The DOI matches its Crossref record; 22 of the 22 references it cites were found in a registry or an index.
Effects of Sensory Information and Prior Experience on Direct Subjective Ratings of Presence
Abstract
We report three experiments using a new form of direct subjective presence evaluation that was developed from the method of continuous assessment used to assess television picture quality. Observers were required to provide a continuous rating of their sense of presence using a handheld slider. The first experiment investigated the effects of manipulating stereoscopic and motion parallax cues within video sequences presented on a 20 in. stereoscopic CRT display. The results showed that the presentation of both stereoscopic and motion parallax cues was associated with higher presence ratings. One possible interpretation of Experiment 1 is that CRT displays that contain the spatial cues of stereoscopic disparity and motion parallax are more interesting or engaging. To test this, observers in Experiment 2 rated the same stimuli first for interest and then for presence. The results showed that variations in interest did not predict the presence ratings obtained in Experiment 1. However, the subsequent ratings of presence differed significantly from those obtained in Experiment 1, suggesting that prior experience with interest ratings affected subsequent judgments of presence. To test this, Experiment 3 investigated the effects of prior experience on presence ratings. Three groups of observers rated a training sequence for interest, presence, and 3-Dness before rating the same stimuli as used for Experiments 1 and 2 for presence. The results demonstrated that prior ratings sensitize observers to different features of a display resulting in different presence ratings. The implications of these results for presence evaluation are discussed, and a combination of more-refined subjective measures and a battery of objective measures is recommended.
Overview
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
The self-check needs the paper’s full text.
Citations
Cites
Being There: The Subjective Experience of Presence
Heeter, C. (1992) · PRESENCE Virtual and Augmented Reality · doi:10.1162/pres.1992.1.2.262 · Cited by 1,457
Musings on Telepresence and Virtual Presence
Sheridan, T. B. (1992) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres.1992.1.1.120 · Cited by 1,344 · cited 3×
“The major analyses have come from Sheridan (1992), Ellis (1996), Slater and Usoh (1994), Heeter (1992), and Welch, Blackmon, Liu, Mellers, and Stark (1996).”
BackgroundDepth of Presence in Virtual Environments
Slater, M., Usoh, M., & Steed, A. (1994) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres.1994.3.2.130 · Cited by 1,342
Autonomy, Interaction, and Presence
Zeltzer, D. (1992) · Presence - Teleoperators and Virtual Environments · doi:10.1162/pres.1992.1.1.127 · Cited by 454
Representations systems, perceptual position, and presence in immersive virtual environments
Slater, M., & Usoh, M. (1993) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres.1993.2.3.221 · Cited by 401
Similarities between motion parallax and stereopsis in human depth perception
Rogers, B., & Graham, M. (1982) · Vision Research · doi:10.1016/0042-6989(82)90126-2 · Cited by 363
Presence within Virtual Environments as a Function of Visual Display Parameters
Hendrix, C., & Barfield, W. (1996) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres.1996.5.3.274 · Cited by 331
Welch, R., Blackmon, T., Liu, A., Mellers, B., & Stark, L. (1996) · Presence - Teleoperators and Virtual Environments · doi:10.1162/pres.1996.5.3.263 · Cited by 316
The Sense of Presence within Auditory Virtual Environments
Hendrix, C. M., & Barfield, W. (1996) · PRESENCE Virtual and Augmented Reality · doi:10.1162/pres.1996.5.3.290 · Cited by 280
Presence and Performance Within Virtual Environments
Barfield, W., & Zeltzer, D. (1995) · Oxford University Press eBooks · doi:10.1093/oso/9780195075557.003.0023 · Cited by 272
Cited by
Sorted by citations
Items 101–200 of 232
van Dam, L. C. J., & Stephens, J. R. (2018) · PLoS ONE · doi:10.1371/journal.pone.0205145 · Cited by 23
Single-channel EEG measurement of engagement in virtual rehabilitation: a validation study
Rogers, J. M., Jensen, J., Valderrama, J. T., Johnstone, S. J., & Wilson, P. H. (2020) · Virtual Reality · doi:10.1007/s10055-020-00460-8 · Cited by 27
Cyclopean Vision, Size Estimation, and Presence in Orthostereoscopic Images
Harper, B., & Latto, R. (2001) · PRESENCE Virtual and Augmented Reality · doi:10.1162/105474601300343630 · Cited by 25
Emoto, M., Masaoka, K., Sugawara, M., & Nojiri, Y. (2006) · Displays · doi:10.1016/j.displa.2005.12.001 · Cited by 25
Heart-rate variability and event-related ECG in virtual environments.
Guger, C., Edlinger, G., Leeb, R., Pfurtscheller, G., Antley, A., Garau, M., Brogni, A., Friedman, D. A., & Slater, M. (2004) · UCL Discovery (University College London) · Cited by 24
INTERACTION AFFECTING THE SENSE OF PRESENCE IN VIRTUAL REALITY
van der Straaten, P. (2000) · Cited by 24
Sense of Presence in MaxWhere Virtual Reality
Berki, B. (2019) · IEEE International Conference on Cognitive Infocommunications · doi:10.1109/coginfocom47531.2019.9089976 · Cited by 23
Liu, C.-L., & Uang, S.-T. (2015) · Journal of Ambient Intelligence and Humanized Computing · doi:10.1007/s12652-015-0317-4 · Cited by 23
Reliability and validity of Igroup Presence Questionnaire (IPQ)
Panahi-Shahri, M., Fathi-Ashtiani, A., Azadfallah, P., & Gh., A. M. (2009) · International behavioral sciences/International journal of behavioral sciences · Cited by 23
Audio Drama and the Imagination
Fryer, L., Pring, L., & Freeman, J. (2013) · Journal of Media Psychology Theories Methods and Applications · doi:10.1027/1864-1105/a000084 · Cited by 23
Self-citationSharing and Analyzing Data from Presence Experiments
Friedman, D., Brogni, A., Guger, C., Antley, A., Steed, A., & Slater, M. (2006) · PRESENCE: Teleoperators and Virtual Environments · doi:10.1162/pres.15.5.599 · Cited by 25
Putting it into words : the impact of visual impairment on perception, experience and presence
Fryer, L. (2013) · Goldsmiths Research Online · Cited by 22
SensCon: Embedding Physiological Sensing into Virtual Reality Controllers
Chiossi, F., Kosch, T., Menghini, L., Villa, S., & Mayer, S. (2023) · Proceedings of the ACM on Human-Computer Interaction · doi:10.1145/3604270 · Cited by 21
New Perspectives on Game-Based Assessment with Process Data and Physiological Signals
Nebel, S., & Ninaus, M. (2019) · Advances in game-based learning · doi:10.1007/978-3-030-15569-8_8 · Cited by 21
The effect of sound delivery methods on a user's sense of presence in a virtual environment
Sanders, R. D., & Scorgie, M. A. (2002) · Defense Technical Information Center (DTIC) · Cited by 21
Using Extended Reality to Study the Experience of Presence
Suzuki, K., Mariola, A., Schwartzman, D. J., & Seth, A. K. (2023) · Current topics in behavioral neurosciences · doi:10.1007/7854_2022_401 · Cited by 26
Qu, C., Brinkman, W., Wiggers, P., & Heynderickx, I. E. J. (2013) · PRESENCE Virtual and Augmented Reality · doi:10.1162/pres_a_00143 · Cited by 20
Widespread yet Unreliable: A Systematic Analysis of the Use of Presence Questionnaires
Kukshinov, E., Tu, J., Szita, K., Nathan, K. S., & Nacke, L. E. (2024) · Interacting with Computers · doi:10.1093/iwc/iwae064 · Cited by 24
Czub, M., & Janeta, P. (2021) · Cyberpsychology Journal of Psychosocial Research on Cyberspace · doi:10.5817/cp2021-3-10 · Cited by 19
Investigating the Correlation Between Presence and Reaction Time in Mixed Reality
Chandio, Y., Bashir, N., Interrante, V. L., & Anwar, F. M. (2023) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2023.3319563 · Cited by 19
Enhancing Audience Engagement Through Immersive 360-Degree Videos: An Experimental Study
Suh, A., Wang, G., Gu, W., & Wagner, C. (2018) · Lecture notes in computer science · doi:10.1007/978-3-319-91470-1_34 · Cited by 20
Presence-Centered Assessment of Virtual Museums’ Technologies
Sylaiou, S., Karoulis, A., Stavropoulos, Y., & Patias, P. G. (2008) · DESIDOC Journal of Library & Information Technology · doi:10.14429/djlit.28.4.197 · Cited by 19
Presence and co-presence in collaborative virtual environments
Casaneuva, J. S. (2001) · Open University of Cape Town (University of Cape Town) · Cited by 19
Auditory-Induced Emotion: A Neglected Channel for Communication in Human-Computer Interaction
Tajadura‐Jiménez, A., & Västfjäll, D. (2008) · Lecture notes in computer science · doi:10.1007/978-3-540-85099-1_6 · Cited by 18
Breaks in Presence in Virtual Environments: An Analysis of Blood Flow Velocity Responses
Solaz, B. R., Parkhutik, V., & Alcañíz, M. (2011) · PRESENCE Virtual and Augmented Reality · doi:10.1162/pres_a_00049 · Cited by 18
Kober, S. E., Wood, G. M. D. O., & Berger, L. M. (2024) · Applied Psychophysiology and Biofeedback · doi:10.1007/s10484-024-09677-8 · Cited by 18
Evaluating Online Social Presence: An Overview of Social Presence Assessment
Cui, G. (2013) · Journal of Educational Technology Development and Exchange · doi:10.18785/jetde.0601.02 · Cited by 17
Multimodal Data Capture and Analysis of Interaction in Immersive Collaborative Virtual Environments
Steptoe, W., & Steed, A. J. (2012) · PRESENCE Virtual and Augmented Reality · doi:10.1162/pres_a_00123 · Cited by 17
Hilty, D. M., Randhawa, K., Maheu, M. M., McKean, A. J. S., & Pantera, R. (2019) · Psychology and Cognitive Sciences - Open Journal · doi:10.17140/pcsoj-5-145 · Cited by 18
Visual Search Differs But Not Reaction Time When Intercepting a 3D Versus 2D Videoed Opponent
Lee, M. J. C., Tidman, S. J., Lay, B. S., Bourke, P. D., Lloyd, D. G., & Alderson, J. A. (2013) · Journal of Motor Behavior · doi:10.1080/00222895.2012.760512 · Cited by 16
Pan, X. (2010) · UCL Discovery (University College London) · Cited by 16
Christophers, L., Lee, C. T., & Rooney, B. (2023) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2023.103027 · Cited by 19
Gonçalves, G., Melo, M., Monteiro, P., Coelho, H., & Bessa, M. (2023) · Computers & Graphics · doi:10.1016/j.cag.2023.10.021 · Cited by 15
Effect of optical flow and user VR familiarity on curvature gain thresholds for redirected walking
Lee, J., Hwang, S., Ataya, A., & Kim, S. (2024) · Virtual Reality · doi:10.1007/s10055-023-00935-4 · Cited by 15
Evaluation of the Relationship Between Virtual Environments and Emotions
Oliveira, T., Noriega, P., Rebelo, F., & Heidrich, R. D. O. (2017) · Advances in intelligent systems and computing · doi:10.1007/978-3-319-60582-1_8 · Cited by 18
Measuring presence: Hypothetical quantitative framework
Szczurowski, K., & Smith, M. (2017) · International Conference on Virtual Systems and Multimedia (VSMM) · doi:10.1109/vsmm.2017.8346261 · Cited by 15
The impact of different exposure times to 360° video experience on the sense of presence
Melo, M., Sampaio, S., Barbosa, L., Vasconcelos-Raposo, J., & Bessa, M. (2016) · Encontro Português de Computação Gráfica e Interação (EPCGI) · doi:10.1109/epcgi.2016.7851192 · Cited by 15
Presence and Flow in Virtual Environments: An Explorative Study
Takatalo, J. (2002) · Cited by 15
Böcking, S., Gysbers, A., Wirth, W., Klimmt, C., Hartmann, T., Schramm, H., Laarni, J., Sacau, A., Vorderer, P., Alcañíz, M., et al. (2004) · MADOC (University of Mannheim) · Cited by 14
The effects of prior affect and sensory stimuli on motorsport spectators’ in-the-moment experiences
Chung, K.-S., Ryu, D. S., & Lee, S. (2016) · International Journal of Sports Marketing and Sponsorship · doi:10.1108/ijsms-11-2016-020 · Cited by 14
Souchet, A. D., Philippe, S., Aurelien, L., Ober, F., & Leroy, L. (2021) · Virtual Reality · doi:10.1007/s10055-021-00548-9 · Cited by 13
Reaction Time as a Proxy for Presence in Mixed Reality with Distraction
Chandio, Y., Interrante, V. L., & Anwar, F. M. (2025) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2025.3549575 · Cited by 12
Eyestrain impacts on learning job interview with a serious game in virtual reality
Souchet, A. D., Philippe, S., Zobel, D., Ober, F., Aurelien, L., & Leroy, L. (2018) · ACM Symposium on Virtual Reality Software and Technology (VRST) · doi:10.1145/3281505.3281509 · Cited by 12
Lee, J. J. (2007) · Lecture notes in computer science · doi:10.1007/978-3-540-73110-8_42 · Cited by 12
Role of Presence, Memory and Spatial Ability in a Desktop Virtual Reality
Berki, B. (2022) · Topics in intelligent engineering and informatics · doi:10.1007/978-3-031-10956-0_4 · Cited by 17
The Concept of Presence and its Measurement
Slater, M. (2007) · Cited by 12
Bormann, K. (2006) · Virtual Reality · doi:10.1007/s10055-006-0019-5 · Cited by 11
Sense of presence in metaverse tourism experiences: scale development and validation
Jin, X.-L., Wang, B., Li, Y., Wang, Y., & Zhou, Z. (2025) · Industrial Management & Data Systems · doi:10.1108/imds-10-2024-0993 · Cited by 10
The Effects of Physical Coherence Factors on Presence in Extended Reality (XR)
Lim, C., & Ji, Y. G. (2022) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2022.102994 · Cited by 11
Chandio, Y., Interrante, V. L., & Anwar, F. M. (2024) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2024.3372120 · Cited by 10
Emoto, M., Masaoka, K., Sugawara, M., & Nojiri, Y. (2006) · The Journal of The Institute of Image Information and Television Engineers · doi:10.3169/itej.60.1288 · Cited by 10
Flow for Presence Questionnaire
Redaelli, C., & Riva, G. (2011) · Springer eBooks · doi:10.1007/978-1-84996-172-1_1 · Cited by 10
de Fockert, J. W., Rees, G. E., Frith, C., & Lavie, N. (2007) · Cited by 10
Kogler, W., Wood, G. M. D. O., & Kober, S. E. (2021) · Virtual Reality · doi:10.1007/s10055-021-00612-4 · Cited by 11
A indução afetiva em cenários de realidade virtual: avaliação da sensação de presença
Ribeiro, A., & Monteiro, L. M. C. (2015) · Psicologia Clínica · doi:10.1590/0103-56652015000100008 · Cited by 9
Embodied psychoacoustics: Spatial and multisensory determinants of auditory-induced emotion
Tajadura‐Jiménez, A. (2008) · UCL Discovery (University College London) · Cited by 9
Towards an objective corroborative measure of presence : postural responses to moving video
de Ridder, H., Freeman, J., IJsselsteijn, W. A., Avons, S. E., & Pearson, D. D. (2000) · TU/e Research Portal · Cited by 8
Self-citationKukshinov, E., Tu, J., Szita, K., Nathan, K. S., & Nacke, L. E. (2024) · CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA) · doi:10.1145/3613905.3651074 · Cited by 7
Testing memory of a VR environment: comparison with the real environment and 2D pictures
Monaro, M., Mazza, C., Colasanti, M., Colicino, E., Bosco, F., Ricci, E., Biondi, S., Rossi, M., & Roma, P. (2024) · Virtual Reality · doi:10.1007/s10055-024-00999-w · Cited by 8
Ethnicity and sense of presence in a virtual environment: Arab women - A case in point
Almog, I., Wallach, H. S., & Safir, M. P. (2009) · International Conference on Virtual Rehabilitation · doi:10.1109/icvr.2009.5174209 · Cited by 7
Classification and Characteristics of Augmented Reality Contents of Fashion Brands
Lee, H.-J., & Ku, Y.-S. (2020) · Fashion & Textile Research Journal · doi:10.5805/sfti.2020.22.3.310 · Cited by 7
Computerspielen als Unterhaltung
Wünsch, C., & Jenderek, B. (2009) · VS Verlag für Sozialwissenschaften eBooks · doi:10.1007/978-3-531-91848-8_3 · Cited by 7
Weller, R., Cepok, J., Arzaroli, R., Marnholz, K., Große, C. S., Reuter, H., & Zachmann, G. (2022) · Frontiers in Virtual Reality · doi:10.3389/frvir.2022.893052 · Cited by 6
Novel Approaches to Immersive Media: From Enlarged Field-of-View to Multi-sensorial Experiences
Galloso, I., Feijóo, C., & Santamaría, A. (2014) · Springer eBooks · doi:10.1007/978-1-4939-2026-6_2 · Cited by 6
The Differential Effects of Virtual Reality (VR) on the Novice and Experienced VR Users
Jun, Y. (2023) · ASIA MARKETING JOURNAL · doi:10.53728/2765-6500.1610 · Cited by 6
Lee, M. J. C., Bourke, P. D., Alderson, J. A., Lloyd, D. G., & Lay, B. S. (2010) · Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE · doi:10.1117/12.840153 · Cited by 6
Feeling crowded? Exploring presence in virtual crowds
Pelechano, N., Stocker, C., Allbeck, J. M., & Badler, N. I. (2007) · Cited by 6
Keeping social distance in a classroom while interacting via a telepresence robot: a pilot study
Marmor, K., Leoste, J., Heidmets, M., Kangur, K., Rebane, M., Pöial, J., & Kasuk, T. (2024) · Frontiers in Neurorobotics · doi:10.3389/fnbot.2024.1339000 · Cited by 5
The Impact of Sports Ad’s Presence, Flow on Advertising Effectiveness: Comparison between 2D and 3D
Uhm, J.-P., Yoon, J.-I., & Jin-Wook, H. (2017) · 한국체육학회지 · doi:10.23949/kjpe.2017.07.56.4.21 · Cited by 5
Effects of heightened sensory feedback to presence and arousal in virtual driving simulators
Lee, M., & Kim, G. J. (2009) · ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI) · doi:10.1145/1670252.1670285 · Cited by 5
A Comparison Study Understanding the Impact of Mixed Reality Collaboration on Sense of Co-Presence
Yin, J., Zheng, W., Wang, Y., Tong, X., & Yan, Y. (2025) · IEEE Conference on Virtual Reality and 3D User Interfaces (VR) · doi:10.1109/vr59515.2025.00081 · Cited by 4
Presence-dependent performance differences between virtual simulations and miniature worlds
Huthmann, A. (2009) · Journal of International Crisis and Risk Communication Research · doi:10.5555/1639809.1655394 · Cited by 4
Visuals are not what they look
Bormann, K. (2007) · Virtual Reality · doi:10.1007/s10055-007-0068-4 · Cited by 4
Affectively engaged: affect and arousal routes of entertainment virtual reality
Grigorovici, D. M. (2002) · International Conference on Virtual Systems and Multimedia (VSMM) · doi:10.1109/vsmm.2001.969722 · Cited by 4
Kobayashi, M., Ueno, K., Yamashita, M., Ise, S., & Enomoto, S. (2013) · Proceedings of meetings on acoustics · doi:10.1121/1.4800196 · Cited by 4
The experience of telepresence with a foreign language video game and video
deHaan, J. W., & Diamond, J. (2007) · ACM SIGGRAPH Symposium on Video Games (Sandbox) · doi:10.1145/1274940.1274951 · Cited by 4
Exploring additional factors of presence
Chertoff, D. B. (2009) · Journal of International Crisis and Risk Communication Research · Cited by 4
Wei, R., Zhou, S., He, R., & Huang, K. (2024) · Telematics and Informatics Reports · doi:10.1016/j.teler.2024.100121 · Cited by 3
Savalle, E., Pillette, L., Won, K., Argelaguet, F., Lécuyer, A., & Macé, M. J. ‐. (2024) · Journal of Neural Engineering · doi:10.1088/1741-2552/ad5cc2 · Cited by 3
Rodrigues, L. S., Schmidt, T. T., Nyakatura, J. A., Zachow, S., Israel, J. H., & Kosch, T. (2024) · Proceedings of the ACM on Human-Computer Interaction · doi:10.1145/3698137 · Cited by 3
Presence – a global media quality metric
Lessiter, J., & Freeman, J. (2001) · Eurographics · doi:10.2312/egve/egve01/023-030 · Cited by 3
Self-citationBehavioral Measures of Copresence in Co-located Mixed Reality
Uro, P., Berthaut, F., Pietrzak, T., & Wanderley, M. M. (2025) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2025.3549135 · Cited by 3
Chandio, Y., Interrante, V. L., & Anwar, F. M. (2025) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2025.3549580 · Cited by 2
Complex Dynamical Systems Analysis as a Potential Measure for Presence
Harris, J. R., van den Berg, J., Cox, R. F. A., der Stigchel, S. V., & Nijboer, T. C. W. (2025) · PRESENCE Virtual and Augmented Reality · doi:10.1162/pres.a.10 · Cited by 2
Story-Without-End: A Narrative Structure for Open-World Cinematic VR
Mazarei, M. (2023) · Lecture notes in computer science · doi:10.1007/978-3-031-47655-6_20 · Cited by 2
XR Immersion for teaching and learning with precise alignment guidance in user perspective
Jayaraj, L., & Reeve, C. (2024) · International Conference on e-Education, e-Business, e-Management and e-Learning · doi:10.1145/3670013.3670079 · Cited by 2
Woods, A. T., Levstek, M., Moffatt, J. A., Lycett, M., Whittaker, L., & Dalton, P. (2025) · Multisensory Research · doi:10.1163/22134808-bja10141 · Cited by 2
Die Illusion der Non-Mediation. Befunde einer qualitativen Studie zum dreidimensionalen Kino
Wegener, C., & Jockenhövel, J. (2011) · Medien & Kommunikationswissenschaft · doi:10.5771/1615-634x-2011-2-199 · Cited by 2
Selverian, M. E. M., & Lombard, M. (2010) · Cited by 2
PRESENCE: predicting sensory and control effects of home console video games
Lyons, E. (2019) · Carolina Digital Repository (University of North Carolina at Chapel Hill) · doi:10.17615/4jy9-1n92 · Cited by 2
Jayaraj, L., Wood, J., & Gibson, M. (2024) · IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering (MetroXRAINE) · doi:10.1109/metroxraine62247.2024.10795906 · Cited by 1
Triggering Immersion in Public Spaces: A Comparative Study of Interactive Digital Art Installations
Schneider, T., Clavel, C., Kubryk, G., Gouiffès, M., Frenoux, E., Courgeon, M., Misiak, G., Hulot, V., & Maı̂tre, X. (2025) · Lecture notes in computer science · doi:10.1007/978-3-032-03805-0_15 · Cited by 1
Transcranial Doppler: a Non-Invasive Tool for Monitoring Brain Activity in Virtual Reality Therapy
Naranjo, V. (2009) · Frontiers in Neuroengineering · doi:10.3389/conf.neuro.14.2009.06.083 · Cited by 1
Lee, J. C. M. (2011) · UWA Profiles and Research Repository (UWA) · Cited by 1
A Cardboard-Based Virtual Reality Study on Self-Avatar Appearance and Breathing
Cui, D., & Mousas, C. (2022) · IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) · doi:10.1109/vrw55335.2022.00008 · Cited by 1
Presence — a global media quality metric
Lessiter, J., & Freeman, J. (2001) · Eurographics · doi:10.1007/978-3-7091-6221-7_3 · Cited by 1
Self-citationA vision for XR immersion in Cricket Experience and Training
Jayaraj, L., Wood, J., Reeve, C., & Braund, E. (2024) · International Conference on Virtual Reality · doi:10.1109/icvr62393.2024.10868560 · Cited by 1
Experience in a VR Cricket Game Using Brain Computer Interaction (BCI)
Jayaraj, L., Wood, J., Reifer, A., & Braund, E. (2025) · IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR) · doi:10.1109/aixvr63409.2025.00047 · Cited by 1
Choi, G. O. (2008) · Texas ScholarWorks (Texas Digital Library) · Cited by 1
Heineken, E., & Schulte, F. P. (2007) · Zeitschrift für Medienpsychologie · doi:10.1026/1617-6383.19.1.14 · Cited by 1
Metadata
- Authors
- Freeman, J., Avons, S. E., Pearson, D. E., & IJsselsteijn, W. A.
- Affiliations
- University of Essex (GB)
- Eindhoven University of Technology (NL)
- Venue
- Presence: Teleoperators and Virtual Environments
- Publisher
- MIT Press - Journals
- Published
- 1999-02
- Volume
- 8
- Issue
- 1
- Pages
- 1-13
- ISSN
- 1054-7460 (ISSN-L)
- OpenAlex
- W2128892972
- Cited by
- 233
- References
- 22
- Citations by year
- 2026: 4 · 2025: 11 · 2024: 18 · 2023: 7 · 2022: 5 · 2021: 11 · 2020: 10 · 2019: 8 · 2018: 8 · 2017: 6 · 2016: 7 · 2015: 8 · 2014: 5 · 2013: 7 · 2012: 9
- FWCI
- 13.80
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- PRESENCE Virtual and Augmented Reality (publishedVersion)
- Goldsmiths (University of London) (acceptedVersion)
- TU/e Research Portal (submittedVersion)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Physical Sciences › Engineering › Media Technology › Advanced Optical Imaging Technologies
- Social Sciences › Psychology › Social Psychology › Social Robot Interaction and HRI
- Keywords
- presence, continuous assessment, stereoscopic display, motion parallax, stereoscopic disparity, prior experience, sensory cues, CRT display
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review