The DOI matches its Crossref record; 12 of the 12 references it cites were found in a registry or an index.
A Conceptual Model of the Sense of Presence in Virtual Environments
Abstract
This paper proposes a model of interaction in virtual environments which we term the immersion, presence, performance (IPP) model. This model is based on previous models of immersion and presence proposed by Barfield and colleagues and Slater and colleagues. The IPP model describes the authors' current conceptualization of the effects of display technology, task demands, and attentional resource allocation on immersion, presence, and performance in virtual environments. The IPP model may be useful for developing a theoretical framework for research on presence and for interpreting the results of empirical studies on the sense of presence in virtual environments. The model may also be of interest to designers of virtual environments.
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Citations
Cites
Optimal experience: Psychological studies of flow in consciousness.
Csíkszentmihályi, M., & Csikszentmihalyi, I. S. (1988) · Man · Cited by 1,699
Musings on Telepresence and Virtual Presence
Sheridan, T. B. (1992) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres.1992.1.1.120 · Cited by 1,344 · cited 1×
“…defined as the degree to which participants feel that they are somewhere other than where they physically are when they experience the effects of a computer-generated simulation (Sheridan, 1992a, 1992b; Barfield & Weghorst, 1993; Slater & Usoh, 1994; Barfield, Sheridan, Zeltzer, & Slater, 1995).”
BackgroundPresence as Being-in-the-World
Zahorik, P., & Jenison, R. L. (1998) · Presence: Teleoperators and Virtual Environments · doi:10.1162/105474698565541 · Cited by 413
Slater, M., Linakis, V., Usoh, M., & Kooper, R. (1996) · Proceedings of the ACM Symposium on Virtual Reality Software and Technology - VRST '96 · doi:10.1145/3304181.3304216 · Cited by 408
Representations systems, perceptual position, and presence in immersive virtual environments
Slater, M., & Usoh, M. (1993) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres.1993.2.3.221 · Cited by 401
Presence within Virtual Environments as a Function of Visual Display Parameters
Hendrix, C., & Barfield, W. (1996) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres.1996.5.3.274 · Cited by 331
Self-citationThe Sense of Presence within Auditory Virtual Environments
Hendrix, C., & Barfield, W. (1996) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres.1996.5.3.290 · Cited by 277
Self-citationPresence and Performance Within Virtual Environments
Barfield, W., & Zeltzer, D. (1995) · Virtual Environments and Advanced Interface Design · doi:10.1093/oso/9780195075557.003.0023 · Cited by 271
Self-citationThe Sense of Presence within Virtual Environments: A Conceptual Framework.
Barfield, W., & Weghorst, S. J. (1993) · International Conference on Human-Computer Interaction · Cited by 200
Self-citationThe effect of update rate on the sense of presence within virtual environments
Barfield, W., & Hendrix, C. (1995) · Virtual Reality · doi:10.1007/bf02009709 · Cited by 165
Self-citation
Cited by
Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments
Slater, M. (2009) · Philosophical Transactions of the Royal Society B: Biological Sciences · doi:10.1098/rstb.2009.0138 · Cited by 2,691
The Experience of Presence: Factor Analytic Insights
Schubert, T., Friedmann, F., & Regenbrecht, H. (2001) · Presence: Teleoperators and Virtual Environments · doi:10.1162/105474601300343603 · Cited by 2,303
Virtual reality, presence, and attitude change: Empirical evidence from tourism
Tussyadiah, I. P., Wang, D., Jung, T. H., & tom Dieck, M. C. (2018) · Tourism Management · doi:10.1016/j.tourman.2017.12.003 · Cited by 1,294
A Process Model of the Formation of Spatial Presence Experiences
Wirth, W., Hartmann, T., Böcking, S., Vorderer, P., Klimmt, C., Schramm, H., Saari, T., Laarni, J., Ravaja, N., Gouveia, F. R., et al. (2007) · Media Psychology · doi:10.1080/15213260701283079 · Cited by 893
Shin, D. (2018) · Computers in Human Behavior · doi:10.1016/j.chb.2017.09.012 · Cited by 738
Metadata
- Authors
- Bystrom, K.-E., Barfield, W., & Hendrix, C.
- Venue
- Presence: Teleoperators and Virtual Environments
- Publisher
- MIT Press - Journals
- Published
- 1999-04
- Volume
- 8
- Issue
- 2
- Pages
- 241-244
- ISSN
- 1054-7460 (ISSN-L)
- OpenAlex
- W2140665136
- Cited by
- 313
- References
- 12
- FWCI
- 5.43
- Type
- journal article
- Language
- en
- Open access
- closed
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.