The DOI matches its Crossref record; 3 of the 3 references it cites were found in a registry or an index.
The KidsRoom: A Perceptually-Based Interactive and Immersive Story Environment
Abstract
The KidsRoom is a perceptually-based, interactive, narrative playspace for children. Images, music, narration, light, and sound effects are used to transform a normal child's bedroom into a fantasy land where children are guided through a reactive adventure story. The fully automated system was designed with the following goals: (1) to keep the focus of user action and interaction in the physical and not virtual space; (2) to permit multiple, collaborating people to simultaneously engage in an interactive experience combining both real and virtual objects; (3) to use computer-vision algorithms to identify activity in the space without requiring the participants to wear any special clothing or devices; (4) to use narrative to constrain the perceptual recognition, and to use perceptual recognition to allow participants to drive the narrative; and (5) to create a truly immersive and interactive room environment. We believe the KidsRoom is the first multi-person, fully-automated, interactive, narrative environment ever constructed using non-encumbering sensors. This paper describes the KidsRoom, the technology that makes it work, and the issues that were raised during the system's development. 1 1 A demonstration of the project, which complements the material presented here and includes videos, images, and sounds from each part of the story is available at .
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Citations
Cites
Azuma, R. T. (1997) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres.1997.6.4.355 · Cited by 10,121
Tangible bits: towards seamless interfaces between people, bits and atoms
Ishii, H., & Ullmer, B. (1997) · Proceedings of the ACM SIGCHI Conference on Human factors in computing systems · doi:10.1145/258549.258715 · Cited by 3,853 · cited 1×
“More recently, Ishii and Ulmer have designed the MetaDesk[16].”
Musings on Telepresence and Virtual Presence
Sheridan, T. B. (1992) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres.1992.1.1.120 · Cited by 1,344 · cited 1×
“Some existing work has studied the criteria that lead to the feeling of ‘‘immersion’’ or ‘‘presence’’ in virtual environments (Sheridan, 1992).”
Cited by
Ambient intelligence: Technologies, applications, and opportunities
Cook, D. J., Augusto, J. C., & Jakkula, V. R. (2009) · Pervasive and Mobile Computing · doi:10.1016/j.pmcj.2009.04.001 · Cited by 964
Presence: concept, determinants, and measurement:
IJsselsteijn, W. A., de Ridder, H., Freeman, J., & Avons, S. E. (2000) · SPIE Proceedings · doi:10.1117/12.387188 · Cited by 529
A Convenient Multicamera Self-Calibration for Virtual Environments
Svoboda, T., Martinec, D., & Pajdla, T. (2005) · Presence: Teleoperators and Virtual Environments · doi:10.1162/105474605774785325 · Cited by 485
Looking at people: sensing for ubiquitous and wearable computing
Pentland, A. (2000) · IEEE Transactions on Pattern Analysis and Machine Intelligence · doi:10.1109/34.824823 · Cited by 403
Roussou, M. (2004) · Computers in Entertainment · doi:10.1145/973801.973818 · Cited by 385
Metadata
- Authors
- Bobick, A. F., Intille, S. S., Davis, J. W., Baird, F., Pinhanez, C. S., Campbell, L. W., Ivanov, Y. A., Schütte, A., & Wilson, A.
- Venue
- Presence: Teleoperators and Virtual Environments
- Publisher
- MIT Press - Journals
- Published
- 1999-08
- Volume
- 8
- Issue
- 4
- Pages
- 369-393
- ISSN
- 1054-7460 (ISSN-L)
- OpenAlex
- W2122484113
- Cited by
- 358
- References
- 3
- FWCI
- 34.08
- Type
- journal article
- Language
- en
- Open access
- closed
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- Bobick, A. F., Intille, S. S., Davis, J. W., Baird, F., Pinhanez, C. S., Campbell, L. W., Ivanov, Y. A., Schütte, A., & Wilson, A. (1999). The KidsRoom: A Perceptually-Based Interactive and Immersive Story Environment. Presence: Teleoperators and Virtual Environments. https://doi.org/10.1162/105474699566297
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