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An Emerging Theory of Avatar Marketing
Abstract
Avatars are becoming increasingly popular in contemporary marketing strategies, but their effectiveness for achieving performance outcomes (e.g., purchase likelihood) varies widely in practice. Related academic literature is fragmented, lacking both definitional consistency and conceptual clarity. This article makes three main contributions to avatar theory and managerial practice. First, to address ambiguity with respect to its definition, this study identifies and critically evaluates key conceptual elements of the term avatar, offers a definition derived from this analysis, and provides a typology of avatars’ design elements. Second, the proposed 2 × 2 avatar taxonomy suggests that the alignment of an avatar’s form realism and behavioral realism, across different contingencies, provides a parsimonious explanation for avatar effectiveness. Third, the authors develop an emerging theory of avatar marketing by triangulating insights from fundamental elements of avatars, a synthesis of extant research, and business practices. This framework integrates key theoretical insights, research propositions, and important managerial implications for this expanding area of marketing strategy. Lastly, the authors outline a research program to test the propositions and insights as well as advance future research.
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“This will help recruit digitally savvy talent who otherwise would not have been part of influencer marketing campaigns (Miao et al., 2022).”
From Metaverse beyond the hype: Multidisciplinary perspectives on emerging challenges, opportunities, and agenda for research, practice and policy (2022) · cites this paper as Miao et al., 2022
In the citing paper
“The digital communities make it possible for individuals to take their own social avatars (Miao et al., 2022).”
From Metaverse beyond the hype: Multidisciplinary perspectives on emerging challenges, opportunities, and agenda for research, practice and policy (2022) · cites this paper as Miao et al., 2022
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“Studies (Arsenyan & Mirowska, 2021; Stein et al., 2022) suggest that people are more likely to interact socially with digital and virtual characters that look very realistic (Miao et al., 2022).”
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“In light of the growing use of avatars (e.g., virtual influencers) for promoting products and serving consumers, Miao et al. proposed the theory of avatar marketing [4].”
InfluentialZhang, L., & Ren, J. (2022) · Lecture notes in computer science · doi:10.1007/978-3-031-05014-5_25 · Cited by 33
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“…to the computers-as-social-actors (CASA) paradigm, people tend to view computer technology with human characteristics as social actors and apply human social rules in their interactions, even though people are fully aware that they are dealing with machines (Reeves & Nass, 1996; Miao et al., 2022).”
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“(Miao et al., 2021).”
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Bialkova, S. (2023) · International Journal of Human-Computer Interaction · doi:10.1080/10447318.2023.2219963 · Cited by 29
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“Recent work has continued to build on social response theory to explain human-AI interaction, such as with chatbots [125] and avatars [116].”
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“In this section, we therefore review the various ways in which avatars and streamers have been defined, identify and critically evaluate some key definitional elements, and offer a novel definition according to this analysis (Miao et al., 2022).”
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“Avatars were defined as digital objects that could interact and had anthropomorphic appearances (Choi et al., 2020), whether they were controlled by software or people (Miao et al., 2022).”
BackgroundChen, Y., & Li, X. (2024) · Behavioral Sciences · doi:10.3390/bs14100920 · Cited by 24
“The advancement of AI has enabled the fabrication of virtual entities, such as avatars, digital assistants, virtual influencers, humanoid chatbots, and virtual agents, for use in services and marketing [13,16].”
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“Referred to as AI influencers or virtual influencers (VIs), they can operate independently of temporal and spatial limitations, providing significant cost savings compared to real people from a commercial stand-point (Miao et al., 2022).”
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“We follow recent marketing literature in building on the “computers-are-social-actors” (CASA) paradigm (Nass et al., 1994) to theorize on how consumers interact with anthropomorphized technology (Miao et al., 2022; Novak & Hoffman, 2019; Noble et al., 2022).”
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Value creation in post-pandemic retailing: a conceptual framework and implications
Imschloß, M., & Schwemmle, M. (2023) · Journal of Business Economics · doi:10.1007/s11573-023-01189-x · Cited by 18
“Similarly, to what extent do avatars or consumer-avatar interactions (Miao et al. 2022 ) enable consumer inspiration?”
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Sharma, P., & Khandeparkar, K. (2024) · Asia Pacific Journal of Marketing and Logistics · doi:10.1108/apjml-06-2023-0581 · Cited by 22
Virtual worlds, real opportunities: A review of marketing in the metaverse
Kumar, H. (2024) · Acta Psychologica · doi:10.1016/j.actpsy.2024.104517 · Cited by 25
Yao, Y., Liu, Q., & Guo, M. (2025) · Journal of Retailing and Consumer Services · doi:10.1016/j.jretconser.2025.104316 · Cited by 19
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Zhou, T., & Li, S.-T. (2025) · Journal of Theoretical and Applied Electronic Commerce Research · doi:10.3390/jtaer20030204 · Cited by 19
Yu, Y., Bannasilp, A., & Kwong, S. C. M. (2025) · Electronic Commerce Research and Applications · doi:10.1016/j.elerap.2025.101546 · Cited by 17
Wang, X., & Qiu, X. (2023) · Behavioral Sciences · doi:10.3390/bs13010074 · Cited by 17
“The main difference between the two types of digital endorsers is the degree of realism in their appearance [53].”
BackgroundInfluentialHow the Presence of Employee Avatars Affects Metaverse Shopping Behavior
Frank, D., Dipalma, J., Steinmann, S., & Otterbring, T. (2024) · Journal of Advertising Research · doi:10.2501/jar-2024-017 · Cited by 17
Influence of Virtual Live Streamers’ Credibility on Online Sales Performance
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“The avatar is a chat robot embedded in a web page to play the role of a virtual sales consultant (Miao et al., 2021).”
Basu, B., Mandal, S., & Kar, A. K. (2024) · Journal of Retailing and Consumer Services · doi:10.1016/j.jretconser.2024.104180 · Cited by 17
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“Furthermore, 3D avatars are found to be more compelling and impactful [27] as they improve presence, immersion [59], and the overall experience in virtual environments [9, 38].”
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Metadata
- Authors
- Miao, F., Kozlenkova, I. V., Wang, H., Xie, T., & Palmatier, R. W.
- Affiliations
- The University of Texas at Arlington (US)
- University of Virginia (US)
- Sun Yat-sen University (CN)
- University of Washington (US)
- Corresponding author
- Miao, Fred
- Venue
- Journal of Marketing
- Publisher
- SAGE Publications
- Published
- 2021-05-25
- Volume
- 86
- Issue
- 1
- Pages
- 67-90
- ISSN
- 0022-2429 (ISSN-L)
- 1547-7185
- OpenAlex
- W3127061213
- Cited by
- 688
- References
- 79
- Citations by year
- 2026: 165 · 2025: 191 · 2024: 189 · 2023: 103 · 2022: 33 · 2021: 6
- FWCI
- 28.99
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Journal of Marketing (publishedVersion)
- Funders
- National Natural Science Foundation of China (71832015; 72072191)
- Topics
- Social Sciences › Business, Management and Accounting › Marketing › AI in Service Interactions
- Social Sciences › Business, Management and Accounting › Marketing › Digital Marketing and Social Media
- Social Sciences › Business, Management and Accounting › Marketing › Marketing and Advertising Strategies
- Keywords
- avatars, behavioral realism, purchase probability, marketing strategy
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