Cited by 80Virtual Reality Applications and ImpactsInclusion and Disability in Education and SportEducational Games and Gamification

Virtual Reality Exercise Games for High School Students With Intellectual and Developmental Disabilities

McMahon, Don D., Barrio, Brenda, McMahon, Amanda K., Tutt, Kristen, Firestone, Jonah·2020·Journal of Special Education Technology

Abstract

Individuals with intellectual and developmental disabilities (IDD) are at greater risk of health-related issues due to obesity and lack of physical activity. This study examined using virtual reality (VR) exergaming to increase the physical activity of high school students with IDD. Four students participated in this multiple probe across participants design. Data were collected on each student’s total amount of time engaged in exercise and heart rate. Results indicate that all students increased the duration and intensity of their physical activity when using the VR exercise gaming (exergaming) intervention. The VR exergaming intervention increased the duration and intensity of the students’ exercise sessions. Results are discussed in terms of applying VR and other emerging technologies to support the exercise health needs of the individual in the study.

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Crossref · 10.1177/0162643419836416

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34 of 34 references verified0 citation errors · 0 not checkable

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Authors
McMahon, D. D., Barrio, B., McMahon, A. K., Tutt, K., & Firestone, J.
Affiliations
  • Washington State University (US)
  • State of Washington (US)
Corresponding author
McMahon, Don D.
Venue
Journal of Special Education Technology
Published
2019-04-11
Volume
35
Issue
2
Pages
87-96
ISSN
  • 0162-6434 (ISSN-L)
  • 2381-3121
OpenAlex
W2939380501
Cited by
80
References
34
Citations by year
2026: 14 · 2025: 16 · 2024: 15 · 2023: 11 · 2022: 18 · 2021: 2 · 2020: 4
FWCI
5.67
Type
journal article
Language
en
Open access
closed
Locations
Journal of Special Education Technology (publishedVersion)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Social Sciences › Sociology and Political Science › Inclusion and Disability in Education and Sport
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
Keywords
virtual reality, exergames, intellectual and developmental disabilities, high school students, physical activity, exercise intensity, obesity prevention, emerging technologies, heart rate

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