Cited by 79Digital Platforms and EconomicsDigital Economy and Work TransformationMedia and Digital Communication

Bit by (Twitch) Bit: “Platform Capture” and the Evolution of Digital Platforms

Open access
Partin, William Clyde·2020·Social Media + Society

Abstract

This article considers the history of donation management tools on the livestreaming platform Twitch. In particular, it details the technical and economic contexts that led to the development of Twitch Bits, a first-party donation management service introduced in 2016. Two contributions to research on the platformization of cultural production are made. One, this article expands the empirical record regarding Twitch by chronicling the role of viewer donations in livestreaming since 2010, as well as the many tools that have facilitated this practice. It is argued that this history traces the complex and co-productive interactions between Twitch as a sociotechnical architecture and a political economy. Two, by considering how the first-party donation tool Twitch Bits has gradually challenged the dominance of the third-party tools that preceded it, this article theorizes the notion of platform capture, a critical rereading of platform envelopment, a popular concept in business studies. Ultimately, it is argued that platform capture demonstrates how platform owners leverage power asymmetries over dependents to aid in their platform’s technical evolution.

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  • Livestreaming platforms like Twitch feature a third-party market for content moderation tools to help streamers manage chatting audiences, even as such tools risk redundancy from Twitch's in-house offerings.

    “Similarly, livestreaming platforms like Twitch feature a third-party market for content moderation tools to help streamers manage their chatting audiences (Han et al., 2023), even as such tools risk redundancy from Twitch's in-house offerings (Partin, 2020).”

    From Stuck in the middleware with you: the challenges of capitalizing a market-oriented approach to platform governance (2025) · cites this paper as Partin, 2020

    Part II (pp. 7–8) describes Twitch introducing its own donation-management service, Twitch Bits, and gaining an advantage over third-party donation tools. That supports the general risk posed by an in-house offering, but the paper does not establish that third-party content-moderation tools face that risk. The third-party moderation market is attributed to Han et al., not Partin. (LLM, conf=0.82)

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Research works printed but not linked: 9

  1. Boluk, S., & LeMieux, P. (2017). Metagaming: Playing, competing, spectating, cheating, trading, making, and breaking videogames . University of Minnesota Press.
  2. Bruns, A., & Weller, K. (2016). Twitter as a first draft of the present: And the challenges of preserving it for the future. In S. Staab & P. Parigi (Eds.), Proceedings of the 8th ACM conference on Web Science-Websci '16 (pp. 183-189). Association for Computing Machinery.
  3. Evans, D., & Schmalensee, R. (2016). Matchmakers: The new economics of multisided platforms . Harvard University Press.
  4. Ford, C., Gardner, D., Horgan, L. E., Liu, C., tsaasan, a. m., Nardi, B., & Rickman, J. (2017). Chat Speed OP PogChamp: Practices of coherence in massive twitch chat. In Proceedings of the 20 CHI Conference Extended Abstracts on Human Factors in Computing Systems-CHI EA' 17 (pp. 858-871). Association for Computing Machinery.
  5. Fuchs, C. (2017). Social media: A critical introduction (2nd ed.). SAGE.
  6. Khan, L. (2017). Amazon's antitrust paradox. The Yale Law Journal , 3 , 710-802.
  7. Neff, G. (2012). Venture labor: Work and the burden of risk in innovative industries . The MIT Press.
  8. Rosenblatt, A. (2018). Uberland: How algorithms are rewriting the rules of work . University of California Press.
  9. Taylor, T. (2018). Watch me play: Twitch and the rise of game livestreaming . Princeton University Press.

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Authors
Partin, W. C.
Affiliations
University of North Carolina at Chapel Hill (US)
Corresponding author
Partin, William Clyde
Venue
Social Media + Society
Published
2020-07
Volume
6
Issue
3
ISSN
2056-3051 (ISSN-L)
OpenAlex
W3044088060
Cited by
79
References
6
Citations by year
2026: 8 · 2025: 14 · 2024: 17 · 2023: 16 · 2022: 17 · 2021: 7
FWCI
10.66
Type
journal article
Language
en
Open access
Locations
  • Social Media + Society (publishedVersion, cc-by-nc)
  • Carolina Digital Repository (University of North Carolina at Chapel Hill) (submittedVersion)
  • DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
  • UNC Libraries
Topics
  • Social Sciences › Business, Management and Accounting › Strategy and Management › Digital Platforms and Economics
  • Social Sciences › Sociology and Political Science › Digital Economy and Work Transformation
  • Physical Sciences › Computer Science › Computer Networks and Communications › Media and Digital Communication
Keywords
Twitch, live streaming, platform envelopment, platformization, power imbalance, platform evolution

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