Cited by 24Radiative Heat Transfer StudiesLattice Boltzmann Simulation StudiesRandom lasers and scattering media

New lattice Boltzmann method for the simulation of three-dimensional radiation transfer in turbid media

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McHardy, Christopher, Horneber, Tobias, Rauh, Cornelia·2016·Optics Express

Abstract

Based on the kinetic theory of photons, a new lattice Boltzmann method for the simulation of 3D radiation transport is presented. The method was successfully validated with Monte Carlo simulations of radiation transport in optical thick absorbing and non-absorbing turbid media containing either isotropic or anisotropic scatterers. Moreover, for the approximation of Mie-scattering, a new iterative algebraic approach for the discretization of the scattering phase function was developed, ensuring full conservation of energy and asymmetry after discretization. It was found that the main error sources of the method are caused by linearization and ray effects and suggestions for further improvement of the method are made.

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Crossref · 10.1364/oe.24.016999

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Authors
McHardy, C., Horneber, T., & Rauh, C.
Affiliations
Technische Universität Berlin (DE)
Venue
Optics Express
Published
2016-07-19
Volume
24
Issue
15
Pages
16999
ISSN
1094-4087 (ISSN-L)
OpenAlex
W2484975524
Cited by
24
References
40
Citations by year
2026: 3 · 2025: 1 · 2023: 2 · 2022: 3 · 2021: 4 · 2020: 4 · 2019: 4 · 2018: 2 · 2017: 1
FWCI
2.01
Type
journal article
Language
en
Open access
Locations
  • Optics Express (publishedVersion)
  • PubMed (publishedVersion)
Topics
  • Physical Sciences › Engineering › Computational Mechanics › Radiative Heat Transfer Studies
  • Physical Sciences › Engineering › Computational Mechanics › Lattice Boltzmann Simulation Studies
  • Physical Sciences › Physics and Astronomy › Acoustics and Ultrasonics › Random lasers and scattering media
Keywords
lattice Boltzmann method, radiative transfer, turbid media, 3D radiative transfer, anisotropic scattering, Mie scattering, energy conservation (physics), ray effects, absorbing media

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