Cited by 115Virtual Reality Applications and ImpactsAnxiety, Depression, Psychometrics, Treatment, Cognitive ProcessesDigital Mental Health Interventions

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Controlling Social Stress in Virtual Reality Environments

Open access
Hartanto, Dwi, Kampmann, Isabel L., Morina, Nexhmedin, Emmelkamp, Paul G. M., Neerincx, Mark A., Brinkman, Willem-Paul·2014·PLoS ONE

Abstract

Virtual reality exposure therapy has been proposed as a viable alternative in the treatment of anxiety disorders, including social anxiety disorder. Therapists could benefit from extensive control of anxiety eliciting stimuli during virtual exposure. Two stimuli controls are studied in this study: the social dialogue situation, and the dialogue feedback responses (negative or positive) between a human and a virtual character. In the first study, 16 participants were exposed in three virtual reality scenarios: a neutral virtual world, blind date scenario, and job interview scenario. Results showed a significant difference between the three virtual scenarios in the level of self-reported anxiety and heart rate. In the second study, 24 participants were exposed to a job interview scenario in a virtual environment where the ratio between negative and positive dialogue feedback responses of a virtual character was systematically varied on-the-fly. Results yielded that within a dialogue the more positive dialogue feedback resulted in less self-reported anxiety, lower heart rate, and longer answers, while more negative dialogue feedback of the virtual character resulted in the opposite. The correlations between on the one hand the dialogue stressor ratio and on the other hand the means of SUD score, heart rate and audio length in the eight dialogue conditions showed a strong relationship: r(6) = 0.91, p = 0.002; r(6) = 0.76, p = 0.028 and r(6) = -0.94, p = 0.001 respectively. Furthermore, more anticipatory anxiety reported before exposure was found to coincide with more self-reported anxiety, and shorter answers during the virtual exposure. These results demonstrate that social dialogues in a virtual environment can be effectively manipulated for therapeutic purposes.

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Crossref · 10.1371/journal.pone.0092804

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Figures

Figure 1 Setup of the experiment.
Figure 1 Setup of the experiment.CC BY · PubMed Central
Figure 2 Virtual neutral world (a), virtual blind date (b) and virtual job interview (c).
Figure 2 Virtual neutral world (a), virtual blind date (b) and virtual job interview (c).CC BY · PubMed Central
Figure 3 Two conditions that consist of eight dialogue stressor sub-conditions in the experiment.
Figure 3 Two conditions that consist of eight dialogue stressor sub-conditions in the experiment.CC BY · PubMed Central
Figure 4 Virtual job interview with female (left) and male (right) interviewer.
Figure 4 Virtual job interview with female (left) and male (right) interviewer.CC BY · PubMed Central
Figure 5 The effect of dialogues stressor on the participants’ SUD score.
Figure 5 The effect of dialogues stressor on the participants’ SUD score.CC BY · PubMed Central
Figure 6 The effect of dialogues stressor on the participants’ verbal communication (the length of the speak).
Figure 6 The effect of dialogues stressor on the participants’ verbal communication (the length of the speak).CC BY · PubMed Central
Figure 7 The effect of dialogues stressor on the participants’ heart rate.
Figure 7 The effect of dialogues stressor on the participants’ heart rate.CC BY · PubMed Central
Figure 8 The effect of dialogue stressor on participants’ own emotion in three affective dimensions.
Figure 8 The effect of dialogue stressor on participants’ own emotion in three affective dimensions.CC BY · PubMed Central
Figure 9 The effect of dialogue stressor on virtual human’s emotion in three affective dimensions.
Figure 9 The effect of dialogue stressor on virtual human’s emotion in three affective dimensions.CC BY · PubMed Central
Figure 10 The effect of dialogue stressor on participant’s interview attitude experience.
Figure 10 The effect of dialogue stressor on participant’s interview attitude experience.CC BY · PubMed Central

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Citations

Cites

Research works printed but not linked: 5

  1. Herbelin B (2005) Virtual Reality Exposure Therapy for Social Phobia (Doctoral dissertation): Ecole Polytechnique Federale de Lausanne.
  2. Busscher B, de Vliegher D, Ling Y, Brinkman WP (2010) Analysis of physiological response to neutral virtual reality worlds. Proceedings of the ECCE2010 workshop–Cognitive engineering for technology in mental health care and rehabilitation: 978–994.
  3. Wolpe J (1958) Psychotherapy by Reciprocal Inhabitation. Stanford, California: Stanford University Press.
  4. Heimberg RG, Becker RE (2002) Cognitive-Behavioural Group Therapy for Social Phobia (Basic Mechanism and Clinical Strategis). New York: The Guildford Press.
  5. RP Matticka, 1998, Development and validation of measures of social phobia scrutiny fear and social interaction anxiety, Behaviour Research and Therapy, 36, 455

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Metadata

Authors
Hartanto, D., Kampmann, I. L., Morina, N., Emmelkamp, P. G. M., Neerincx, M. A., & Brinkman, W.-P.
Affiliations
  • Delft University of Technology (NL)
  • University of Amsterdam (NL)
  • Netherlands Organisation for Applied Scientific Research (NL)
Corresponding author
Hartanto, Dwi
Venue
PLoS ONE
Published
2014-03-26
Volume
9
Issue
3
Pages
e92804
ISSN
1932-6203 (ISSN-L)
OpenAlex
W2148863487
Cited by
115
References
58
Citations by year
2026: 6 · 2025: 9 · 2024: 13 · 2023: 10 · 2022: 12 · 2021: 16 · 2020: 6 · 2019: 12 · 2018: 8 · 2017: 5 · 2016: 7 · 2015: 7 · 2014: 4
FWCI
14.86
Type
journal article
Language
en
Open access
Locations
  • PLoS ONE (publishedVersion, cc-by)
  • Europe PMC (PubMed Central) (publishedVersion, other-oa)
  • PubMed Central (publishedVersion, cc-by)
  • PubMed (publishedVersion)
  • UvA-DARE (University of Amsterdam) (acceptedVersion, other-oa)
  • TNO Repository (submittedVersion)
  • DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion)
  • Repository hosted by TU Delft Library (TU Delft) (submittedVersion)
  • Research Repository (Delft University of Technology) (submittedVersion)
  • Data Archiving and Networked Services (DANS) (submittedVersion, other-oa)
  • Data Archiving and Networked Services (DANS) (submittedVersion, cc-by)
Funders
Nederlandse Organisatie voor Wetenschappelijk Onderzoek (655.010.207)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Social Sciences › Psychology › Experimental and Cognitive Psychology › Anxiety, Depression, Psychometrics, Treatment, Cognitive Processes
  • Social Sciences › Psychology › Applied Psychology › Digital Mental Health Interventions
Keywords
virtual reality exposure therapy, social anxiety disorder, virtual characters, anticipatory anxiety, heart rate, self-reported anxiety, speech length
MeSH terms
Adult, Female, Heart Rate, Humans, Interviews as Topic, Male, Stress, Psychological, User-Computer Interface, Young Adult

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