The DOI matches its Crossref record; 13 of the 13 references it cites were found in a registry or an index.
Avatars, People, and Virtual Worlds: Foundations for Research in Metaverses
Open accessAbstract
Metaverses are immersive three-dimensional virtual worlds in which people interact as avatars with each other and with software agents, using the metaphor of the real world but without its physical limitations. The ubiquitous availability of high speed Internet access has spurred enormous interest in virtual worlds like Second Life and World of Warcraft, both in terms of user gaming and as a new technological platform for global virtual collaboration. These environments have potential for richer, more engaging collaboration, but their capabilities have yet to be examined in depth. Of particular interest in this paper is the use of metaverses for virtual team collaboration. We develop a conceptual model for research in metaverses that is based on five key constructs: (1) the metaverse itself, (2) people/avatars, (3) metaverse technology capabilities, (4) behaviors, and (5) outcomes. We present an in-depth characterization of metaverse technology capabilities from a socio-technical view that recognizes the potential for variation in emergent interaction and in outcomes. Example propositions and a discussion of key issues and challenges show how the model can be used to further research and practice in virtual teams in the context of these new environments.
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Cites
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Cited by
Dwivedi, Y. K., Hughes, L., Baabdullah, A. M., Ribeiro-Navarrete, S., Giannakis, M., Al-Debei, M. M., Dennehy, D., Metri, B., Buhalis, D., Cheung, C. M. K., et al. (2022) · International Journal of Information Management · doi:10.1016/j.ijinfomgt.2022.102542 · Cited by 2,753
Synthesizing information systems knowledge: A typology of literature reviews
Paré, G., Trudel, M.-C., Jaana, M., & Kitsiou, S. (2015) · Information & Management · doi:10.1016/j.im.2014.08.008 · Cited by 1,987
Metaverse as a disruptive technology revolutionising tourism management and marketing
Buhalis, D., Leung, D., & Lin, M. (2023) · Tourism Management · doi:10.1016/j.tourman.2023.104724 · Cited by 915
Hwang, G.-J., & Chien, S.-Y. (2022) · Computers and Education: Artificial Intelligence · doi:10.1016/j.caeai.2022.100082 · Cited by 759
Is Metaverse in education a blessing or a curse: a combined content and bibliometric analysis
Tlili, A., Huang, R., Shehata, B., Liu, D., Zhao, J., Metwally, A. H. S., Wang, H., Denden, M., Bozkurt, A., Lee, L.-H., et al. (2022) · Smart Learning Environments · doi:10.1186/s40561-022-00205-x · Cited by 624
Metadata
- Authors
- University of Nebraska at Omaha, Davis, A., Murphy, J., University of Nebraska at Omaha, Owens, D., University of Nebraska at Omaha, Khazanchi, D., University of Nebraska at Omaha, Zigurs, I., & University of Nebraska at Omaha
- Venue
- Journal of the Association for Information Systems
- Publisher
- Association for Information Systems
- Published
- 2009-02
- Volume
- 10
- Issue
- 2
- Pages
- 90-117
- ISSN
- 1536-9323 (ISSN-L)
- OpenAlex
- W1583636700
- Cited by
- 677
- References
- 13
- FWCI
- 34.55
- Type
- journal article
- Language
- en
- Open access
- bronze
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- University of Nebraska at Omaha, Davis, A., Murphy, J., University of Nebraska at Omaha, Owens, D., University of Nebraska at Omaha, Khazanchi, D., University of Nebraska at Omaha, Zigurs, I., & University of Nebraska at Omaha. (2009). Avatars, People, and Virtual Worlds: Foundations for Research in Metaverses. Journal of the Association for Information Systems. https://doi.org/10.17705/1jais.00183
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.