Cited by 258Educational Games and GamificationInnovative Teaching Methodologies in Social SciencesProblem and Project Based Learning

Increasing Student Intrinsic Motivation And Self-Efficacy Through Gamification Pedagogy

Banfield, James, Wilkerson, Brad·2014·Contemporary Issues in Education Research (CIER)

Abstract

The aim of this study was to assess gamification as a method of experiential learning theory (ELT) on student motivation and self-efficacy to perform System Engineering/Information Assurance (IA) tasks. The study was a basic qualitative method, whereby data was collected via semi-structured interview and then analyzed for recurring themes and patterns. The students involved in the study were undergraduate students enrolled in system administration and security courses. We introduced ELT in early stages of curriculum in place of commonly used didactic methods of delivering theory. We compared the themes found in increased ELT classes with past didactic sections of the same courses. Data analysis revealed that increasing ELT in IA coursework at all levels of the curriculum increased both student intrinsic motivation and self-efficacy. This paper outlines gamification pedagogy used in 200 and 300 level postsecondary courses of system administration. Gathered results indicated high intrinsic motivation and self-efficacy from the students 96 interviewed. The paper will also present examples of gamification ELT lessons at each level of undergraduate study.

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Crossref · 10.19030/cier.v7i4.8843

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Authors
Banfield, J., & Wilkerson, B.
Affiliations
Eastern Michigan University (US)
Venue
Contemporary Issues in Education Research (CIER)
Published
2014-09-16
Volume
7
Issue
4
Pages
291-298
ISSN
  • 1940-5847 (ISSN-L)
  • 1941-756X
OpenAlex
W2124096951
Cited by
258
References
30
Citations by year
2026: 6 · 2025: 26 · 2024: 32 · 2023: 28 · 2022: 29 · 2021: 29 · 2020: 29 · 2019: 24 · 2018: 24 · 2017: 20 · 2016: 7 · 2015: 4
FWCI
24.23
Type
journal article
Language
en
Open access
closed
Locations
Contemporary Issues in Education Research (CIER) (publishedVersion)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Education › Innovative Teaching Methodologies in Social Sciences
  • Social Sciences › Education › Problem and Project Based Learning
Keywords
gamification, experiential learning theory, intrinsic motivation, self-efficacy, information assurance, undergraduate students, curriculum development

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