Cited by 686Educational Games and GamificationInnovative Teaching Methodologies in Social SciencesInnovative Teaching and Learning Methods

Using game theory and Competition-based Learning to stimulate student motivation and performance

Burguillo, Juan C.·2010·Computers & Education

Integrity signals

Registry

Crossref · 10.1016/j.compedu.2010.02.018

Cites

33 of 33 references verified0 citation errors · 0 not checkable

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  • Competition can cause social pressure to increase learners' level of engagement and can have a constructive effect on participation and learning.

    “Competition can cause social pressure to increase learners' level of engagement and can have a constructive effect on participation and learning (Burguillo 2010).”

    From The gamification of learning: a meta-analysis (2020) · cites this paper as Burguillo 2010

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Authors
Burguillo, J. C.
Affiliations
Universidade de Vigo (ES)
Corresponding author
Burguillo, Juan C.
Venue
Computers & Education
Publisher
Elsevier BV
Published
2010-09
Volume
55
Issue
2
Pages
566-575
ISSN
0360-1315 (ISSN-L)
OpenAlex
W2023860755
Cited by
686
References
33
Citations by year
2026: 31 · 2025: 38 · 2024: 65 · 2023: 47 · 2022: 54 · 2021: 68 · 2020: 61 · 2019: 55 · 2018: 36 · 2017: 46 · 2016: 33 · 2015: 51 · 2014: 39 · 2013: 26 · 2012: 16
FWCI
38.06
Type
journal article
Language
en
Open access
closed
Locations
Computers & Education (publishedVersion)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Education › Innovative Teaching Methodologies in Social Sciences
  • Social Sciences › Psychology › Developmental and Educational Psychology › Innovative Teaching and Learning Methods
Keywords
competition-based learning, student motivation, learning performance, friendly competition, student feedback, game-based learning, blended learning

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