Cited by 8Persona Design and ApplicationsDigital Mental Health InterventionsSubstance Abuse Treatment and Outcomes

The Design of a Digital Behaviour Change Intervention for Third-Level Student Illicit Substance Use: A Persona Building Approach

Open access
Dick, Samantha, Heavin, Ciara, Vasiliou, Vasilis S., Davoren, Martin P., Dockray, Samantha, Linehan, Conor, Byrne, Michael·2020·Proceedings of the Annual Hawaii International Conference on System Sciences

Abstract

Illicit substance use among third-level students is an issue of increasing concern. Digital behavioural change interventions have been developed to target this population, but reports of their effectiveness are mixed. The importance of end-user involvement in digital intervention development has been well established, but it appears that many interventions in this area did not engage end-users during development. This absence may have affected engagement, undermining their potential effectiveness. This paper describes the process and contributions of a persona-building approach in the development of a digital behaviour change intervention tailored to the needs of third-level students. Nine exploratory persona-building workshops were carried out with 31 students, and 7 project team members to develop personas for heavy, occasional and non-substance using third-level students. Early analysis has identified five archetypes which will contribute to the design of an acceptable and user-friendly intervention, and to the identification of targeted behavioural change techniques.

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  • Personas were seen as a useful tool to tailor the content and design of eHealth technologies and can be connected to the requirements or to BCTs.

    “Finally, personas were seen as a useful tool to tailor the content and design of eHealth technologies and can be connected to the requirements or to BCTs”
  • To structure the persona-building process, researchers need to identify characteristic categories that need to be included in the persona, in which attention should also be paid to skills and attitudes related to the to-be-developed eHealth technology.

    “Second, to structure the persona-building process, researchers need to identify characteristic categories that need to be included in the persona, in which attention should also be paid to skills and attitudes related to the to-be-developed eHealth technology.”

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Authors
Dick, S., Heavin, C., Vasiliou, V. S., Davoren, M. P., Dockray, S., Linehan, C., & Byrne, M.
Affiliations
University College Cork (IE)
Venue
Proceedings of the Annual Hawaii International Conference on System Sciences
Published
2020
ISSN
  • 1530-1605 (ISSN-L)
  • 2572-6862
OpenAlex
W3005055253
Cited by
7
References
48
Citations by year
2025: 1 · 2024: 1 · 2021: 2 · 2020: 3
FWCI
0.91
Type
conference paper
Language
en
Open access
Licence
cc-by-nc-nd
Locations
  • Hawaii International Conference on System Sciences (HICSS) (publishedVersion, cc-by-nc-nd)
  • Arrow@dit (Dublin Institute of Technology) (acceptedVersion)
  • Journal of the Association for Information Systems (submittedVersion)
  • Cork Open Research Archive (University College Cork, Ireland) (submittedVersion, cc-by-nc-nd)
  • ScholarSpace (University of Hawaii at Manoa) (submittedVersion, cc-by-nc-nd)
Funders
University College Cork
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Persona Design and Applications
  • Social Sciences › Psychology › Applied Psychology › Digital Mental Health Interventions
  • Health Sciences › Medicine › Epidemiology › Substance Abuse Treatment and Outcomes
Keywords
digital behaviour change interventions, illicit drug use, university students, end-user involvement, intervention design, user engagement, behaviour change techniques, user archetypes

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