Cited by 3Educational Games and GamificationEFL/ESL Teaching and LearningMultilingual Education and Policy

Digital games and the development of plurilingual competence: Language models, language awareness and transformational play

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Buendgens-Kosten, Judith·2022·The JALT CALL Journal

Abstract

The potential of games to support language learning and acquisition – be it in the digital wilds or in the foreign language classroom – has often been discussed. In this article, I will look at digital games from an explicitly plurilingual perspective. I describe five existing games that demonstrate a plurilingual outlook (Romanica, MElang-E, BabelAR, LoCALL, World of Languages), focusing on their potential regarding modelling plurilingual competencies, fostering language awareness, and encouraging transformational play. I finish with a discussion of overall trends that can be observed across the five games and ramifications regarding pedagogy and future research.

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Crossref · 10.29140/jaltcall.v18n3.548

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  • Few studies explicitly explore the relationship between digital gaming and both cognitive and affective aspects of foreign language learning, particularly studies employing a mixed-method approach.

    “Furthermore, few of the research studies we found [19] explicitly explore the relationship between digital gaming and both cognitive and affective aspects of foreign language learning. This is particularly true for studies employing a mixed-method approach.”

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Authors
Buendgens-Kosten, J.
Venue
The JALT CALL Journal
Published
2022-12-31
Volume
18
Issue
3
Pages
316-334
ISSN
1832-4215 (ISSN-L)
OpenAlex
W4312213884
Cited by
3
References
41
Citations by year
2025: 1 · 2024: 2
FWCI
1.14
Type
journal article
Language
en
Open access
Locations
The JALT CALL Journal (publishedVersion, cc-by)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Arts and Humanities › Language and Linguistics › EFL/ESL Teaching and Learning
  • Social Sciences › Linguistics and Language › Multilingual Education and Policy
Keywords
video games, plurilingual competence, language awareness, plurilingual education, language learning games, game-based language learning, foreign language teaching

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