Cited by 375Educational Games and GamificationSecond Language Acquisition and LearningEFL/ESL Teaching and Learning

Digital game-based vocabulary learning: where are we and where are we going?

Zou, Di, Huang, Yan, Xie, Haoran·2021·Computer Assisted Language Learning

Abstract

Given the importance of word knowledge for second language acquisition, there is always a need for effective word-learning approaches from language learners. With the rapid development of educational technologies, game-based learning is emerging into a field with considerable potential, within which, digital game-based vocabulary learning has accrued increasing attention from language learners, educators and researchers. The present research reviews studies on digital game-based vocabulary learning from five perspectives: a general overview of published studies, digital games for vocabulary learning, theoretical frameworks, research issues and findings, and implications. Using specific criteria for article selection, 21 publications in SSCI journals were finalized for the systematic review. Findings revealed 10 types of digital games dominate the field, and these generally demonstrate positive effects in promoting short-term and long-term vocabulary learning, facilitating reading and listening comprehension, increasing motivation and engagement, decreasing anxiety and fostering interactions among learners. These findings further render implications that are meaningful for vocabulary learning and game design.

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Crossref · 10.1080/09588221.2019.1640745

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Authors
Zou, D., Huang, Y., & Xie, H.
Affiliations
Education University of Hong Kong (HK)
Corresponding author
Xie, Haoran
Venue
Computer Assisted Language Learning
Published
2019-07-25
Volume
34
Issue
5-6
Pages
751-777
ISSN
  • 0958-8221 (ISSN-L)
  • 1744-3210
OpenAlex
W2963587667
Cited by
329
References
62
Citations by year
2026: 44 · 2025: 60 · 2024: 55 · 2023: 68 · 2022: 39 · 2021: 34 · 2020: 28 · 2019: 1
FWCI
46.35
Type
journal article
Language
en
Open access
closed
Locations
Computer Assisted Language Learning (publishedVersion)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Psychology › Developmental and Educational Psychology › Second Language Acquisition and Learning
  • Social Sciences › Arts and Humanities › Language and Linguistics › EFL/ESL Teaching and Learning
Keywords
digital game-based learning, vocabulary acquisition, second language acquisition, game-based learning, game design, student motivation, student engagement, anxiety, reading comprehension, listening comprehension, vocabulary knowledge

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