The DOI matches its Crossref record; 8 of the 8 references it cites were found in a registry or an index.
Video Games as a Means to Reduce Age-Related Cognitive Decline: Attitudes, Compliance, and Effectiveness
Overview
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
In the citing paper
“Only one study assessed the relationship between the amount of training and the progress but the authors did not find a clear relationship between compliance and improvement27.”
From The use of commercial computerised cognitive games in older adults: a meta-analysis (2020) · cites this paper as [27]
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
The self-check needs the paper’s full text.
Citations
Cites
Effects of noise letters upon the identification of a target letter in a nonsearch task
Eriksen, B. A., & Eriksen, C. W. (1974) · Perception & Psychophysics · doi:10.3758/bf03203267 · Cited by 7,230
Action video game modifies visual selective attention
Green, C. S., & Bavelier, D. (2003) · Nature · doi:10.1038/nature01647 · Cited by 2,540
Czaja, S. J., Charness, N., Fisk, A. D., Hertzog, C., Nair, S. N., Rogers, W. A., & Sharit, J. (2006) · Psychology and Aging · doi:10.1037/0882-7974.21.2.333 · Cited by 2,113
Self-citationHertzog, C., Kramer, A. F., Wilson, R. S., & Lindenberger, U. (2008) · Psychological Science in the Public Interest · doi:10.1111/j.1539-6053.2009.01034.x · Cited by 1,495
Putting brain training to the test
Owen, A. M., Hampshire, A., Grahn, J. A., Stenton, R., Dajani, S., Burns, A. S., Howard, R. J., & Ballard, C. G. (2010) · Nature · doi:10.1038/nature09042 · Cited by 1,056
Can training in a real-time strategy video game attenuate cognitive decline in older adults?
Basak, C., Boot, W. R., Voss, M. W., & Kramer, A. F. (2008) · Psychology and Aging · doi:10.1037/a0013494 · Cited by 855
Self-citationA theoretical framework for the study of adult cognitive plasticity
Lövdén, M., Bäckman, L., Lindenberger, U., Schaefer, S., & Schmiedek, F. (2010) · Psychological Bulletin · doi:10.1037/a0020080 · Cited by 731
Task Switching Across the Life Span: Effects of Age on General and Specific Switch Costs.
Reimers, S., & Maylor, E. A. (2005) · Developmental Psychology · doi:10.1037/0012-1649.41.4.661 · Cited by 273
Cited by
Do “brain-training” programs work?
Simons, D. J., Boot, W. R., Charness, N., Gathercole, S. E., Chabris, C. F., Hambrick, D. Z., & Stine-Morrow, E. A. L. (2016) · Psychological Science in the Public Interest · doi:10.1177/1529100616661983 · Cited by 1,183
Self-citationMeta-analysis of action video game impact on perceptual, attentional, and cognitive skills.
Bediou, B., Adams, D. M., Mayer, R. E., Tipton, E., Green, C. S., & Bavelier, D. (2018) · Psychological Bulletin · doi:10.1037/bul0000130 · Cited by 807
Video game training enhances cognition of older adults: A meta-analytic study.
Toril, P., Reales, J. M., & Ballesteros, S. (2014) · Psychology and Aging · doi:10.1037/a0037507 · Cited by 308
Cognitive Training Does Not Enhance General Cognition
Sala, G., & Gobet, F. (2019) · Trends in Cognitive Sciences · doi:10.1016/j.tics.2018.10.004 · Cited by 303
The power of play: The effects of Portal 2 and Lumosity on cognitive and noncognitive skills
Shute, V. J., Ventura, M., & Ke, F. (2015) · Computers & Education · doi:10.1016/j.compedu.2014.08.013 · Cited by 288
Metadata
- Authors
- Boot, W. R., Champion, M., Blakely, D. P., Wright, T., Souders, D. J., & Charness, N.
- Venue
- Frontiers in Psychology
- Publisher
- Frontiers Media SA
- Published
- 2013
- Volume
- 4
- ISSN
- 1664-1078
- Cited by
- 127
- References
- 8
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review
How to cite
Cite CoChat for the checks on this page, and the paper for its own findings.
- This page
- CoChat. (2026). Citation check: Video Games as a Means to Reduce Age-Related Cognitive Decline: Attitudes, Compliance, and Effectiveness. https://app.cochat.ai/papers/10.3389/fpsyg.2013.00031
- The paper
- Boot, W. R., Champion, M., Blakely, D. P., Wright, T., Souders, D. J., & Charness, N. (2013). Video Games as a Means to Reduce Age-Related Cognitive Decline: Attitudes, Compliance, and Effectiveness. Frontiers in Psychology. https://doi.org/10.3389/fpsyg.2013.00031
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.