The DOI matches its Crossref record; 71 of the 71 references it cites were found in a registry or an index.
The power of play: The effects of Portal 2 and Lumosity on cognitive and noncognitive skills
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Cites
Miyake, A., Friedman, N. P., Emerson, M. J., Witzki, A. H., Howerter, A., & Wager, T. D. (2000) · Cognitive Psychology · doi:10.1006/cogp.1999.0734 · Cited by 15,798
The associative basis of the creative process.
Mednick, S. (1962) · Psychological Review · doi:10.1037/h0048850 · Cited by 4,140
Cognitive Psychology and Its Implications
Anderson, J. R. (2014) · Cited by 4,121
Human cognitive abilities a survey of factor-analytic studies
Carroll, J. B. (2004) · Cited by 3,394
A meta-analysis of the five-factor model of personality and academic performance.
Poropat, A. E. (2009) · Psychological Bulletin · doi:10.1037/a0014996 · Cited by 2,729
Mental Rotations, a Group Test of Three-Dimensional Spatial Visualization
Vandenberg, S. G., & Kuse, A. R. (1978) · Perceptual and Motor Skills · doi:10.2466/pms.1978.47.2.599 · Cited by 2,620
Action video game modifies visual selective attention
Green, C. S., & Bavelier, D. (2003) · Nature · doi:10.1038/nature01647 · Cited by 2,540
Roberts, B. W., Kuncel, N. R., Shiner, R., Caspi, A., & Goldberg, L. R. (2007) · Perspectives on Psychological Science · doi:10.1111/j.1745-6916.2007.00047.x · Cited by 2,361
Generation M2: Media in the Lives of 8- to 18-Year-Olds
Foehr, U. G., Rideout, V. J., & Roberts, D. F. (2010) · Cited by 2,190
Toward a design theory of problem solving
Jonassen, D. H. (2000) · Educational Technology Research and Development · doi:10.1007/bf02300500 · Cited by 2,114
Cited by
The impact of pretend play on children's development: A review of the evidence
Lillard, A. S., Lerner, M. D., Hopkins, E. J., Dore, R. A., Smith, E. D., & Palmquist, C. M. (2013) · Psychological Bulletin · doi:10.1037/a0029321 · Cited by 884
Video game training does not enhance cognitive ability: A comprehensive meta-analytic investigation
Sala, G., Tatlidil, K. S., & Gobet, F. (2018) · Psychological Bulletin · doi:10.1037/bul0000139 · Cited by 257
A neurofeedback video game (MindLight) to prevent anxiety in children: A randomized controlled trial
Schoneveld, E. A., Malmberg, M., Lichtwarck-Aschoff, A., Verheijen, G. P., Engels, R. C. M. E., & Granic, I. (2016) · Computers in Human Behavior · doi:10.1016/j.chb.2016.05.005 · Cited by 174
An empirical study on gender, video game play, academic success and complex problem solving skills
Dindar, M. (2018) · Computers & Education · doi:10.1016/j.compedu.2018.05.018 · Cited by 101
Liu, Z.-X., Lishak, V., Tannock, R., & Woltering, S. (2017) · Neuropsychologia · doi:10.1016/j.neuropsychologia.2016.11.023 · Cited by 35
Metadata
- Authors
- Shute, V. J., Ventura, M., & Ke, F.
- Venue
- Computers & Education
- Publisher
- Elsevier BV
- Published
- 2015-01
- Volume
- 80
- Pages
- 58-67
- ISSN
- 0360-1315 (ISSN-L)
- OpenAlex
- W2139056695
- Cited by
- 288
- References
- 71
- FWCI
- 36.37
- Type
- journal article
- Language
- en
- Open access
- closed
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- CoChat. (2026). Citation check: The power of play: The effects of Portal 2 and Lumosity on cognitive and noncognitive skills. https://app.cochat.ai/papers/10.1016/j.compedu.2014.08.013
- The paper
- Shute, V. J., Ventura, M., & Ke, F. (2015). The power of play: The effects of Portal 2 and Lumosity on cognitive and noncognitive skills. Computers & Education. https://doi.org/10.1016/j.compedu.2014.08.013
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.