The DOI matches its Crossref record; 22 of the 22 references it cites were found in a registry or an index.
How to Build an Embodiment Lab: Achieving Body Representation Illusions in Virtual Reality
Open accessAbstract
Advances in computer graphics algorithms and virtual reality (VR) systems, together with the reduction in cost of associated equipment, have led scientists to consider VR as a useful tool for conducting experimental studies in fields such as neuroscience and experimental psychology. In particular virtual body ownership, where the feeling of ownership over a virtual body is elicited in the participant, has become a useful tool in the study of body representation, in cognitive neuroscience and psychology, concerned with how the brain represents the body. Although VR has been shown to be a useful tool for exploring body ownership illusions, integrating the various technologies necessary for such a system can be daunting. In this paper we discuss the technical infrastructure necessary to achieve virtual embodiment. We describe a basic VR system and how it may be used for this purpose, and then extend this system with the introduction of real-time motion capture, a simple haptics system and the integration of physiological and brain electrical activity recordings.
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Self-citationMotor imagery and direct brain-computer communication
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Cited by
Enhancing Our Lives with Immersive Virtual Reality
Slater, M., & Sanchez-Vives, M. V. (2016) · Frontiers in Robotics and AI · doi:10.3389/frobt.2016.00074 · Cited by 1,993
Self-citationVirtual Reality in the Assessment, Understanding, and Treatment of Mental Health Disorders
Freeman, D., Reeve, S., Robinson, A., Ehlers, A., Clark, D., Spanlang, B., & Slater, M. (2017) · Psychological Medicine · doi:10.1017/s003329171700040x · Cited by 1,428
Self-citationWaltemate, T., Gall, D., Roth, D., Botsch, M., & Latoschik, M. E. (2018) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2018.2794629 · Cited by 551
Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences
Azmandian, M., Hancock, M., Benko, H., Ofek, E., & Wilson, A. D. (2016) · Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems · doi:10.1145/2858036.2858226 · Cited by 499
CapstanCrunch: A Haptic VR Controller with User-supplied Force Feedback
Sinclair, M., Ofek, E., Gonzalez-Franco, M., & Holz, C. (2019) · Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology · doi:10.1145/3332165.3347891 · Cited by 95
Metadata
- Authors
- Spanlang, B., Normand, J.-M., Borland, D., Kilteni, K., Giannopoulos, E., Pomés, A. S., González-Franco, M., Perez-Marcos, D., Arroyo-Palacios, J., Muncunill, X. N., & Slater, M.
- Venue
- Frontiers in Robotics and AI
- Publisher
- Frontiers Media SA
- Published
- 2014-11-27
- Volume
- 1
- ISSN
- 2296-9144 (ISSN-L)
- OpenAlex
- W2065815384
- Cited by
- 276
- References
- 22
- FWCI
- 24.45
- Type
- journal article
- Language
- en
- Open access
- gold
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- Spanlang, B., Normand, J.-M., Borland, D., Kilteni, K., Giannopoulos, E., Pomés, A. S., González-Franco, M., Perez-Marcos, D., Arroyo-Palacios, J., Muncunill, X. N., & Slater, M. (2014). How to Build an Embodiment Lab: Achieving Body Representation Illusions in Virtual Reality. Frontiers in Robotics and AI. https://doi.org/10.3389/frobt.2014.00009
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