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Cited by 276

The DOI matches its Crossref record; 22 of the 22 references it cites were found in a registry or an index.

How to Build an Embodiment Lab: Achieving Body Representation Illusions in Virtual Reality

Open access
Spanlang, Bernhard, Normand, Jean-Marie, Borland, David, Kilteni, Konstantina, Giannopoulos, Elias, Pomés, Ausiàs, González-Franco, Mar, Perez-Marcos, Daniel, Arroyo-Palacios, Jorge, Muncunill, Xavi Navarro, Slater, Mel·2014·Frontiers in Robotics and AI

Abstract

Advances in computer graphics algorithms and virtual reality (VR) systems, together with the reduction in cost of associated equipment, have led scientists to consider VR as a useful tool for conducting experimental studies in fields such as neuroscience and experimental psychology. In particular virtual body ownership, where the feeling of ownership over a virtual body is elicited in the participant, has become a useful tool in the study of body representation, in cognitive neuroscience and psychology, concerned with how the brain represents the body. Although VR has been shown to be a useful tool for exploring body ownership illusions, integrating the various technologies necessary for such a system can be daunting. In this paper we discuss the technical infrastructure necessary to achieve virtual embodiment. We describe a basic VR system and how it may be used for this purpose, and then extend this system with the introduction of real-time motion capture, a simple haptics system and the integration of physiological and brain electrical activity recordings.

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Metadata

Authors
Spanlang, B., Normand, J.-M., Borland, D., Kilteni, K., Giannopoulos, E., Pomés, A. S., González-Franco, M., Perez-Marcos, D., Arroyo-Palacios, J., Muncunill, X. N., & Slater, M.
Venue
Frontiers in Robotics and AI
Published
2014-11-27
Volume
1
ISSN
2296-9144 (ISSN-L)
OpenAlex
W2065815384
Cited by
276
References
22
FWCI
24.45
Type
journal article
Language
en
Open access
gold

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CoChat. (2026). Citation check: How to Build an Embodiment Lab: Achieving Body Representation Illusions in Virtual Reality. https://app.cochat.ai/papers/10.3389/frobt.2014.00009
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Spanlang, B., Normand, J.-M., Borland, D., Kilteni, K., Giannopoulos, E., Pomés, A. S., González-Franco, M., Perez-Marcos, D., Arroyo-Palacios, J., Muncunill, X. N., & Slater, M. (2014). How to Build an Embodiment Lab: Achieving Body Representation Illusions in Virtual Reality. Frontiers in Robotics and AI. https://doi.org/10.3389/frobt.2014.00009

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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

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