Cited by 56Physical Activity and HealthEducational Games and GamificationPhysical education and sports games research

The Effect of Physical Activity and the Use of Active Video Games: Exergames in Children and Adolescents: A Systematic Review

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Ramírez-Granizo, Irwin Andrés, Ubago-Jiménez, José Luis, González-Valero, Gabriel, Puertas-Molero, Pilar, San Román-Mata, Silvia·2020·International Journal of Environmental Research and Public Health

Abstract

The aim of this study is to develop a systematic review on the relationship between the use of active video games “exergames” and the practice of physical activity. The Web of Science (WOS) repository was used as the main search engine, using as criteria the selection of longitudinal and experimental studies published in the last five years. A total of eight research papers were obtained, in which intervention programs based on the use of exergames were applied to improve different parameters, such as adherence to Physical Activity practice or improvement on a psychological level. As the main findings, it was possible to observe the need to include these types of devices in the classroom since they can work transversally across much content, and the resources are so accessible that they allow improvements at academic level. Likewise, they favor motivation to physical exercise since with adequate volume and intensity parameters, they are related to healthier lifestyles, and the areas of motor skills and logical thinking benefited the most.

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Crossref · 10.3390/ijerph17124243

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  • Features such as game-based rewards, challenges, competition, and feedback can enhance motivation, engagement, and enjoyment of physical activity, leading to increased participation in exercise.

    “Features such as game-based rewards, challenges, competition, and feedback can enhance motivation, engagement, and enjoyment of physical activity, leading to increased participation in exercise [71–73].”

    From Health Benefits of Video Games in Adolescents and Young Adults (2026) · cites this paper as [73]

    The Introduction (page unavailable) links exergames’ game dynamics with motivation and improved physical-activity levels, and the Conclusions (page unavailable) report improved motivation and student participation. The paper does not identify rewards, challenges, competition, or feedback as the features responsible; its discussion concerns children and adolescents rather than exercise participation generally. (LLM, conf=0.86)

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1 of the 31 references couldn’t be matched to a known paper.

Research works printed but not linked: 1

  1. [10]González-Valero G. Zurita-Ortega F. Martínez-Martínez A. Motivational and physical activity panorama in students: A systematic review ESHPA 2017 1 41 58

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Authors
Ramírez-Granizo, I. A., Ubago-Jiménez, J. L., González-Valero, G., Puertas-Molero, P., & San Román-Mata, S.
Affiliations
  • Universidad de Granada (ES)
  • Nursing Department, University of Granada, 18071 Granada, Spain
Corresponding author
González-Valero, Gabriel
Venue
International Journal of Environmental Research and Public Health
Publisher
MDPI AG
Published
2020-06-14
Volume
17
Issue
12
Pages
4243
ISSN
1660-4601 (ISSN-L)
OpenAlex
W3034361640
Cited by
56
References
31
Citations by year
2026: 11 · 2025: 11 · 2024: 10 · 2023: 10 · 2022: 10 · 2021: 4
FWCI
0.76
Type
journal article
Language
en
Open access
Locations
  • International Journal of Environmental Research and Public Health (publishedVersion, cc-by)
  • PubMed Central (publishedVersion, cc-by)
  • PubMed (publishedVersion)
  • RePEc: Research Papers in Economics (submittedVersion)
  • Institutional Repository of the University of Granada (University of Granada) (submittedVersion, cc-by)
  • LA Referencia (Red Federada de Repositorios Institucionales de Publicaciones Científicas) (submittedVersion, cc-by)
  • DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
Topics
  • Health Sciences › Medicine › Physiology › Physical Activity and Health
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Psychology › Social Psychology › Physical education and sports games research
Keywords
exergames, physical activity, children, adolescents, physical activity adherence, exercise motivation, motor skills, academic performance, healthy lifestyle, classroom intervention
MeSH terms
Adolescent, Child, Cross-Sectional Studies, Humans, Motivation, Motor Skills, Exercise, Video Games

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