Video game experience and its influence on visual attention parameters: An investigation using the framework of the Theory of Visual Attention (TVA)
Abstract
Experts with video game experience, in contrast to non-experienced persons, are superior in multiple domains of visual attention. However, it is an open question which basic aspects of attention underlie this superiority. We approached this question using the framework of Theory of Visual Attention (TVA) with tools that allowed us to assess various parameters that are related to different visual attention aspects (e.g., perception threshold, processing speed, visual short-term memory storage capacity, top-down control, spatial distribution of attention) and that are measurable on the same experimental basis. In Experiment 1, we found advantages of video game experts in perception threshold and visual processing speed; the latter being restricted to the lower positions of the used computer display. The observed advantages were not significantly moderated by general person-related characteristics such as personality traits, sensation seeking, intelligence, social anxiety, or health status. Experiment 2 tested a potential causal link between the expert advantages and video game practice with an intervention protocol. It found no effects of action video gaming on perception threshold, visual short-term memory storage capacity, iconic memory storage, top-down control, and spatial distribution of attention after 15 days of training. However, observations of a selected improvement of processing speed at the lower positions of the computer screen after video game training and of retest effects are suggestive for limited possibilities to improve basic aspects of visual attention (TVA) with practice.
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Expert video gamers show advantages in visual attention compared to non-experts, especially in perception threshold and visual processing speed.
“Schubert et al. [17] found advantages in visual attention in expert video gamers compared to non-experts, especially in the domains of perception threshold and visual processing speed.”
From Serious Games and Their Effect Improving Attention in Students with Learning Disabilities (2019) · cites this paper as [17]
The advantages in visual attention found in expert video gamers were not moderated by personal characteristics such as personality, intelligence, or health status.
“These effects were not moderated by personal characteristics such as personality, intelligence, or health status.”
From Serious Games and Their Effect Improving Attention in Students with Learning Disabilities (2019) · cites this paper as [17]
This finding is in line with the study by Schubert et al. [17], who found differences in visual attention and visual processing speed between expert video gamers and non-experts.
“This finding is in line with the study by Schubert et al. [17], who found differences in visual attention and visual processing speed between expert video gamers and non-experts.”
From Serious Games and Their Effect Improving Attention in Students with Learning Disabilities (2019) · cites this paper as [17]
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- Authors
- Schubert, T., Finke, K., Redel, P., Kluckow, S., Müller, H., & Strobach, T.
- Affiliations
- Humboldt-Universität zu Berlin (DE)
- Bielefeld University (DE)
- Ludwig-Maximilians-Universität München (DE)
- Corresponding author
- Schubert, Torsten
- Venue
- Acta Psychologica
- Publisher
- Elsevier BV
- Published
- 2015-05
- Volume
- 157
- Pages
- 200-214
- ISSN
- 0001-6918 (ISSN-L)
- OpenAlex
- W2068061546
- Cited by
- 65
- References
- 79
- Citations by year
- 2026: 2 · 2025: 5 · 2024: 3 · 2023: 6 · 2022: 3 · 2021: 8 · 2020: 10 · 2019: 6 · 2018: 6 · 2017: 9 · 2016: 6 · 2015: 1
- FWCI
- 4.41
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Acta Psychologica (publishedVersion)
- PubMed (publishedVersion)
- BIROn (Birkbeck, University of London) (submittedVersion)
- Topics
- Life Sciences › Neuroscience › Cognitive Neuroscience › Visual perception and processing mechanisms
- Social Sciences › Psychology › Experimental and Cognitive Psychology › Cognitive Abilities and Testing
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Visual Attention and Saliency Detection
- Keywords
- video game experience, visual attention, Theory of Visual Attention, perception threshold, visual processing speed, visual short-term memory, iconic memory, top-down control, spatial distribution of attention, video game training, retest effects, sensation seeking, personality traits
- MeSH terms
- Attention, Female, Humans, Male, Memory, Memory, Short-Term, Photic Stimulation, Visual Perception, Video Games, Young Adult
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