Cited by 560Visual perception and processing mechanismsCognitive and developmental aspects of mathematical skillsCognitive Abilities and Testing

Enumeration versus multiple object tracking: the case of action video game players

Open access
Green, C.S., Bavelier, D.·2006·Cognition

Abstract

Here, we demonstrate that action video game play enhances subjects' ability in two tasks thought to indicate the number of items that can be apprehended. Using an enumeration task, in which participants have to determine the number of quickly flashed squares, accuracy measures showed a near ceiling performance for low numerosities and a sharp drop in performance once a critical number of squares was reached. Importantly, this critical number was higher by about two items in video game players (VGPs) than in non-video game players (NVGPs). A following control study indicated that this improvement was not due to an enhanced ability to instantly apprehend the numerosity of the display, a process known as subitizing, but rather due to an enhancement in the slower more serial process of counting. To confirm that video game play facilitates the processing of multiple objects at once, we compared VGPs and NVGPs on the multiple object tracking task (MOT), which requires the allocation of attention to several items over time. VGPs were able to successfully track approximately two more items than NVGPs. Furthermore, NVGPs trained on an action video game established the causal effect of game playing in the enhanced performance on the two tasks. Together, these studies confirm the view that playing action video games enhances the number of objects that can be apprehended and suggest that this enhancement is mediated by changes in visual short-term memory skills.

The claims and statistics of this paper haven’t been checked yet.

Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.

A few free checks a day · papers already verified open instantly · results are public

Integrity signals

Registry

Crossref · 10.1016/j.cognition.2005.10.004

Cites

42 of 42 references verified0 citation errors · 0 not checkable

Statistics

Claims the paper makes

The claims and statistics of this paper haven’t been checked yet.

Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.

A few free checks a day · papers already verified open instantly · results are public

Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

Self-check

Percentages, sums and reported differences re-computed from the paper’s own numbers.

The self-check needs the paper’s full text.

Cites

Flagged first, then by citations

Cited by

Sorted by citations

Authors
Green, C. S., & Bavelier, D.
Affiliations
University of Rochester (US)
Corresponding author
Green, C.S.
Venue
Cognition
Publisher
Elsevier BV
Published
2006-08
Volume
101
Issue
1
Pages
217-245
ISSN
0010-0277 (ISSN-L)
OpenAlex
W2103355737
Cited by
560
References
42
Citations by year
2026: 12 · 2025: 13 · 2024: 17 · 2023: 25 · 2022: 30 · 2021: 20 · 2020: 35 · 2019: 19 · 2018: 35 · 2017: 32 · 2016: 26 · 2015: 39 · 2014: 43 · 2013: 59 · 2012: 41
FWCI
4.28
Type
journal article
Language
en
Update notices
erratum (2020-05-01)
Open access
Locations
  • Cognition (publishedVersion)
  • PubMed (publishedVersion)
  • Archive ouverte UNIGE (University of Geneva) (publishedVersion, other-oa)
  • PubMed Central (acceptedVersion)
  • Archive ouverte UNIGE (University of Geneva) (submittedVersion, cc-by)
Funders
  • National Institutes of Health
  • National Eye Institute (R01EY016880, EY O16880)
  • National Institute on Deafness and Other Communication Disorders (DC 04418, R01DC004418)
Topics
  • Life Sciences › Neuroscience › Cognitive Neuroscience › Visual perception and processing mechanisms
  • Physical Sciences › Mathematics › Statistics and Probability › Cognitive and developmental aspects of mathematical skills
  • Social Sciences › Psychology › Experimental and Cognitive Psychology › Cognitive Abilities and Testing
Keywords
action video games, gamers, enumeration, multiple object tracking, subitizing, counting, critical numbers, visual short-term memory, attention allocation
MeSH terms
Awareness, Cognition, Humans, Mathematics, Reaction Time, Visual Perception, Video Games

About these checks

Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Statistics and arithmetic are recomputed, not judged.

Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.

What counts as a claim ›How we measure confidence ›How we check this ›

Are you an author, or do you see a problem with this page? Request a review