Cited by 48Physical Activity and HealthObesity, Physical Activity, DietEducational Games and Gamification

Active Video Games for Improving Mental Health and Physical Fitness—An Alternative for Children and Adolescents during Social Isolation: An Overview

Open access
Santos, Isis Kelly dos, Medeiros, Rafaela Catherine da Silva Cunha de, Medeiros, Jason Azevedo de, Almeida-Neto, Paulo Francisco de, Sena, Dianne Cristina Souza de, Cobucci, Ricardo Ney, Oliveira, Ricardo Santos, Cabral, Breno Guilherme de Araújo Tinoco +1 more·2021·International Journal of Environmental Research and Public Health

Abstract

The aim of this study was to synthesize the evidence on the effects of active video games (AVGs) on mental health, physical fitness and body composition of children and adolescents. A search was conducted in the following databases: PubMed; MEDLINE (by Ovid); SportDiscus, Cochrane library systematic reviews (CENTRAL) and EMBASE with no language restrictions during October 2020. Reviews on the use of AVGs were included in the study. We use the AMSTAR (A MeaSurement Tool to Assess systematic Reviews) scale to analyze the methodological quality of the studies. Seventeen systematic reviews and meta-analyzes were included on the effects of AVGs with 30 to 4728 children and adolescents of both sexes with ages ranging from 6 to 19 years. In five studies, the population was overweight or obese. Regarding the quality, 12 studies were of moderate quality, two had high quality, two had low quality and one showed very low quality. The analyzed data indicate that the use of AVGs with a frequency of 1 to 3 times a week with durations of between 10 and 90 min per day shows positive effects on mental health and physical functioning. There was moderate quality evidence that AVGs can result in benefits for self-esteem, increased energy expenditure, physical activity and reduced body mass index in children and adolescents who used AVGs in the home environment. Further research is needed on this tool to help in the process of social isolation and consequently in promoting health and well-being.

The claims and statistics of this paper haven’t been checked yet.

Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.

A few free checks a day · papers already verified open instantly · results are public

Integrity signals

Registry

Crossref · 10.3390/ijerph18041641

Cites

52 of 52 references verified0 citation errors · 0 not checkable

Statistics

Claims the paper makes

The claims and statistics of this paper haven’t been checked yet.

Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.

A few free checks a day · papers already verified open instantly · results are public

Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

  • Features such as game-based rewards, challenges, competition, and feedback can enhance motivation, engagement, and enjoyment of physical activity, leading to increased participation in exercise.

    “Features such as game-based rewards, challenges, competition, and feedback can enhance motivation, engagement, and enjoyment of physical activity, leading to increased participation in exercise [71–73].”

    From Health Benefits of Video Games in Adolescents and Young Adults (2026) · cites this paper as [72]

    The Discussion reports that exergames can increase motivation, pleasure and engagement, with responses to competition varying by participant. The Results report increased physical activity and adherence among children and adolescents, but the paper does not establish that rewards, challenges or feedback produce those effects, or that the motivational effects lead to increased exercise participation. (LLM, conf=0.85)

    Experimental — accuracy not yet measured
  • Playing AVGs can elicit physical activity levels of moderate intensity.

    “Several studies have also demonstrated that playing AVGs can elicit physical activity levels of moderate intensity [72, 75, 76] and have found associations with improvements in body composition, including positive effects on body mass index and body fat percentage [76, 77].”

Self-check

Percentages, sums and reported differences re-computed from the paper’s own numbers.

The self-check needs the paper’s full text.

Cites

Flagged first, then by citations

Research works printed but not linked: 1

  1. [26]Levy M.N. Koeppen B.M. Stanton B.A. Berne & Levy Principles of Physiology Elsevier Health Sciences Amsterdam, The Netherlands 2005

Cited by

Sorted by citations

Authors
Santos, I. K. D., Medeiros, R. C. D. S. C. D., Medeiros, J. A. D., Almeida-Neto, P. F. D., Sena, D. C. S. D., Cobucci, R. N., Oliveira, R. S., Cabral, B. G. D. A. T., & Dantas, P. M. S.
Affiliations
  • Graduate Program in Health Sciences, Federal University of Rio Grande do Norte, Natal 59078-970, Brazil
  • Universidade Federal do Rio Grande do Norte (BR)
  • Graduate Program in Physical Education, Federal University of Rio Grande do Norte, Natal 59078-970, Brazil
  • Universidade Potiguar (BR)
  • Department of Physical Activity, Federal University of Rio Grande do Norte, Natal 59078-970, Brazil
Corresponding author
Dantas, Paulo Moreira Silva
Venue
International Journal of Environmental Research and Public Health
Publisher
MDPI AG
Published
2021-02-09
Volume
18
Issue
4
Pages
1641
ISSN
1660-4601 (ISSN-L)
OpenAlex
W3128249899
Cited by
48
References
52
Citations by year
2026: 4 · 2025: 10 · 2024: 12 · 2023: 6 · 2022: 6 · 2021: 10
FWCI
1.13
Type
journal article
Language
en
Open access
Locations
  • International Journal of Environmental Research and Public Health (publishedVersion, cc-by)
  • PubMed Central (publishedVersion, cc-by)
  • PubMed (publishedVersion)
  • RePEc: Research Papers in Economics (submittedVersion)
  • DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion)
Funders
  • Coordenação de Aperfeiçoamento de Pessoal de Nível Superior
  • Conselho Nacional de Desenvolvimento Científico e Tecnológico (Code 001)
Topics
  • Health Sciences › Medicine › Physiology › Physical Activity and Health
  • Health Sciences › Medicine › Public Health, Environmental and Occupational Health › Obesity, Physical Activity, Diet
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
Keywords
exergames, mental health, physical fitness, body composition, children, adolescents, social isolation, self-esteem, energy expenditure, physical activity, body mass index, overweight and obesity, home-based exercise
MeSH terms
Adolescent, Adult, Child, Female, Humans, Male, Mental Health, Physical Fitness, Social Isolation, Exercise, Video Games, Young Adult

About these checks

Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Statistics and arithmetic are recomputed, not judged.

Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.

What counts as a claim ›How we measure confidence ›How we check this ›

Are you an author, or do you see a problem with this page? Request a review