The DOI matches its Crossref record; 66 of the 66 references it cites were found in a registry or an index.
How Virtual Reality Technology Has Changed Our Lives: An Overview of the Current and Potential Applications and Limitations
Open accessAbstract
Despite virtual reality (VR) being initially marketed toward gaming, there are many potential and existing VR applications in various sectors and fields, including education, training, simulations, and even in exercise and healthcare. Unfortunately, there is still a lack of general understanding of the strengths and limitations of VR as a technology in various application domains. Therefore, the aim of this literature review is to contribute to the library of literature concerning VR technology, its applications in everyday use, and some of its existing drawbacks. Key VR applications were discussed in terms of how they are currently utilized or can be utilized in the future, spanning fields such as medicine, engineering, education, and entertainment. The main benefits of VR are expressed through the text, followed by a discussion of some of the main limitations of current VR technologies and how they can be mitigated or improved. Overall, this literature review shows how virtual reality technology has the potential to be a greatly beneficial tool in a multitude of applications and a wide variety of fields. VR as a technology is still in its early stages, but more people are becoming interested in it and are optimistic about seeing what kind of changes VR can make in their everyday lives. With how rapidly modern society has adapted to personal computers and smartphones, VR has the opportunity to become the next big technological turning point that will eventually become commonplace in most households.
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Cites
Radianti, J., Majchrzak, T. A., Fromm, J., & Wohlgenannt, I. (2020) · Computers & Education · doi:10.1016/j.compedu.2019.103778 · Cited by 3,585
Virtual Reality in the Assessment, Understanding, and Treatment of Mental Health Disorders
Freeman, D., Reeve, S., Robinson, A., Ehlers, A., Clark, D., Spanlang, B., & Slater, M. (2017) · Psychological Medicine · doi:10.1017/s003329171700040x · Cited by 1,428
A discussion of cybersickness in virtual environments
LaViola, J. J. (2000) · ACM SIGCHI Bulletin · doi:10.1145/333329.333344 · Cited by 1,426
Hamilton, D., McKechnie, J., Edgerton, E., & Wilson, C. (2021) · Journal of Computers in Education · doi:10.1007/s40692-020-00169-2 · Cited by 1,081
Virtual reality and the transformation of medical education
Pottle, J. (2019) · Future Healthcare Journal · doi:10.7861/fhj.2019-0036 · Cited by 985
Virtual reality social cognition training for young adults with high-functioning autism
Kandalaft, M. R., Didehbani, N., Krawczyk, D. C., Allen, T. T., & Chapman, S. B. (2013) · Journal of Autism and Developmental Disorders · doi:10.1007/s10803-012-1544-6 · Cited by 697
The evolution, challenges, and future of knowledge representation in product design systems
Chandrasegaran, S. K., Ramani, K., Sriram, R. D., Horváth, I., Bernard, A., Harik, R. F., & Gao, W. (2013) · Computer-Aided Design · doi:10.1016/j.cad.2012.08.006 · Cited by 667
Kaplan, A. D., Cruit, J., Endsley, M., Beers, S. M., Sawyer, B. D., & Hancock, P. A. (2021) · Human Factors: The Journal of the Human Factors and Ergonomics Society · doi:10.1177/0018720820904229 · Cited by 565
State of the art of virtual reality technology
Anthes, C., Garcia-Hernandez, R. J., Wiedemann, M., & Kranzlmuller, D. (2016) · 2016 IEEE Aerospace Conference · doi:10.1109/aero.2016.7500674 · Cited by 541
Cybersickness: Perception of Self-Motion in Virtual Environments
McCauley, M. E., & Sharkey, T. J. (1992) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres.1992.1.3.311 · Cited by 508
Cited by
Basic life support training: Is student confidence enhanced by advanced levels of simulation?
Rushton, M., & Pilkington, R. (2024) · British Journal of Nursing · doi:10.12968/bjon.2024.33.9.411 · Cited by 3
Metadata
- Authors
- Hamad, A., & Jia, B.
- Venue
- International Journal of Environmental Research and Public Health
- Publisher
- MDPI AG
- Published
- 2022-09-08
- Volume
- 19
- Issue
- 18
- Pages
- 11278
- ISSN
- 1660-4601 (ISSN-L)
- OpenAlex
- W4296109379
- Cited by
- 386
- References
- 66
- FWCI
- 36.23
- Type
- journal article
- Language
- en
- Open access
- gold
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- Hamad, A., & Jia, B. (2022). How Virtual Reality Technology Has Changed Our Lives: An Overview of the Current and Potential Applications and Limitations. International Journal of Environmental Research and Public Health. https://doi.org/10.3390/ijerph191811278
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.