Immersive University Model: A Tool to Increase Higher Education Competitiveness
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The current paper substantiates the effectiveness of immersive learning applications for youth. Emphasis is placed on the fact that the “immersion” of students can be carried out not only through virtual and augmented reality but also in any constructed environment that provides any “immersion” in active and interactive teaching methods. A bibliometric analysis was conducted for the “immersive learning” search query to identify keywords and phrases’ main clusters and their relationships. Based on the bibliometric analysis, the concept of forming an immersive learning model based on a sequential transition between the “dimensions” was formed. The model is developed considering the degree of involvement in the learning scenarios. A multidimensional classification model for immersive learning tools is proposed. A university case of building an immersive learning environment as part of the “electronic university” information system is presented. A technological solution is proposed for evaluating the effectiveness of testing immersive learning tools.
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Immersive innovation engagements reshape learners' meaning-making towards creative entrepreneurial perspectives rather than purely disciplinary technical frames.
“Immersive innovation engagements also reshape learners’ meaning-making towards creative entrepreneurial perspectives rather than purely disciplinary technical frames33–35.”
From Project based learning framework integrating industry collaboration to enhance student future readiness in higher education (2025) · cites this paper as [35]
Theoretical Background links immersive learning to creativity, innovation, and skills employers need; Section 3 describes active learning practices intended to develop creativity. The paper does not establish that these engagements reshape learners’ meaning-making toward entrepreneurial perspectives or away from disciplinary technical frames. The passages in our copy have no page numbers. (LLM, conf=0.83)
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- Authors
- Artyukhov, A., Volk, I., Dluhopolskyi, O., Mieszajkina, E., & Myśliwiecka, A.
- Affiliations
- Academic and Research Institute of Business, Economics and Management, Sumy State University, 40-000 Sumy, Ukraine
- Sumy State University (UA)
- West Ukrainian National University (UA)
- Lublin University of Technology (PL)
- Corresponding author
- Dluhopolskyi, Oleksandr
- Venue
- Sustainability
- Publisher
- MDPI AG
- Published
- 2023-05-09
- Volume
- 15
- Issue
- 10
- Pages
- 7771
- ISSN
- 2071-1050 (ISSN-L)
- OpenAlex
- W4376115108
- Cited by
- 18
- References
- 31
- Citations by year
- 2026: 1 · 2025: 8 · 2024: 7 · 2023: 2
- FWCI
- 3.11
- Type
- journal article
- Language
- en
- Open access
- gold
- doi.org
- Licence
- Locations
- Sustainability (publishedVersion, cc-by)
- Electronic Sumy State University Institutional Repository (Sumy State University) (submittedVersion, cc-by)
- RePEc: Research Papers in Economics (submittedVersion)
- Funders
- Ministry of Education and Science of Ukraine (0121U109553, 0122U000772, VEGA 1/0392/23)
- Scientific Grant Agency of the Ministry of Education, Science, Research and Sport of the Slovak Republic and Slovak Academy of Sciences (0121U109553, 0122U000772, VEGA 1/0392/23)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
- Physical Sciences › Computer Science › Information Systems › Educational Innovations and Challenges
- Keywords
- immersive learning, higher education competitiveness, virtual reality, augmented reality, electronic university, student engagement
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