The DOI matches its Crossref record; 75 of the 75 references it cites were found in a registry or an index.
My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft
Open accessAbstract
World of Warcraft rapidly became one of the most popular online world games on the planet, amassing 11.5 million subscribers—officially making it an online community of gamers that had more inhabitants than the state of Ohio and was almost twice as populous as Scotland. It's a massively multiplayer online game, or MMO in gamer jargon, where each person controls a single character inside a virtual world, interacting with other people's characters and computer-controlled monsters, quest-givers, and merchants. In My Life as a Night Elf Priest, Bonnie Nardi, a well-known ethnographer who has published extensively on how theories of what we do intersect with how we adopt and use technology, compiles more than three years of participatory research in Warcraft play and culture in the United States and China into this field study of player behavior and activity. She introduces us to her research strategy and the history, structure, and culture of Warcraft; argues for applying activity theory and theories of aesthetic experience to the study of gaming and play; and educates us on issues of gender, culture, and addiction as part of the play experience. Nardi paints a compelling portrait of what drives online gamers both in this country and in China, where she spent a month studying players in Internet cafes. Bonnie Nardi has given us a fresh look not only at World of Warcraft but at the field of game studies as a whole. One of the first in-depth studies of a game that has become an icon of digital culture, My Life as a Night Elf Priest will capture the interest of both the gamer and the ethnographer.
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Cited by
Internet gaming addiction: current perspectives
Kuss, D. (2013) · Psychology Research and Behavior Management · doi:10.2147/prbm.s39476 · Cited by 498
Starcraft from the stands: understanding the game spectator
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Designing interactive systems through a game lens: An ethnographic approach
Rapp, A. (2017) · Computers in Human Behavior · doi:10.1016/j.chb.2015.02.048 · Cited by 94
If you build it they might stay: retention mechanisms in World of Warcraft
Debeauvais, T., Nardi, B., Schiano, D. J., Ducheneaut, N., & Yee, N. (2011) · Proceedings of the 6th International Conference on Foundations of Digital Games · doi:10.1145/2159365.2159390 · Cited by 85
Self-citationSnodgrass, J. G., Bagwell, A., Patry, J. M., Dengah, H. J. F., Smarr-Foster, C., Van Oostenburg, M., & Lacy, M. G. (2018) · Computers in Human Behavior · doi:10.1016/j.chb.2017.09.020 · Cited by 82
Metadata
- Authors
- Nardi, B.
- Venue
- University of Michigan Press eBooks
- Publisher
- University of Michigan Press
- Published
- 2010
- OpenAlex
- W2232818058
- Cited by
- 517
- References
- 75
- FWCI
- 46.90
- Type
- book
- Language
- en
- Open access
- hybrid
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