Mateas, Michael
University of California, Santa Cruz
12 papers on CoChatORCID 0000-0002-1897-6293
Most cited papers
- Verified
Structuring Content in the Façade Interactive Drama Architecture
Mateas, M., & Stern, A. (2005) · Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Artificial Intelligence in GamesAI-based Problem Solving and Planning
Cited by 217
- Verified
A preliminary poetics for interactive drama and games
Mateas, M. (2001) · Digital Creativity
Artificial Intelligence in GamesNarrative Theory and Analysis
Cited by 196
- Verified
Tanagra: Reactive Planning and Constraint Solving for Mixed-Initiative Level Design
Smith, G., Whitehead, J., & Mateas, M. (2011) · IEEE Transactions on Computational Intelligence and AI in Games
Artificial Intelligence in GamesAI-based Problem Solving and Planning
Cited by 156
- Verified
Time in Video Games: A Survey and Analysis
Zagal, J. P., & Mateas, M. (2010) · Simulation & Gaming
Digital Games and MediaNarrative Theory and Analysis
Cited by 70
- Verified · note
Prom Week: social physics as gameplay
McCoy, J., Treanor, M., Samuel, B., Mateas, M., & Wardrip-Fruin, N. (2011) · Proceedings of the 6th International Conference on Foundations of Digital Games
Artificial Intelligence in GamesDigital Games and Media
Cited by 67
- Verified
Agency Reconsidered
Wardrip-Fruin, N., Mateas, M., Dow, S., & Sali, S. (2009) · DiGRA Digital Library
Digital Games and MediaArtificial Intelligence in Games
Cited by 61
- Verified
Why Are We Like This?: The AI Architecture of a Co-Creative Storytelling Game
Kreminski, M., Dickinson, M., Mateas, M., & Wardrip-Fruin, N. (2020) · International Conference on the Foundations of Digital Games
Artificial Intelligence in GamesDigital Games and Media
Cited by 50
- Verified
Expressive AI: Games and Artificial Intelligence
Mateas, M. (2003) · DiGRA Digital Library
Artificial Intelligence in GamesDigital Games and Media
Cited by 49
- Verified
Using Self-Determination Theory to Explore Enjoyment of Educational Interactive Narrative Games: A Case Study of Academical
Grasse, K. M., Kreminski, M., Wardrip-Fruin, N., Mateas, M., & Melcer, E. F. (2022) · Frontiers in Virtual Reality
Educational Games and GamificationDigital Games and Media
Cited by 45
- Verified
Kaboom! is a many-splendored thing: an interpretation and design methodology for message-driven games using graphical logics
Treanor, M., Mateas, M., & Wardrip-Fruin, N. (2010) · Proceedings of the Fifth International Conference on the Foundations of Digital Games
Digital Games and MediaArtificial Intelligence in Games
Cited by 17
- Verified
Generating Together: Lessons Learned from Developing an Educational Visual Novel with AI Collaboration
Shields, S., Calderwood, A., Johnson-Bey, S., Wardrip-Fruin, N., Mateas, M., & Melcer, E. (2024) · 2024 IEEE Conference on Games (CoG)
Artificial Intelligence in GamesEducational Games and Gamification
Cited by 11
- Verified
Playing with the Strings: Designing Puppitor as an Acting Interface for Digital Games
Junius, N., Mateas, M., Wardrip-Fruin, N., & Carstensdottir, E. (2022) · Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Artificial Intelligence in GamesNarrative Theory and Analysis
Cited by 2
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