Cited by 256Cognitive Abilities and TestingNeural and Behavioral Psychology StudiesDigital Games and Media

Action video gaming and cognitive control: playing first person shooter games is associated with improvement in working memory but not action inhibition

Colzato, Lorenza S., van den Wildenberg, Wery P. M., Zmigrod, Sharon, Hommel, Bernhard·2013·Psychological Research

Abstract

The interest in the influence of videogame experience in our daily life is constantly growing. "First Person Shooter" (FPS) games require players to develop a flexible mindset to rapidly react and monitor fast moving visual and auditory stimuli, and to inhibit erroneous actions. This study investigated whether and to which degree experience with such videogames generalizes to other cognitive control tasks. Experienced video game players (VGPs) and individuals with little to no videogame experience (NVGPs) performed on a N-back task and a stop-signal paradigm that provide a relatively well-established diagnostic measure of the monitoring and updating of working memory (WM) and response inhibition (an index of behavioral impulsivity), respectively. VGPs were faster and more accurate in the monitoring and updating of WM than NVGPs, which were faster in reacting to go signals, but showed comparable stopping performance. Our findings support the idea that playing FPS games is associated with enhanced flexible updating of task-relevant information without affecting impulsivity.

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Registry

Crossref · 10.1007/s00426-012-0415-2

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31 of 31 references verified0 citation errors · 0 not checkable

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Authors
Colzato, L. S., van den Wildenberg, W. P. M., Zmigrod, S., & Hommel, B.
Affiliations
Leiden University (NL)
Corresponding author
Colzato, Lorenza S.
Venue
Psychological Research
Published
2012-01-22
Volume
77
Issue
2
Pages
234-239
ISSN
  • 0033-3026 (ISSN-L)
  • 0340-0727
  • 1430-2772
OpenAlex
W2158834402
Cited by
256
References
31
Citations by year
2026: 13 · 2025: 13 · 2024: 19 · 2023: 18 · 2022: 24 · 2021: 20 · 2020: 34 · 2019: 17 · 2018: 22 · 2017: 16 · 2016: 15 · 2015: 16 · 2014: 17 · 2013: 11 · 2012: 1
FWCI
19.29
Type
journal article
Language
en
Open access
closed
Locations
  • Psychological Research (publishedVersion)
  • PubMed (publishedVersion)
  • UvA-DARE (University of Amsterdam) (publishedVersion)
  • UvA-DARE (University of Amsterdam) (submittedVersion)
  • Data Archiving and Networked Services (DANS) (submittedVersion)
Funders
Nederlandse Organisatie voor Wetenschappelijk Onderzoek
Topics
  • Social Sciences › Psychology › Experimental and Cognitive Psychology › Cognitive Abilities and Testing
  • Life Sciences › Neuroscience › Cognitive Neuroscience › Neural and Behavioral Psychology Studies
  • Social Sciences › Sociology and Political Science › Digital Games and Media
Keywords
action video games, first-person shooter games, cognitive control, working memory, response inhibition, impulsivity, n-back task, stop-signal task, video game experience
MeSH terms
Adult, Female, Humans, Inhibition, Psychological, Male, Memory, Short-Term, Video Games, Young Adult, Executive Function

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