Video game training does not enhance cognitive ability: A comprehensive meta-analytic investigation
Open accessAbstract
As a result of considerable potential scientific and societal implications, the possibility of enhancing cognitive ability by training has been one of the most influential topics of cognitive psychology in the last two decades. However, substantial research into the psychology of expertise and a recent series of meta-analytic reviews have suggested that various types of cognitive training (e.g., working memory training) benefit performance only in the trained tasks. The lack of skill generalization from one domain to different ones-that is, far transfer-has been documented in various fields of research such as working memory training, music, brain training, and chess. Video game training is another activity that has been claimed by many researchers to foster a broad range of cognitive abilities such as visual processing, attention, spatial ability, and cognitive control. We tested these claims with three random-effects meta-analytic models. The first meta-analysis (k = 310) examined the correlation between video game skill and cognitive ability. The second meta-analysis (k = 315) dealt with the differences between video game players and nonplayers in cognitive ability. The third meta-analysis (k = 359) investigated the effects of video game training on participants' cognitive ability. Small or null overall effect sizes were found in all three models. These outcomes show that overall cognitive ability and video game skill are only weakly related. Importantly, we found no evidence of a causal relationship between playing video games and enhanced cognitive ability. Video game training thus represents no exception to the general difficulty of obtaining far transfer. (PsycINFO Database Record
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Written from the paper’s full text.
TL;DR
Across three random-effects meta-analyses, video game skill, player status, and video game training showed only weak or null associations with cognitive ability. The authors conclude there is no evidence of a causal relationship between playing video games and enhanced cognitive ability, and that video game training is no exception to the difficulty of far transfer.
Key findings
- Meta-analysis 1 (correlational, k = 310): overall correlation between video game skill and cognitive ability was r̄ = .07, 95% CI [.05; .09], p < .001; trim-and-fill estimate was r̄ = .05. Skill measured by scores correlated r̄ = .16, whereas skill measured by hours of play correlated r̄ = .03; spatial ability showed the only notable small correlation (r̄ = .18 in the main outcome table; range .09–.30 across models).
- Meta-analysis 2 (players vs. nonplayers, k = 315): overall effect was ḡ = 0.33, 95% CI [0.28; 0.39], p < .001; trim-and-fill estimate was ḡ = 0.18. RT-related measures showed ḡ = 0.46, while accuracy-related measures showed ḡ = 0.05; the authors state this advantage is substantially smaller than in Powers et al. (2013).
- Meta-analysis 3 (training experiments, k = 359): overall training effect was ḡ = 0.07, 95% CI [0.02; 0.12], p = .004; trim-and-fill estimate was ḡ = −0.01. Action vs. non-action training was ḡ = 0.10, p = .068; action vs. non-video-game control was ḡ = −0.12, p = .072; non-action vs. non-video-game control was ḡ = 0.13, p < .001; Tetris-like games was ḡ = 0.07, p = .160.
- The paper reports no evidence of a causal relationship between playing video games and enhanced cognitive ability; publication bias analyses generally lowered estimates, and duration of training was not a significant moderator.
Methods
- Three random-effects meta-analyses were conducted. The search covered ERIC, PsycINFO, MEDLINE, JSTOR, Science Direct, and ProQuest Dissertations & Theses through December 31, 2016; 135 researchers were emailed, 42 replied, and 25 provided unpublished data.
- Meta-analysis 1 included 66 studies, 8,141 participants, and 310 effect sizes on correlations between video game skill and cognitive ability. Meta-analysis 2 included 98 studies, 6,166 participants, and 315 effect sizes comparing players and nonplayers. Meta-analysis 3 included 63 studies, 3,286 participants, and 359 effect sizes on video game training effects.
- Effect sizes were categorized into five outcome measures: visual attention/processing, spatial ability, cognitive control, memory, and intelligence/reasoning. Analyses included random-effects models, moderator meta-regressions, trim-and-fill, Vevea-Woods selection models, PET-PEESE, influential-case analysis, robust variance estimation, and RT/accuracy sensitivity analyses.
Limitations
- The paper states that correlational and quasi-experimental designs cannot establish causality; absence of correlation or between-group differences does not necessarily imply no causation. It also notes possible publication bias and a modest response rate to unpublished-data requests (25 of 135), and that some sub-models had few effect sizes (e.g., k = 8, k = 14, k = 15) and no clinical population was included.
- The paper states that active vs. passive control group was not used as a moderator, partially dependent samples were treated as independent, and missing values in the moderator model were about 5%.
- Evident from the text: several sub-model estimates rely on very small k or high heterogeneity (e.g., older adults’ intelligence/reasoning ḡ = −0.63, k = 15, I² = 63.45), making those specific estimates unreliable; the supplied text also truncates some tables and confidence intervals, limiting verification of some sub-model values.
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Claims the paper makes
0 of 66 cited sources checked · 0 supported · 0 flagged
- Findingown data
Across three random-effects meta-analyses, the overall effect sizes were small or null.
“Small or null overall effect sizes were found in all three models.”
Quote in the paperSubstantial claim - Findingown data
Playing video games has negligible effects on cognitive ability.
“This meta-analytic investigation indicates that playing video games has negligible effects on cognitive ability.”
Quote in the paperSubstantial claim - Findingown data
Overall cognitive ability and video game skill are only weakly related.
“These outcomes show that overall cognitive ability and video game skill are only weakly related.”
Quote in the paperSubstantial claim - Findingown data
For non-action video games, the overall correlation was r = .07, 95% CI [.04; .10], k = 144, p < .001.
“The random-effects meta-analytic overall effect size was 𝑟̅ = .07,95% CI [.04; .10],k = 144, p < .001.”
Quote in the paperSubstantial claim - Findingown data
The response rate to emails requesting unpublished data was modest, with 25 positive responses out of 135 requests.
“since the response rate to our e-mails requesting for unpublished data was modest (25 positive responses out of 135 requests)”
Quote in the paperSubstantial claim
- Findingown data
In the sub-model using video game scores as the skill measure, the overall correlation was r = .16, 95% CI [.12; .20], k = 154, p < .001.
“The random-effects meta-analytic overall effect size was 𝑟̅ = .16,95% CI [.12; .20],k = 154, p < .001.”
Quote in the paperNot a substantial claim - Findingown data
In the sensitivity analysis for reaction times, the overall correlation was r = .09, 95% CI [.03; .15], k = 42, p = .004.
“Regarding RTs, the random-effects meta-analytic overall effect size was 𝑟̅ = .09,95% CI [.03; .15],k = 42, p = .004.”
Quote in the paperNot a substantial claim - Findingown data
The random-effects meta-analytic overall correlation between video game skill and cognitive ability in Meta-Analysis 1 was r = .07, 95% CI [.05; .09], k = 310, p < .001.
“The random-effects meta-analytic overall correlation was 𝑟̅ = .07,95% CI [.05; .09],k = 310, p < .001.”
Quote in the paperSubstantial claim - Findingown data
For mixed video games, the overall correlation was r = .04, 95% CI [.01; .08], k = 97, p = .024.
“The random-effects meta-analytic overall effect size was 𝑟̅ = .04,95% CI [.01; .08],k = 97, p = .024.”
Quote in the paperSubstantial claim - Findingown data
For action video games, the overall correlation was r = .11, 95% CI [.06; .16], k = 69, p < .001.
“The random-effects meta-analytic overall effect size was 𝑟̅ = .11,95% CI [.06; .16],k = 69, p < .001.”
Quote in the paperSubstantial claim - Findingown data
A meta-regression model including all three moderators in Meta-Analysis 1 was significant, Q(7) = 58.68, k = 310, p < .001.
“Given the presence of some true heterogeneity in the main model, we ran a meta-regression model including all the three moderators, Q(7) = 58.68,k = 310, p < .001.”
Quote in the paperNot a substantial claim - Findingown data
Selection model analyses for the main model of Meta-Analysis 1 yielded estimates of r = .03, .01, .04, and .04 for moderate one-tailed, severe one-tailed, moderate two-tailed, and severe two-tailed selection, respectively.
“The estimates of the selection model analysis were 𝑟̅ = .03,𝑟̅ = .01,𝑟̅ = .04,and 𝑟̅ = .04for moderate one-tailed selection, severe one-tailed selection, moderate two-tailed selection, and severe two-tailed selection, respectively.”
Quote in the paperNot a substantial claim - Findingown data
Publication bias estimates for Meta-Analysis 2 were systematically smaller than the unadjusted values, particularly for visual attention/processing- and memory-related measures.
“By contrast, the estimates provided by the publication bias analyses were systematically smaller than the unadjusted values.This pattern of results was particularly evident in the visual attention/processing-and memory-related measures.”
Quote in the paperNot a substantial claim - Findingown data
For Tetris or similar games, the random-effects overall effect size was g=0.07, 95% CI [-0.03, 0.17], k=72, p=.160.
“The random-effects meta-analytic overall effect size was 𝑔̅ = 0.07, 95% CI [-0.03; 0.17], k = 72, p = .160.”
Quote in the paperNot a substantial claim - Findingown data
Publication bias analysis calculated a reduced estimate for many of the largest overall effect sizes.
“However, the publication bias analysis calculated a reduced estimate for many of the largest overall effect sizes.”
Quote in the paperNot a substantial claim - Findingown data
The influential cases analysis did not substantially modify the overall effect sizes.
“The influential cases analysis did not substantially modify the overall effect sizes.”
Quote in the paperNot a substantial claim - Findingown data
For young video game players, the random-effects overall effect size was g=0.21, 95% CI [0.06, 0.36], k=28, p=.007.
“the random-effects meta-analytic overall effect size was 𝑔̅ = 0.21, 95% CI [0.06; 0.36], k = 28, p = .007.”
Quote in the paperNot a substantial claim - Findingown data
In Meta-Analysis 1, overall correlations between video game skill and visual attention/processing measures were all smaller than .10.
“For example, the overall correlations between video game skill and visual attention/processing measures are all smaller than .10.”
Quote in the paperSubstantial claim - Findingown data
In the meta-analysis of action video games, the random-effects overall effect size was g=0.40, 95% CI [0.33, 0.47], k=199, p<.001.
“The random-effects meta-analytic overall effect size was 𝑔̅ = 0.40, 95% CI [0.33; 0.47], k = 199, p < .001.”
Quote in the paperNot a substantial claim - Findingown data
Type of video game was the only significant moderator (p=.008).
“Type of video game was the only significant moderator, p = .008.”
Quote in the paperNot a substantial claim - Findingown data
For accuracy-related measures, the random-effects overall effect size was g=-0.03, 95% CI [-0.18, 0.11], k=44, p=.656.
“Regarding accuracy-related measures, the random-effects meta-analytic overall effect size was 𝑔̅ = -0.03,95% CI [-0.18; 0.11], k = 44, p = .656.”
Quote in the paperSubstantial claim - Findingown data
In the sensitivity analysis for accuracy, the overall correlation was r = .05, 95% CI [-.03; .13], k = 42, p = .246.
“Regarding accuracy-related measures, the random-effects meta-analytic overall effect size was 𝑟̅ = .05,95% CI [-.03; .13],k = 42, p = .246.”
Quote in the paperNot a substantial claim - Findingown data
This superiority occurred regardless of the type of game considered.
“This superiority occurred regardless of the type of game considered.”
Quote in the paperNot a substantial claim - Findingown data
For non-action video game players vs non-video game players, the random-effects overall effect size was g=0.13, 95% CI [0.07, 0.18], k=160, p<.001.
“The random-effects meta-analytic overall effect size was 𝑔̅ = 0.13, 95% CI [0.07; 0.18], k = 160, p < .001.”
Quote in the paperNot a substantial claim - Findingown data
For adult video game players, the random-effects overall effect size was g=0.10, 95% CI [0.05, 0.15], k=239, p<.001.
“the random-effects metaanalytic overall effect size was 𝑔̅ = 0.10, 95% CI [0.05; 0.15], k = 239, p < .001.”
Quote in the paperSubstantial claim - Findingown data
In Meta-Analysis 2 main model, the random-effects overall effect size was g = 0.33, 95% CI [0.28; 0.39], k = 315, p < .001.
“In the model comprising all the effect sizes, the random-effects meta-analytic overall effect size was 𝑔̅ = 0.33, 95% CI [0.28; 0.39], k = 315, p < .001.”
Quote in the paperSubstantial claim - Findingown data
Selection model estimates for Meta-Analysis 2 main model were g = 0.24, 0.17, 0.27, and 0.23 for the four selection scenarios.
“The estimates of the selection model analysis were 𝑔̅ = 0.24, 𝑔̅ = 0.17, 𝑔̅ = 0.27, and 𝑔̅ = 0.23 for moderate one-tailed selection, severe one-tailed selection, moderate two-tailed selection, and severe two-tailed selection, respectively.”
Quote in the paperNot a substantial claim - Findingown data
In Meta-Analysis 1, none of the correlations regarding cognitive control, memory, or intelligence/reasoning were greater than .16.
“Similarly, none of the correlations regarding the measures cognitive control, memory, or intelligence/reasoning were greater than .16.”
Quote in the paperSubstantial claim - Findingown data
Most corrected publication bias estimates were only slightly smaller (or in a few cases greater) than the random-effects overall correlations.
“Regarding the publication bias analysis, most of the corrected estimates were only slightly smaller (or, in a few cases, greater) than the random-effects overall correlations.”
Quote in the paperNot a substantial claim - Findingreasoning
As expected, the overall correlation was higher when video game skill was measured with scores rather than hours (r = .16 and .03, respectively).
“As expected, the overall correlation was higher when video game skill was measured with scores rather than hours (𝑟̅ = .16and 𝑟̅ = .03,respectively).”
Quote in the paperNot a substantial claim - Findingnone given
The size of the effects is substantially smaller than the ones reported in Powers et al. (2013).
“Nonetheless, the size of the effects is substantially smaller than the ones reported in Powers et al. (2013).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Powers et al. (2013)
Not checked in the free run.
- Findingown data
In the sensitivity analysis, the random-effects overall effect size for RTs was g=0.46.
“Regarding RTs, the random-effects meta-analytic overall effect size was 𝑔̅ = 0.46, 95% CI”
Quote in the paperNot a substantial claim - Findingown data
In Meta-analysis 3 main model, the random-effects overall effect size was g=0.07, 95% CI [0.02, 0.12], k=359, p=.004.
“The random-effects meta-analytic overall effect size was 𝑔̅ = 0.07, 95% CI [0.02; 0.12], k = 359, p = .004.”
Quote in the paperSubstantial claim - Findingown data
A meta-regression model including the two moderators in Meta-Analysis 2 was significant, Q(6) = 13.72, k = 315, p = .033.
“We ran a meta-regression model including the two moderators, Q(6) = 13.72,k = 315, p = .033.”
Quote in the paperNot a substantial claim - Findingown data
The correlation between spatial ability and video game skill was stronger when a specific genre of video games (action video games) was considered.
“In support of this hypothesis, the correlation between spatial ability and video game skill was stronger when one specific genre of video games was considered (i.e., action video games; Table 4).”
Quote in the paperNot a substantial claim - Findingown data
For mixed video games, the random-effects overall effect size was g=0.23.
“the random-effects meta-analytic overall effect size was 𝑔̅ = 0.23, 95% CI”
Quote in the paperNot a substantial claim - Findingown data
RVE analyses provided similar overall effect sizes in all meta-analytic models.
“the RVE analyses provided similar overall effect sizes in all the meta-analytic models”
Quote in the paperNot a substantial claim - Findingown data
When considering only studies meeting Green and Bavelier's (2007) criteria, the overall effect size was very similar to the action video game model (g=0.42 and g=0.40, respectively).
“when considering only those studies meeting those criteria, the overall effect size was very similar to the one of the action video game model (𝑔̅ = 0.42 and 𝑔̅ = 0.40, respectively).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Green and Bavelier's (2007)
Not checked in the free run.
- Findingown data
The main model showed a near-zero effect of video-game training on overall cognitive ability (g=0.07).
“The main model showed a near-zero effect of video-game training on overall cognitive ability (𝑔̅ = 0.07).”
Quote in the paperSubstantial claim - Findingown data
Trim-and-fill analysis for Meta-Analysis 2 main model filled 73 studies left of the mean, yielding g = 0.18, 95% CI [0.12; 0.24].
“The trim-and-fill analysis filled 73 studies left of the mean.The estimated effect size was 𝑔̅ = 0.18, 95% CI [0.12; 0.24].”
Quote in the paperSubstantial claim - Findingown data
Most of these corrected overall effect sizes remained significant or marginally significant.
“Most of these corrected overall effect sizes remained significant or marginally significant.”
Quote in the paperNot a substantial claim - Findingown data
For action vs non-action video game training, the random-effects overall effect size was g=0.10, 95% CI [-0.01, 0.20], k=96, p=.068.
“The random-effects meta-analytic overall effect size was 𝑔̅ = 0.10, 95% CI [-0.01; 0.20], k = 96, p = .068.”
Quote in the paperNot a substantial claim - Findingown data
For non-action video games, the random-effects overall effect size was g=0.33, 95% CI [0.11, 0.55], k=14, p=.003.
“The random-effects meta-analytic overall effect size was 𝑔̅ = 0.33, 95% CI [0.11; 0.55], k = 14, p = .003.”
Quote in the paperNot a substantial claim - Findingown data
For the five outcome measures in Meta-analysis 3, the results showed null or small effect sizes in all measures.
“The results showed null or small effect sizes in all the measures.”
Quote in the paperSubstantial claim - Findingown data
In those few cases reporting slightly greater effect sizes, the estimates of publication bias analysis were significantly smaller.
“In those few cases reporting slightly greater effect sizes, the estimates of publication bias analysis were significantly smaller”
Quote in the paperNot a substantial claim - Findingown data
Duration of training was not a significant moderator.
“Finally, duration of training was not a significant moderator.”
Quote in the paperSubstantial claim - Findingown data
Our comprehensive meta-analytic investigation showed that the relationship between cognitive ability and playing video games is weak.
“Our comprehensive meta-analytic investigation showed that the relationship between cognitive ability and playing video games is weak.”
Quote in the paperSubstantial claim - Findingown data
The same pattern of results occurred in nearly every sub-model, regardless of the type of game or the age of the participants.
“The same pattern of results occurred in nearly every sub-model, regardless of the type of gameneither action nor non-action video game training exerted any substantial effect on the participants' cognitive abilityand the age of the participants.”
Quote in the paperSubstantial claim - Findingown data
The homologous RVE analysis provided a non-significant result for that model (g=-0.35, p=.302).
“the homologous RVE analysis provided a non-significant result for this model (𝑔̅ = -0.35,p = .302;Table S16).”
Quote in the paperSubstantial claim - Findingown data
This effect was found to be a slight overestimation by the publication bias analyses.
“Moreover, this effect was found to be a slight overestimation by the publication bias analyses.”
Quote in the paperNot a substantial claim - Findingown data
There seems to be a reliable, yet small, correlation between video game skill and spatial ability.
“there seem to be a reliable, yet small, correlation between video game skill and spatial ability.”
Quote in the paperNot a substantial claim - Findingreasoning
The findings of the present meta-analytic investigation differed significantly from the more positive results of previous meta-analyses (e.g., Powers et al., 2013; Toril et al., 2014; Wang et al., 2016).
“The findings of the present meta-analytic investigation differed significantly from the more positive results of previous meta-analyses (e.g., Powers et al., 2013;Toril et al., 2014;Wang et al., 2016).”
Quote in the paperSubstantial claim0 of 3 sources checked- cites Powers et al., 2013
Not checked in the free run.
- cites Toril et al., 2014
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- cites Wang et al., 2016
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- Findingown data
Action video game players appear to outperform non-players in tasks related to visual attention/processing.
“action video game players appear to outperform non-players in tasks related to visual attention/processing.”
Quote in the paperNot a substantial claim - Findingown data
Video game players show better performance in RT-related measures than non-players.
“video game players show a better performance in RT-related measures than non-players.”
Quote in the paperNot a substantial claim - Findingown data
A significant exception was the negative effect of video game training on intelligence/reasoning-related measures in older adults (g=-0.63).
“A significant exception to the lack of effect of video-game training was the negative effect of video game training on intelligence/reasoning-related measures in the sample of older adults (𝑔̅ = -0.63).”
Quote in the paperNot a substantial claim - Findingown data
For accuracy-related measures in the meta-analysis with 71 effect sizes, the random-effects pooled effect size was g = 0.05, 95% CI [-0.06, 0.17], p = .368.
“Regarding accuracy-related measures, the random-effects meta-analytic overall effect size was 𝑔̅ = 0.05, 95% CI [-0.06; 0.17], k = 71, p = .368.”
Quote in the paperSubstantial claim - Findingown data
Selection model estimates for those RT-related measures were g = 0.06, -0.05, 0.12, and 0.10 for moderate one-tailed, severe one-tailed, moderate two-tailed, and severe two-tailed selection, respectively.
“The estimates of the selection model analysis were 𝑔̅ = 0.06, 𝑔̅ = -0.05,𝑔̅ = 0.12, and 𝑔̅ = 0.10 for moderate one-tailed selection, severe one-tailed selection, moderate two-tailed selection, and severe two-tailed selection, respectively.”
Quote in the paperNot a substantial claim - Findingown data
Selection model estimates in that meta-analysis were g = 0.15, 0.07, 0.17, and 0.14 for moderate one-tailed, severe one-tailed, moderate two-tailed, and severe two-tailed selection, respectively.
“The estimates of the selection model analysis were 𝑔̅ = 0.15, 𝑔̅ = 0.07, 𝑔̅ = 0.17, and 𝑔̅ = 0.14 for moderate one-tailed selection, severe one-tailed selection, moderate two-tailed selection, and severe two-tailed selection, respectively.”
Quote in the paperSubstantial claim - Findingown data
Excluding that influential effect size, the pooled effect size for accuracy-related measures was g = 0.07, 95% CI [-0.03, 0.18], k = 70, p = .182, I2 = 38.36.
“The overall effect size without this effect size was 𝑔̅ = 0.07, 95% CI [-0.03; 0.18], k = 70, p = .182,I 2 = 38.36.”
Quote in the paperSubstantial claim - Findingown data
After removing that influential effect size, the pooled effect size was g = 0.22, 95% CI [0.14, 0.30], k = 101, p < .001, I2 = 29.87.
“The overall effect size without this effect size was 𝑔̅ = 0.22, 95% CI [0.14; 0.30], k = 101, p < .001,I 2 = 29.87.”
Quote in the paperNot a substantial claim - Findingown data
Selection model estimates in that meta-analysis were g = 0.03, -0.07, 0.09, and 0.07 for moderate one-tailed, severe one-tailed, moderate two-tailed, and severe two-tailed selection, respectively.
“The estimates of the selection model analysis were 𝑔̅ = 0.03, 𝑔̅ = -0.07,𝑔̅ = 0.09, and 𝑔̅ = 0.07 for moderate one-tailed selection, severe one-tailed selection, moderate two-tailed selection, and severe two-tailed selection, respectively.”
Quote in the paperSubstantial claim - Findingown data
The second meta-analysis reported that video game players' overall advantage over non-players was modest.
“The second meta-analysis reported that video game players' overall advantage over non-players was modest.”
Quote in the paperSubstantial claim - Findingown data
The third meta-analysis found no meaningful effect of video game training on any of the reviewed outcome measures.
“the third meta-analysis found no meaningful effect of video game training on any of the reviewed outcome measures.”
Quote in the paperSubstantial claim - Findingown data
In that meta-analysis, only one influential effect size was identified.
“Only one influential effect size was detected.”
Quote in the paperNot a substantial claim - Findingown data
Small or null correlations were obtained in the first meta-analysis.
“Small or null correlations were obtained in the first meta-analysis.”
Quote in the paperSubstantial claim - Interpretationown data
There is no evidence of a causal relationship between playing video games and enhanced cognitive ability.
“Importantly, we found no evidence of a causal relationship between playing video games and enhanced cognitive ability.”
Quote in the paperSubstantial claim - Premisecitation
Several experimental studies have provided some evidence of a causal relationship between action video game training and improvement in cognitive ability.
“Crucially, several experimental studies (e.g., Bejjanki et al., 2014;Green & Bavelier 2003) have provided some evidence of a causal relationship between action video game training and improvement in cognitive ability.”
Quote in the paperNot a substantial claim0 of 2 sources checked- cites Bejjanki et al., 2014
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- cites Green & Bavelier 2003
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- Interpretationreasoning
The moderate effects of chess training are mostly due to non-specific elements such as placebo effects.
“The absence of an active control group suggests that the moderate effects of chess training are mostly due to non-specific elements such as placebo effects.”
Quote in the paperNot a substantial claim - Interpretationreasoning
The far-transfer effects of working memory training are limited to placebo effects.
“These outcomes suggest that while WM training is effective at improving performance in similar tasks, the far-transfer effects of this type of training are limited to placebo effects.”
Quote in the paperSubstantial claim - Premisecitation
There does not seem to be any causal relationship between engagement in music activities and superior cognitive ability.
“However, there does not seem to be any causal relationship between engagement in music activities and superior cognitive ability.”
Quote in the paperNot a substantial claim0 of 2 sources checked- cites Mosing, Madison, Pedersen, and Ullén (2016)
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- cites Sala & Gobet, 2017c
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- Premisecitation
Powers et al.'s second meta-analysis focusing on true experiments found positive but slightly smaller effects of video game training on the same measures.
“The second meta-analysis, focusing on true experiments, found positive, yet slightly smaller, effects of video game training on the same measures.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Powers, Brooks, Aldrich, Palladino, and Alfieri (2013)
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- Premisecitation
Meta-analyses provide strong evidence against the hypothesis that working memory training enhances fluid intelligence, overall cognitive ability, or academic achievement.
“Despite the initial promising results, a series of meta-analyses have provided strong evidence against the hypothesis that WM training enhances fluid intelligence, overall cognitive ability, or academic achievement (Dougherty, Hamovits, & Tidwell, 2016;Melby-Lervåg, Redick, & Hulme, 2016;Sala & Gobet, 2017b).”
Quote in the paperSubstantial claim0 of 3 sources checked- cites Dougherty, Hamovits, & Tidwell, 2016
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- cites Melby-Lervåg, Redick, & Hulme, 2016
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- cites Sala & Gobet, 2017b
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- Premisecitation
Working memory training has a robust effect on other measures of working memory capacity such as span tasks, which is near transfer.
“The only exception to this pattern of results was the robust effect of the training on other measures of WM capacity such as span tasks (i.e., near transfer).”
Quote in the paperSubstantial claim0 of 3 sources checked- cites Dougherty, Hamovits, & Tidwell, 2016
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- cites Melby-Lervåg, Redick, & Hulme, 2016
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- cites Sala & Gobet, 2017b
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- Interpretationreasoning
The finding of limited far transfer appears to generalize across several domains of cognitive training, including working memory, chess, music, and brain training.
“This finding thus appears to generalize across several domains of cognitive training (e.g., WM, chess, music, and brain-training).”
Quote in the paperSubstantial claim - Premisenone given
A lack of far transfer has been documented in working memory training, music, brain training, and chess.
“The lack of skill generalization from one domain to different onesthat is, far transferhas been documented in various fields of research such as working memory training, music, brain training, and chess.”
Quote in the paperSubstantial claim - Interpretationreasoning
The meta-analytic investigation adds further evidence against the alleged broad benefits of cognitive training.
“This meta-analytic investigation adds further evidence against the alleged broad benefits of cognitive training.”
Quote in the paperSubstantial claim - Premisecitation
Research has failed to consistently replicate positive results showing significant improvements in cognitive tasks following video game training.
“The research in the field has, however, failed to consistently replicate the above mentioned positive results that show significant improvements in cognitive tasks following video game training (e.g., Basak et al., 2008;Bejjanki et al., 2014;Goldstein et al., 1997;Green et al., 2010;Green & Bavelier 2003;Okagaki & Frensch, 1994).”
Quote in the paperSubstantial claim0 of 3 sources checked- cites Basak et al., 2008
Not checked in the free run.
- cites Bejjanki et al., 2014
Not checked in the free run.
- cites Goldstein et al., 1997
Not checked in the free run.
- Premisecitation
When working memory training groups are compared with active control groups, the overall effect sizes are essentially null.
“Interestingly, these meta-analyses found that when the treated groups were compared to active control groups, the overall effect sizes were essentially null.”
Quote in the paperSubstantial claim0 of 3 sources checked- cites Dougherty, Hamovits, & Tidwell, 2016
Not checked in the free run.
- cites Melby-Lervåg, Redick, & Hulme, 2016
Not checked in the free run.
- cites Sala & Gobet, 2017b
Not checked in the free run.
- Premisecitation
When music-treated samples are compared with active control groups, the differences are minimal or null.
“Just like WM training, when the music-treated samples were compared to active control groups, the differences were minimal or null.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Sala & Gobet, 2017c
Not checked in the free run.
- Interpretationreasoning
Video game training is not an exception to the general difficulty of obtaining far transfer.
“Video game training thus represents no exception to the general difficulty of obtaining far transfer.”
Quote in the paperSubstantial claim - Premisecitation
Almost all studies of chess training used only a passive control group.
“almost all the studies in the field tested the alleged benefits of chess training using a passive control group only (Sala, Foley, & Gobet, 2017).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Sala, Foley, & Gobet, 2017
Not checked in the free run.
- Premisecitation
Chess players appear to have superior overall cognitive ability compared with the general population of non-chess players, even when education is controlled.
“Moreover, chess players appear to possess a superior overall cognitive ability when compared to the general population of non-chess players, even when the level of education is controlled for (Sala et al., 2017).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Sala et al., 2017
Not checked in the free run.
- Premisecitation
Publication bias has been documented in the field of video gaming.
“This problem has been documented in the field of video gaming (e.g., Boot, Blakely, & Simons, 2011).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Boot, Blakely, & Simons, 2011
Not checked in the free run.
- Interpretationreasoning
Even though causation cannot be logically inferred, information from correlational and cross-sectional studies still represents suggestive evidence for or against claims about the benefits of video game training.
“Thus, even though we cannot logically infer the direction or even the presence of causation, the information provided by correlational (Meta-analysis 1) and cross-sectional (Meta-analysis 2) studies still represents suggestive evidence in support or against claims about the benefits of video game training.”
Quote in the paperSubstantial claim- The authors state this as an assumption: If video game training enhances cognitive function, then prolonged exposure to video games in natural groups should produce clear-cut differences between players and nonplayers and positive correlations between video game skill and cognitive skills.
- Interpretationreasoning
Powers et al.'s findings are unreliable because of serious methodological flaws.
“However, several serious methodological flaws make Powers et al.'s (2013) findings unreliable.”
Quote in the paperSubstantial claim - Interpretationreasoning
Positive correlations and between-group differences would not necessarily imply that video game training causes cognitive enhancement.
“However, positive correlations and betweengroup differences would not necessarily imply that video game training causes cognitive enhancement.”
Quote in the paperSubstantial claim - Premiseown data
In Powers et al.'s two meta-analytic models, too many effect sizes, up to 28, were extracted from the same samples and often referred to the same cognitive construct without correction for statistical dependence.
“Most importantly, in the two meta-analytic models (and hence in the sub-models), too many of the effect sizes (up to 28) were extracted from the same samples and were often referring to the same cognitive construct, without any correction for statistical dependence.”
Quote in the paperSubstantial claim - Premisecitation
Powers et al.'s meta-analysis included only one publication bias analysis able to provide corrected estimates, namely trim-and-fill.
“Another problem is that Powers et al.'s (2013) meta-analysis included only one publication bias analysis able to provide corrected estimates (i.e., trim-and-fill; Duval & Tweedie, 2000).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Duval & Tweedie, 2000
Not checked in the free run.
- Interpretationown data
The two publication bias analyses suggested that the overall correlation of .07 in Meta-Analysis 1 was a slight overestimation.
“The two publication bias analyses thus suggested that the overall correlation (𝑟̅ = .07)was a slight overestimation.”
Quote in the paperNot a substantial claim - Interpretationreasoning
The same methodological considerations that apply to Toril et al.'s meta-analysis also apply to Wang et al.'s meta-analysis.
“The very same considerations apply to Wang et al.'s (2016) meta-analysis.”
Quote in the paperSubstantial claim - Interpretationown data
Publication bias and influential case analyses did not evidence any substantial difference with the unadjusted correlations for the five outcome measures in Meta-Analysis 1.
“The publication bias and influential case analyses did not evidence any substantial difference with the unadjusted correlations.”
Quote in the paperNot a substantial claim - Interpretationown data
Exclusion of influential cases did not substantially alter the results of the main model of Meta-Analysis 1.
“Therefore, the exclusion of the influential cases did not substantially alter the results.”
Quote in the paperNot a substantial claim - Interpretationreasoning
The three smaller meta-analyses by Powers and Brooks, Toril et al., and Wang et al. suffer from severe methodological flaws.
“Like Powers et al. (2013), these three meta-analyses suffer from severe methodological flaws.”
Quote in the paperSubstantial claim - Interpretationown data
The meta-analysis of correlational data showed little evidence of the cognitive benefits of playing video games.
“The meta-analysis of the correlational data showed little evidence of the cognitive benefits of playing video games.”
Quote in the paperSubstantial claim - Interpretationown data
Publication bias analyses indicated that the unadjusted action video game effect size of g=0.40 was an overestimation.
“Thus, the publication bias analyses suggested that the unadjusted overall effect size (𝑔̅ = 0.40) was an overestimation.”
Quote in the paperSubstantial claim - Interpretationreasoning
Given that r = .30 is probably an overestimation, video game skill explains between approximately 1% and 6% of the variance in spatial ability.
“Given that 𝑟̅ = .30is probably an overestimation (see publication bias estimates, Table 4), video game skill explains between approximatively 1% and 6% of the variance in the participants' spatial ability.”
Quote in the paperSubstantial claim - Interpretationnone given
The small negative estimated values for action vs non-video game players were probably statistical artefacts.
“These small negative estimated values were probably statistical artefacts.”
Quote in the paperNot a substantial claim - Interpretationown data
Overall, the results suggest that video game players do differ from non-video game players in terms of cognitive ability.
“Overall, the results suggest that video game players do differ from non-video game players in terms of cognitive ability.”
Quote in the paperSubstantial claim - Interpretationreasoning
The outcomes of this meta-analysis may suggest that engagement in video games exerts some modest effects on overall cognitive ability.
“the outcomes of this meta-analysis may suggest that engagement in video games exerts some modest effects on overall cognitive ability.”
Quote in the paperSubstantial claim - Interpretationown data
The two publication bias analyses suggested that the unadjusted overall effect size of 0.33 in Meta-Analysis 2 was significantly inflated by suppression of smaller-than-average effect sizes.
“The two publication bias analyses thus suggested that the unadjusted overall effect size (𝑔̅ = 0.33) was significantly inflated by the suppression from the literature of several smaller-thanaverage effect sizes.”
Quote in the paperSubstantial claim - Interpretationnone given
The two previous meta-analyses provided weak evidence in favor of the hypothesis that playing video games enhances cognitive ability.
“Overall, the two previous meta-analyses provided weak evidence in favor of the hypothesis according to which playing video games enhances cognitive ability.”
Quote in the paperSubstantial claim - Interpretationown data
Exclusion of influential cases did not substantially alter the results of Meta-Analysis 2 main model.
“Therefore, the exclusion of the influential cases did not substantially alter the results.”
Quote in the paperNot a substantial claim - Interpretationown data
The results of Meta-Analysis 1 are robust.
“Thus, the results are robust.”
Quote in the paperSubstantial claim - Interpretationown data
The influential case analyses showed no substantial differences in the overall correlations between the models with and without influential effect sizes.
“Importantly, the influential case analyses showed no substantial differences in the overall correlations between the models with and without influential effect sizes.”
Quote in the paperNot a substantial claim - Interpretationown data
Influential case analyses for Meta-Analysis 2 did not highlight any substantial difference with the unadjusted overall effect sizes.
“The influential case analyses did not highlight any substantial difference with the unadjusted overall effect sizes.”
Quote in the paperNot a substantial claim - Interpretationown data
Considering only reaction-time measures did not provide substantially different results compared to the main model (.09 vs .07).
“Thus, considering only RT-related measures did not provide substantially different results compared to the main model (𝑟̅ = .09and 𝑟̅ = .07,respectively).”
Quote in the paperNot a substantial claim - Interpretationown data
The correlation between video game skill and spatial ability, although limited in size, may represent a characteristic trait of video game expertise.
“The correlation between video game skill and spatial ability, although limited in size, may represent a characteristic trait of video game expertise.”
Quote in the paperSubstantial claim - Interpretationown data
The main model and most sub-models of Meta-Analysis 1 showed weak correlations between video game skill and cognitive ability.
“The main model and most of the sub-models showed weak correlations between video game skill and cognitive ability.”
Quote in the paperSubstantial claim - Interpretationreasoning
The failure of generalization of skills in video gaming represents a further corroboration of theories of cognition that predict no (or limited) far transfer, such as chunking theory and template theory.
“The failure of generalization of skills in the field of video gaming represents a further corroboration of those theories of cognition that predict no (or limited) far transfer, such as chunking theory (Chase & Simon, 1973) and template theory (Gobet & Simon, 1996).”
Quote in the paperSubstantial claim0 of 2 sources checked- cites Chase & Simon, 1973
Not checked in the free run.
- cites Gobet & Simon, 1996
Not checked in the free run.
- Interpretationown data
Given the small number of effect sizes (k=15) and high heterogeneity (I2=63.45), the overall effect size for older adults' intelligence/reasoning was probably biased.
“Given the small number of the effect sizes in that model (k = 15) and the high degree of heterogeneity (I 2 = 63.45), the overall effect size was probably biased.”
Quote in the paperSubstantial claim - Interpretationown data
Most models showed a small (or zero) degree of heterogeneity, indicating that most variability between studies was due to sampling error (or a few influential cases) rather than some moderating variable.
“Crucially, most of the models showed a small (or zero) degree of heterogeneity, indicating that most of the variability between studies was due to sampling error (or a few influential cases) rather than some moderating variable.”
Quote in the paperNot a substantial claim - Interpretationreasoning
This account explains why video game training has sometimes been associated with improvements in particular tasks (e.g., UFOV; Feng, Spence, & Pratt, 2007), whereas no effect has been found in broader cognitive constructs (e.g., visual attention/processing; Table 10).
“This account also explains why video game training has sometimes been associated with improvements in particular tasks (e.g., UFOV; Feng, Spence, & Pratt, 2007), whereas no effect has been found in broader cognitive constructs (e.g., visual attention/processing; Table 10).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Feng, Spence, & Pratt, 2007
Not checked in the free run.
- Interpretationcitation
Limited benefits observed after training probably represent only trainees' improved ability to perform a task.
“such limited benefits, observed after training, probably represent only trainees' improved ability to perform a task.”
Quote in the paperSubstantial claim - Premisecitation
The concurrent presence of specific neural patterns and absence of significant effects on cognitive tests has also been observed in other domains such as music, chess, and working memory training.
“the concurrent presence of specific neural patterns (functional and anatomical) and absence of significant effects on cognitive tests have also been observed in other domains such as music (e.g., Tierney, Krizman, & Kraus, 2015), chess (e.g., Hänggi, Brütsch, Siegel, & Jäncke, 2014), and working memory training (Clark, Lawlor-Savage, & Goghari, 2017).”
Quote in the paperNot a substantial claim0 of 3 sources checked- cites Tierney, Krizman, & Kraus, 2015
Not checked in the free run.
- cites Hänggi, Brütsch, Siegel, & Jäncke, 2014
Not checked in the free run.
- cites Clark, Lawlor-Savage, & Goghari, 2017
Not checked in the free run.
- Interpretationown data
We found no evidence of a causal relationship linking playing video games and enhanced cognition.
“we found no evidence of a causal relationship linking playing video games and enhanced cognition.”
Quote in the paperSubstantial claim - Interpretationreasoning
Given the small or null effects exerted by video gaming on cognitive tests, the neural changes and patterns observed in video game players probably reflect modifications in domain-specific abilities rather than domain-general improvements.
“given the small or null effects exerted by video gaming on cognitive tests, the neural changes and patterns observed in video game players in several studies (e.g., Colom et al., 2012) probably reflect modifications in domain-specific abilities (e.g., video game skills) rather than domain-general improvements of cognitive ability.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Colom et al., 2012
Not checked in the free run.
- Interpretationreasoning
This difference is probably due to our more restrictive inclusion criteria and our more accurate procedure for calculating effect sizes and correcting for statistical dependence.
“This difference is probably due to our more restrictive inclusion criteria and our more accurate procedure for calculating the effect sizes and correcting for statistical dependence.”
Quote in the paperSubstantial claim - Interpretationreasoning
Far transfer is extremely unlikely to occur.
“while it is evident that training a skill improves that skill, far transfer is extremely unlikely to occur.”
Quote in the paperSubstantial claim- Rests on an assumption: Training a skill improves that skill.
- Interpretationreasoning
The lack of generalization across different domains of skills acquired by training appears to be a constant in human cognition.
“The most significant implication of these results is that the lack of generalization across different domains of skills acquired by training appears to be a constant in human cognition.”
Quote in the paperSubstantial claim - Interpretationreasoning
Our results support the hypothesis that expertise acquisition relies to a large extent on domain-specific, and hence non-transferable, information.
“our results support the hypothesis according to which expertise acquisition relies to a large extent on domain-specific, and hence non-transferable, information.”
Quote in the paperSubstantial claim - Interpretationreasoning
The small degree of heterogeneity often observed in sub-models suggests that the categorization of effect sizes into five outcome measures is highly reliable.
“The small degree of heterogeneity often observed in the sub-models also suggests that the categorization of the effect sizes into the five outcome measures is highly reliable.”
Quote in the paperNot a substantial claim - Interpretationreasoning
Theories predicting the occurrence of far transfer after video game training and cognitive training in general are not supported.
“those theories predicting the occurrence of far transfer after video game training (e.g.,”
Quote in the paperSubstantial claim0 of 2 sources checked- cites Bavelier et al., 2012
Not checked in the free run.
- cites Strobach & Karbach, 2016
Not checked in the free run.
- Interpretationreasoning
The lack of a positive relationship between duration of training and effect size is evidence against the hypothesis that video game training affects cognitive ability.
“This latter outcome is further evidence against the hypothesis according to which video game training affects cognitive ability: if training were effective, one should expect a positive relationship between duration of training and size of the effects.”
Quote in the paperSubstantial claim - Interpretationreasoning
Video game training is no exception to the rule that far transfer is extremely unlikely.
“Video game training is no exception.”
Quote in the paperSubstantial claim - Interpretationreasoning
It is more plausible that individuals with superior cognitive skills tend to engage and excel in video games.
“Rather, it is more plausible that individuals with superior cognitive skills tend to engage and excel in video games.”
Quote in the paperSubstantial claim - Interpretationreasoning
The common view that training and possessing transferable skills is one effective way to progress in a particular field appears incorrect.
“the common view that training and possessing transferable skills is one effective way to progress in a particular field appears incorrect.”
Quote in the paperSubstantial claim - Interpretationown data
Playing certain types of video games may be related to specific cognitive abilities.
“the present meta-analytic investigation also shows that playing certain types of video games may be related to specific cognitive abilities.”
Quote in the paperNot a substantial claim - Interpretationown data
Considering only RT-related measures did not produce substantially different results from the main model (g = 0.09 vs. g = 0.07).
“Thus, considering only RT-related measures did not provide substantially different results compared to the main model (𝑔̅ = 0.09 and 𝑔̅ = 0.07, respectively).”
Quote in the paperNot a substantial claim - Interpretationreasoning
Theories predicting no far-transfer effects are corroborated.
“Conversely, theories predicting no far-transfer effects are corroborated.”
Quote in the paperSubstantial claim - Interpretationown data
Publication bias analyses in that meta-analysis indicated that the unadjusted pooled effect size (g = 0.23) was an overestimate.
“Thus, the publication bias analyses once again suggested that the unadjusted overall effect size (𝑔̅ = 0.23) was an overestimation.”
Quote in the paperSubstantial claim - Interpretationreasoning
Theories of human cognition predicting (or assuming) the occurrence of far-transfer effects find no support.
“Theories of human cognition predicting (or assuming) the occurrence of far-transfer effects find no support.”
Quote in the paperSubstantial claim - Interpretationown data
To date, far transfer remains a chimera.
“To date, far transfer remains a chimera.”
Quote in the paperSubstantial claim
- Classified as probably not a substantial claim. 74
- May combine two claims. 47
- The quote only partly states this claim. 15
Classified as probably not a substantial claim.
Findingown dataThe search found 63 studies regarding the effects of video game training on cognitive ability, including 3,286 participants and 359 effect sizes.
“Finally, we found 63 studies regarding the effects of video game training on cognitive ability, including 3,286 participants and 359 effect sizes.”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataOutcome measure and Skill measure were significant moderators in Meta-Analysis 1 (p = .005 and p < .001, respectively), while Type of video game was marginally significant (p = .059).
“Outcome measure and Skill measure were significant moderators (p = .005and p < .001,respectively).Type of video game was marginally significant (p = .059).”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingown dataThe search found 66 studies reporting correlations between cognitive ability and video game skill, including 8,141 participants and 310 effect sizes.
“We found 66 studies reporting correlations between cognitive ability and video game skill, including 8,141 participants and 310 effect sizes.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingown dataThe search found 98 studies reporting comparisons between players and nonplayers, including 6,166 participants and 315 effect sizes.
“We found 98 studies reporting comparisons (i.e., quasi-experimental design) between players and non-players, including 6,166 participants and 315 effect sizes.”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataTrim-and-fill analysis for the main model of Meta-Analysis 1 filled 16 studies left of the mean, yielding an estimated correlation of r = .05, 95% CI [.03; .08].
“The trim-and-fill analysis filled 16 studies left of the mean.The estimated correlation was 𝑟̅ = .05,95% CI [.03; .08].”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingown dataThe degree of heterogeneity between effect sizes in the main model of Meta-Analysis 1 was I2 = 52.19.
“The degree of heterogeneity between effect sizes was I 2 = 52.19.”
Quote in the paperNot a substantial claimMay combine two claims.
FindingcitationViechtbauer and Cheung's analysis detected four influential effect sizes in the main model of Meta-Analysis 1; excluding them yielded r = .06, 95% CI [.04; .08], k = 306, p < .001, I2 = 41.08.
“Finally, Viechtbauer and Cheung's (2010) analysis detected four influential effect sizes.The overall correlation without these effect sizes was 𝑟̅ = .06,95% CI [.04; .08],k = 306, p < .001,I 2 = 41.08.”
Quote in the paperNot a substantial claimThe quote only partly states this claim.
Findingown dataIn the sub-model using frequency of video game playing as the skill measure, the overall correlation was r = .03, 95% CI [.00; .05], k = 156, p = .024.
“The random-effects meta-analytic overall effect size was 𝑟̅ = .03,95% CI [.00; .05],k = 156, p = .024.”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataIn Meta-Analysis 1, overall correlations for five outcome measures were near zero in four measures, with a small correlation of r = .18 for spatial ability.
“The results provided near-zero correlations in four measures and a small correlation (𝑟̅ = .18)in spatial ability.”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataIn Meta-Analysis 2, overall effect sizes for the five outcome measures were positive, ranging from 0.19 to 0.41.
“The results showed positive effect sizes (range 0.19 to 0.41) in all the measures.”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataThe overall effect sizes of the main model and sub-models showed significantly positive effect sizes, indicating that video game players outperformed non-players in all five broad measures of cognitive ability.
“The overall effect sizes of the main model and sub-models showed significantly positive effect sizes, indicating that video game players outperformed non-players in all the five broad measures of cognitive ability.”
Quote in the paperSubstantial claimThe quote only partly states this claim.
Findingown dataFor action video game players vs non-video game players, the random-effects overall effect size was g=-0.12, 95% CI [-0.25, 0.01], k=88, p=.072.
“the random-effects metaanalytic overall effect size was 𝑔̅ = -0.12,95% CI [-0.25; 0.01], k = 88, p = .072.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingown dataIn sensitivity analysis for RTs, the random-effects overall effect size was g=0.09.
“Regarding RTs, the random-effects meta-analytic overall effect size was 𝑔̅ = 0.09, 95% CI”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataIn the moderator analysis, random allocation and hours of training were not significant moderators (p=.321 and p=.826).
“Random allocation and hours of training were not significant moderators, p = .321and p = .826,respectively.”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataThe RVE analyses provided similar overall correlations in all meta-analytic models, and so did the sensitivity analysis.
“Moreover, the RVE analyses provided similar overall correlations in all the meta-analytic models (for details, see the Supplemental material available online), and so did the sensitivity analysis.”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataThe only exception to the weak-correlation pattern in Meta-Analysis 1 was spatial ability; overall correlations between video game skill and spatial ability were all significant, ranging from .09 to .30.
“The only exception to this pattern of results was spatial ability.The overall correlations between video game skill and spatial ability were all significant with a range of values between .09and .30.”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataOutcome measure and Age were marginally significant moderators (p=.058 and p=.056).
“Outcome measure and Age were marginally significant, p = .058and p = .056,respectively.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingown dataThe degree of heterogeneity in Meta-Analysis 2 main model was low, I2 = 33.79.
“The degree of heterogeneity between effect sizes was low, I 2 = 33.79.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingown dataThe advantage of video game players over non-players was slightly more pronounced in RT-related measures (g=0.46).
“the sensitivity analyses showed that the advantage of video game players over non-players was slightly more pronounced in RT-related measures (𝑔̅ = 0.46).”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataNeither Outcome measure nor Type of game was a significant moderator in Meta-Analysis 2 (p = .174 and p = .101, respectively).
“Neither Outcome measure, nor Type of game was significant (p = .174and p = .101,respectively).”
Quote in the paperNot a substantial claimMay combine two claims.
FindingcitationViechtbauer and Cheung's analysis detected two influential effect sizes in Meta-Analysis 2 main model; excluding them yielded g = 0.32, 95% CI [0.27; 0.38], k = 313, p < .001, I2 = 30.59.
“Finally, Viechtbauer and Cheung's (2010) analysis detected two influential effect sizes.The overall effect size without these effect sizes was 𝑔̅ = 0.32, 95% CI [0.27; 0.38], k = 313, p < .001,I 2 = 30.59.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingown dataThe sensitivity analyses did not show any pattern of interest.
“Finally, the sensitivity analyses did not show any pattern of interest.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingown dataThe RVE analyses provided similar results.
“The RVE analyses provided similar results”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataNeither action nor non-action video game training exerted any substantial effect on participants' cognitive ability.
“neither action nor non-action video game training exerted any substantial effect on the participants' cognitive ability”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataThe meta-analysis of experimental studies reported null effects for video game training on older adults' cognitive ability and thus does not support the hypothesis that video game training could slow cognitive decline in older adults.
“While the meta-analysis of experimental studies reported null effects for video game training on the older adults' cognitive ability and thus does not support this hypothesis”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataTrim-and-fill analysis for accuracy-related measures filled 16 studies to the left of the mean and yielded an estimated effect size of g = -0.13, 95% CI [-0.26, 0.00].
“Trim-and-fill analysis filled 16 studies left of the mean.The estimated effect size was 𝑔̅ = -0.13,95% CI [-0.26; 0.00].”
Quote in the paperSubstantial claimThe quote only partly states this claim.
Findingown dataIn the sub-model comprising all effect sizes for older video game players, the random-effects pooled effect size was g = -0.08, 95% CI [-0.21, 0.04], k = 92, p = .184.
“In the sub-model comprising all effect sizes, the random-effects meta-analytic overall effect size was 𝑔̅ = -0.08,95% CI [-0.21; 0.04], k = 92, p = .184.”
Quote in the paperNot a substantial claimMay combine two claims. The quote only partly states this claim.
Findingown dataIn the meta-analysis with 102 effect sizes, the unadjusted pooled effect size was g = 0.23, with a 95% confidence interval of 0.15 to 0.31 and p < .001.
“[0.15; 0.31], k = 102, p < .001.”
- Also stated in: § Conclusion · hedged
“Thus, the publication bias analyses once again suggested that the unadjusted overall effect size (𝑔̅ = 0.23) was an overestimation.”
Quote in the paperSubstantial claim- Also stated in: § Conclusion · hedged
Probably not a substantial claim: may not pass S3 (load-bearing).
Findingown dataFor those RT-related measures, heterogeneity was I2 = 23.10.
“The degree of heterogeneity was I 2 = 23.10.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingown dataIn that meta-analysis, the between-effect-size heterogeneity was I2 = 33.15.
“The degree of heterogeneity between effect sizes was I 2 = 33.15.”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataTrim-and-fill analysis for RT-related measures filled 16 studies to the left of the mean and yielded an estimated effect size of g = 0.34, 95% CI [0.22, 0.45].
“The trim-and-fill analysis filled 16 studies left of the mean.The estimated effect size was 𝑔̅ = 0.34, 95% CI [0.22; 0.45].”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataSelection model estimates for RT-related measures were g = 0.40, 0.34, 0.42, and 0.36 for moderate one-tailed, severe one-tailed, moderate two-tailed, and severe two-tailed selection, respectively.
“The estimates of the selection model analysis were 𝑔̅ = 0.40, 𝑔̅ = 0.34, 𝑔̅ = 0.42, and 𝑔̅ = 0.36 for moderate one-tailed selection, severe one-tailed selection, moderate two-tailed selection, and severe two-tailed selection, respectively.”
Quote in the paperNot a substantial claimMay combine two claims. The quote only partly states this claim.
Findingown dataFor RT-related measures in the meta-analysis with 44 effect sizes, the pooled effect size was g = 0.09, 95% CI [-0.05, 0.24], p = .200.
“0 [- 0 .05; 0.24], k = 44, p = .200.”
- Also stated in: § Conclusion · plain
“Thus, considering only RT-related measures did not provide substantially different results compared to the main model (𝑔̅ = 0.09 and 𝑔̅ = 0.07, respectively).”
Quote in the paperNot a substantial claim- Also stated in: § Conclusion · plain
May combine two claims.
Findingown dataExcluding those five influential effect sizes, the pooled effect size was not different from the unadjusted effect size, g = 0.10, 95% CI [0.05, 0.15], k = 234, p < .001, I2 = .00.
“The overall effect size without these effect sizes was not different from the unadjusted effect size, 𝑔̅ = 0.10, 95% CI [0.05; 0.15], k = 234, p < .001,I 2 = .00.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingown dataSelection model estimates for that sub-model were g = -0.18, -0.32, -0.09, and -0.07 for moderate one-tailed, severe one-tailed, moderate two-tailed, and severe two-tailed selection, respectively.
“The estimates of the selection model analysis were 𝑔̅ = -0.18,𝑔̅ = -0.32,𝑔̅ = -0.09,and 𝑔̅ = -0.07 for moderate one-tailed selection, severe one-tailed selection, moderate two-tailed selection, and severe two-tailed selection, respectively.”
Quote in the paperNot a substantial claimThe quote only partly states this claim.
Findingown dataOne influential effect size was detected for accuracy-related measures.
“One influential effect size was detected.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing), S4 (based). The quote only partly states this claim.
Findingown dataFor older video game players, the overall effect size for intelligence/reasoning-related measures was significantly negative (g = -0.63).
“The overall effect size referring to intelligence/reasoning-related measures was significantly negative (𝑔̅ = -0.63).”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingown dataIn that sub-model, heterogeneity between effect sizes was I2 = 48.90.
“The degree of heterogeneity between effect sizes was I 2 = 48.90.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S1 (asserted), S3 (load-bearing), S4 (based). The quote only partly states this claim.
Findingown dataFor older video game players, publication bias analyses estimated values similar to the unadjusted effect sizes.
“The publication bias analyses estimated values similar to the unadjusted effect sizes.”
Quote in the paperNot a substantial claimThe quote only partly states this claim.
Findingown dataOne influential effect size was detected in that sub-model.
“One influential effect size was detected.”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataTrim-and-fill analysis for that sub-model filled 21 studies to the left of the mean and yielded an estimated pooled effect size of g = -0.28, 95% CI [-0.41, -0.16].
“Trim-and-fill analysis filled 21 studies left of the mean.The estimated overall effect size was 𝑔̅ = -0.28,95% CI [-0.41; -0.16].”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataTrim-and-fill analysis for those RT-related measures filled ten studies to the right of the mean and yielded an estimated effect size of g = 0.21, 95% CI [0.07, 0.35].
“The trim-and-fill analysis filled ten studies right of the mean.The estimated effect size was 𝑔̅ = 0.21, 95% CI [0.07; 0.35].”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingown dataFor those RT-related measures, heterogeneity was I2 = 7.89.
“The degree of heterogeneity was I 2 = 7.89.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing). The quote only partly states this claim.
Findingown dataFor older video game players, no influential case was detected for the intelligence/reasoning-related measure.
“No influential case was detected.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing). The quote only partly states this claim.
Findingown dataFor accuracy-related measures, heterogeneity was I2 = 46.35.
“The degree of heterogeneity was I 2 = 46.35.”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataTrim-and-fill analysis in that meta-analysis added 25 studies to the left of the mean and produced an adjusted pooled effect size of g = 0.12, 95% CI [0.04, 0.20].
“Trim-and-fill analysis filled 25 studies left of the mean.The estimated overall effect size was 𝑔̅ = 0.12, 95% CI [0.04; 0.20].”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataIn the meta-analysis with 234 effect sizes, trim-and-fill analysis filled 21 studies to the left of the mean and yielded an estimated pooled effect size of g = 0.04, 95% CI [-0.01, 0.10].
“filled 21 studies left of the mean.The estimated overall effect size was 𝑔̅ = 0.04, 95% CI [-0.01; 0.10].”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataExcluding that influential effect size, the pooled effect size was g = -0.06, 95% CI [-0.18, 0.05], k = 91, p < .001, I2 = 43.88.
“The overall effect size without these effect sizes was 𝑔̅ = -0.06,95% CI [-0.18; 0.05], k = 91, p < .001,I 2 = 43.88.”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataSelection model estimates for accuracy-related measures were g = -0.04, -0.14, 0.02, and 0.02 for moderate one-tailed, severe one-tailed, moderate two-tailed, and severe two-tailed selection, respectively.
“The estimates of the selection model analysis were 𝑔̅ = -0.04,𝑔̅ = -0.14, 𝑔̅ = 0.02, and 𝑔̅ = 0.02 for moderate one-tailed selection, severe one-tailed selection, moderate twotailed selection, and severe two-tailed selection, respectively.”
Quote in the paperSubstantial claimThe quote only partly states this claim.
Findingown dataNo influential effect sizes were detected for RT-related measures.
“No influential effect sizes were detected.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingown dataFive influential effect sizes were detected in that meta-analysis.
“Five influential effect sizes were detected.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing). The quote only partly states this claim.
Findingown dataFor older video game players, four overall effect sizes sorted by outcome measure were small or null.
“Four overall effect sizes were small or null.”
Quote in the paperNot a substantial claimThe quote only partly states this claim.
Findingown dataFor RT-related measures in the meta-analysis with 71 effect sizes, the pooled effect size was g = 0.46, 95% CI [0.36, 0.56], p < .001.
“0 [ 0 . 36; 0.56], k = 71, p < .001.”
- Also stated in: § Conclusion · hedged
“The overall effect size referring to RT-related measures thus appeared to be slightly larger than the one of the main model (𝑔̅ = 0.46 and 𝑔̅ = 0.33, respectively).”
Quote in the paperSubstantial claim- Also stated in: § Conclusion · hedged
Classified as probably not a substantial claim.
PremisecitationThere is an inverse relationship between the size of positive treatment effects and the design quality of experiments.
“The key point risen by Simons and colleagues is that there is an inverse relationship between the size of the positive effects of the treatments and the design quality of the experiments.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Simons et al. (2016)
Not checked in the free run.
Probably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationWorking memory capacity strongly correlates with fluid intelligence.
“A classical result in cognitive psychology is that WM capacity strongly correlates with fluid intelligence (Kane, Hambrick, & Conway, 2005).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Kane, Hambrick, & Conway, 2005
Not checked in the free run.
Classified as probably not a substantial claim.
PremisecitationAction video game players have been found to outperform nonplayers in a variety of attentional and perceptual tasks.
“Action video game players have been found to outperform nonplayers in a variety of attentional and perceptual tasks (Green, Li, & Bavelier, 2010).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Green, Li, & Bavelier, 2010
Not checked in the free run.
Classified as probably not a substantial claim.
PremisecitationA systematic review by Simons et al. claimed that there is no convincing evidence that brain-training programs provide benefits beyond the trained skill or task.
“Finally, a systematic review by Simons et al. (2016) has claimed that there is no convincing evidence that brain-training programs provide benefits that go beyond the trained skill or task.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Simons et al. (2016)
Not checked in the free run.
Classified as probably not a substantial claim. May combine two claims.
PremisecitationPowers et al.'s first meta-analysis comparing players with nonplayers reported medium to large effect sizes showing that video game players were superior in visual processing, executive functioning, and spatial imagery.
“The first meta-analysis, comparing players to non-players, reported medium to large effect sizes showing that video-game players were superior to non-players in measures of visual processing, executive functioning, and spatial imagery, among others.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Powers, Brooks, Aldrich, Palladino, and Alfieri (2013)
Not checked in the free run.
Classified as probably not a substantial claim.
PremisecitationVarious types of cognitive training, such as working memory training, improve performance only in the trained tasks.
“substantial research into the psychology of expertise and a recent series of meta-analytic reviews have suggested that various types of cognitive training (e.g., working memory training) benefit performance only in the trained tasks.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationA recent meta-analysis found no evidence of positive effects of music training on a broad range of cognitive abilities or academic attainment.
“In the same vein, a recent meta-analysis (Sala & Gobet, 2017c) found no evidence of positive effects of music training on a broad range of cognitive abilities (e.g., intelligence, spatial ability, and phonological processing) or academic attainment (e.g., mathematics and literacy).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Sala & Gobet, 2017c
Not checked in the free run.
Probably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationChess training exerts a small effect on academic achievement and cognitive ability.
“While a recent meta-analysis (Sala & Gobet, 2016) has shown that chess training exerts a small effect on academic achievement and cognitive ability, almost all the studies in the field tested the alleged benefits of chess training using a passive control group only (Sala, Foley, & Gobet, 2017).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Sala & Gobet, 2016
Not checked in the free run.
Probably not a substantial claim: may not pass S3 (load-bearing).
Study design and conductown dataThe first and second authors independently coded each effect size.
“The first and second authors coded each effect size independently.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
PremisecitationWang et al. meta-analyzed 19 studies and found a positive effect of action video game training on healthy adults' cognitive ability of g = 0.57.
“Finally, Wang et al. (2016) meta-analyzed 19 studies and found a positive effect of action video game training on healthy adults' cognitive ability (𝑔̅ = 0.57).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Wang et al. (2016)
Not checked in the free run.
Classified as probably not a substantial claim.
Study design and conductcitationFor each independent sample, effect sizes from the same type of measure and the same test were merged into a single effect size to reduce statistical dependence and improve reliability.
“For each independent sample, those effect sizes referring to the same type of measure (e.g., reaction times) and extracted from the same test (e.g., different stimulus onset asynchronies in the UFOV task) were merged into one effect size.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Schmidt & Hunter, 2015
Not checked in the free run.
May combine two claims.
Interpretationown dataAll publication bias estimates for action video games were small (between r = .03 and r = .13) and did not substantially differ from the overall correlation of .11.
“All the estimates of the publication bias analyses were small (between 𝑟̅ = .03and 𝑟̅ = .13)and thus did not substantially differ from the overall correlation in this model (𝑟̅ = .11).”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing), S4 (based).
Interpretationnone givenA positive correlation between video game skill and cognitive ability may suggest that video game training exerts positive effects on cognitive ability.
“As stated in the introduction, a positive correlation between video game skill and cognitive ability may suggest that video game training exerts positive effects on cognitive ability.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Study design and conductown dataViechtbauer and Cheung's influential cases analysis was performed in every meta-analytic model to test robustness of the overall results.
“Finally, to evaluate whether some effect sizes had an unusually large influence on the metaanalytic means, we performed Viechtbauer and Cheung's (2010) influential cases analysis in every meta-analytic model.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Viechtbauer and Cheung's (2010)
Not checked in the free run.
May combine two claims.
Interpretationown dataThe two publication bias analyses for the video-game-scores sub-model provided a different pattern of results, with all estimated overall correlations small but greater than zero.
“The two publication bias analyses thus provided a different pattern of results.All the estimated overall correlations were small but greater than zero.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Study design and conductown dataInter-rater agreement for coding effect sizes was Cohen's kappa = .85, 95% CI [.82; .88].
“The Cohen's kappa was κ = .85,95% CI [.82; .88].”
Quote in the paperNot a substantial claimMay combine two claims.
PremisecitationToril et al.'s meta-analysis included several exergaming and brain-training studies; when these are excluded, the number of studies is reduced to 12.
“Toril et al.'s (2014) meta-analysis included several exergaming and brain-training studies (e.g., Ackerman, Kanfer, & Calderwood, 2010;Anguera et al., 2013;Maillot et al., 2012).When these exergaming and brain-training studies are excluded, the number of the studies is reduced to 12.”
Quote in the paperNot a substantial claim0 of 3 sources checked- cites Ackerman, Kanfer, & Calderwood, 2010
Not checked in the free run.
- cites Anguera et al., 2013
Not checked in the free run.
- cites Maillot et al., 2012
Not checked in the free run.
Probably not a substantial claim: may not pass S2 (checkable).
PremisecitationUsing multiple methods to detect publication bias is fundamental for triangulating the true effect size estimate.
“The use of multiple methods for the detection of publication bias is fundamental for triangulating the true effect size estimate (Kepes, Bushman, & Anderson, 2017;Kepes & McDaniel, 2015).”
Quote in the paperNot a substantial claim0 of 2 sources checked- cites Kepes, Bushman, & Anderson, 2017
Not checked in the free run.
- cites Kepes & McDaniel, 2015
Not checked in the free run.
Classified as probably not a substantial claim.
Study design and conductcitationPET-PEESE estimators were calculated.
“Finally, the PET-PEESE estimators were calculated (Stanley and Doucouliagos, 2014).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Stanley and Doucouliagos, 2014
Not checked in the free run.
Classified as probably not a substantial claim.
Study design and conductcitationA systematic search strategy following the PRISMA statement was used to find relevant studies.
“We used a systematic search strategy to find the relevant studies (PRISMA statement; Moher, Liberati, Tetzlaff, & Altman, 2009).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Moher, Liberati, Tetzlaff, & Altman, 2009
Not checked in the free run.
Probably not a substantial claim: may not pass S3 (load-bearing).
InterpretationreasoningThe absence of correlation or between-group differences does not necessarily imply that there is no causation.
“In addition, it must be noted that, just like correlation and between-group differences do not imply a causal relationship between two variables, the absence of correlation or between-group differences does not necessarily imply that there is no causation.”
Quote in the paperNot a substantial claimMay combine two claims.
Premiseown dataToril et al. did not apply an appropriate correction for statistically dependent effect sizes and simply merged dependent effect sizes into a single effect size irrespective of whether they measured the same cognitive ability.
“Finally, no appropriate correction for statistically dependent effect sizes was applied.The dependent effect sizes were simply merged into a single effect size irrespective to whether they measure the same cognitive ability or not.”
Quote in the paperSubstantial claimMay combine two claims.
Study design and conductreasoningPartially dependent effect sizes were treated as statistically independent in the main analyses, a limitation that was nearly absent when effect sizes were sorted by type of video game.
“Since Cheung and Chan's ( 2004) method cannot be used for partially dependent samples, we ran our analyses as if these effect sizes were statistically independent.This relatively minor limitation was nearly absent when the effect sizes were sorted by type of video game.”
Quote in the paperNot a substantial claimMay combine two claims.
Interpretationown dataAll publication bias estimates for non-action video games were close to zero and did not substantially differ from the unadjusted overall correlation of .07.
“All the estimates of the publication bias analyses were close to zero and did not substantially differ from the unadjusted overall correlation (𝑟̅ = .07).”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
PremisecitationToril et al. reviewed 20 studies on video game training effects on older adults' overall cognitive ability and reported a positive overall effect size of g = 0.37.
“Toril, Reales, and Ballesteros (2014) reviewed 20 studies regarding the effects of video game training on older adults' overall cognitive ability and reported a positive overall effect size (𝑔̅ = 0.37).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Toril, Reales, and Ballesteros (2014)
Not checked in the free run.
Classified as probably not a substantial claim.
Study design and conductown dataDuval and Tweedie's trim-and-fill analysis and Vevea and Woods's selection model analysis were used to investigate whether results were affected by publication bias.
“To investigate whether the results were affected by publication bias, we used Duval andTweedie's (2000) trim-and-fill analysis andVevea andWoods's (2005) selection model analysis.”
Quote in the paperSubstantial claim0 of 2 sources checked- cites Duval andTweedie's (2000)
Not checked in the free run.
- cites Vevea andWoods's (2005)
Not checked in the free run.
Probably not a substantial claim: may not pass S3 (load-bearing).
Study design and conductreasoningThree sensitivity analyses were run including experiments that reported effect sizes for both accuracy and reaction times in the same cognitive tasks, analyzing accuracy and reaction times separately.
“To check for this potentially confounding variable, we ran three sensitivity analyses (one for each meta-analysis) including all the experiments that reported effect sizes for both accuracy and RTs in the same cognitive tasks, and analyzed accuracy and RTs separately.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Study design and conductreasoningBoth accuracy and reaction time measures were reported to check for possible trade-off effects.
“Several studies reported the participants' performance on both accuracy and reaction times (RTs) in the same tasks.We reported both these measures to check for possible trade-off effects.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Premiseown dataToril et al. did not calculate a quantitative estimation of publication bias.
“Moreover, no quantitative estimation of publication-bias was calculated.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
Study design and conductown dataThe first and second authors independently coded each effect size in Meta-Analysis 1, with Cohen's kappa = .96, 95% CI [.94; .99].
“The first and second authors coded each effect size independently.The Cohen's kappa was κ = .96,95% CI [.94; .99].”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Study design and conductown dataA parallel set of analyses using Robust Variance Estimation was conducted to test whether outcomes were sensitive to the meta-analytic technique used to model dependent effect sizes.
“Furthermore, we carried out a parallel set of analyses using the Robust Variance Estimation method (RVE; Hedges, Tipton, & Johnson, 2010;Tanner-Smith & Tipton, 2014).”
- Also stated in: § Statistical Dependence of the Samples · plain
“The whole procedure was implemented to test whether the outcomes of the meta-analytic models were sensitive to the type of meta-analytic technique used to model dependent effect sizes.”
Quote in the paperNot a substantial claim0 of 2 sources checked- cites Hedges, Tipton, & Johnson, 2010
Not checked in the free run.
- cites Tanner-Smith & Tipton, 2014
Not checked in the free run.
- Also stated in: § Statistical Dependence of the Samples · plain
Probably not a substantial claim: may not pass S3 (load-bearing), S4 (based).
Premisenone givenBefore this study, no meta-analysis had assessed the correlation between video game skill and cognitive ability in populations of video game players.
“To the best of our knowledge, no such meta-analysis had been carried out before.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S4 (based). May combine two claims.
InterpretationreasoningIf video game experience or skill is not correlated with cognitive ability, or if video game players are not better than nonplayers, then it is hard to claim that video game training enhances cognitive ability.
“If video game experience/skill is not correlated with cognitive ability, or video game players are not better than non-video game players, then it is hard to claim that video game training enhances cognitive ability.”
Quote in the paperNot a substantial claimMay combine two claims.
Premiseown dataPowers and Brooks's investigation did not have enough studies to produce reliable models; the other six categories of video game genre included only three to nine studies.
“Finally, although Powers and Brooks's (2014) investigation was an interesting attempt to understand the impact of different types of video game training in more detail, there were not enough studies to produce reliable models.In factaction video games excludedthe other six categories of videogame genre included only three to nine studies.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Study design and conductcitationFor statistically dependent effect sizes from different constructs or tests, Cheung and Chan's correction was applied, reducing their weight by using an adjusted smaller N.
“For those effect sizes that were statistically dependent and referred to different constructs or were extracted from different tests, we applied Cheung and Chan's (2004) correction for statistically dependent samples.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Cheung and Chan's (2004)
Not checked in the free run.
Probably not a substantial claim: may not pass S3 (load-bearing). The quote only partly states this claim.
Interpretationown dataPublication bias estimates for mixed video games did not significantly differ from the overall correlation.
“The estimates of the publication bias analyses thus did not significantly differ from the overall correlation in this model.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S4 (based). May combine two claims.
InterpretationreasoningIt seems improbable that nonmonotonic curvilinear relationships or Simpson's paradox conditions occur in the case of video game training.
“However, it seems improbable that either or both of these conditions occur in the case of video game training.”
Quote in the paperNot a substantial claim- The authors state this as an assumption: If video game training enhances cognitive function, then prolonged exposure to video games in natural groups should produce clear-cut differences between players and nonplayers and positive correlations between video game skill and cognitive skills.
Probably not a substantial claim: may not pass S3 (load-bearing).
Study design and conductnone givenThe authors resolved every discrepancy in coding.
“The authors resolved every discrepancy.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
Study design and conductown dataThe first and second authors independently coded each effect size in Meta-Analysis 2, with Cohen's kappa = .95, 95% CI [.92; .99].
“The first and second authors coded each effect size independently.The Cohen's kappa was κ = .95,95% CI [.92; .99].”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
InterpretationreasoningThe results do not exclude the possibility that individuals with higher cognitive abilities are more likely to play video games.
“However, the results do not exclude the possibility that individuals with higher cognitive abilities are more likely to play video games.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
InterpretationreasoningIt is possible that the correlation between cognitive ability and hours of play per week was more affected by measurement error than the correlation between cognitive ability and video game scores.
“Thus, it is possible that the correlation between cognitive ability and hours of play per week was more affected by measurement error than the correlation between cognitive ability and video game scores.”
Quote in the paperNot a substantial claim- Rests on an assumption: Score tends to be a more reliable measure of video game skill than the weekly frequency of play reported in a questionnaire.
Probably not a substantial claim: may not pass S3 (load-bearing).
Study design and conductreasoningA sensitivity analysis was run including only studies meeting Green and Bavelier (2007)'s criteria for action video game players and non-video game players.
“For this reason, we ran a sensitivity analysis including only those studies meeting Green and Bavelier (2007)'s criteria: at least five hours of action video game play per week in the past six months for action video-game players and no action-video game play for non-video game players.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Green and Bavelier (2007)
Not checked in the free run.
Probably not a substantial claim: may not pass S3 (load-bearing), S4 (based).
Interpretationnone givenIt is possible that cognitive benefits occur regardless of skill, as long as individuals engage in video game playing.
“However, it is possible that such benefits occur regardless of skill, as long as individuals engage in video game playing.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
Interpretationnone givenNo direction of causality can be inferred from correlations.
“That said, no direction of causality can be inferred from correlations.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
InterpretationreasoningA finding that video game players outperform non-video game players may suggest, yet not necessarily imply, that video game training positively impacts cognitive ability.
“Like in the previous meta-analysis, this outcome may suggest, yet not necessarily imply, that video game training positively impacts cognitive ability.”
Quote in the paperNot a substantial claimMay combine two claims.
Interpretationown dataOverall, the results suggest that video game skill is not related or only weakly related to cognitive ability in general.
“Overall, the results suggest that video game skill is not related or only weakly related to cognitive ability in general.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim. May combine two claims.
InterpretationreasoningIf individuals with higher cognitive abilities are more likely to play video games, no causal relationship in which playing video games leads to superior cognitive abilities needs to be postulated to account for these results.
“If so, no causal relationship in which playing video games leads to superior cognitive abilities needs to be postulated to account for these results.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Interpretationown dataThe convergence of results confirms the reliability of the meta-analytic models.
“This convergence of results confirms the reliability of the meta-analytic models.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Study design and conductcitationTo correct effect sizes for upward bias, Cohen's ds were converted into Hedges's gs.
“Finally, to correct the effect sizes for upward bias, we used CMA to convert Cohen's ds into Hedges's gs (Hedges & Olkin, 1985).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Hedges & Olkin, 1985
Not checked in the free run.
Probably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationVideo game players are usually categorized according to the video game genre they play the most.
“Video game players are usually categorized according to the video game genre they play the most (e.g., Green & Bavelier, 2003).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Green & Bavelier, 2003
Not checked in the free run.
May combine two claims.
InterpretationcitationAfter undergoing video game training, people may get better at solving cognitive tasks similar to the training task, and yet not show any genuine improvement in cognitive ability.
“after undergoing video game training, people may get better at solving cognitive tasks similar to the training task, and yet not show any genuine improvement in cognitive ability.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing), S4 (based).
Premisenone givenNon-video game players are often defined as individuals not playing a specific video game genre.
“Conversely, non-video game players are often defined as individuals not playing a specific video game genre.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationChess masters can recall entire chess positions, even when the material is presented only for a few seconds.
“chess masters can recall entire chess positions, even when the material is presented only for a few seconds (e.g., Gobet & Simon, 2000).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Gobet & Simon, 2000
Not checked in the free run.
Probably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationThe correlation between chess skill and performance on tests of short-term memory is modest (r=.22; Burgoyne et al., 2016).
“the correlation between chess skill and performance on tests of short-term memory is modest (𝑟̅ = .22;Burgoyne et al., 2016).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Burgoyne et al., 2016
Not checked in the free run.
May combine two claims.
PremisecitationDomain-general cognitive abilities are malleable to training, but the benefits, when any, are domain-specific.
“Domain-general cognitive abilities are malleable to training, but the benefits, when any, are domain-specific (Chase & Ericsson, 1982;Gobet, 2016).”
Quote in the paperSubstantial claim0 of 2 sources checked- cites Chase & Ericsson, 1982
Not checked in the free run.
- cites Gobet, 2016
Not checked in the free run.
Probably not a substantial claim: may not pass S1 (asserted), S3 (load-bearing).
InterpretationreasoningLike chess players, video game players may possess exceptional cognitive abilities only with domain-specific material.
“Like chess players, video game players may possess exceptional cognitive abilities only with domain-specific material.”
Quote in the paperNot a substantial claimMay combine two claims.
Interpretationown dataThe three meta-analyses offer a consistent picture: weak correlations between skill and cognitive ability, small differences between video game players and non-players, and no or negligible differences between training and control groups.
“The three meta-analyses offer a consistent picture: weak correlations between skill and cognitive ability, small differences between video game players and non-players, and no or negligible differences between the participants who underwent video game training and the participants in the control groups.”
Quote in the paperSubstantial claimMay combine two claims.
InterpretationreasoningPlaying video games in general, or some genre in particular, may be associated with specific cognitive abilities predicting, to some extent, a player's skill.
“Playing video games in general, or some genre in particular, may be associated with specific cognitive abilities predicting, to some extent, a player's skill.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing), S4 (based). May combine two claims.
Premisenone givenVideo game players are often engaged in more than one genre, and non-video game players rarely do not play any video game.
“However, video game players are often engaged in more than one genre, and non-video game players rarely do not play any video game.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing).
InterpretationreasoningThe field of video game playing may present characteristics analogous to other domains of expertise, such as chess and music.
“the field of video game playing may present characteristics analogous to other domains of expertise, such as chess and music.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Study design and conductreasoningThe meta-analysis controlled for potential baseline confounding by including random allocation as a moderator.
“This moderator was included to control for potential confounding effects due to differences at baseline level.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing), S4 (based).
Interpretationnone givenThese findings are in line with substantial research into expertise and cognitive training in domains such as music, chess, WM, and brain training.
“These findings are in line with substantial research into expertise and cognitive training in domains such as music, chess, WM, and brain training.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Interpretationown dataThe pooled effect size for RT-related measures (g = 0.46) was slightly larger than the main model's pooled effect size (g = 0.33).
“The overall effect size referring to RT-related measures thus appeared to be slightly larger than the one of the main model (𝑔̅ = 0.46 and 𝑔̅ = 0.33, respectively).”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
Study design and conductreasoningThe meta-analysis included only studies whose training video game was not purposely designed to improve cognitive ability.
“The training video game was not purposely designed to improve cognitive ability (e.g., Lumosity® brain-training video games).”
Quote in the paperSubstantial claimClassified as probably not a substantial claim.
Study design and conductown dataThe meta-analysis included only studies that had at least one control group.
“The study included at least one control group”
Quote in the paperSubstantial claimClassified as probably not a substantial claim.
Study design and conductnone givenThe meta-analysis included only studies whose participants had no or negligible experience with the training video game at the beginning of the experiment.
“The study included participants with no (or negligible) experience, at the beginning of the experiment, in the video game(s) used during training”
Quote in the paperSubstantial claim
The authors state this as an assumption.
If video game training enhances cognitive function, then prolonged exposure to video games in natural groups should produce clear-cut differences between players and nonplayers and positive correlations between video game skill and cognitive skills.
“In fact, assuming that video game training enhances cognitive function, the prolonged exposure to video games reported in natural groups should result in clear-cut differences between players and non-players and positive correlations between video-game skill and cognitive skills.”
The paper relies on this without support.
In experimental studies, post-test video-game scores and score gains between post- and pre-test video-game scores were expected to be highly correlated and equally valid measures of video game skill.
“Thus, post-test video-game scores and score gains between post-and pre-test videogame scores were expected to be highly correlated and, therefore, equally valid measures of video game skills.”
The paper relies on this without support.
Score tends to be a more reliable measure of video game skill than the weekly frequency of play reported in a questionnaire.
“Score tends to be a more reliable measure of video game skill than the weekly frequency of play reported in a questionnaire.”
The paper relies on this without support.
Quasi-experimental designs cannot support strong causal inferences.
“Although quasi-experiments do not allow any strong inference with respect to causality”
The paper relies on this without support.
Training a skill improves that skill.
“while it is evident that training a skill improves that skill”
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
Sala et al. (2018), in a third meta-analysis investigating the impact of video game training on general cognitive ability in 63 studies encompassing 3286 cognitively and physically healthy participants, found near-zero training effects.
“However, the third meta-analysis investigated the impact of video game training on the general cognitive ability of 63 studies, encompassing 3286 cognitively and physically healthy participants, and found near-zero training effects.”
From Examining Working Memory Training for Healthy Adults—A Second-Order Meta-Analysis (2024) · cites this paper as Sala et al. (2018)
Sala et al. (2018), in a first meta-analysis of 66 correlational studies involving 8141 cognitively and physically healthy participants, found a weak positive correlation between memory and video game skill and a significant correlation with spatial ability.
“The studies involved 8141 cognitively and physically healthy participants, revealing a weak positive correlation between memory and video game skill and a significant correlation with spatial ability.”
From Examining Working Memory Training for Healthy Adults—A Second-Order Meta-Analysis (2024) · cites this paper as Sala et al. (2018)
Sala et al. (2018), in a second meta-analysis comparing video game players with non-players in 98 quasi-experimental studies involving 6166 cognitively and physically healthy participants, found that video game players outperformed non-players on memory and spatial ability measures.
“The results showed that video game players outperformed non-players on memory and spatial ability measures.”
From Examining Working Memory Training for Healthy Adults—A Second-Order Meta-Analysis (2024) · cites this paper as Sala et al. (2018)
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
Each contradiction between two passages listed here was confirmed by an independent check.
Experimental meta-analysis heterogeneity values change in the discussion
MinorThe General Discussion gives I2 values of 17.90 and 10.64 for the experimental analysis with and without influential cases, respectively. The corresponding results sections report 18.02 and 10.80.
“I 2 = 17.90 and I 2 = 10.64 including and excluding influential cases, respectively”
“The degree of heterogeneity between effect sizes was I 2 = 18.02.”
Older-adult result is reported as significant despite a confidence interval spanning zero
MinorFor the same adjusted older-adult effect, the paper reports p < .001 but a 95% confidence interval from −0.18 to 0.05. An interval that includes zero conflicts with that significance claim.
“k = 91, p < .001,I 2 = 43.88.”
“𝑔̅ = -0.06,95% CI [-0.18; 0.05], k = 91”
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Setting the scientific stage for esports psychology: a systematic review
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Cognitive Training Does Not Enhance General Cognition
Sala, G., & Gobet, F. (2019) · Trends in Cognitive Sciences · doi:10.1016/j.tics.2018.10.004 · Cited by 303 · see citing works
“However, we have showed [27] that the observed overall positive effects found in these meta-analyses are probably unreliable due to flaws in the modelling approach, such as the use of suboptimal formulas to calculate effect sizes and sampling error variances, the lack of an appropriate sensitivity analysis (e.”
InfluentialSelf-citationIs bilingualism related to a cognitive advantage in children? A systematic review and meta-analysis.
Gunnerud, H. L., ten Braak, D., Reikerås, E. K. L., Donolato, E., & Melby‐Lervåg, M. (2020) · Psychological Bulletin · doi:10.1037/bul0000301 · Cited by 303 · see citing works
Cognitive and academic benefits of music training with children: A multilevel meta-analysis
Sala, G., & Gobet, F. (2020) · Memory & Cognition · doi:10.3758/s13421-020-01060-2 · Cited by 235 · see citing works
Self-citationThe cognitive benefits of learning computer programming: A meta-analysis of transfer effects.
Scherer, R., Siddiq, F., & Sánchez Viveros, B. (2019) · Journal of Educational Psychology · doi:10.1037/edu0000314 · Cited by 205 · see citing works
“Focusing on the same domain, Sala et al. (2018) (2016) found an even broader range of effects from g (cid:2) 0.01 to g (cid:2) 1.88 for a variety of cognitive skills measures.”
BackgroundMethodResultInfluentialNguyen, L., Murphy, K. A., & Andrews, G. (2019) · Psychological Bulletin · doi:10.1037/bul0000196 · Cited by 189 · see citing works
Donnelly, S., Brooks, P. J., & Homer, B. D. (2019) · Psychonomic Bulletin & Review · doi:10.3758/s13423-019-01567-z · Cited by 156 · see citing works
Cognitive Training: A Field in Search of a Phenomenon
Gobet, F. R., & Sala, G. (2022) · Perspectives on Psychological Science · doi:10.1177/17456916221091830 · Cited by 149 · see citing works
“In our experience, response rate is currently 20% to 30% at best (e.g., Sala et al., 2018).”
BackgroundInfluentialSelf-citationLeis, O., & Lautenbach, F. (2020) · Psychology of sport and exercise · doi:10.1016/j.psychsport.2020.101738 · Cited by 144 · see citing works
Different cognitive abilities displayed by action video gamers and non-gamers
Kowal, M., Toth, A. J., Exton, C., & Campbell, M. J. (2018) · Computers in Human Behavior · doi:10.1016/j.chb.2018.07.010 · Cited by 126 · see citing works
Mechanisms underlying training-induced cognitive change
von Bastian, C. C., Belleville, S., Udale, R. C., Reinhartz, A., Essounni, M., & Strobach, T. (2022) · Nature Reviews Psychology · doi:10.1038/s44159-021-00001-3 · Cited by 135 · see citing works
Internet gaming disorder should qualify as a mental disorder
King, D. L., Delfabbro, P., Potenza, M. N., Demetrovics, Z., Billieux, J., & Brand, M. (2018) · Australian & New Zealand Journal of Psychiatry · doi:10.1177/0004867418771189 · Cited by 118 · see citing works
Correlation = causation? Music training, psychology, and neuroscience
Schellenberg, E. G. (2020) · Psychology of Aesthetics, Creativity, and the Arts · doi:10.1037/aca0000263 · Cited by 113 · see citing works
Renshaw, I., Davids, K., Araújo, D., Lucas, A., Roberts, W., Newcombe, D. J., & Franks, B. (2019) · Frontiers in Psychology · doi:10.3389/fpsyg.2018.02468 · Cited by 117 · see citing works
“However, while evidence is lacking for these claims (e.g., Sala et al., 2017), advocates for cognitive training programmes have turned to the science of neural plasticity to support their claims (Simons et al., 2016).”
BackgroundRieker, J. A., Avilés, J. M. R., Muiños, M., & Ballesteros, S. (2022) · Frontiers in Human Neuroscience · doi:10.3389/fnhum.2022.838968 · Cited by 108 · see citing works
“, 2017) or null when controlling for placebo effects and publication bias (Sala et al., 2018).”
BackgroundBlumberg, F. C., Deater-Deckard, K., Calvert, S. L., Flynn, R. M., Green, C. S., Arnold, D., & Brooks, P. J. (2019) · Child Policy Nexus · doi:10.1002/sop2.3 · Cited by 96 · see citing works
Nakao, M. (2019) · BioPsychoSocial Medicine · doi:10.1186/s13030-019-0146-3 · Cited by 94 · see citing works
“On the other hand, a series of meta-analyses [47] found only small or null effect sizes in three models examining correlations between video game skills and cognitive ability, differences in cognitive ability between game players and non-players, and the effects of video game–based training on cognitive ability, respe…”
BackgroundToth, A. J., Ramsbottom, N., Kowal, M., & Campbell, M. J. (2020) · Brain Sciences · doi:10.3390/brainsci10110859 · Cited by 100 · see citing works
“Specifically, [21] concluded in their meta-analysis that ‘playing video games has negligible effects on cognitive ability’ (p.”
BackgroundPaap, K. R., Anders-Jefferson, R. T., Zimiga, B. M., Mason, L., & Mikulinsky, R. (2020) · Cognitive Research Principles and Implications · doi:10.1186/s41235-020-0207-y · Cited by 83 · see citing works
Video gaming and working memory: A large-scale cross-sectional correlative study
Waris, O., Jaeggi, S. M., Seitz, A. R., Lehtonen, M., Soveri, A., Lukasik, K. M., Söderström, U., Hoffing, R. C., & Laine, M. (2019) · Computers in Human Behavior · doi:10.1016/j.chb.2019.03.005 · Cited by 78 · see citing works
“Narrative reviews indicate that gamers show advantages especially in visuospatial aspects of cognition (Hubert-Wallander, Green, & Bavelier, 2010; Oei & Patterson, 2014), and quantitative meta-analyses have supported these conclusions to some extent (Powers, Brooks, Aldrich, Palladino, & Alfieri, 2013; Bediou, Adams,…”
BackgroundResultInfluentialEffects of action video game play on cognitive skills: A meta-analysis.
Bediou, B., Rodgers, M. A., Tipton, E., Mayer, R. E., Green, C. S., & Bavelier, D. (2023) · Technology Mind and Behavior · doi:10.1037/tmb0000102 · Cited by 90 · see citing works
Nguyen, L., Murphy, K. A., & Andrews, G. (2021) · Neuropsychology Review · doi:10.1007/s11065-021-09515-2 · Cited by 74 · see citing works
“Similar to previous meta-analyses (Bonnechère et al., 2020; Lampit et al., 2014; Nguyen et al., 2019; Sala et al., 2018), no transfer was observed for outcome measures tapping attention.”
ResultAction video game play facilitates “learning to learn”
Zhang, R., Chopin, A., Shibata, K., Lu, Z., Jaeggi, S. M., Buschkuehl, M., Green, C. S., & Bavelier, D. (2021) · Communications Biology · doi:10.1038/s42003-021-02652-7 · Cited by 69 · see citing works
Raneri, P. C., Montag, C., Rozgonjuk, D., Satel, J., & Pontes, H. M. (2022) · Addictive Behaviors Reports · doi:10.1016/j.abrep.2022.100415 · Cited by 71 · see citing works
“Nevertheless, null effects in relation to these cognitive benefits have been reported in recent research (Sala, Tatlidil, & Gobet, 2018).”
Time for a true display of skill: Top players in League of Legends have better executive control
Li, X., Huang, L., Li, B., Wang, H., & Han, C. (2020) · Acta Psychologica · doi:10.1016/j.actpsy.2020.103007 · Cited by 62 · see citing works
Cognitive and neuroscientific perspectives of healthy ageing
Prince, J. B., Davis, H. L., Tan, J., Muller-Townsend, K. L., Markovic, S. J., Lewis, D. M. G., Hastie, B., Thompson, M. B., Drummond, P. D., Fujiyama, H., et al. (2024) · Neuroscience & Biobehavioral Reviews · doi:10.1016/j.neubiorev.2024.105649 · Cited by 68 · see citing works
“However, other studies have found no benefits associated with cognitive training for older adults (Sala and Gobet, 2020; Sala et al., 2018), and a common critique centres on the lack of transferability from domain-specific training programs to general cognitive functioning (Owen et al., 2010; Sala…”
Young adults learning executive function skills by playing focused video games
Mayer, R., Parong, J., & Bainbridge, K. (2019) · Cognitive development · doi:10.1016/j.cogdev.2018.11.002 · Cited by 45 · see citing works
Niebaum, J. C., & Munakata, Y. (2022) · Journal of Cognition and Development · doi:10.1080/15248372.2022.2160723 · Cited by 64 · see citing works
Video games and board games: Effects of playing practice on cognition
Martinez, L., Gimenes, M., & Lambert, E. G. (2023) · PLoS ONE · doi:10.1371/journal.pone.0283654 · Cited by 59 · see citing works
“a first-person shooter game and reaction times to a go/no-go task) [3, 58].”
BackgroundOverstating the Role of Environmental Factors in Success: A Cautionary Note
Moreau, D., Macnamara, B. N., & Hambrick, D. Z. (2018) · Current Directions in Psychological Science · doi:10.1177/0963721418797300 · Cited by 59 · see citing works
“Finally, in a meta-analysis examining brain training in the form of playing video games, Sala, Tatlidil, and Gobet (2017) “found no evidence of a causal relationship between playing video games and enhanced cognitive ability” (p. 111).”
Media use, attention, mental health and academic performance among 8 to 12 year old children
Cardoso-Leite, P., Buchard, A., Tissieres, I., Mussack, D., & Bavelier, D. (2021) · PLOS ONE · doi:10.1371/journal.pone.0259163 · Cited by 72 · see citing works
The New Frontier of Esports and Gaming: A Scoping Meta-Review of Health Impacts and Research Agenda
Kelly, S. J., & Leung, J. (2021) · Frontiers in Sports and Active Living · doi:10.3389/fspor.2021.640362 · Cited by 52 · see citing works
“, 2018) or video gaming in general (Shams et al., 2015; Carson et al., 2016; Sala et al., 2018).”
BackgroundWho Are Virtual Reality Headset Owners? A Survey and Comparison of Headset Owners and Non-Owners
Kelly, J. W., Cherep, L. A., Lim, A., Doty, T. A., & Gilber, S. B. (2021) · IEEE Conference on Virtual Reality and 3D User Interfaces · doi:10.1109/vr50410.2021.00095 · Cited by 41 · see citing works
“Meta-analysic evidence is also mixed [3, 39].”
King, D. L., & Gaming Industry Response Consortium (2018) · Addiction · doi:10.1111/add.14388 · Cited by 46 · see citing works
Beyond “Use It or Lose It”: The Impact of Engagement on Cognitive Aging
Stine‐Morrow, E. A. L., & Manavbasi, I. E. (2022) · Annual Review of Developmental Psychology · doi:10.1146/annurev-devpsych-121020-030017 · Cited by 46 · see citing works
Estrada, E., Ferrer, E., Román, F. J., Karama, S., & Colom, R. (2019) · Developmental Psychology · doi:10.1037/dev0000716 · Cited by 28 · see citing works
“(2014), and Schnack et al. (2015) reported surface area increases before age 10 years, 11 years, and by 15 years, respectively.”
BackgroundPortugal, A. M., Bedford, R., Cheung, C. H. M., Mason, L., & Smith, T. J. (2021) · Scientific Reports · doi:10.1038/s41598-021-81775-7 · Cited by 52 · see citing works
How malleable are cognitive abilities? A critical perspective on popular brief interventions.
Moreau, D. (2021) · American Psychologist · doi:10.1037/amp0000872 · Cited by 44 · see citing works
Manser, P., & de Bruin, E. D. (2021) · Frontiers in Aging Neuroscience · doi:10.3389/fnagi.2021.734012 · Cited by 39 · see citing works
The Role of Attention in Learning in the Digital Age.
Lodge, J. M., & Harrison, W. J. (2019) · Europe PMC (PubMed Central) · Cited by 53 · see citing works
Cognitive Flexibility and Decision Making Predicts Expertise in the MOBA Esport, League of Legends
Valls-Serrano, C., Francisco, C. D., Caballero-López, E., & Caracuel, A. (2022) · SAGE Open · doi:10.1177/21582440221142728 · Cited by 45 · see citing works
“These results are consistent with the general conclusions obtained by systematic reviews and metaanalyses (Bediou et al., 2018; Choi et al., 2020; Sala et al., 2018) that highlight the importance of attention control in video games.”
MethodResultInfluentialOldrati, V., Corti, C., Poggi, G., Borgatti, R., Urgesi, C., & Bardoni, A. (2020) · Neuropsychology Review · doi:10.1007/s11065-020-09429-5 · Cited by 41 · see citing works
“In a recent meta-analysis on 359 participants, including studies on healthy adults, elderly and children, the improvement associated with game-like training programs has been found to be small (Sala & Gobet, 2018).”
BackgroundYu, R. W. L., & Chan, A. H. S. (2021) · Applied Ergonomics · doi:10.1016/j.apergo.2021.103477 · Cited by 33 · see citing works
Integrated cognitive and physical fitness training enhances attention abilities in older adults
Anguera, J. A., Volponi, J. J., Simon, A. J., Gallen, C. L., Rolle, C. E., Anguera‐Singla, R., Pitsch, E. A., THOMPSON, C. J., & Gazzaley, A. H. (2022) · npj Aging · doi:10.1038/s41514-022-00093-y · Cited by 36 · see citing works
Gnambs, T., Stasielowicz, L., Wolter, I., & Appel, M. (2020) · Psychology of Popular Media · doi:10.1037/ppm0000204 · Cited by 35 · see citing works
A Large-Scale, Cross-Sectional Investigation Into the Efficacy of Brain Training
Hampshire, A., Sandrone, S., & Hellyer, P. J. (2019) · Frontiers in Human Neuroscience · doi:10.3389/fnhum.2019.00221 · Cited by 34 · see citing works
“…et al., 2014; Green and Bavelier, 2015; Bediou et al., 2018), whereas others have no or only modest benefits (Unsworth et al., 2015; Ballesteros et al., 2017; Sala et al., 2018), with some tentative meta-analytic evidence for both near and far transfer (Wang et al., 2016; Bediou et al., 2018).”
BackgroundDworak, E. M., Revelle, W., & Condon, D. M. (2023) · Intelligence · doi:10.1016/j.intell.2023.101734 · Cited by 35 · see citing works
“…in differences of three-dimensional scores are due to playing video games, as much as the relationship between playing video games and spatial ability (Sala, Tatlidil, and Gobet, 2018) may be acting as a greater protective factor for lower scores that could be observed in this domain of ability.”
BackgroundBlanco-Elorrieta, E., & Caramazza, A. (2021) · Neurobiology of Language · doi:10.1162/nol_a_00041 · Cited by 26 · see citing works
“…training only improves the specific skill one is training (e.g., Ericsson & Charness, 1994; Gobet et al., 2001; Gobet, 2015; Hambrick et al., 2017; Powers et al., 2013; Redick et al., 2017; Sala et al., 2018; Sala & Gobet, 2019; Schellenberg, 2020; Simons et al., 2016; Unsworth et al., 2015).”
BackgroundEmotion perception in habitual players of action video games.
Pichon, S., Bediou, B., Antico, L., Jack, R. E., Garrod, O., Sims, C. R., Green, C. S., Schyns, P. G., & Bavelier, D. (2020) · Emotion · doi:10.1037/emo0000740 · Cited by 29 · see citing works
The Efficacy of Cognitive Videogame Training for ADHD and What FDA Clearance Means for Clinicians
Evans, S. W., Beauchaine, T. P., Chronis-Tuscano, A., Becker, S. P., Chacko, A., Gallagher, R., Hartung, C. M., Kofler, M. J., Schultz, B. K., Tamm, L., et al. (2021) · Evidence-Based Practice in Child and Adolescent Mental Health · doi:10.1080/23794925.2020.1859960 · Cited by 32 · see citing works
“Attempts to replicate such findings, however, have been mixed (Sala et al., 2018).”
BackgroundLong-term maintenance of multitasking abilities following video game training in older adults
Anguera, J. A., Schachtner, J. N., Simon, A. J., Volponi, J. J., Javed, S., Gallen, C. L., & Gazzaley, A. H. (2021) · Neurobiology of Aging · doi:10.1016/j.neurobiolaging.2021.02.023 · Cited by 29 · see citing works
Does music training improve inhibition control in children? A systematic review and meta-analysis
Jamey, K., Foster, N. E. V., Hyde, K. L., & Bella, S. D. (2024) · Cognition · doi:10.1016/j.cognition.2024.105913 · Cited by 50 · see citing works
The psychology of esports: Trends, challenges, and future directions
Pedraza-Ramirez, I., Sharpe, B. T., Behnke, M., Toth, A. J., & Poulus, D. (2025) · Psychology of sport and exercise · doi:10.1016/j.psychsport.2025.102967 · Cited by 35 · see citing works
Fikkers, K. M., Piotrowski, J. T., & Valkenburg, P. M. (2019) · Journal of Communication · doi:10.1093/joc/jqz003 · Cited by 31 · see citing works
“Although the exact (neural) mechanisms to explain the effects of commercial games are still being posited, tested, and debated (Bavelier et al., 2012; Sala et al., 2017), it seems reasonable to expect that commercial games, too, have the potential to support fluid intelligence in similar ways as brain games, given tha…”
BackgroundInfluentialVaccaro, A. G., & Potenza, M. N. (2019) · Frontiers in Psychiatry · doi:10.3389/fpsyt.2019.00405 · Cited by 30 · see citing works
Barton, A. C., Sheen, J. A., & Byrne, L. K. (2020) · Frontiers in Psychology · doi:10.3389/fpsyg.2020.02050 · Cited by 35 · see citing works
“…(Ohly et al., 2016; Stevenson et al., 2018), exercise and attention (Fernandes et al., 2018), exergaming and cognition (Ogawa et al., 2016), videogames and cognition (Bediou et al., 2017; Sala et al., 2017), and computerized cognitive training devices (Lampit et al., 2014; Harris et al., 2018).”
BackgroundDoes a Growth Mindset Enable Successful Aging?
Heslin, P. A., Burnette, J. L., & Ryu, N. G. (2020) · Work Aging and Retirement · doi:10.1093/workar/waaa029 · Cited by 31 · see citing works
Gardony, A. L., Martis, S. B., Taylor, H. A., & Brunyé, T. T. (2018) · Human-Computer Interaction · doi:10.1080/07370024.2018.1531001 · Cited by 31 · see citing works
Chamberlain, R., Kozbelt, A., Drake, J. E., & Wagemans, J. P. (2019) · Psychology of Aesthetics Creativity and the Arts · doi:10.1037/aca0000243 · Cited by 31 · see citing works
Valls-Serrano, C., Francisco, C. D., Vélez-Coto, M., & Caracuel, A. (2022) · Frontiers in Human Neuroscience · doi:10.3389/fnhum.2022.933331 · Cited by 29 · see citing works
“Although the evolution of video games has blurred the limits among genres, there is enough evidence that action video games require higher attention or spatial demands than, for example, simulation games (Bediou et al., 2018; Sala et al., 2018).”
BackgroundShort video game play improves executive function in the oldest old living in residential care
McCord, A., Cocks, B., Barreiros, A. R., & Bizo, L. A. (2020) · Computers in Human Behavior · doi:10.1016/j.chb.2020.106337 · Cited by 31 · see citing works
West, R., Swing, E. L., Anderson, C. A., & Prot, S. (2020) · International Journal of Environmental Research and Public Health · doi:10.3390/ijerph17145160 · Cited by 28 · see citing works
“Our results are also interesting within the context of meta-analytic work demonstrating variability in the effect of video games on different aspects of executive function [5,7].”
Zioga, T., Ferentinos, A., Konsolaki, E., Nega, C., & Kourtesis, P. (2024) · Behavioral Sciences · doi:10.3390/bs14100874 · Cited by 28 · see citing works
“While numerous studies advocate for the cognitive and affective benefits of video game play, there is also substantial literature indicating no causal relationship between increased video game play and enhanced cognitive abilities [98,99].”
BackgroundTraining-induced improvement in working memory tasks results from switching to efficient strategies
Malinovitch, T., Jakoby, H., & Ahissar, M. (2021) · Psychonomic Bulletin & Review · doi:10.3758/s13423-020-01824-6 · Cited by 29 · see citing works
May, R. J., Tyndall, I. T., McTiernan, A., Roderique‐Davies, G., & McLoughlin, S. (2022) · British Journal of Educational Technology · doi:10.1111/bjet.13192 · Cited by 34 · see citing works
Beneficios cognitivos, psicológicos y personales del uso de los videojuegos y esports: una revisión
García-Naveira, A., Toribio, M. J., Molero, B. T., & Suarez, A. (2018) · Revista de Psicología Aplicada al Deporte y el Ejercicio Físico · doi:10.5093/rpadef2018a15 · Cited by 27 · see citing works
Cognitive Training: Transfer Beyond the Laboratory?
Lintern, G., & Boot, W. R. (2019) · Human Factors The Journal of the Human Factors and Ergonomics Society · doi:10.1177/0018720819879814 · Cited by 26 · see citing works
“Moreover, a recent meta-analysis by Sala, Tatlidil, and Gobet (2018), using a correction for statistical dependence (Cheung & Chan, 2004), found no transfer effect of video game training on cognitive performance.”
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Schachar, R. J. (2023) · Neuroscience & Biobehavioral Reviews · doi:10.1016/j.neubiorev.2023.105461 · Cited by 27 · see citing works
Time on task matters most in video game expertise
Röhlcke, S., Bäcklund, C., Sörman, D. E., & Jonsson, B. (2018) · PLoS ONE · doi:10.1371/journal.pone.0206555 · Cited by 24 · see citing works
Caroux, L., & Mouginé, A. (2021) · Entertainment Computing · doi:10.1016/j.entcom.2021.100471 · Cited by 25 · see citing works
Relationships between Dota 2 expertise and decision-making ability
Sörman, D. E., Dahl, K. E., Lindmark, D., Hansson, P., Vega‐Mendoza, M., & Ljungberg, J. K. (2022) · PLoS ONE · doi:10.1371/journal.pone.0264350 · Cited by 29 · see citing works
“, [16]) suggest that videogames can improve cognitive functioning, such as reaction time, attention, and memory, while some report minor to non-effects [17].”
BackgroundNeural correlates of action video game experience in a visuospatial working memory task
Hazarika, J., & Dasgupta, R. (2018) · Neural Computing and Applications · doi:10.1007/s00521-018-3713-9 · Cited by 23 · see citing works
Nguyen, A., & Bavelier, D. (2023) · Neuroscience & Biobehavioral Reviews · doi:10.1016/j.neubiorev.2023.105386 · Cited by 27 · see citing works
Engelhard, M., & Kollins, S. H. (2019) · Current Psychiatry Reports · doi:10.1007/s11920-019-1077-1 · Cited by 20 · see citing works
Detecting patterns of engagement in a digital cognitive skills training game
Ober, T. M., Brenner, C. J., Olsen, A. F., Homer, B. D., & Plass, J. L. (2021) · Computers & Education · doi:10.1016/j.compedu.2021.104144 · Cited by 21 · see citing works
Howard, J., Bowden, V. K., & Visser, T. A. W. (2023) · Transportation Research Part F Traffic Psychology and Behaviour · doi:10.1016/j.trf.2023.07.006 · Cited by 16 · see citing works
“For example, in their meta -analytic review, Sala et al. (2018) pointed to widespread evidence of null findings in the literature.”
BackgroundMcGloin, R., Wasserman, J. A., & Boyan, A. (2018) · Media and Communication · doi:10.17645/mac.v6i2.1326 · Cited by 19 · see citing works
Hong, J., Su, Y., Wang, J., Xu, X., Qu, W., Fan, H., Tan, Y., Wang, Z., Zhao, Y., & Tan, S. (2023) · Asian Journal of Psychiatry · doi:10.1016/j.ajp.2023.103584 · Cited by 18 · see citing works
Holm, S. K., Häikiö, T., Olli, K., & Kaakinen, J. K. (2021) · Journal of Eye Movement Research · doi:10.16910/jemr.14.2.3 · Cited by 19 · see citing works
“Even though these studies have sometimes been criticized (see Hilgard et al., 2019; Sala et al., 2018), they suggest that there is a link between individual differences in visual attention skills and performance in cognitively demanding dynamic scenes.”
BackgroundAssociations Between Video Game Engagement and ADHD Symptoms in Early Adolescence
Tiraboschi, G. A., West, G. L., Boers, E., Bohbot, V. D., & Fitzpatrick, C. (2022) · Journal of Attention Disorders · doi:10.1177/10870547211073473 · Cited by 16 · see citing works
“However, these findings are currently under debate (Boot et al., 2011, 2013; Sala et al., 2017; Tiraboschi et al., 2019).”
BackgroundPodlogar, N., & Podlešek, A. (2022) · Cyberpsychology Journal of Psychosocial Research on Cyberspace · doi:10.5817/cp2022-2-8 · Cited by 19 · see citing works
“Another metaanalysis published the same year (Sala et al., 2018) showed smaller effects of action video game play compared to Bediou et al. (2018).”
BackgroundMethodResultInfluentialAction Video-Game Training and Its Effects on Perception and Attentional Control
Green, C. S., Gorman, T. E., & Bavelier, D. (2016) · Springer eBooks · doi:10.1007/978-3-319-42662-4_10 · Cited by 19 · see citing works
Mechanisms of working memory training: Insights from individual differences
Meiran, N., Dreisbach, G., & von Bastian, C. C. (2019) · Intelligence · doi:10.1016/j.intell.2019.01.010 · Cited by 17 · see citing works
“conclusions are quite disappointing, with far-transfer benefits estimates ranging between complete absence (Melby-Lervåg, Redick, & Hulme, 2016; Sala et al., 2018), to very modest, perhaps almost negligible and short-lived (Au et al.”
BackgroundN-Back Task Training Helps to Improve Post-error Performance
Li, Q., Long, Q., Hu, N., Tang, Y., & Chen, A. (2020) · Frontiers in Psychology · doi:10.3389/fpsyg.2020.00370 · Cited by 17 · see citing works
“…training has been widely expected to transfer to other performances; however, transfer of WM training to different but related tasks is often either absent or negligible, despite gains in trained WM tasks being consistently large (Au et al., 2014; Melby-Lervåg et al., 2016; Sala et al., 2018).”
BackgroundCognitive and academic benefits of music training with children: A multilevel meta-analysisPreprint
Sala, G., & Gobet, F. R. (2020) · doi:10.31234/osf.io/7s8wr · Cited by 16 · see citing works
Self-citationMagnitude of sex differences in visual search varies with target eccentricity
English, M. C. W., Maybery, M. T., & Visser, T. A. W. (2020) · Psychonomic Bulletin & Review · doi:10.3758/s13423-020-01796-7 · Cited by 15 · see citing works
“…videogames, especially action-oriented games requiring quick reflexes, has been associated with improvements across numerous spatial tasks, including visual search (for a review, see Dye et al., 2009), though recent work suggests that the transfer of skills is small, at best (Sala et al., 2018).”
BackgroundAction Video Games DO NOT Promote Visual Attention
Roque, N. A., & Boot, W. R. (2018) · Springer eBooks · doi:10.1007/978-3-319-95495-0_9 · Cited by 16 · see citing works
Video games and creativity: The mediating role of psychological capital
Mercier, M., & Lubart, T. (2023) · Journal of Creativity · doi:10.1016/j.yjoc.2023.100050 · Cited by 17 · see citing works
McLoughlin, S., Tyndall, I. T., Pereira, A., & Mulhern, T. (2020) · Journal of Cognitive Enhancement · doi:10.1007/s41465-020-00187-z · Cited by 16 · see citing works
Shifting Minds: A Quantitative Reappraisal of Cognitive-Intervention Research
Moreau, D. (2020) · Perspectives on Psychological Science · doi:10.1177/1745691620950696 · Cited by 16 · see citing works
“In addition, brain training, video gaming, mindset, and stereotype threat are research areas that have all gained traction recently, and there are large-scale efforts to replicate early findings or to meta-analyze results (Forscher et al., 2019; MelbyLervåg et al., 2016; Sala et al., 2018; Sisk et al., 2018; Stoet & G…”
BackgroundInteractive Science Multimedia and Visuospatial Processing
Castro-Alonso, J. C., & Fiorella, L. (2019) · Springer eBooks · doi:10.1007/978-3-030-20969-8_6 · Cited by 16 · see citing works
Disentangling the far transfer of language comprehension gains using latent mediation models
Melby‐Lervåg, M., Hagen, Å. M. M., & Lervåg, A. (2019) · Developmental Science · doi:10.1111/desc.12929 · Cited by 15 · see citing works
An Expectancy Effect Causes Improved Visual Attention Performance After Video Game Playing
Tiraboschi, G. A., Fukusima, S. S., & West, G. L. (2019) · Journal of Cognitive Enhancement · doi:10.1007/s41465-019-00130-x · Cited by 15 · see citing works
Lewandowska, P., Jakubowska, N., Hryniewicz, N., Prusinowski, R., Kossowski, B., Brzezicka, A., & Kowalczyk‐Grębska, N. (2022) · Scientific Reports · doi:10.1038/s41598-022-25099-0 · Cited by 11 · see citing works
Effects of Nonaction Videogames on Attention and Memory in Young Adults
Ruiz-Marquez, E., Prieto, A. F., Mayas, J., Toril, P., Avilés, J. M. R., & Ballesteros, S. (2019) · Games for Health Journal · doi:10.1089/g4h.2019.0004 · Cited by 15 · see citing works
“26 31 In this intervention study, participants were randomly assigned to an experimental group or an active control group, with the same number of training sessions and identical conditions.”
Dobrowolski, P., Skorko, M., Myśliwiec, M., Kowalczyk‐Grębska, N., Michalak, J., & Brzezicka, A. (2021) · Journal of Cognitive Enhancement · doi:10.1007/s41465-021-00211-w · Cited by 15 · see citing works
“…data converge to consistently demonstrate that video game players (VGPs) outperform non-video game players (NVGPs) on a wide range of cognitive tasks at medium effect sizes (Powers et al., 2013; Powers & Brooks, 2014; Bediou et al., 2018; Sala et al., 2018; for review, see: Green & Bavelier, 2015).”
BackgroundResultInfluentialCastro, Á. P., Raposo-Rivas, M., & Figueira, M. E. M. (2018) · REOP - Revista Española de Orientación y Psicopedagogía · doi:10.5944/reop.vol.29.num.3.2018.23323 · Cited by 14 · see citing works
Perceptual-Cognitive Demands of Esports and Team Sports: A Comparative Study
Grushko, A. I., Morozova, O., Ostapchuk, M. A., & Korobeynikova, E. Y. (2021) · Advances in intelligent systems and computing · doi:10.1007/978-3-030-71637-0_4 · Cited by 13 · see citing works
Fabio, R. A., Ingrassia, M., & Massa, M. (2021) · International Journal of Environmental Research and Public Health · doi:10.3390/ijerph19010078 · Cited by 14 · see citing works
- Authors
- Sala, G., Tatlidil, K. S., & Gobet, F.
- Affiliations
- University of Liverpool (GB)
- Corresponding author
- Sala, Giovanni
- Venue
- Psychological Bulletin
- Published
- 2018-02
- Volume
- 144
- Issue
- 2
- Pages
- 111-139
- ISSN
- 0033-2909 (ISSN-L)
- 1939-1455
- OpenAlex
- W2774567158
- Semantic Scholar
- 8277efd3aba67e9b4d663908aa767da9dca990cb
- Cited by
- 257
- References
- 241
- Citations by year
- 2026: 26 · 2025: 22 · 2024: 33 · 2023: 22 · 2022: 30 · 2021: 29 · 2020: 39 · 2019: 35 · 2018: 19 · 2016: 2
- FWCI
- 32.88
- Type
- journal article
- Language
- en
- Open access
- green
- orcid.org
- Locations
- Psychological Bulletin (publishedVersion)
- PubMed (publishedVersion)
- London School of Economics and Political Science Research Online (London School of Economics and Political Science) (submittedVersion)
- London School of Economics and Political Science Theses Online (London School of Economics and Political Science) (submittedVersion)
- Funders
- Japan Society for the Promotion of Science (17F17313)
- Topics
- Social Sciences › Psychology › Experimental and Cognitive Psychology › Cognitive Abilities and Testing
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Keywords
- video game training, cognitive ability, far transfer, skill generalization, cognitive training, working memory training, cognitive control, attention, spatial ability, visual processing
- MeSH terms
- Aptitude, Cognition, Humans, Practice, Psychological, Transfer, Psychology, Video Games
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