Cited by 265Cognitive Abilities and TestingEducational Games and GamificationDigital Games and Media

Video game training does not enhance cognitive ability: A comprehensive meta-analytic investigation

Open access
Sala, Giovanni, Tatlidil, K. Semir, Gobet, Fernand·2018·Psychological Bulletin

Abstract

As a result of considerable potential scientific and societal implications, the possibility of enhancing cognitive ability by training has been one of the most influential topics of cognitive psychology in the last two decades. However, substantial research into the psychology of expertise and a recent series of meta-analytic reviews have suggested that various types of cognitive training (e.g., working memory training) benefit performance only in the trained tasks. The lack of skill generalization from one domain to different ones-that is, far transfer-has been documented in various fields of research such as working memory training, music, brain training, and chess. Video game training is another activity that has been claimed by many researchers to foster a broad range of cognitive abilities such as visual processing, attention, spatial ability, and cognitive control. We tested these claims with three random-effects meta-analytic models. The first meta-analysis (k = 310) examined the correlation between video game skill and cognitive ability. The second meta-analysis (k = 315) dealt with the differences between video game players and nonplayers in cognitive ability. The third meta-analysis (k = 359) investigated the effects of video game training on participants' cognitive ability. Small or null overall effect sizes were found in all three models. These outcomes show that overall cognitive ability and video game skill are only weakly related. Importantly, we found no evidence of a causal relationship between playing video games and enhanced cognitive ability. Video game training thus represents no exception to the general difficulty of obtaining far transfer. (PsycINFO Database Record

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Written from the paper’s full text.

TL;DR

Across three random-effects meta-analyses, video game skill, player status, and video game training showed only weak or null associations with cognitive ability. The authors conclude there is no evidence of a causal relationship between playing video games and enhanced cognitive ability, and that video game training is no exception to the difficulty of far transfer.

Key findings

  • Meta-analysis 1 (correlational, k = 310): overall correlation between video game skill and cognitive ability was r̄ = .07, 95% CI [.05; .09], p < .001; trim-and-fill estimate was r̄ = .05. Skill measured by scores correlated r̄ = .16, whereas skill measured by hours of play correlated r̄ = .03; spatial ability showed the only notable small correlation (r̄ = .18 in the main outcome table; range .09–.30 across models).
  • Meta-analysis 2 (players vs. nonplayers, k = 315): overall effect was ḡ = 0.33, 95% CI [0.28; 0.39], p < .001; trim-and-fill estimate was ḡ = 0.18. RT-related measures showed ḡ = 0.46, while accuracy-related measures showed ḡ = 0.05; the authors state this advantage is substantially smaller than in Powers et al. (2013).
  • Meta-analysis 3 (training experiments, k = 359): overall training effect was ḡ = 0.07, 95% CI [0.02; 0.12], p = .004; trim-and-fill estimate was ḡ = −0.01. Action vs. non-action training was ḡ = 0.10, p = .068; action vs. non-video-game control was ḡ = −0.12, p = .072; non-action vs. non-video-game control was ḡ = 0.13, p < .001; Tetris-like games was ḡ = 0.07, p = .160.
  • The paper reports no evidence of a causal relationship between playing video games and enhanced cognitive ability; publication bias analyses generally lowered estimates, and duration of training was not a significant moderator.

Methods

  • Three random-effects meta-analyses were conducted. The search covered ERIC, PsycINFO, MEDLINE, JSTOR, Science Direct, and ProQuest Dissertations & Theses through December 31, 2016; 135 researchers were emailed, 42 replied, and 25 provided unpublished data.
  • Meta-analysis 1 included 66 studies, 8,141 participants, and 310 effect sizes on correlations between video game skill and cognitive ability. Meta-analysis 2 included 98 studies, 6,166 participants, and 315 effect sizes comparing players and nonplayers. Meta-analysis 3 included 63 studies, 3,286 participants, and 359 effect sizes on video game training effects.
  • Effect sizes were categorized into five outcome measures: visual attention/processing, spatial ability, cognitive control, memory, and intelligence/reasoning. Analyses included random-effects models, moderator meta-regressions, trim-and-fill, Vevea-Woods selection models, PET-PEESE, influential-case analysis, robust variance estimation, and RT/accuracy sensitivity analyses.

Limitations

  • The paper states that correlational and quasi-experimental designs cannot establish causality; absence of correlation or between-group differences does not necessarily imply no causation. It also notes possible publication bias and a modest response rate to unpublished-data requests (25 of 135), and that some sub-models had few effect sizes (e.g., k = 8, k = 14, k = 15) and no clinical population was included.
  • The paper states that active vs. passive control group was not used as a moderator, partially dependent samples were treated as independent, and missing values in the moderator model were about 5%.
  • Evident from the text: several sub-model estimates rely on very small k or high heterogeneity (e.g., older adults’ intelligence/reasoning ḡ = −0.63, k = 15, I² = 63.45), making those specific estimates unreliable; the supplied text also truncates some tables and confidence intervals, limiting verification of some sub-model values.

Model-written summary. Check it against the paper before relying on it.

Integrity signals

Registry

Crossref · 10.1037/bul0000139

Cites

234 of 234 references verified0 citation errors · 0 not checkable

Statistics

Nothing to recompute.

Claims the paper makes

0 of 66 cited sources checked · 0 supported · 0 flagged

  • Findingown data

    Across three random-effects meta-analyses, the overall effect sizes were small or null.

    “Small or null overall effect sizes were found in all three models.”
    Quote in the paperSubstantial claim
  • Findingown data

    Playing video games has negligible effects on cognitive ability.

    “This meta-analytic investigation indicates that playing video games has negligible effects on cognitive ability.”
    Quote in the paperSubstantial claim
  • Findingown data

    Overall cognitive ability and video game skill are only weakly related.

    “These outcomes show that overall cognitive ability and video game skill are only weakly related.”
    Quote in the paperSubstantial claim
  • Findingown data

    For non-action video games, the overall correlation was r = .07, 95% CI [.04; .10], k = 144, p < .001.

    “The random-effects meta-analytic overall effect size was 𝑟̅ = .07,95% CI [.04; .10],k = 144, p < .001.”
    Quote in the paperSubstantial claim
  • Findingown data

    The response rate to emails requesting unpublished data was modest, with 25 positive responses out of 135 requests.

    “since the response rate to our e-mails requesting for unpublished data was modest (25 positive responses out of 135 requests)”
    Quote in the paperSubstantial claim
  • Classified as probably not a substantial claim. 74
  • May combine two claims. 47
  • The quote only partly states this claim. 15
  • Classified as probably not a substantial claim.

    Findingown data

    The search found 63 studies regarding the effects of video game training on cognitive ability, including 3,286 participants and 359 effect sizes.

    “Finally, we found 63 studies regarding the effects of video game training on cognitive ability, including 3,286 participants and 359 effect sizes.”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Findingown data

    Outcome measure and Skill measure were significant moderators in Meta-Analysis 1 (p = .005 and p < .001, respectively), while Type of video game was marginally significant (p = .059).

    “Outcome measure and Skill measure were significant moderators (p = .005and p < .001,respectively).Type of video game was marginally significant (p = .059).”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Findingown data

    The search found 66 studies reporting correlations between cognitive ability and video game skill, including 8,141 participants and 310 effect sizes.

    “We found 66 studies reporting correlations between cognitive ability and video game skill, including 8,141 participants and 310 effect sizes.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Findingown data

    The search found 98 studies reporting comparisons between players and nonplayers, including 6,166 participants and 315 effect sizes.

    “We found 98 studies reporting comparisons (i.e., quasi-experimental design) between players and non-players, including 6,166 participants and 315 effect sizes.”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Findingown data

    Trim-and-fill analysis for the main model of Meta-Analysis 1 filled 16 studies left of the mean, yielding an estimated correlation of r = .05, 95% CI [.03; .08].

    “The trim-and-fill analysis filled 16 studies left of the mean.The estimated correlation was 𝑟̅ = .05,95% CI [.03; .08].”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Findingown data

    The degree of heterogeneity between effect sizes in the main model of Meta-Analysis 1 was I2 = 52.19.

    “The degree of heterogeneity between effect sizes was I 2 = 52.19.”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Findingcitation

    Viechtbauer and Cheung's analysis detected four influential effect sizes in the main model of Meta-Analysis 1; excluding them yielded r = .06, 95% CI [.04; .08], k = 306, p < .001, I2 = 41.08.

    “Finally, Viechtbauer and Cheung's (2010) analysis detected four influential effect sizes.The overall correlation without these effect sizes was 𝑟̅ = .06,95% CI [.04; .08],k = 306, p < .001,I 2 = 41.08.”
    Quote in the paperNot a substantial claim
  • The quote only partly states this claim.

    Findingown data

    In the sub-model using frequency of video game playing as the skill measure, the overall correlation was r = .03, 95% CI [.00; .05], k = 156, p = .024.

    “The random-effects meta-analytic overall effect size was 𝑟̅ = .03,95% CI [.00; .05],k = 156, p = .024.”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Findingown data

    In Meta-Analysis 1, overall correlations for five outcome measures were near zero in four measures, with a small correlation of r = .18 for spatial ability.

    “The results provided near-zero correlations in four measures and a small correlation (𝑟̅ = .18)in spatial ability.”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Findingown data

    In Meta-Analysis 2, overall effect sizes for the five outcome measures were positive, ranging from 0.19 to 0.41.

    “The results showed positive effect sizes (range 0.19 to 0.41) in all the measures.”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Findingown data

    The overall effect sizes of the main model and sub-models showed significantly positive effect sizes, indicating that video game players outperformed non-players in all five broad measures of cognitive ability.

    “The overall effect sizes of the main model and sub-models showed significantly positive effect sizes, indicating that video game players outperformed non-players in all the five broad measures of cognitive ability.”
    Quote in the paperSubstantial claim
  • The quote only partly states this claim.

    Findingown data

    For action video game players vs non-video game players, the random-effects overall effect size was g=-0.12, 95% CI [-0.25, 0.01], k=88, p=.072.

    “the random-effects metaanalytic overall effect size was 𝑔̅ = -0.12,95% CI [-0.25; 0.01], k = 88, p = .072.”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Findingown data

    In sensitivity analysis for RTs, the random-effects overall effect size was g=0.09.

    “Regarding RTs, the random-effects meta-analytic overall effect size was 𝑔̅ = 0.09, 95% CI”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Findingown data

    In the moderator analysis, random allocation and hours of training were not significant moderators (p=.321 and p=.826).

    “Random allocation and hours of training were not significant moderators, p = .321and p = .826,respectively.”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Findingown data

    The RVE analyses provided similar overall correlations in all meta-analytic models, and so did the sensitivity analysis.

    “Moreover, the RVE analyses provided similar overall correlations in all the meta-analytic models (for details, see the Supplemental material available online), and so did the sensitivity analysis.”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Findingown data

    The only exception to the weak-correlation pattern in Meta-Analysis 1 was spatial ability; overall correlations between video game skill and spatial ability were all significant, ranging from .09 to .30.

    “The only exception to this pattern of results was spatial ability.The overall correlations between video game skill and spatial ability were all significant with a range of values between .09and .30.”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Findingown data

    Outcome measure and Age were marginally significant moderators (p=.058 and p=.056).

    “Outcome measure and Age were marginally significant, p = .058and p = .056,respectively.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Findingown data

    The degree of heterogeneity in Meta-Analysis 2 main model was low, I2 = 33.79.

    “The degree of heterogeneity between effect sizes was low, I 2 = 33.79.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Findingown data

    The advantage of video game players over non-players was slightly more pronounced in RT-related measures (g=0.46).

    “the sensitivity analyses showed that the advantage of video game players over non-players was slightly more pronounced in RT-related measures (𝑔̅ = 0.46).”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Findingown data

    Neither Outcome measure nor Type of game was a significant moderator in Meta-Analysis 2 (p = .174 and p = .101, respectively).

    “Neither Outcome measure, nor Type of game was significant (p = .174and p = .101,respectively).”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Findingcitation

    Viechtbauer and Cheung's analysis detected two influential effect sizes in Meta-Analysis 2 main model; excluding them yielded g = 0.32, 95% CI [0.27; 0.38], k = 313, p < .001, I2 = 30.59.

    “Finally, Viechtbauer and Cheung's (2010) analysis detected two influential effect sizes.The overall effect size without these effect sizes was 𝑔̅ = 0.32, 95% CI [0.27; 0.38], k = 313, p < .001,I 2 = 30.59.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Findingown data

    The sensitivity analyses did not show any pattern of interest.

    “Finally, the sensitivity analyses did not show any pattern of interest.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Findingown data

    The RVE analyses provided similar results.

    “The RVE analyses provided similar results”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Findingown data

    Neither action nor non-action video game training exerted any substantial effect on participants' cognitive ability.

    “neither action nor non-action video game training exerted any substantial effect on the participants' cognitive ability”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Findingown data

    The meta-analysis of experimental studies reported null effects for video game training on older adults' cognitive ability and thus does not support the hypothesis that video game training could slow cognitive decline in older adults.

    “While the meta-analysis of experimental studies reported null effects for video game training on the older adults' cognitive ability and thus does not support this hypothesis”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Findingown data

    Trim-and-fill analysis for accuracy-related measures filled 16 studies to the left of the mean and yielded an estimated effect size of g = -0.13, 95% CI [-0.26, 0.00].

    “Trim-and-fill analysis filled 16 studies left of the mean.The estimated effect size was 𝑔̅ = -0.13,95% CI [-0.26; 0.00].”
    Quote in the paperSubstantial claim
  • The quote only partly states this claim.

    Findingown data

    In the sub-model comprising all effect sizes for older video game players, the random-effects pooled effect size was g = -0.08, 95% CI [-0.21, 0.04], k = 92, p = .184.

    “In the sub-model comprising all effect sizes, the random-effects meta-analytic overall effect size was 𝑔̅ = -0.08,95% CI [-0.21; 0.04], k = 92, p = .184.”
    Quote in the paperNot a substantial claim
  • May combine two claims. The quote only partly states this claim.

    Findingown data

    In the meta-analysis with 102 effect sizes, the unadjusted pooled effect size was g = 0.23, with a 95% confidence interval of 0.15 to 0.31 and p < .001.

    “[0.15; 0.31], k = 102, p < .001.”
    • Also stated in: § Conclusion · hedged
      “Thus, the publication bias analyses once again suggested that the unadjusted overall effect size (𝑔̅ = 0.23) was an overestimation.”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Findingown data

    For those RT-related measures, heterogeneity was I2 = 23.10.

    “The degree of heterogeneity was I 2 = 23.10.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Findingown data

    In that meta-analysis, the between-effect-size heterogeneity was I2 = 33.15.

    “The degree of heterogeneity between effect sizes was I 2 = 33.15.”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Findingown data

    Trim-and-fill analysis for RT-related measures filled 16 studies to the left of the mean and yielded an estimated effect size of g = 0.34, 95% CI [0.22, 0.45].

    “The trim-and-fill analysis filled 16 studies left of the mean.The estimated effect size was 𝑔̅ = 0.34, 95% CI [0.22; 0.45].”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Findingown data

    Selection model estimates for RT-related measures were g = 0.40, 0.34, 0.42, and 0.36 for moderate one-tailed, severe one-tailed, moderate two-tailed, and severe two-tailed selection, respectively.

    “The estimates of the selection model analysis were 𝑔̅ = 0.40, 𝑔̅ = 0.34, 𝑔̅ = 0.42, and 𝑔̅ = 0.36 for moderate one-tailed selection, severe one-tailed selection, moderate two-tailed selection, and severe two-tailed selection, respectively.”
    Quote in the paperNot a substantial claim
  • May combine two claims. The quote only partly states this claim.

    Findingown data

    For RT-related measures in the meta-analysis with 44 effect sizes, the pooled effect size was g = 0.09, 95% CI [-0.05, 0.24], p = .200.

    “0 [- 0 .05; 0.24], k = 44, p = .200.”
    • Also stated in: § Conclusion · plain
      “Thus, considering only RT-related measures did not provide substantially different results compared to the main model (𝑔̅ = 0.09 and 𝑔̅ = 0.07, respectively).”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Findingown data

    Excluding those five influential effect sizes, the pooled effect size was not different from the unadjusted effect size, g = 0.10, 95% CI [0.05, 0.15], k = 234, p < .001, I2 = .00.

    “The overall effect size without these effect sizes was not different from the unadjusted effect size, 𝑔̅ = 0.10, 95% CI [0.05; 0.15], k = 234, p < .001,I 2 = .00.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Findingown data

    Selection model estimates for that sub-model were g = -0.18, -0.32, -0.09, and -0.07 for moderate one-tailed, severe one-tailed, moderate two-tailed, and severe two-tailed selection, respectively.

    “The estimates of the selection model analysis were 𝑔̅ = -0.18,𝑔̅ = -0.32,𝑔̅ = -0.09,and 𝑔̅ = -0.07 for moderate one-tailed selection, severe one-tailed selection, moderate two-tailed selection, and severe two-tailed selection, respectively.”
    Quote in the paperNot a substantial claim
  • The quote only partly states this claim.

    Findingown data

    One influential effect size was detected for accuracy-related measures.

    “One influential effect size was detected.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing), S4 (based). The quote only partly states this claim.

    Findingown data

    For older video game players, the overall effect size for intelligence/reasoning-related measures was significantly negative (g = -0.63).

    “The overall effect size referring to intelligence/reasoning-related measures was significantly negative (𝑔̅ = -0.63).”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Findingown data

    In that sub-model, heterogeneity between effect sizes was I2 = 48.90.

    “The degree of heterogeneity between effect sizes was I 2 = 48.90.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S1 (asserted), S3 (load-bearing), S4 (based). The quote only partly states this claim.

    Findingown data

    For older video game players, publication bias analyses estimated values similar to the unadjusted effect sizes.

    “The publication bias analyses estimated values similar to the unadjusted effect sizes.”
    Quote in the paperNot a substantial claim
  • The quote only partly states this claim.

    Findingown data

    One influential effect size was detected in that sub-model.

    “One influential effect size was detected.”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Findingown data

    Trim-and-fill analysis for that sub-model filled 21 studies to the left of the mean and yielded an estimated pooled effect size of g = -0.28, 95% CI [-0.41, -0.16].

    “Trim-and-fill analysis filled 21 studies left of the mean.The estimated overall effect size was 𝑔̅ = -0.28,95% CI [-0.41; -0.16].”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Findingown data

    Trim-and-fill analysis for those RT-related measures filled ten studies to the right of the mean and yielded an estimated effect size of g = 0.21, 95% CI [0.07, 0.35].

    “The trim-and-fill analysis filled ten studies right of the mean.The estimated effect size was 𝑔̅ = 0.21, 95% CI [0.07; 0.35].”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Findingown data

    For those RT-related measures, heterogeneity was I2 = 7.89.

    “The degree of heterogeneity was I 2 = 7.89.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing). The quote only partly states this claim.

    Findingown data

    For older video game players, no influential case was detected for the intelligence/reasoning-related measure.

    “No influential case was detected.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing). The quote only partly states this claim.

    Findingown data

    For accuracy-related measures, heterogeneity was I2 = 46.35.

    “The degree of heterogeneity was I 2 = 46.35.”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Findingown data

    Trim-and-fill analysis in that meta-analysis added 25 studies to the left of the mean and produced an adjusted pooled effect size of g = 0.12, 95% CI [0.04, 0.20].

    “Trim-and-fill analysis filled 25 studies left of the mean.The estimated overall effect size was 𝑔̅ = 0.12, 95% CI [0.04; 0.20].”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Findingown data

    In the meta-analysis with 234 effect sizes, trim-and-fill analysis filled 21 studies to the left of the mean and yielded an estimated pooled effect size of g = 0.04, 95% CI [-0.01, 0.10].

    “filled 21 studies left of the mean.The estimated overall effect size was 𝑔̅ = 0.04, 95% CI [-0.01; 0.10].”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Findingown data

    Excluding that influential effect size, the pooled effect size was g = -0.06, 95% CI [-0.18, 0.05], k = 91, p < .001, I2 = 43.88.

    “The overall effect size without these effect sizes was 𝑔̅ = -0.06,95% CI [-0.18; 0.05], k = 91, p < .001,I 2 = 43.88.”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Findingown data

    Selection model estimates for accuracy-related measures were g = -0.04, -0.14, 0.02, and 0.02 for moderate one-tailed, severe one-tailed, moderate two-tailed, and severe two-tailed selection, respectively.

    “The estimates of the selection model analysis were 𝑔̅ = -0.04,𝑔̅ = -0.14, 𝑔̅ = 0.02, and 𝑔̅ = 0.02 for moderate one-tailed selection, severe one-tailed selection, moderate twotailed selection, and severe two-tailed selection, respectively.”
    Quote in the paperSubstantial claim
  • The quote only partly states this claim.

    Findingown data

    No influential effect sizes were detected for RT-related measures.

    “No influential effect sizes were detected.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Findingown data

    Five influential effect sizes were detected in that meta-analysis.

    “Five influential effect sizes were detected.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing). The quote only partly states this claim.

    Findingown data

    For older video game players, four overall effect sizes sorted by outcome measure were small or null.

    “Four overall effect sizes were small or null.”
    Quote in the paperNot a substantial claim
  • The quote only partly states this claim.

    Findingown data

    For RT-related measures in the meta-analysis with 71 effect sizes, the pooled effect size was g = 0.46, 95% CI [0.36, 0.56], p < .001.

    “0 [ 0 . 36; 0.56], k = 71, p < .001.”
    • Also stated in: § Conclusion · hedged
      “The overall effect size referring to RT-related measures thus appeared to be slightly larger than the one of the main model (𝑔̅ = 0.46 and 𝑔̅ = 0.33, respectively).”
    Quote in the paperSubstantial claim
  • Classified as probably not a substantial claim.

    Premisecitation

    There is an inverse relationship between the size of positive treatment effects and the design quality of experiments.

    “The key point risen by Simons and colleagues is that there is an inverse relationship between the size of the positive effects of the treatments and the design quality of the experiments.”
    Quote in the paperSubstantial claim0 of 1 sources checked
    • cites Simons et al. (2016)

      Not checked in the free run.

  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisecitation

    Working memory capacity strongly correlates with fluid intelligence.

    “A classical result in cognitive psychology is that WM capacity strongly correlates with fluid intelligence (Kane, Hambrick, & Conway, 2005).”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites Kane, Hambrick, & Conway, 2005

      Not checked in the free run.

  • Classified as probably not a substantial claim.

    Premisecitation

    Action video game players have been found to outperform nonplayers in a variety of attentional and perceptual tasks.

    “Action video game players have been found to outperform nonplayers in a variety of attentional and perceptual tasks (Green, Li, & Bavelier, 2010).”
    Quote in the paperSubstantial claim0 of 1 sources checked
    • cites Green, Li, & Bavelier, 2010

      Not checked in the free run.

  • Classified as probably not a substantial claim.

    Premisecitation

    A systematic review by Simons et al. claimed that there is no convincing evidence that brain-training programs provide benefits beyond the trained skill or task.

    “Finally, a systematic review by Simons et al. (2016) has claimed that there is no convincing evidence that brain-training programs provide benefits that go beyond the trained skill or task.”
    Quote in the paperSubstantial claim0 of 1 sources checked
    • cites Simons et al. (2016)

      Not checked in the free run.

  • Classified as probably not a substantial claim. May combine two claims.

    Premisecitation

    Powers et al.'s first meta-analysis comparing players with nonplayers reported medium to large effect sizes showing that video game players were superior in visual processing, executive functioning, and spatial imagery.

    “The first meta-analysis, comparing players to non-players, reported medium to large effect sizes showing that video-game players were superior to non-players in measures of visual processing, executive functioning, and spatial imagery, among others.”
    Quote in the paperSubstantial claim0 of 1 sources checked
    • cites Powers, Brooks, Aldrich, Palladino, and Alfieri (2013)

      Not checked in the free run.

  • Classified as probably not a substantial claim.

    Premisecitation

    Various types of cognitive training, such as working memory training, improve performance only in the trained tasks.

    “substantial research into the psychology of expertise and a recent series of meta-analytic reviews have suggested that various types of cognitive training (e.g., working memory training) benefit performance only in the trained tasks.”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisecitation

    A recent meta-analysis found no evidence of positive effects of music training on a broad range of cognitive abilities or academic attainment.

    “In the same vein, a recent meta-analysis (Sala & Gobet, 2017c) found no evidence of positive effects of music training on a broad range of cognitive abilities (e.g., intelligence, spatial ability, and phonological processing) or academic attainment (e.g., mathematics and literacy).”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites Sala & Gobet, 2017c

      Not checked in the free run.

  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisecitation

    Chess training exerts a small effect on academic achievement and cognitive ability.

    “While a recent meta-analysis (Sala & Gobet, 2016) has shown that chess training exerts a small effect on academic achievement and cognitive ability, almost all the studies in the field tested the alleged benefits of chess training using a passive control group only (Sala, Foley, & Gobet, 2017).”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites Sala & Gobet, 2016

      Not checked in the free run.

  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Study design and conductown data

    The first and second authors independently coded each effect size.

    “The first and second authors coded each effect size independently.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.

    Premisecitation

    Wang et al. meta-analyzed 19 studies and found a positive effect of action video game training on healthy adults' cognitive ability of g = 0.57.

    “Finally, Wang et al. (2016) meta-analyzed 19 studies and found a positive effect of action video game training on healthy adults' cognitive ability (𝑔̅ = 0.57).”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites Wang et al. (2016)

      Not checked in the free run.

  • Classified as probably not a substantial claim.

    Study design and conductcitation

    For each independent sample, effect sizes from the same type of measure and the same test were merged into a single effect size to reduce statistical dependence and improve reliability.

    “For each independent sample, those effect sizes referring to the same type of measure (e.g., reaction times) and extracted from the same test (e.g., different stimulus onset asynchronies in the UFOV task) were merged into one effect size.”
    Quote in the paperSubstantial claim0 of 1 sources checked
    • cites Schmidt & Hunter, 2015

      Not checked in the free run.

  • May combine two claims.

    Interpretationown data

    All publication bias estimates for action video games were small (between r = .03 and r = .13) and did not substantially differ from the overall correlation of .11.

    “All the estimates of the publication bias analyses were small (between 𝑟̅ = .03and 𝑟̅ = .13)and thus did not substantially differ from the overall correlation in this model (𝑟̅ = .11).”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing), S4 (based).

    Interpretationnone given

    A positive correlation between video game skill and cognitive ability may suggest that video game training exerts positive effects on cognitive ability.

    “As stated in the introduction, a positive correlation between video game skill and cognitive ability may suggest that video game training exerts positive effects on cognitive ability.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Study design and conductown data

    Viechtbauer and Cheung's influential cases analysis was performed in every meta-analytic model to test robustness of the overall results.

    “Finally, to evaluate whether some effect sizes had an unusually large influence on the metaanalytic means, we performed Viechtbauer and Cheung's (2010) influential cases analysis in every meta-analytic model.”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites Viechtbauer and Cheung's (2010)

      Not checked in the free run.

  • May combine two claims.

    Interpretationown data

    The two publication bias analyses for the video-game-scores sub-model provided a different pattern of results, with all estimated overall correlations small but greater than zero.

    “The two publication bias analyses thus provided a different pattern of results.All the estimated overall correlations were small but greater than zero.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Study design and conductown data

    Inter-rater agreement for coding effect sizes was Cohen's kappa = .85, 95% CI [.82; .88].

    “The Cohen's kappa was κ = .85,95% CI [.82; .88].”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Premisecitation

    Toril et al.'s meta-analysis included several exergaming and brain-training studies; when these are excluded, the number of studies is reduced to 12.

    “Toril et al.'s (2014) meta-analysis included several exergaming and brain-training studies (e.g., Ackerman, Kanfer, & Calderwood, 2010;Anguera et al., 2013;Maillot et al., 2012).When these exergaming and brain-training studies are excluded, the number of the studies is reduced to 12.”
    Quote in the paperNot a substantial claim0 of 3 sources checked
    • cites Ackerman, Kanfer, & Calderwood, 2010

      Not checked in the free run.

    • cites Anguera et al., 2013

      Not checked in the free run.

    • cites Maillot et al., 2012

      Not checked in the free run.

  • Probably not a substantial claim: may not pass S2 (checkable).

    Premisecitation

    Using multiple methods to detect publication bias is fundamental for triangulating the true effect size estimate.

    “The use of multiple methods for the detection of publication bias is fundamental for triangulating the true effect size estimate (Kepes, Bushman, & Anderson, 2017;Kepes & McDaniel, 2015).”
    Quote in the paperNot a substantial claim0 of 2 sources checked
    • cites Kepes, Bushman, & Anderson, 2017

      Not checked in the free run.

    • cites Kepes & McDaniel, 2015

      Not checked in the free run.

  • Classified as probably not a substantial claim.

    Study design and conductcitation

    PET-PEESE estimators were calculated.

    “Finally, the PET-PEESE estimators were calculated (Stanley and Doucouliagos, 2014).”
    Quote in the paperSubstantial claim0 of 1 sources checked
    • cites Stanley and Doucouliagos, 2014

      Not checked in the free run.

  • Classified as probably not a substantial claim.

    Study design and conductcitation

    A systematic search strategy following the PRISMA statement was used to find relevant studies.

    “We used a systematic search strategy to find the relevant studies (PRISMA statement; Moher, Liberati, Tetzlaff, & Altman, 2009).”
    Quote in the paperSubstantial claim0 of 1 sources checked
    • cites Moher, Liberati, Tetzlaff, & Altman, 2009

      Not checked in the free run.

  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Interpretationreasoning

    The absence of correlation or between-group differences does not necessarily imply that there is no causation.

    “In addition, it must be noted that, just like correlation and between-group differences do not imply a causal relationship between two variables, the absence of correlation or between-group differences does not necessarily imply that there is no causation.”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Premiseown data

    Toril et al. did not apply an appropriate correction for statistically dependent effect sizes and simply merged dependent effect sizes into a single effect size irrespective of whether they measured the same cognitive ability.

    “Finally, no appropriate correction for statistically dependent effect sizes was applied.The dependent effect sizes were simply merged into a single effect size irrespective to whether they measure the same cognitive ability or not.”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Study design and conductreasoning

    Partially dependent effect sizes were treated as statistically independent in the main analyses, a limitation that was nearly absent when effect sizes were sorted by type of video game.

    “Since Cheung and Chan's ( 2004) method cannot be used for partially dependent samples, we ran our analyses as if these effect sizes were statistically independent.This relatively minor limitation was nearly absent when the effect sizes were sorted by type of video game.”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Interpretationown data

    All publication bias estimates for non-action video games were close to zero and did not substantially differ from the unadjusted overall correlation of .07.

    “All the estimates of the publication bias analyses were close to zero and did not substantially differ from the unadjusted overall correlation (𝑟̅ = .07).”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.

    Premisecitation

    Toril et al. reviewed 20 studies on video game training effects on older adults' overall cognitive ability and reported a positive overall effect size of g = 0.37.

    “Toril, Reales, and Ballesteros (2014) reviewed 20 studies regarding the effects of video game training on older adults' overall cognitive ability and reported a positive overall effect size (𝑔̅ = 0.37).”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites Toril, Reales, and Ballesteros (2014)

      Not checked in the free run.

  • Classified as probably not a substantial claim.

    Study design and conductown data

    Duval and Tweedie's trim-and-fill analysis and Vevea and Woods's selection model analysis were used to investigate whether results were affected by publication bias.

    “To investigate whether the results were affected by publication bias, we used Duval andTweedie's (2000) trim-and-fill analysis andVevea andWoods's (2005) selection model analysis.”
    Quote in the paperSubstantial claim0 of 2 sources checked
    • cites Duval andTweedie's (2000)

      Not checked in the free run.

    • cites Vevea andWoods's (2005)

      Not checked in the free run.

  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Study design and conductreasoning

    Three sensitivity analyses were run including experiments that reported effect sizes for both accuracy and reaction times in the same cognitive tasks, analyzing accuracy and reaction times separately.

    “To check for this potentially confounding variable, we ran three sensitivity analyses (one for each meta-analysis) including all the experiments that reported effect sizes for both accuracy and RTs in the same cognitive tasks, and analyzed accuracy and RTs separately.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Study design and conductreasoning

    Both accuracy and reaction time measures were reported to check for possible trade-off effects.

    “Several studies reported the participants' performance on both accuracy and reaction times (RTs) in the same tasks.We reported both these measures to check for possible trade-off effects.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premiseown data

    Toril et al. did not calculate a quantitative estimation of publication bias.

    “Moreover, no quantitative estimation of publication-bias was calculated.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.

    Study design and conductown data

    The first and second authors independently coded each effect size in Meta-Analysis 1, with Cohen's kappa = .96, 95% CI [.94; .99].

    “The first and second authors coded each effect size independently.The Cohen's kappa was κ = .96,95% CI [.94; .99].”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Study design and conductown data

    A parallel set of analyses using Robust Variance Estimation was conducted to test whether outcomes were sensitive to the meta-analytic technique used to model dependent effect sizes.

    “Furthermore, we carried out a parallel set of analyses using the Robust Variance Estimation method (RVE; Hedges, Tipton, & Johnson, 2010;Tanner-Smith & Tipton, 2014).”
    • Also stated in: § Statistical Dependence of the Samples · plain
      “The whole procedure was implemented to test whether the outcomes of the meta-analytic models were sensitive to the type of meta-analytic technique used to model dependent effect sizes.”
    Quote in the paperNot a substantial claim0 of 2 sources checked
    • cites Hedges, Tipton, & Johnson, 2010

      Not checked in the free run.

    • cites Tanner-Smith & Tipton, 2014

      Not checked in the free run.

  • Probably not a substantial claim: may not pass S3 (load-bearing), S4 (based).

    Premisenone given

    Before this study, no meta-analysis had assessed the correlation between video game skill and cognitive ability in populations of video game players.

    “To the best of our knowledge, no such meta-analysis had been carried out before.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S4 (based). May combine two claims.

    Interpretationreasoning

    If video game experience or skill is not correlated with cognitive ability, or if video game players are not better than nonplayers, then it is hard to claim that video game training enhances cognitive ability.

    “If video game experience/skill is not correlated with cognitive ability, or video game players are not better than non-video game players, then it is hard to claim that video game training enhances cognitive ability.”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Premiseown data

    Powers and Brooks's investigation did not have enough studies to produce reliable models; the other six categories of video game genre included only three to nine studies.

    “Finally, although Powers and Brooks's (2014) investigation was an interesting attempt to understand the impact of different types of video game training in more detail, there were not enough studies to produce reliable models.In factaction video games excludedthe other six categories of videogame genre included only three to nine studies.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Study design and conductcitation

    For statistically dependent effect sizes from different constructs or tests, Cheung and Chan's correction was applied, reducing their weight by using an adjusted smaller N.

    “For those effect sizes that were statistically dependent and referred to different constructs or were extracted from different tests, we applied Cheung and Chan's (2004) correction for statistically dependent samples.”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites Cheung and Chan's (2004)

      Not checked in the free run.

  • Probably not a substantial claim: may not pass S3 (load-bearing). The quote only partly states this claim.

    Interpretationown data

    Publication bias estimates for mixed video games did not significantly differ from the overall correlation.

    “The estimates of the publication bias analyses thus did not significantly differ from the overall correlation in this model.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S4 (based). May combine two claims.

    Interpretationreasoning

    It seems improbable that nonmonotonic curvilinear relationships or Simpson's paradox conditions occur in the case of video game training.

    “However, it seems improbable that either or both of these conditions occur in the case of video game training.”
    Quote in the paperNot a substantial claim
    • The authors state this as an assumption: If video game training enhances cognitive function, then prolonged exposure to video games in natural groups should produce clear-cut differences between players and nonplayers and positive correlations between video game skill and cognitive skills.
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Study design and conductnone given

    The authors resolved every discrepancy in coding.

    “The authors resolved every discrepancy.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.

    Study design and conductown data

    The first and second authors independently coded each effect size in Meta-Analysis 2, with Cohen's kappa = .95, 95% CI [.92; .99].

    “The first and second authors coded each effect size independently.The Cohen's kappa was κ = .95,95% CI [.92; .99].”
    Quote in the paperNot a substantial claim
  • Classified as probably not a substantial claim.

    Interpretationreasoning

    The results do not exclude the possibility that individuals with higher cognitive abilities are more likely to play video games.

    “However, the results do not exclude the possibility that individuals with higher cognitive abilities are more likely to play video games.”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Interpretationreasoning

    It is possible that the correlation between cognitive ability and hours of play per week was more affected by measurement error than the correlation between cognitive ability and video game scores.

    “Thus, it is possible that the correlation between cognitive ability and hours of play per week was more affected by measurement error than the correlation between cognitive ability and video game scores.”
    Quote in the paperNot a substantial claim
    • Rests on an assumption: Score tends to be a more reliable measure of video game skill than the weekly frequency of play reported in a questionnaire.
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Study design and conductreasoning

    A sensitivity analysis was run including only studies meeting Green and Bavelier (2007)'s criteria for action video game players and non-video game players.

    “For this reason, we ran a sensitivity analysis including only those studies meeting Green and Bavelier (2007)'s criteria: at least five hours of action video game play per week in the past six months for action video-game players and no action-video game play for non-video game players.”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites Green and Bavelier (2007)

      Not checked in the free run.

  • Probably not a substantial claim: may not pass S3 (load-bearing), S4 (based).

    Interpretationnone given

    It is possible that cognitive benefits occur regardless of skill, as long as individuals engage in video game playing.

    “However, it is possible that such benefits occur regardless of skill, as long as individuals engage in video game playing.”
    Quote in the paperNot a substantial claim
  • Classified as probably not a substantial claim.

    Interpretationnone given

    No direction of causality can be inferred from correlations.

    “That said, no direction of causality can be inferred from correlations.”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Interpretationreasoning

    A finding that video game players outperform non-video game players may suggest, yet not necessarily imply, that video game training positively impacts cognitive ability.

    “Like in the previous meta-analysis, this outcome may suggest, yet not necessarily imply, that video game training positively impacts cognitive ability.”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Interpretationown data

    Overall, the results suggest that video game skill is not related or only weakly related to cognitive ability in general.

    “Overall, the results suggest that video game skill is not related or only weakly related to cognitive ability in general.”
    Quote in the paperSubstantial claim
  • Classified as probably not a substantial claim. May combine two claims.

    Interpretationreasoning

    If individuals with higher cognitive abilities are more likely to play video games, no causal relationship in which playing video games leads to superior cognitive abilities needs to be postulated to account for these results.

    “If so, no causal relationship in which playing video games leads to superior cognitive abilities needs to be postulated to account for these results.”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Interpretationown data

    The convergence of results confirms the reliability of the meta-analytic models.

    “This convergence of results confirms the reliability of the meta-analytic models.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Study design and conductcitation

    To correct effect sizes for upward bias, Cohen's ds were converted into Hedges's gs.

    “Finally, to correct the effect sizes for upward bias, we used CMA to convert Cohen's ds into Hedges's gs (Hedges & Olkin, 1985).”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites Hedges & Olkin, 1985

      Not checked in the free run.

  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisecitation

    Video game players are usually categorized according to the video game genre they play the most.

    “Video game players are usually categorized according to the video game genre they play the most (e.g., Green & Bavelier, 2003).”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites Green & Bavelier, 2003

      Not checked in the free run.

  • May combine two claims.

    Interpretationcitation

    After undergoing video game training, people may get better at solving cognitive tasks similar to the training task, and yet not show any genuine improvement in cognitive ability.

    “after undergoing video game training, people may get better at solving cognitive tasks similar to the training task, and yet not show any genuine improvement in cognitive ability.”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing), S4 (based).

    Premisenone given

    Non-video game players are often defined as individuals not playing a specific video game genre.

    “Conversely, non-video game players are often defined as individuals not playing a specific video game genre.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisecitation

    Chess masters can recall entire chess positions, even when the material is presented only for a few seconds.

    “chess masters can recall entire chess positions, even when the material is presented only for a few seconds (e.g., Gobet & Simon, 2000).”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites Gobet & Simon, 2000

      Not checked in the free run.

  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisecitation

    The correlation between chess skill and performance on tests of short-term memory is modest (r=.22; Burgoyne et al., 2016).

    “the correlation between chess skill and performance on tests of short-term memory is modest (𝑟̅ = .22;Burgoyne et al., 2016).”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites Burgoyne et al., 2016

      Not checked in the free run.

  • May combine two claims.

    Premisecitation

    Domain-general cognitive abilities are malleable to training, but the benefits, when any, are domain-specific.

    “Domain-general cognitive abilities are malleable to training, but the benefits, when any, are domain-specific (Chase & Ericsson, 1982;Gobet, 2016).”
    Quote in the paperSubstantial claim0 of 2 sources checked
    • cites Chase & Ericsson, 1982

      Not checked in the free run.

    • cites Gobet, 2016

      Not checked in the free run.

  • Probably not a substantial claim: may not pass S1 (asserted), S3 (load-bearing).

    Interpretationreasoning

    Like chess players, video game players may possess exceptional cognitive abilities only with domain-specific material.

    “Like chess players, video game players may possess exceptional cognitive abilities only with domain-specific material.”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Interpretationown data

    The three meta-analyses offer a consistent picture: weak correlations between skill and cognitive ability, small differences between video game players and non-players, and no or negligible differences between training and control groups.

    “The three meta-analyses offer a consistent picture: weak correlations between skill and cognitive ability, small differences between video game players and non-players, and no or negligible differences between the participants who underwent video game training and the participants in the control groups.”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Interpretationreasoning

    Playing video games in general, or some genre in particular, may be associated with specific cognitive abilities predicting, to some extent, a player's skill.

    “Playing video games in general, or some genre in particular, may be associated with specific cognitive abilities predicting, to some extent, a player's skill.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing), S4 (based). May combine two claims.

    Premisenone given

    Video game players are often engaged in more than one genre, and non-video game players rarely do not play any video game.

    “However, video game players are often engaged in more than one genre, and non-video game players rarely do not play any video game.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing).

    Interpretationreasoning

    The field of video game playing may present characteristics analogous to other domains of expertise, such as chess and music.

    “the field of video game playing may present characteristics analogous to other domains of expertise, such as chess and music.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Study design and conductreasoning

    The meta-analysis controlled for potential baseline confounding by including random allocation as a moderator.

    “This moderator was included to control for potential confounding effects due to differences at baseline level.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing), S4 (based).

    Interpretationnone given

    These findings are in line with substantial research into expertise and cognitive training in domains such as music, chess, WM, and brain training.

    “These findings are in line with substantial research into expertise and cognitive training in domains such as music, chess, WM, and brain training.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Interpretationown data

    The pooled effect size for RT-related measures (g = 0.46) was slightly larger than the main model's pooled effect size (g = 0.33).

    “The overall effect size referring to RT-related measures thus appeared to be slightly larger than the one of the main model (𝑔̅ = 0.46 and 𝑔̅ = 0.33, respectively).”
    Quote in the paperNot a substantial claim
  • Classified as probably not a substantial claim.

    Study design and conductreasoning

    The meta-analysis included only studies whose training video game was not purposely designed to improve cognitive ability.

    “The training video game was not purposely designed to improve cognitive ability (e.g., Lumosity® brain-training video games).”
    Quote in the paperSubstantial claim
  • Classified as probably not a substantial claim.

    Study design and conductown data

    The meta-analysis included only studies that had at least one control group.

    “The study included at least one control group”
    Quote in the paperSubstantial claim
  • Classified as probably not a substantial claim.

    Study design and conductnone given

    The meta-analysis included only studies whose participants had no or negligible experience with the training video game at the beginning of the experiment.

    “The study included participants with no (or negligible) experience, at the beginning of the experiment, in the video game(s) used during training”
    Quote in the paperSubstantial claim
119 of 119
  • The authors state this as an assumption.

    If video game training enhances cognitive function, then prolonged exposure to video games in natural groups should produce clear-cut differences between players and nonplayers and positive correlations between video game skill and cognitive skills.

    “In fact, assuming that video game training enhances cognitive function, the prolonged exposure to video games reported in natural groups should result in clear-cut differences between players and non-players and positive correlations between video-game skill and cognitive skills.”
  • The paper relies on this without support.

    In experimental studies, post-test video-game scores and score gains between post- and pre-test video-game scores were expected to be highly correlated and equally valid measures of video game skill.

    “Thus, post-test video-game scores and score gains between post-and pre-test videogame scores were expected to be highly correlated and, therefore, equally valid measures of video game skills.”
  • The paper relies on this without support.

    Score tends to be a more reliable measure of video game skill than the weekly frequency of play reported in a questionnaire.

    “Score tends to be a more reliable measure of video game skill than the weekly frequency of play reported in a questionnaire.”
  • The paper relies on this without support.

    Quasi-experimental designs cannot support strong causal inferences.

    “Although quasi-experiments do not allow any strong inference with respect to causality”
  • The paper relies on this without support.

    Training a skill improves that skill.

    “while it is evident that training a skill improves that skill”
5 of 5

Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

  • Sala et al. (2018), in a third meta-analysis investigating the impact of video game training on general cognitive ability in 63 studies encompassing 3286 cognitively and physically healthy participants, found near-zero training effects.

    “However, the third meta-analysis investigated the impact of video game training on the general cognitive ability of 63 studies, encompassing 3286 cognitively and physically healthy participants, and found near-zero training effects.”
  • Sala et al. (2018), in a first meta-analysis of 66 correlational studies involving 8141 cognitively and physically healthy participants, found a weak positive correlation between memory and video game skill and a significant correlation with spatial ability.

    “The studies involved 8141 cognitively and physically healthy participants, revealing a weak positive correlation between memory and video game skill and a significant correlation with spatial ability.”
  • Sala et al. (2018), in a second meta-analysis comparing video game players with non-players in 98 quasi-experimental studies involving 6166 cognitively and physically healthy participants, found that video game players outperformed non-players on memory and spatial ability measures.

    “The results showed that video game players outperformed non-players on memory and spatial ability measures.”

Self-check

Percentages, sums and reported differences re-computed from the paper’s own numbers.

Each contradiction between two passages listed here was confirmed by an independent check.

  • Experimental meta-analysis heterogeneity values change in the discussion

    Minor

    The General Discussion gives I2 values of 17.90 and 10.64 for the experimental analysis with and without influential cases, respectively. The corresponding results sections report 18.02 and 10.80.

  • Older-adult result is reported as significant despite a confidence interval spanning zero

    Minor

    For the same adjusted older-adult effect, the paper reports p < .001 but a 95% confidence interval from −0.18 to 0.05. An interval that includes zero conflicts with that significance claim.

2 of 2

Cites

Flagged first, then by citations

7 of the 241 references couldn’t be matched to a known paper.

Research works printed but not linked: 16

  1. Adams, D. M. (2013). Exploring the effect of video game playing on static and dynamic spatial cognition skills (Doctoral dissertation). Retrieved from ProQuest Dissertations and Theses database. (UMI No. 3559770).
  2. Cohen, J. E., Green, C. S., & Bavelier, D. (2008). Training visual attention with video games: Not all games are created equal. In H. O'Neil & R. Perez (Eds.), Computer games and adult learning (pp. 205-227). Amsterdam: Elsevier.
  3. Gobet, F. (2016). Understanding expertise: A multi-disciplinary approach. London: Palgrave/Macmillan.
  4. Hedges, L. V., & Olkin, I. (1985). Statistical methods for meta-analysis. Orlando, FL: Academic Press.
  5. Hollis, S. D. (2014). Cognitive effects and academic consequences of video game playing (Master's thesis). Retrieved from ProQuest Dissertations and Theses database. (UMI No. 1566326).
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Cited by

Sorted by citations

Authors
Sala, G., Tatlidil, K. S., & Gobet, F.
Affiliations
University of Liverpool (GB)
Corresponding author
Sala, Giovanni
Venue
Psychological Bulletin
Published
2018-02
Volume
144
Issue
2
Pages
111-139
ISSN
  • 0033-2909 (ISSN-L)
  • 1939-1455
OpenAlex
W2774567158
Cited by
257
References
241
Citations by year
2026: 26 · 2025: 22 · 2024: 33 · 2023: 22 · 2022: 30 · 2021: 29 · 2020: 39 · 2019: 35 · 2018: 19 · 2016: 2
FWCI
32.88
Type
journal article
Language
en
Open access
Locations
  • Psychological Bulletin (publishedVersion)
  • PubMed (publishedVersion)
  • London School of Economics and Political Science Research Online (London School of Economics and Political Science) (submittedVersion)
  • London School of Economics and Political Science Theses Online (London School of Economics and Political Science) (submittedVersion)
Funders
Japan Society for the Promotion of Science (17F17313)
Topics
  • Social Sciences › Psychology › Experimental and Cognitive Psychology › Cognitive Abilities and Testing
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Sociology and Political Science › Digital Games and Media
Keywords
video game training, cognitive ability, far transfer, skill generalization, cognitive training, working memory training, cognitive control, attention, spatial ability, visual processing
MeSH terms
Aptitude, Cognition, Humans, Practice, Psychological, Transfer, Psychology, Video Games

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