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A review of the evidence for training effectiveness with virtual reality technology
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“VR also enables activation of visual, auditory, and kinesthetic encoding modes, enhancing the retention of psychological techniques (21).”
From A virtual reality-based self-guided training on identification of negative automatic thoughts in healthy adults: a mixed-methods feasibility study (2024) · cites this paper as [21]
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Adaptive Immersive VR Training Based on Performance and Self-Efficacy
Lui, L. F., Radhakrishnan, U., Chinello, F., & Koumaditis, K. (2023) · IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) · doi:10.1109/vrw58643.2023.00012 · Cited by 4
The Impact of Embodiment on Training Effectiveness
Sanaei, M., Machacek, M. G., Gilbert, S. B., Eubanks, J. C., Wu, P., & Oliver, J. (2023) · International Conference on Information and Education Technology (ICIET) · doi:10.1109/iciet56899.2023.10111344 · Cited by 4
“In regards to knowledge acquisition, prior research has also shown that VR, when compared to F2F, leads to higher knowledge acquisition and faster retrieval [34].”
ResultStudy of Robot Manipulator Control via Remote Method
Nguyen, T. (2023) · EAI Endorsed Transactions on Context-aware Systems and Applications · doi:10.4108/eetcasa.v9i1.3884 · Cited by 3
Zhong, Y., Li, C., Jiang, J., Fryer, L. K., & Shum, A. (2026) · Journal of Educational Computing Research · doi:10.1177/07356331261434358 · Cited by 5
Noguera, M. D. D., Martín‐Gutiérrez, Á., García-Jiménez, J., & Hervás-Gómez, C. (2023) · International Journal of Educational Methodology · doi:10.12973/ijem.9.4.787 · Cited by 6
“In educational contexts, scholars have shown great interest in exploring the identification, meaning and consequences of app use (Abich et al., 2021; Saltan & Arslan, 2017; Van Krevelen & Poelman, 2010).”
BackgroundSupporting Wildfire Evacuation Preparedness through a Virtual Reality Simulation
Crosby, A., & Johns, M. (2024) · ACM Symposium on Virtual Reality Software and Technology (VRST) · doi:10.1145/3641825.3689521 · Cited by 3
“Additionally, research suggests that “VR may be more effective for those less familiar with the training content” [1].”
Hongyu, Y., & Tianyi, C. (2024) · Thermal Science and Engineering Progress · doi:10.1016/j.tsep.2024.103142 · Cited by 3
Rigou, M., Gkamas, V., Perikos, I., Kovas, K., & Kontodiakou, P. (2025) · Computers · doi:10.3390/computers14060206 · Cited by 6
Preliminary Design Guidelines for Evaluating Immersive Industrial Safety Training
Cordeiro, A., Leite, R. M. C., Almeida, L., Neves, C., Silva, T. A. N., de Siqueira, A. G., Catapan, M. F., & Winkler, I. (2025) · Informatics · doi:10.3390/informatics12030088 · Cited by 3
“…on the job require sophisticated methods such as direct observation, interviews, or detailed questionnaires applied to supervisors and colleagues, demanding specialized skills in research methodology and data analysis, competencies that are rarely available internally within organizations [4,9].”
Bateman, S., Vine, S. J., Arthur, T., & Harris, D. (2025) · Virtual Reality · doi:10.1007/s10055-025-01217-x · Cited by 3
Crutchfield, J. M., Kang, Z., Fraga, R. P., & Lee, J. (2022) · Lecture notes in computer science · doi:10.1007/978-3-031-06015-1_13 · Cited by 3
Don’t Drop the Ball: A Comparison of Throwing Performance Between VR and Real Life
Kelling, S., & Kelling, N. (2023) · Proceedings of the Human Factors and Ergonomics Society Annual Meeting · doi:10.1177/21695067231192659 · Cited by 3
Integration of Research on Immersive Learning Environments and Education in Welding
Sjölie, D., Mortensen, Z. D., Larsson, C., Raza, T., Li, P., & Bermejo, M. A. V. (2024) · Advances in transdisciplinary engineering · doi:10.3233/atde240207 · Cited by 3
Callari, T. C., Moody, L., & Horan, B. (2024) · Journal of Workplace Learning · doi:10.1108/jwl-01-2024-0010 · Cited by 3
MEMS-Based Microheater With Virtual Reality for Enhanced Thermal Feedback in Medical Applications
Bakha, Y., Merah, S. M., Benbelkacem, S., Oulefki, A., Himeur, Y., Masmoudi, M., Zenati-Henda, N., Atalla, S., & Mansoor, W. (2024) · IEEE Access · doi:10.1109/access.2024.3441388 · Cited by 3
“On the other hand, VR has grown in popularity in recent years as a result of its broad use for games, training, rehabilitation, renewable energy and other cases [22], [23], [24], [25], [26].”
BackgroundImage modeling algorithm for environment design based on augmented and virtual reality technologies
Gong, D., Chen, T., Zhou, S., Han, J., & Li, Z. (2024) · Journal of Intelligent Systems · doi:10.1515/jisys-2023-0296 · Cited by 3
How to Cross the Uncanny Valley: Developing Management Laboratory Studies Using Virtual Reality
Hubbard, T. D., & Villano, M. A. (2024) · Emerald Group Publishing Limited eBooks · doi:10.1108/s1479-838720240000015004 · Cited by 3
Pan, Z., Wang, F., Luan, D., & Pan, H. B. (2025) · Thermal Science and Engineering Progress · doi:10.1016/j.tsep.2025.103245 · Cited by 3
The Virtual Stage: Virtual Reality Integration in Effective Speaking Courses
Patterson, A., Temple, C., Anderson, N., Rogalski, C., & Mentzer, K. (2025) · Information Systems Education Journal · doi:10.62273/imlu5983 · Cited by 3
Virtual Reality-Oriented Design for Islamic Learning Instruction: A Critical Review
Serour, R. O. H., Musolin, M. H., Abdelmaksoud, M. A., & Huda, M. (2025) · Lecture notes in networks and systems · doi:10.1007/978-3-031-96775-7_30 · Cited by 6
Davidsen, J., & Paulsen, L. (2024) · Springer eBooks · doi:10.1007/978-3-031-35469-4_73-1 · Cited by 3
Yang, B., Liao, C., Yang, Y., Shi, B., Zhang, C., & Li, C. (2024) · Frontiers in Psychiatry · doi:10.3389/fpsyt.2024.1479207 · Cited by 2
“VR also enables activation of visual, auditory, and kinesthetic encoding modes, enhancing the retention of psychological techniques (21).”
Argasiński, J. K., & Lipp, N. (2023) · ACM Symposium on Virtual Reality Software and Technology (VRST) · doi:10.1145/3611659.3616900 · Cited by 2
“It also provides flexibility in terms of timing and location, enabling trainees to access training modules remotely and at their convenience [1].”
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To Guide or to Disturb - How to Teach Dexterous Skills Using AI?
Park, J., Kwak, D., Lim, J., Lee, T., Kim, S.-G., & Yoo, Y. (2025) · ACM International Conference on Intelligent User Interfaces (IUI) · doi:10.1145/3708359.3712097 · Cited by 2
Arias-Álvarez, G., Guzmán, C., GONZÁLEZ-GONZÁLEZ, D., Osorio-Torres, W., Pecos‐Martín, D., Gomez-Pulido, J. M., & Carvajal-Parodi, C. (2025) · Virtual Reality & Intelligent Hardware · doi:10.1016/j.vrih.2025.03.004 · Cited by 3
Wyssenbach, T., Kaufmann, K., & Schwaninger, A. (2025) · International Journal of Human-Computer Interaction · doi:10.1080/10447318.2025.2546054 · Cited by 2
“In their systematic review, Abich et al. (2021) identified that VR training particularly enhances psychomotor performance, knowledge acquisition, and spatial ability.”
FEVR: Exploring the Use of Virtual Reality for Pre-Evacuation Wildfire Training
Crosby, A., Johns, M., Isbister, K., & Kurniawan, S. (2025) · Annual Symposium on Computer-Human Interaction in Play · doi:10.1145/3744736.3749190 · Cited by 2
“The benefits of VR specifically rely on its ability to create “tasks [that] require a combination of presenting visualizations while being able to interact and manipulate objects within the environment” [1].”
Yoon, J., Zajac, P., Pococke, L., Jicol, A., Clarke, C., O'Neill, E. J., Petrini, K., Lutteroth, C., & Jicol, C. (2025) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2025.3616748 · Cited by 3
“Despite VR bridging some of the gaps between real and computer generated experiences [1], feelings of risk or urgency, which characterise patient interactions with the healthcare system, may still not reach levels similar to real life experiences.”
McCullins, M. E., Hampton, S., Fussell, S. G., Kiernan, K., & Thropp, J. E. (2025) · The Aeronautical Journal · doi:10.1017/aer.2025.10086 · Cited by 2
Informatization Growth Model of Artificial Intelligence Virtual Reality Technology Fusion Education
Yu, Y., Hao, T., Zhang, H., & Zhao, L. (2022) · International Conference on Artificial Intelligence of Things and Crowdsensing (AIoTCs) · doi:10.1109/aiotcs58181.2022.00060 · Cited by 2
“It takes human-computer interaction as the main form of expression, and forms an entity or model system through the user's acquisition of corresponding information in the virtual space, and the decision-making and processing activities based on the information [9-10].”
BackgroundEducation on Preventing Early Childhood Injuries Using a Video Game: The VirtualSafeHome Platform
Woolf, A. D., Jacobson, J., Flanagan, S., & Weinstock, P. H. (2023) · Clinical Pediatrics · doi:10.1177/00099228231169262 · Cited by 2
“21 Since that time, it has demonstrated its usefulness in many industries for simulation-based training in general 22 and safety training in particular.”
BackgroundLim, C. W., Liew, K. Y., Lim, S. H., Cheema, M. S., Sulaiman, P. S., Harith, H. H., Saidi, H. I., & Tham, C. L. (2024) · Education and Information Technologies · doi:10.1007/s10639-024-12696-x · Cited by 2
“Importantly, VR provides the opportunity to practice a skill-of-interest without the real-world consequences of failing (Abich et al., 2021; Tüysüz, 2010).”
Comparing Traditional and Haptic Controllers for Fine-Movement Tasks in Virtual Reality
Boffi, P., Clerici, M., Mauri, G., Meneghin, G., Gallace, A., & Lanzi, P. L. (2024) · SeGAH ... IEEE ... International Conference on Serious Games and Applications for Health/IEEE International Conference on Serious Games and Applications for Health · doi:10.1109/segah61285.2024.10639530 · Cited by 2
“Several studies have indicated that training in virtual environments requires more time than real-life training but results in better performance in the actual task [6], [12], [20], [23], [24].”
BackgroundDesigning Complex Gesture-Based Scenarios for Semantic VR Training System
Śliwicki, M. (2024) · Lecture notes in computer science · doi:10.1007/978-3-031-71707-9_20 · Cited by 2
Liu, Y. (2025) · Thermal Science and Engineering Progress · doi:10.1016/j.tsep.2025.103349 · Cited by 2
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“Yet with the rise of virtual and mixed reality (VR/MR) head-mounted displays in fields like training (abich et al. 2021), surgery (lungu et al. 2021), or factory planning (sekaran et al. 2021), it becomes crucial to understand how polarity affects visibility and legibility of texts and visual…”
Shin, H., Hong, S., Lee, Y., Son, J., Baek, S., Yu, C., & Gil, Y.-H. (2025) · International Journal of Human-Computer Interaction · doi:10.1080/10447318.2025.2480888 · Cited by 2
“Abich et al. (2021) conducted a literature review examining the effectiveness of VR training for non-disabled individuals in areas such as psychomotor performance, knowledge acquisition, and spatial ability.”
Measuring Augmented Reality and Virtual Reality Trajectory in the Training Environment
Rosellini, A. (2023) · Communications in computer and information science · doi:10.1007/978-3-031-43471-6_14 · Cited by 2
Getachew, P. E. B. A. (2023) · Journal of Informatics Education and Research · doi:10.52783/jier.v3i2.155 · Cited by 2
“These studies include works by Abich et al. (2021) found that trainers’ competencies, such as expertise and communication skills, significantly impacted training effectiveness in the healthcare sector.”
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Tang, X., & Yuan, C. (2024) · The International Journal of Advanced Manufacturing Technology · doi:10.1007/s00170-024-14819-7 · Cited by 1
Building a Realistic Virtual Luge Experience Using Photogrammetry
Hollaus, B., Kreiner, J., Gallinat, M., Hayotte, M., & Yu, D. (2025) · Sensors · doi:10.3390/s25082568 · Cited by 1
“There is supportive evidence that VR can improve psychomotor performance and knowledge acquisition [13].”
The Future of Asset Integrity: NDT Powered by Virtual Reality
Rayavarapu, A., & Kanuru, R. (2025) · e-Journal of Nondestructive Testing · doi:10.58286/31317 · Cited by 1
Enhancing hospitality skills with VR: adapting to learning styles
van der Meulen, F. J., & de Vries, M. (2025) · Research in Hospitality Management · doi:10.1080/22243534.2025.2481280 · Cited by 1
“Prior research has repeatedly shown the effectiveness of VR in different training settings (Abich et al., 2021; Kaplan et al., 2021).”
Dı́az, B. D., García‐Ramos, R., & Martín, S. A. (2025) · Cogent Education · doi:10.1080/2331186x.2025.2514974 · Cited by 1
“However, this is not to suggest that VR is ineffective for experienced trainee (Abich et al., 2021).”
InfluentialChang, W., Miao, X., & Wang, Z. (2025) · Journal of Radiation Research and Applied Sciences · doi:10.1016/j.jrras.2025.101789 · Cited by 1
Optimizing Efficiency for Logistics Training Using Virtual Reality Movies
Zou, Q., Jiang, X., Hu, X., Zheng, W., & Li, D. (2025) · Mathematics · doi:10.3390/math13162676 · Cited by 1
i360°VR: an interactive 360-degree virtual reality approach for engineering education
Kong, X., Fegely, A. G., Hitt, G. W., Garcia, D. N., Montgomery, K., & Law, D. (2025) · ASEE Annual Conference & Exposition · doi:10.18260/1-2--56721 · Cited by 1
Virtual Reality Meets Landslides: Understanding Human Responses to Improve Disaster Readiness
Mehra, A., Devi, A., Kumar, A., Aggarwal, P., Uday, K. V., & Dutt, V. (2025) · Proceedings of the Human Factors and Ergonomics Society Annual Meeting · doi:10.1177/10711813251369489 · Cited by 1
Otvetchikova, D. I., Marchenkova, L., & Ответчиков, И. Н. (2025) · Vrach · doi:10.29296/25877305-2025-09-12 · Cited by 1
Virtual Reality Training to De-escalate Patient Aggressive Behavior: A Pilot Study
Daraiseh, N. M., Tang, M., Macaluso, M., Aeschbury, M., Bachtel, A., Nikolaenko, M., Backman, C., Liu, C., & Vaughn, A. J. (2025) · International Journal of Human-Computer Interaction · doi:10.1080/10447318.2025.2576635 · Cited by 1
“VR has been used for training in many different domains including medical, safety, education, and industrial sectors (Abich et al., 2021; Checa & Bustillo, 2020) and can help acquire new knowledge and develop skills, along with enhancing skills already possessed by the user.”
Vieira, N. L., Ng, W. M., Lim, S.-Y., Rhu, J., Ahn, J., Kim, J., Son, M. H., & Cha, W. C. (2025) · Applied Sciences · doi:10.3390/app152312816 · Cited by 1
Zhenzhen, Y. (2026) · Discover Computing · doi:10.1007/s10791-025-09879-6 · Cited by 1
Ntantamis, O., Dzardanova, E., Agelada, A., & Kasapakis, V. (2026) · International Journal of Human-Computer Interaction · doi:10.1080/10447318.2026.2617909 · Cited by 1
“Consequently, these technologies represent a significant step toward improving fire safety training and reducing the impact of fires in urban environments (Abich et al., 2021).”
Chen, N., Wang, H., Hu, Y., Zhang, R., & Zhang, Z. (2026) · Computer Animation and Virtual Worlds · doi:10.1002/cav.70102 · Cited by 1
“Only in recent years have scholars begun to validate the training effectiveness of VR training systems from aspects such as mental and physical performance, knowledge acquisition, and spatial ability improvement [41].”
Thompson, A., Pulley, J., & Claflin, K. (2026) · Journal of Agricultural Education · doi:10.5032/jae.v67i3.3304 · Cited by 1
Fu, Y. M. (2022) · Applied Mathematics and Nonlinear Sciences · doi:10.2478/amns.2021.2.00290 · Cited by 1
Rahman, A. A., Murad, K., & Adnan, W. H. (2023) · International Journal of Education Psychology and Counseling · doi:10.35631/ijepc.852014 · Cited by 1
Benefits of Virtual Reality in Ballet Didactics
BÓLYA, A. M., & Csáji, L. K. (2023) · IEEE International Conference on Cognitive Aspects of Virtual Reality (CVR) · doi:10.1109/cvr58941.2023.10394904 · Cited by 1
Manifestations of Higher Mental Functions in Actors in Virtual Reality
Машков, В. Л., Nefeld, E. E., Kovalev, A. I., Dolgikh, A. G., Smirnova, E. A., Samuseva, M. V., Стрельников, С. В., Rogacheva, D. A., & Vakhantseva, O. V. (2023) · National Psychological Journal · doi:10.11621/npj.2023.0404 · Cited by 1
Boyolali Heritage Virtual Tour Menjelajah Peninggalan Hindu-Buddha di Boyolali
Qodratullah, G. (2024) · Jurnal Inovasi Daerah · doi:10.53697/jid.v2i1.18 · Cited by 1
“Moura mengatakan bahwa kemajuan teknologi yang semakin berkembang membuat sebuah media informasi kini beralih ke dalam media Virtual Reality (Thuan To Saurik et al., 2019; Abich, 2021; Fussell, 2022; Jang, 2021; Manis, 2019; Schnack, 2019; Sprenger, 2021).”
BackgroundEffects of Redirected Walking on Cybersickness in an Applied Virtual Environment
Marraffino, M. D., Schmidt, K. M., Garibaldi, A. E., & Fraulini, N. W. (2024) · Lecture notes in computer science · doi:10.1007/978-3-031-76812-5_10 · Cited by 1
Immersive Learning: Evaluating Virtual Reality for Geological Compass Education
Selzer, M. N., Asiain, L., Ferracutti, G. R., Urribarri, D. K., & Larrea, M. L. (2025) · IEEE Pervasive Computing · doi:10.1109/mprv.2025.3569209 · Cited by 1
“13 Based on Abich et al. 14 VR training has been demonstrated to be highly effective in enhancing knowledge acquisition, psychomotor performance, and spatial abilities across multiple domains.”
Smart Learning: An Interactive Dissection Simulator for Medical Students Through Virtual RealityPreprint
Jamal, S. A., Khan, A., Shah, S., Siddiqui, S. W., & Khan, S. (2023) · Research Square · doi:10.21203/rs.3.rs-3152538/v1 · Cited by 1
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3D Reconstruction of Traditional Handicrafts Based on Binocular Vision
Qin, Y., & Xu, Z. (2022) · Advances in Multimedia · doi:10.1155/2022/9456232
“Virtual reality technology is to build a virtual scene in the real space with the help of comprehensive information processing technologies such as computer technology, simulation technology, and articial intelligence technology, combined with virtual wearable devices, to connect virtual and reality to increase the s…”
Human-Centered Augmentation of xR Training Technologies with a Self-regulatory Cognitive Process
Ampo, C., Moon, N. A., Hesson, Z. B., Robbins-Roth, V. T., Wallace, B., & Griffith, R. L. (2022) · Lecture notes in computer science · doi:10.1007/978-3-031-05457-0_25
Agustina, A. N., Mahardika, P., & Dewi, S. U. (2022) · International Journal of Health Sciences · doi:10.53730/ijhs.v6ns5.10093
“It is undeniable that today, academics, researchers, and even the wider community use online information such as text, images, and audio in the form of data content they need (Abich et al., 2021).”
BackgroundBased on the Virtual Reality of Automatic Warehouse Training Simulation System Research
Tian, F., Xu, H., Jiang, H., Li, Y., & Huo, D. (2023) · International Conference on Intelligent Computing and Human-Computer Interaction (ICHCI) · doi:10.1109/ichci58871.2023.10277856
“Then in the 1980s, with the development of computer technology, several typical virtual reality systems appeared in the United States, of which the virtual reality system that can simulate the environment of Martian surface was developed with interactive simulation technology [3].”
BackgroundMcGivney, E., Forshaw, T., Medeiros, R., Mingyue, S., & Grotzer, T. A. (2023) · Communications in computer and information science · doi:10.1007/978-3-031-47328-9_32
Evaluation on the red sports culture system from the perspective of VR
Wang, J., & Liu, Z. (2023) · International Workshop on Signal Processing and Machine Learning (WSPML) · doi:10.1117/12.3014686
“The red sports culture system in the VR perspective mainly manifests in visual, auditory, tactile, and kinesthetic forms [13-14].”
BackgroundÖncü, A., Çelikten, B., Tezer, E. O., & Öztan, M. D. (2023) · European Annals of Dental Sciences · doi:10.52037/eads.2023.0028
Lu, X., & Li, S. (2024) · Advances in Multimedia · doi:10.1155/2024/5528497
“It has been applied in virtual network environments, urban planning, industrial design, manufacturing, and other fi elds [1].”
MethodComputer Virtual Reality Technology in 3D Digital Polymer Material Printing System
Liu, J., Xie, B., Dong, J., Xue, F., & Liu, Y. (2024) · IEEE International Conference on Electrical Engineering, Big Data and Algorithms (EEBDA) · doi:10.1109/eebda60612.2024.10486012
“In order to evaluate the potential benefits of this VR technology for trainees, Abich IV J et al. conducted a review of research on the effectiveness of VR technology training, using VR to effectively train or improve knowledge, skills and abilities [1].”
BackgroundTransforming Point Cloud data into full panoramic maps for real-time VR applications
Zang, A. R., Carvalho, F. G. D., Teixeira, M. A., Raposo, A. B., & Reis, L. (2022) · Symposium on Virtual and Augmented Reality (SVR) · doi:10.1145/3604479.3604498
“However, the scientific evaluation of these learning gains are still research themes in the areas of VR and Human Factors [2], [9].”
BackgroundConstruction of Raining System Based on 3D Virtual Simulation
Wang, D., Liu, W., Yuan, S., Cui, B., & Qin, Y. (2024) · International Conference on Data Science and Information System (ICDSIS) · doi:10.1109/icdsis61070.2024.10594563
“This helps to accurately guide subsequent modeling work [12-13].”
BackgroundInnovation in Gender-Based Employee Training Virtual Reality Oriented to Superior Performance
Lubis, H., Yusrita, Khaira, I., Sulaiman, O. K., Pratama, K., Susilawati, E., Shanthi, A., Ferdiyan, A. M., Harahap, S. H., & Depari, S. T. L. B. (2024) · International Journal of Religion · doi:10.61707/n53yx121
“…of the lives of women (Barreda-Angeles & Hartmann, 2022; Hamad & Jia, 2022; Garduna et al, 2021 reality technology must be trained by Family Planning Field Extension Employees to support their superior performance in the future (Vachkovski et al, 2023; Abich et al, 2021; Wolfartberger, 2023).”
BackgroundMuda, A. S., Misnan, M. F., Sam, R., & Aziz, M. A. A. (2024) · IEEE International Conference on Automatic Control and Intelligent Systems (I2CACIS) · doi:10.1109/i2cacis61270.2024.10649620
“Virtual reality (VR) technology is transforming the oil and gas sector, offering innovative solutions to intricate challenges and elevating operational efficiency and safety standard[7], [8]s.”
BackgroundYang, M. (2024) · Thermal Science and Engineering Progress · doi:10.1016/j.tsep.2024.102873
Industrial trends and Cases study of Virtual Training Using Extended Reality
Yoon, J., Jeong, M.-A., & Lee, Y. (2024) · Journal of Broadcast Engineering · doi:10.5909/jbe.2024.29.5.634
Callari, T. C. (2024) · Journal of Workplace Learning · doi:10.1108/jwl-09-2024-201
Wu, X. (2024) · Applied Mathematics and Nonlinear Sciences · doi:10.2478/amns-2024-3027
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Wang, B. (2025) · Molecular & cellular biomechanics · doi:10.62617/mcb986
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Work in Progress: VR-based Robotics Training for AEC Industry
Bogosian, B., Vassigh, S., Kaur, B., Corrigan, S., Perez, G., Lor, M. A., Vodinepally, B., Erana, T. I., Finlayson, M. A., & Chen, S. (2025) · IEEE World Engineering Education Conference (EDUNINE) · doi:10.1109/edunine62377.2025.10980843
“A comprehensive literature review [6] demonstrated that VR enhances knowledge acquisition and spatial ability in training settings.”
Computerized Screening and Testing System for Elderly Cognitive Health Based on Virtual Reality
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VR Safety Training for Hazardous Work Environment
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Avatar Influence and Cognitive Performance in a Virtual Spacecraft Environment: A Pilot Study
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Safety Training Research: Study Designs and Research Findings
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“To ensure smooth integration, VR training should be introduced gradually (Abich et al., 2021).”
Capasso, I., Lupinetti, K., Thompson, E. M., Ravicchio, F., Canessa, A., Sabatini, S. P., Ricci, S., Bonino, B., Ferlino, L., & Malagoli, C. (2025) · Lecture notes in computer science · doi:10.1007/978-3-031-97763-3_10
Metadata
- Authors
- Abich, J., Parker, J., Murphy, J. S., & Eudy, M.
- Corresponding author
- Abich, Julian
- ORCID
- Abich, Julian
- Venue
- Virtual Reality
- Published
- 2021-01-08
- Volume
- 25
- Issue
- 4
- Pages
- 919-933
- ISSN
- 1359-4338 (ISSN-L)
- 1434-9957
- OpenAlex
- W3119286888
- Cited by
- 253
- References
- 41
- Citations by year
- 2026: 38 · 2025: 80 · 2024: 60 · 2023: 39 · 2022: 30 · 2021: 5
- FWCI
- 20.55
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Virtual Reality (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Physical Sciences › Engineering › Control and Systems Engineering › Simulation and Modeling Applications
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
- Keywords
- virtual reality training, training effectiveness, knowledge, skills and abilities, psychomotor performance, knowledge acquisition, spatial ability, training outcomes
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