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A review of the evidence for training effectiveness with virtual reality technology
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“VR also enables activation of visual, auditory, and kinesthetic encoding modes, enhancing the retention of psychological techniques (21).”
From A virtual reality-based self-guided training on identification of negative automatic thoughts in healthy adults: a mixed-methods feasibility study (2024) · cites this paper as [21]
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Efunniyi, C. P., Abhulimen, A. O., Obiki-Osafiele, A. N., Osundare, O. S., Agu, E. E., & Adeniran, I. A. (2024) · Finance & Accounting Research Journal · doi:10.51594/farj.v6i8.1509 · Cited by 150
Lin, X. P., Li, B. B., Yao, Z. N., Yang, Z., & Zhang, M. (2024) · Frontiers in Psychology · doi:10.3389/fpsyg.2024.1360574 · Cited by 217
Methodology of Implementing Virtual Reality in Education for Industry 4.0
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Evaluating the effectiveness of virtual reality for safety-relevant training: a systematic review
Stefan, H., Mortimer, M., & Horan, B. (2023) · Virtual Reality · doi:10.1007/s10055-023-00843-7 · Cited by 171
“Abich et al. (2021) provided a domain-agnostic review to identify evidence of improvements in knowledge, skills, and abilities when using VR for training.”
BackgroundConversational AI-based VR system to improve construction safety training of migrant workers
Hussain, R., Sabir, A., Lee, D.-Y., Zaidi, S. F. A., Pedro, A., Abbas, M. S., & Park, C. (2024) · Automation in Construction · doi:10.1016/j.autcon.2024.105315 · Cited by 133
Immersive virtual-reality computer-assembly serious game to enhance autonomous learning
Checa, D., Miguel-Alonso, I., & Bustillo, A. (2021) · Virtual Reality · doi:10.1007/s10055-021-00607-1 · Cited by 136
“This type of evaluation is significantly different from the one used in VR training games where it is mainly the same items and procedures that usually appear in the tests (Abich et al. 2021).”
MethodHuang, Y., Richter, E., Kleickmann, T., & Richter, D. (2022) · British Journal of Educational Technology · doi:10.1111/bjet.13254 · Cited by 105
Martínez-Gutiérrez, A., Díez-González, J., Verde, P., & Pérez, H. (2023) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2023.103136 · Cited by 85
Impact of Virtual Reality Cognitive and Motor Exercises on Brain Health
Sokołowska, B. (2023) · International Journal of Environmental Research and Public Health · doi:10.3390/ijerph20054150 · Cited by 66
Adami, P., Singh, R., Rodrigues, P. B., Becerik-Gerber, B., Soibelman, L., Copur‐Gencturk, Y., & Lucas, G. (2022) · Advanced Engineering Informatics · doi:10.1016/j.aei.2022.101837 · Cited by 53
Chao, Y., Kang, C., Chuang, H., Hsieh, M., Chang, Y., Kuo, T. B. J., Yang, C. C. H., Huang, C., Fang, T., Li, H., et al. (2022) · Virtual Reality · doi:10.1007/s10055-022-00664-0 · Cited by 43
“There has been a large volume of research on VR applications in an educational context (Abich et al. 2021), e.g., medical knowledge, examinations, communication, procedures, treatment, and surgery (Checa, Miguel-Alonso, & Bustillo, 2021; Chen et al. 2021; Lohre et al. 2020; Nas et al. 2020; Wu et…”
BackgroundImprovement of short-term outcomes with VR-based safety training for work at heights
Rey-Becerra, E., Barrero, L. H., Ellegast, R. P., & Kluge, A. (2023) · Applied Ergonomics · doi:10.1016/j.apergo.2023.104077 · Cited by 47
Investigating the effectiveness of immersive VR skill training and its link to physiological arousal
Radhakrishnan, U., Chinello, F., & Koumaditis, K. (2022) · Virtual Reality · doi:10.1007/s10055-022-00699-3 · Cited by 51
“IVR training primarily makes use of easily observable training/test performance metrics like task completion time and the number of errors (Abich et al. 2021; Radhakrishnan et al. 2021b).”
BackgroundInfluentialJafar, R. M. S., Zhu, J., Crabbe, M. J. C., Yue, G. X.-G., & Yang, Y. (2024) · Asia Pacific Journal of Tourism Research · doi:10.1080/10941665.2024.2343076 · Cited by 41
“According to Abich et al. (2021), consumers tend to feel more engaged in a virtual environment when a virtual platform operates flawlessly and error-free with unrivalled technological support (i.e. effectiveness).”
Virtual Reality Training Application for the Condition-Based Maintenance of Induction Motors
Checa, D., Saucedo-Dorantes, J. J., Osornio-Rios, R. A., Daviu, J. A. A., & Bustillo, A. (2022) · Applied Sciences · doi:10.3390/app12010414 · Cited by 41
Optimizing Immersion: Analyzing Graphics and Performance Considerations in Unity3D VR Development
Tytarenko, M. (2023) · Asian Journal of Research in Computer Science · doi:10.9734/ajrcos/2023/v16i4374 · Cited by 34
Stanney, K. M., Skinner, A. D., & Hughes, C. L. (2023) · International Journal of Human-Computer Interaction · doi:10.1080/10447318.2023.2188529 · Cited by 40
“…see refuting evidence from Chen et al., 2020), gross psychomotor (e.g., visual scanning and observational skills), and affective (e.g., building resilience to performance under stress; emergency response procedures) skills (Abich et al., 2021; Davids et al., 2021; Jensen & Konradsen, 2018).”
BackgroundEvangelista, A., Manghisi, V. M., Giglio, V. D., Mariconte, R., Giliberti, C., & Uva, A. E. (2024) · Safety Science · doi:10.1016/j.ssci.2024.106693 · Cited by 34
Ecosistema de tecnologías emergentes: realidad aumentada, virtual y mixta
Almenara, J. C., Valencia-Ortíz, R., & Cejudo, M. D. C. L. (2022) · Revista Tecnología Ciencia y Educación · doi:10.51302/tce.2022.1148 · Cited by 32
“…al. (2020) y Kukulska-Hulme et al. (2021)–, la realidad es que faltan estudios e investigaciones que no se centren fundamentalmente en problemáticas asociadas al hardware que se desee utilizar y a los requerimientos del software para la producción de sus objetos de aprendizaje (Abich et al., 2021).”
BackgroundEffectiveness of virtual reality in elementary school: A meta-analysis of controlled studies
Lara-Álvarez, C. A., Parra-González, E. F., Ortiz-Esparza, M. A., & Cardona-Reyes, H. (2023) · Contemporary Educational Technology · doi:10.30935/cedtech/13569 · Cited by 44
“It is noteworthy that Abich et al. (2021) include studies that fail to meet our inclusion criteria.”
BackgroundResultA virtual reality platform to simulate orientation and mobility training for the visually impaired
Ricci, F. S., Boldini, A., Beheshti, M., Rizzo, J., & Porfiri, M. (2022) · Virtual Reality · doi:10.1007/s10055-022-00691-x · Cited by 32
“Recent efforts have shown that VR applications could improve quality of life, enhance social participation, and bolster life skills, mobility, and cognitive abilities of persons with disabilities, while providing motivating and interesting experiences (Ghali et al. 2012; Abich et al. 2021).”
BackgroundLi, W., Xue, Z., Li, J., & Wang, H. (2022) · Frontiers in Psychology · doi:10.3389/fpsyg.2022.944060 · Cited by 27
“Therefore, there is a need to create a 3D simulated environment through interactive software and hardware to achieve the goal (Abich et al., 2021).”
BackgroundHerrera, V., Vallejo, D., Castro-Schez, J. J., Monekosso, D., Reyes-Guzmán, A. D. L., Glez-Morcillo, C., & Albusac, J. A. (2023) · SoftwareX · doi:10.1016/j.softx.2023.101412 · Cited by 27
Incorporating AR/VR-assisted learning into informal science institutions: A systematic review
Chen, J., Zhou, Y., & Zhai, J. (2023) · Virtual Reality · doi:10.1007/s10055-023-00789-w · Cited by 24
“Abich et al. (2021) reviewed empirical studies on the training effectiveness with VR technology and found that the trainees from different industries including aviation, assembly, education, manufacturing, military, medical, and safety enhanced their psychomotor performance, knowledge acquisition,…”
BackgroundJian, Y., & Bakar, J. A. A. (2024) · Discover Sustainability · doi:10.1007/s43621-024-00310-6 · Cited by 43
Assessment of Virtual Reality among University Professors: Influence of the Digital Generation
Antón‐Sancho, Á., Fernández‐Arias, P., & Vergara, D. (2022) · Computers · doi:10.3390/computers11060092 · Cited by 23
Radhakrishnan, U., Kuang, L., Koumaditis, K., Chinello, F., & Pacchierotti, C. (2023) · IEEE Transactions on Haptics · doi:10.1109/toh.2023.3319034 · Cited by 22
“training literature, Khan et al. [3] found that though VR training is better than no training, it is not better than conventional training, whereas Mekbib et al. [4] in a meta-analysis of upper limb rehabilitation literature found that VR was better than conventional therapy.”
BackgroundChang, W.-C., & Hasanzadeh, S. (2025) · Advanced Engineering Informatics · doi:10.1016/j.aei.2025.103110 · Cited by 21
Shin, H., Hong, S., So, H., Baek, S., Yu, C., & Gil, Y.-H. (2022) · International Journal of Human-Computer Interaction · doi:10.1080/10447318.2022.2121560 · Cited by 20
“The result is consistent with the previous research that indicated that virtual training is more effective for procedural learning (Abich et al., 2021; Hoareau et al., 2017; Renganayagalu et al., 2021).”
BackgroundResultDavidov, A., Разумникова, О. М., & Bakaev, M. (2023) · Vision · doi:10.3390/vision7020030 · Cited by 23
“, [4,38]) might be due to not only the gender factor, which shapes spatial orientation and emotional reactivity when processing visual information [24,25,54], but also due to the individual differences in the natural environment attractiveness (EID).”
BackgroundRezayi, S., Shahmoradi, L., Ghotbi, N., Choobsaz, H., Yousefi, M. S. H., Pourazadi, S., & Ardali, Z. R. (2022) · BioMed Research International · doi:10.1155/2022/4552974 · Cited by 19
“These new simulation technologies bridge the gap between prior and unique knowledge of physiotherapy students, learn new clinical operations, and help them develop their scientific understanding using knowledge in a quasirealistic environment [21].”
Fitton, I. S., Dark, E., da Silva, M. M. O., Dalton, J. J. O., Proulx, M. J., Clarke, C., & Lutteroth, C. (2024) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3613904.3642550 · Cited by 19
“However, the instructional strategies and how they are implemented in VR training are rarely discussed [1].”
Assist the VR Trainer – Real-Time Dashboard and After-Action Review for Police VR Training
Murtinger, M., Uhl, J. C., Schrom-Feiertag, H., Nguyen, Q., Harthum, B., & Tscheligi, M. (2022) · IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering (MetroXRAINE) · doi:10.1109/metroxraine54828.2022.9967532 · Cited by 18
Procedural learning in virtual reality: The role of immersion, interactivity, and spatial ability.
Johnson, C. I., Bailey, S. K. T., Schroeder, B. L., & Marraffino, M. D. (2022) · Technology Mind and Behavior · doi:10.1037/tmb0000087 · Cited by 21
Đức, Đ. T. V., Vy, L. T., Dang, T.-Q., Le, T.-T., & Nguyen, L.-T. (2024) · Global Knowledge, Memory and Communication · doi:10.1108/gkmc-05-2024-0266 · Cited by 18
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Brunzini, A., Grandi, F., Peruzzini, M., & Pellicciari, M. (2023) · International Journal of Computer Integrated Manufacturing · doi:10.1080/0951192x.2023.2189311 · Cited by 15
“Usually, one or a few of these criteria are chosen for the VR training effectiveness assessment (Abich et al. 2021).”
An Open-ended System in Virtual Reality for Training Machining Skills
Studer, K., Lie, H. P., Zhao, Z., Thomson, B., Turakhia, D. G., & Liu, J. (2024) · CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA) · doi:10.1145/3613905.3648666 · Cited by 16
“For example, intelligent tutoring systems (ITS) establish learning objectives (for example, shooting a ball at a basket) while allowing multiple ways for users to enhance their performance, such as multimodal feedback, actuation for correcting motor tasks, and adjusting task difculty levels [28,…”
InfluentialTEAMs go VR—validating the TEAM in a virtual reality (VR) medical team training
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“For example, it enables extensive and iterative training, creating more opportunities for skill development over longer durations [26].”
BackgroundA prospective vision of the evolution of immersive technologies: Towards a definition of metaverse
Bénaben, F., Congès, A., & Fertier, A. (2024) · Technovation · doi:10.1016/j.technovation.2024.103154 · Cited by 21
Biophilic Enriched Virtual Environments for Industrial Training: a User Study
Gattullo, M., Laviola, E., Romano, S., Evangelista, A., Manghisi, V. M., Fiorentino, M., & Uva, A. E. (2022) · Proceedings - International Symposium on Mixed and Augmented Reality, ISMAR · doi:10.1109/ismar55827.2022.00035 · Cited by 14
Clark, L. D., Iskandarani, M. E., & Riggs, S. L. (2023) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3544548.3581191 · Cited by 14
“Our results can also offer similar benefits for other emerging applications of kinematic analyses in VR, including monitoring learners’ progress during VR-based motor skills training [1, 77, 90] and identifying usability issues during reaching interactions with VR displays [23, 54].”
Adaptive training instructional interventions: A meta-analysis
Fraulini, N. W., Marraffino, M. D., Garibaldi, A. E., Johnson, C. I., & Whitmer, D. E. (2024) · Military Psychology · doi:10.1080/08995605.2024.2377884 · Cited by 18
“However, more empirical research is needed to determine whether learning in XR is as effective as learning on traditional platforms (e.g., Abich et al., 2021; Kaplan et al., 2021; Marraffino et al., 2022), as well as whether adaptive instructional interventions differ in their effectiveness in…”
Virtual Reality Training as Enhanced Experiential Learning
Riches, S., & Kaleva, I. (2025) · Journal of Technology in Behavioral Science · doi:10.1007/s41347-024-00477-9 · Cited by 18
Training for Open-Ended Drilling through a Virtual Reality Simulation
Lie, H., Studer, K., Zhao, Z., Thomson, B., Turakhia, D. G., & Liu, J. (2023) · Proceedings - International Symposium on Mixed and Augmented Reality, ISMAR · doi:10.1109/ismar59233.2023.00051 · Cited by 18
“Unlike the motor skill field which often studies one skill in isolation, manufacturing jobs require a wide-range of skills [26], a combination of fine and gross motor skills [5], and a discernment of the goal and situation to understand how to employ different skills to finish the job at hand.”
BackgroundInfluentialJiang, T., Fang, Y., Goh, J., & Hu, S. (2024) · Automation in Construction · doi:10.1016/j.autcon.2024.105580 · Cited by 17
Mixed Reality Training in Electrical Equipment Operating Procedures
Buń, P., Gapsa, J., Husár, J., & Kaščák, J. (2022) · Lecture notes in mechanical engineering · doi:10.1007/978-3-030-99310-8_24 · Cited by 13
Souchet, A. D., Philippe, S., Aurelien, L., Ober, F., & Leroy, L. (2021) · Virtual Reality · doi:10.1007/s10055-021-00548-9 · Cited by 13
Automatic creation of personalised virtual construction safety training in digital twins
Speiser, K., & Teizer, J. (2024) · Proceedings of the Institution of Civil Engineers - Management Procurement and Law · doi:10.1680/jmapl.23.00104 · Cited by 12
Training to improve emergency management decision-making: what the research literature tells us
McLennan, J., Hayes, P., Bearman, C., Penney, G., Butler, P. C., & Flin, R. H. (2024) · Australian Journal of Emergency Management · doi:10.47389/39.4.33 · Cited by 12
Al-Hamad, A., & Gilányi, A. (2025) · Results in Engineering · doi:10.1016/j.rineng.2025.105135 · Cited by 12
Cordeiro, A., Ferreira, Y. T. S., Leite, R., Almeida, L., Catapan, M., Siqueira, A., Silva, T., & Winkler, I. (2025) · Frontiers in Virtual Reality · doi:10.3389/frvir.2025.1726058 · Cited by 11
You, J., Wu, Z., Wei, W., Li, N., & Yang, Y. (2024) · Applied Sciences · doi:10.3390/app14146369 · Cited by 12
“VR training has significant advantages in improving operator skills and proficiency [24].”
Edge-Cloud-Based Wearable Computing for Automation Empowered Virtual Rehabilitation
Lv, Z., & Singh, A. K. (2023) · IEEE Transactions on Automation Science and Engineering · doi:10.1109/tase.2023.3289908 · Cited by 11
“A detailed study of the efficacy of virtual reality (VR) technology was undertaken by Abich et al. [26] and included a review of the evidence of the training effect of VR technology.”
BackgroundDoozandeh, P., & Hedayati, S. (2022) · IISE Transactions on Occupational Ergonomics and Human Factors · doi:10.1080/24725838.2022.2099483 · Cited by 13
“…our initial predictions, it is not unprecedented, because the benefit of animation over static training materials for electronic and mechanical systems has been a controversial issue (e.g., Abich et al., 2021; Bailey et al., 2017; Johnson & Rouse, 1982; Spangenberg, 1973; Swezey et al., 1991).”
BackgroundAssessing evidence-based training in a collaborative virtual reality flight simulator
Cross, J. I., & Ryley, T. J. (2024) · The Aeronautical Journal · doi:10.1017/aer.2024.113 · Cited by 13
Lehikko, A., Nykänen, M., & Ruokamo, H. (2025) · Virtual Reality · doi:10.1007/s10055-025-01196-z · Cited by 9
“…embodied interactivity with and within the environment has been discussed as one of the main learning advantages of IVR, alongside its capability for immersion (Abich et al. 2021; Castro-Alonso et al. 2024; Johnson-Glenberg 2019; Makransky and Petersen 2021; Skulmowski and Rey 2018; Roussou 2004).”
Using virtual environments to facilitate refugee integration in third countries
Kirya, M., Debattista, K., & Chalmers, A. G. (2022) · Virtual Reality · doi:10.1007/s10055-022-00659-x · Cited by 10
Influence of science education on mental health of adolescents based on virtual reality
Wu, B., Zheng, C., & Huang, B. (2022) · Frontiers in Psychology · doi:10.3389/fpsyg.2022.895196 · Cited by 10
“VR technology has three characteristics: immersion, interaction, and imagination (Abich et al., 2021; Reer et al., 2022).”
BackgroundA review of the application of virtual and augmented reality in physical and occupational therapy
Dwarkadas, A. L., Talasila, V., Challa, R. K., & Srinivasa, K. G. (2024) · Software Practice and Experience · doi:10.1002/spe.3323 · Cited by 9
“91,92 The display text size in VR and AR applications for POT should be large.”
BackgroundMedical training in virtual reality: a gamification approach
Turchet, L., Gentilini, F., Malandra, S., Veccia, A., Antonelli, A., & Scoffone, C. M. (2025) · Virtual Reality · doi:10.1007/s10055-025-01159-4 · Cited by 9
“Notably, in designing the system we carefully considered the twelve tips to harness the power of gamification in medical education reported in (Singhal et al. 2019), as well as the recommendations for designing VR training systems reported in (Abich et al. 2021).”
Tamim, Z. H., Akter, B., Rahman, M. S., Kaiser, M. S., Rahman, M. A., Ogliari, E., & Tanasiev, V. (2025) · Sustainable Cities and Society Advances · doi:10.1016/j.scsadv.2025.100007 · Cited by 9
Gaining Impact with Mixed Reality in Industry – A Sustainable Approach
Holly, F., Zigart, T., Maurer, M., Wolfartsberger, J., Brunnhofer, M., Sorko, S. R., Moser, T., & Schlager, A. (2022) · International Conference on Computer Technology Applications (ICCTA) · doi:10.1145/3543712.3543729 · Cited by 9
“[1] investigated works published between 1998 and 2019.”
BackgroundAddressing Emotions and Beliefs for Vulnerable Jobseekers with Virtual Reality
McGivney, E., Forshaw, T., Medeiros, R., Mingyue, S., & Grotzer, T. A. (2023) · Education and Information Technologies · doi:10.1007/s10639-023-11923-1 · Cited by 8
“VR has been shown to increase learners’ self-efficacy in education and training programs (Abich et al., 2021; Hamilton et al., 2021).”
InfluentialClark, L. D., Iskandarani, M. E., & Riggs, S. L. (2024) · Virtual Reality · doi:10.1007/s10055-023-00930-9 · Cited by 8
“…motor rehabilitation (e.g., Park et al. 2021; Salisbury et al. 2020), monitoring learners’ progress during VR-based motor skills training (e.g., Abich et al. 2021; Radhakrishnan et al. 2021), and detecting usability issues during reaching interactions with VR displays (Clark & Riggs 2019;…”
InfluentialSarkar, D., Kumar, A., & Arora, A. (2025) · Journal of Bionic Engineering · doi:10.1007/s42235-024-00642-z · Cited by 8
Al-Hamad, A., Wedyan, M., & Gilányi, A. (2025) · Cognition Technology & Work · doi:10.1007/s10111-025-00807-8 · Cited by 8
“Ultimately, the study provides new initiatives to design immersive VR training systems that improve safety knowledge skills and abilities (KSAs) (Abich et al. 2021).”
Jochmann, E., Jochmann, T., Weber, M., Weigel, K., & Klingner, C. M. (2025) · Journal of NeuroEngineering and Rehabilitation · doi:10.1186/s12984-025-01677-x · Cited by 13
Assessing Usability of Untethered Head-Mounted Displays for Medical Education
Bailey, S. K. T., Lewis, J. E., Ciccone, B. A., Friedland, R. L., & Reiner, C. C. (2022) · Simulation in Healthcare The Journal of the Society for Simulation in Healthcare · doi:10.1097/sih.0000000000000637 · Cited by 10
“Recent reviews on the effectiveness of VR training indicated that VR is particularly useful for training psychomotor performance (ie, procedural skills), spatial navigation, and conceptual knowledge.(10) Specifically in health professions, VR training was more effective than other digital instruction for postintervent…”
BackgroundClay, C. J., Budde, J. R., Hoang, A. Q., & Gushchyan, A. (2024) · Frontiers in Virtual Reality · doi:10.3389/frvir.2024.1402093 · Cited by 7
Speiser, K., & Teizer, J. (2024) · Journal of Information Technology in Construction · doi:10.36680/j.itcon.2024.043 · Cited by 7
“The benefits of VR training are evident in psychomotor performance, knowledge acquisition, and spatial ability improvement (Abich et al., 2021).”
The efficacy of adaptive training in immersive virtual reality for a fine motor skill task
Lui, L. F., Radhakrishnan, U., Chinello, F., & Koumaditis, K. (2025) · Virtual Reality · doi:10.1007/s10055-024-01083-z · Cited by 11
Researching Interactional and Volumetric Scenographies – Immersive Qualitative Digital Research
Davidsen, J., McIlvenny, P., & Ryberg, T. (2023) · Postdigital science and education · doi:10.1007/978-3-031-35411-3_7 · Cited by 7
Rodríguez-Garcia, B., Ramírez‐Sanz, J. M., Miguel-Alonso, I., & Bustillo, A. (2024) · Electronics · doi:10.3390/electronics13101972 · Cited by 7
Hsu, R., McCabe, C., Ellison, C., Howells, M., & Loetscher, T. (2024) · Multimodal Technologies and Interaction · doi:10.3390/mti8110100 · Cited by 7
Wijkmark, C. H., Heldal, I., & Metallinou, M.-M. (2019) · PRESENCE Virtual and Augmented Reality · doi:10.1162/pres_a_00346 · Cited by 7
“In numerous studies, a common assumption is that experiencing a high degree of presence in a VS can result in improved performance (e.g., Abich, Parker, Murphy, & Eudy, 2021; Monteiro, Melo, Valente, Vasconcelos-Raposo, & Bessa, 2020; Schroeder et al., 2001).”
BackgroundVirtual Reality is Better Than Desktop for Training a Spatial Knowledge Task, but Not for Everyone
Marraffino, M. D., Johnson, C. I., & Garibaldi, A. E. (2022) · Lecture notes in computer science · doi:10.1007/978-3-031-05939-1_14 · Cited by 6
Authoring instructional flow in iVR learning units to promote outcome-oriented learning
Ipsita, A., Patel, M., Unmesh, A., & Karthik Ramani, A. (2024) · Computers & Education X Reality · doi:10.1016/j.cexr.2024.100074 · Cited by 6
Implementing Virtual Reality for Fire Evacuation Preparedness at Schools
Keya, R. T., Heldal, I., Patel, D., Murano, P., & Wijkmark, C. H. (2025) · Computers · doi:10.3390/computers14070286 · Cited by 6
“Different training methods and tools require tailored strategies to achieve desired learning outcomes effectively [13,14].”
Cordeiro, A. M., Santos, F., & Winkler, I. (2023) · doi:10.5151/siintec2023-306469 · Cited by 6
Obermair, F., Althaler, J., Wolfartsberger, J., Niedermayr, D., & Feichtenschlager, H.-P. (2024) · Procedia CIRP · doi:10.1016/j.procir.2024.10.106 · Cited by 5
The Impact of Virtual Reality on Technical Training: A Case Study in Live-Line Maintenance
Górski, F., Gapsa, J., Grajewski, D., Zawadzki, P., Maik, M., Sobociński, P., Starzyński, P., Wojciechowski, R., & Walczak, K. (2025) · IEEE Access · doi:10.1109/access.2025.3566937 · Cited by 5
Calisanie, N. N. P., Sansuwito, T. B., Dioso, R. I., & Lindayani, L. (2025) · Journal of Medical Internet Research · doi:10.2196/74108 · Cited by 9
“Virtual reality (VR) has been developed as a novel tool for training disaster preparedness through realistic immersive simulations [28,29].”
Sun, Y., Yang, Q. Y., Chen, J., Li, H. Z., Wang, X., & Xu, D. (2025) · Virtual Reality · doi:10.1007/s10055-025-01143-y · Cited by 5
“With high-quality stereopsis and immersion, the VR system improves knowl - edge transfer efficiency and demonstrates that it is superior to traditional maintenance training tools (Abich et al. 2021; Li et al. 2018 , 2012 ; Ganier et al. 2014 ).”
Otsuki, M., & Okuma, T. (2025) · Scientific Reports · doi:10.1038/s41598-025-00194-0 · Cited by 5
Zhong, Y., Li, C., Jiang, J., Fryer, L. K., & Shum, A. (2025) · Journal of Educational Computing Research · doi:10.1177/07356331251396405 · Cited by 8
Design and evaluation of a problem-based learning VR module for apparel fit correction training
Galada, A., & Baytar, F. (2025) · PLoS ONE · doi:10.1371/journal.pone.0311587 · Cited by 7
Pulley, J., Claflin, K., & Thompson, A. (2025) · Journal of Agricultural Education · doi:10.5032/jae.v66i3.3195 · Cited by 5
Sound of the Police—Virtual Reality Training for Police Communication for High-Stress Operations
Murtinger, M., Uhl, J. C., Atzmüller, L. M., Regal, G., & Roither, M. (2024) · Multimodal Technologies and Interaction · doi:10.3390/mti8060046 · Cited by 5
“Virtual and augmented technologies for training are becoming increasingly popular and are used in various domains [9,10].”
BackgroundKubicki, B., Janowski, A., & Inglot, A. (2025) · Applied Sciences · doi:10.3390/app15031330 · Cited by 5
“VR technology allows students to interact with objects outside their normal daily experience, which can increase student engagement and motivation to learn [14].”
Training First Responders Through VR-Based Situated Digital Twins
Partarakis, N., Evdaimon, T., Katsantonis, M. N., & Zabulis, X. (2025) · Computers · doi:10.3390/computers14070274 · Cited by 5
Stark, B. C. (2025) · Perspectives of the ASHA Special Interest Groups · doi:10.1044/2025_persp-25-00035 · Cited by 4
Menekşeoğlu, A. K., Aşık, H. K., Şahbaz, T., & İş, E. E. (2025) · Irish Journal of Medical Science (1971 -) · doi:10.1007/s11845-025-04158-1 · Cited by 4
A User-Centered Study on Virtual Reality Training Systems’ Design Features
Buonocore, S., Guerra, A., Amicis, R. D., Benincasa, M., Minopoli, V., & Gironimo, G. D. (2024) · Lecture notes in mechanical engineering · doi:10.1007/978-3-031-58094-9_59 · Cited by 4
Sokołowska, B. (2021) · Symmetry · doi:10.3390/sym13101810 · Cited by 4
Menchafou, Y., Aaboud, M., & Chekour, M. (2023) · International Journal of Interactive Mobile Technologies (iJIM) · doi:10.3991/ijim.v17i16.39267 · Cited by 4
Thermal Sensation with Microheater for Virtual Reality Applications: Preliminary Results
Bakha, Y., Merah, S. M., Benbelkacem, S., Zenati-Henda, N., & Masmoudi, M. (2023) · International Conference on Networking and Advanced Systems (ICNAS) · doi:10.1109/icnas59892.2023.10330469 · Cited by 4
Malegiannaki, A.-C., Garefalaki, E., Πέλλας, Ν., & Kosmidis, M. H. (2024) · Multimodal Technologies and Interaction · doi:10.3390/mti8010003 · Cited by 4
Embodied Hybrid Bodystorming to Design an XR Suture Training Experience
Segura, E. M., Vega-Cebrián, J. M., Maldonado, A. A., Cristóbal, L., & Bellucci, A. (2024) · International Conference on Tangible, Embedded, and Embodied Interaction (TEI) · doi:10.1145/3623509.3633362 · Cited by 4
“While the literature on Virtual Reality (VR) simulations with haptic feedback devices is abundant [1, 2], the use of XR technology for surgical training is underexplored, possibly due to the very recent availability of more advanced, ergonomic and affordable headsets and software development kits…”
BackgroundInfluential
Metadata
- Authors
- Abich, J., Parker, J., Murphy, J. S., & Eudy, M.
- Corresponding author
- Abich, Julian
- ORCID
- Abich, Julian
- Venue
- Virtual Reality
- Published
- 2021-01-08
- Volume
- 25
- Issue
- 4
- Pages
- 919-933
- ISSN
- 1359-4338 (ISSN-L)
- 1434-9957
- OpenAlex
- W3119286888
- Cited by
- 253
- References
- 41
- Citations by year
- 2026: 38 · 2025: 80 · 2024: 60 · 2023: 39 · 2022: 30 · 2021: 5
- FWCI
- 20.55
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Virtual Reality (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Physical Sciences › Engineering › Control and Systems Engineering › Simulation and Modeling Applications
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
- Keywords
- virtual reality training, training effectiveness, knowledge, skills and abilities, psychomotor performance, knowledge acquisition, spatial ability, training outcomes
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