The DOI matches its Crossref record; 40 of the 41 references it cites were found in a registry or an index.
A review of the evidence for training effectiveness with virtual reality technology
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“VR also enables activation of visual, auditory, and kinesthetic encoding modes, enhancing the retention of psychological techniques (21).”
From A virtual reality-based self-guided training on identification of negative automatic thoughts in healthy adults: a mixed-methods feasibility study (2024) · cites this paper as [21]
Citations
Cites
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“The ability of the VR HMD to encompass the individual in a virtual world may have increased the level of immersion, supporting the trainees’ perceived sense of presence which can contribute to significant training outcomes (Sheridan 1992).”
BackgroundLearning science in immersive virtual reality.
Parong, J., & Mayer, R. E. (2018) · Journal of Educational Psychology · doi:10.1037/edu0000241 · Cited by 1,088
A Critical Review of the Use of Virtual Reality in Construction Engineering Education and Training
Wang, P., Wu, P., Wang, J., Chi, H.-L., & Wang, X. (2018) · International Journal of Environmental Research and Public Health · doi:10.3390/ijerph15061204 · Cited by 782
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Virtual reality training for surgical trainees in laparoscopic surgery
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Research works printed but not linked: 4
- Bailey SK, Johnson CI, Schroeder BL, Marraffino MD (2017) Using Virtual Reality for Training Maintenance Procedures. In: The proceedings of interservice/industry training, simulation, and education conference 2017 (No. 17108), Orlando, Fl
- Fitts PM, Posner MI (1967) Human performance. Brooks/Cole, Michigan
- Norris MW, Spicer K, Byrd T (2019) Virtual reality: the new pathway for effective safety training. Profess Saf 64(6):36–39
- Smith JW Salmon JL (2017) Development and Analysis of virtual reality technician-training platform and methods. In: Proceedings of Interservice/Industry Training, Simulation, and Education Conference 2017
Cited by
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Items 201–253 of 253
Exploiting Immersive Virtual Reality for Maintenance Training of Freight Trains
Ricci, M., Mosca, N., Pirone, D., Memmolo, P., Ferraro, P., & di Summa, M. (2025) · Lecture notes in computer science · doi:10.1007/978-3-031-97778-7_17
Mari, O. A., Velica-Martin, F., & Brazo, P. (2025) · Springer eBooks · doi:10.1007/978-3-032-02853-2_36
Hai-yue, Q. (2025) · International Journal of Systems Assurance Engineering and Management · doi:10.1007/s13198-025-03010-0
Chandramouli, M., Nere, N. K., Shimpi, J., & Williams, A. (2025) · International Conference Virtual and Augmented Reality Simulations · doi:10.1109/icvars66454.2025.11198712
“VR-based training has been studied in the literature for the past decade, focusing on factors such as immersion, interaction, safety, and task performance, as well as assessing the effectiveness of these technologies in improving knowledge, skills, and abilities (KSAs) for trainees [2-4].”
Training SONAR spatial interpretation using virtual reality
Salamon, J., Nicholls, M. E. R., Baetu, I., Nicoll, D., & Griffiths, O. (2025) · Cognitive Research Principles and Implications · doi:10.1186/s41235-025-00686-7
“There is now a large literature showing VR’s utility in training spatial abilities generally (Dunser et al., 2006; Abich et al., 2021).”
Application of Virtual Reality (VR) in Workers Safety Training and Modifying Unsafe Behavior
Gregorczyk, R., & Gąbka, T. (2025) · Springer eBooks · doi:10.1007/978-3-032-00102-3_46
2.5D Platformer Serious Game for Low-Threshold Construction Safety Training
Wolf, M., Teizer, J., Jürgens, N., & Golovina, O. (2025) · Lecture notes in civil engineering · doi:10.1007/978-981-96-8769-5_24
Virtual Reality for Neuroscience Education Through Immersive Learning
Deng, X., Dumitrescu, C., & Orkwis, A. (2025) · IGI Global eBooks · doi:10.4018/979-8-3373-7927-2.ch002
Additional file 1 of TEAMs go VR—validating the TEAM in a virtual reality (VR) medical team training
Wespi, R., Schwendimann, L., Neher, A. N., Birrenbach, T., Schauber, S. K., Manser, T., Sauter, T. C., & Kämmer, J. E. (2024) · Figshare · doi:10.6084/m9.figshare.27000802
Qin, L., Satriadi, K. A., Liu, J., Zhan, Y., Shao, J., Liu, P., Chen, Z., & Liu, Y. (2025) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2025.103650
Amaxilatis, D., Chita, E., Vasileiou, E., Tsironis, N., Zaroliagis, C., Gavalas, D., Bailas, K., Gotsopoulou, M., & Kasapakis, V. (2025) · IEEE International Smart Cities Conference (ISC2) · doi:10.1109/isc266238.2025.11293355
Enhancing Craftsmanship: Evaluation of AR-Assisted Learning of Work Steps in Woodworking
Grüger, D., Krings, K., Hoffmann, S., Bohn, N. S., & Ludwig, T. G. (2025) · Computer Supported Cooperative Work (CSCW) · doi:10.1007/s10606-025-09532-2 · Cited by 2
Instructor Effectiveness Evaluation for Industry Training Using Rough Set Theory
Vinodha, R., Saravanan, R., Ugli, M. K. S., Yusupova, X., & Sehgal, R. (2025) · International Conference on Intelligent Technologies for Sustainable Electric and Communications Systems (iTech SECOM) · doi:10.1109/itechsecom64750.2025.11307359
Frigenti, P. P. (2026) · Lecture notes in educational technology · doi:10.1007/978-981-95-2521-8_1
VR Training and Authoring Tool for Industrial Training Using Virtual Choreographies
Ferreira, A., & Cassola, F. (2025) · IEEE International Symposium on Emerging Metaverse (ISEMV) · doi:10.1109/isemv67326.2025.00017
“These platforms allow companies to train employees in a safe, controlled, and cost-effective environment [4], where even the most dangerous and unlikely scenarios can be explored.”
A Case Study for Evaluating a Digital Educational Scenario for Kindergarten and Preschoolers
Kiriakaki, G., Psani, A., Kytagias, C., Psaromiligkos, Y., & Salmon, I. (2025) · South-East Europe Design Automation, Computer Engineering, Computer Networks and Social Media Conference (SEEDA-CECNSM) · doi:10.1109/seeda-cecnsm68644.2025.11329570
“In order for educators to make informed instructional decisions that enhance student learning, it is essential for students to provide feedback on their learning experience [22].”
How innovative training increases retail job appeal and interest
Pezzuti, T. (2026) · International Journal of Retail & Distribution Management · doi:10.1108/ijrdm-06-2025-0441
Deep Application of AI-Driven Digital Special Effects in Virtual Reality
Yan, P., Li, Q., & Ma, A. (2025) · International Conference on Software, Systems and Information Technology (SSITCON) · doi:10.1109/ssitcon66133.2025.11342073
Tailored Immersive Environments: Advancing Neurodivergent Support Through Virtual Reality
Thompson, E. M., Lupinetti, K., Capasso, I., Ravicchio, F., Bonino, B., Giannini, F., Canessa, A., Sabatini, S. P., Ferlino, L., & Malagoli, C. (2025) · IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering (MetroXRAINE) · doi:10.1109/metroxraine66377.2025.11340355
“From the research point of view, new technologies are employed to improve current approaches and virtual reality applications has been investigated deeply [1].”
Virtual reality laboratories for welding education
Bermejo, M. A. V., Raza, T., Li, P., Larsson, C., Mortensen, Z. D., & Sjölie, D. (2026) · Welding in the World · doi:10.1007/s40194-025-02328-4
Marcaccini, K., Pulvirenti, F. R., Pierotti, F., Arcobelli, V. A., Tonin, L., Tortora, S., Groppi, A., Giorgi, F., Dellarole, L., Chiari, L., et al. (2025) · Conference proceedings/Conference proceedings - IEEE International Conference on Systems, Man, and Cybernetics · doi:10.1109/smc58881.2025.11342450
“In this context, Virtual Reality (VR) has demonstrated effectiveness in various healthcare applications [6], including WST, even in semi-immersive modalities [7].”
Bailey, S. K. T., Rizkalla, A. Y., Vazquez, E. A. M., Blagden, H. E., Garg, A., Reiner, C. C., & Bharadwaj, S. N. (2025) · Journal of Medical Extended Reality · doi:10.1089/jmedxr.2024.0036
Miyamoto, K., & Gu, X. (2025) · doi:10.1109/ieem63636.2025.11357796
“VR training helps with information gathering, integrating information, and predicting impacts [11].”
Adult age differences in the modulation of peripersonal space after tool use in virtual reality
O’Leary, D., Fan, Y., Krzywinski, J., & Li, S.-C. (2026) · Scientific Reports · doi:10.1038/s41598-026-41116-y · Cited by 1
“This is especially relevant given the promise VR shows for training purposes across education, industry, and medical settings 23–25 .”
Pardo, R., Miralles, I., Gómez-Cambronero, Á., & Remolar, I. (2026) · Virtual Reality · doi:10.1007/s10055-026-01333-2
“These include the high cost of hardware, technical limitations, restricted content availability, and concerns surrounding user comfort and ergonomics (Abich IV et al. 2021; Pavlovic et al. 1997).”
Zhang, Y., Ren, T., & Jebelli, H. (2026) · Journal of Computing in Civil Engineering · doi:10.1061/jccee5.cpeng-6986 · Cited by 1
Wallo, A. (2026) · Cogent Business & Management · doi:10.1080/23311975.2026.2653311 · Cited by 2
Salagean, A., Ledger, D. A., Potts, D., Sehgal, T., Binesmael, S., Kalkanel, K., Karim, H., Wu, M., Fletcher, G., O'Neill, E. J., et al. (2026) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3772318.3791423
PaperXR: Immersive virtual reality for industrial printing machinery training
Amaxilatis, D., Chita, E., Vasileiou, E., Zaroliagis, C., & Kasapakis, V. (2026) · Computers & Education X Reality · doi:10.1016/j.cexr.2026.100156
Exploring the Effect of Virtual Reality (VR) Simulation to Disaster Preparedness of Children
Sayaman, J., & Balahadia, F. F. (2026) · International Conference on Electronics, Computer and Computation · doi:10.1109/icecco67619.2026.11488757
Crisis management training framework supported by virtual reality and artificial intelligence
Congès, A., Evain, A., Fertier, A., Batard, R., Panzoli, D., & Bénaben, F. (2026) · Digital engineering. · doi:10.1016/j.dte.2026.100122
The impact of virtual reality on emotional ambivalence: The role of managerial power
Fevre-Obarrio, M., Sandulli, F. D., & Pascual‐Ezama, D. (2026) · Technological Forecasting and Social Change · doi:10.1016/j.techfore.2026.124744
Nazhreen, R. S., Jasim, K. M., & Parvez, M. O. (2026) · International Journal of Human-Computer Interaction · doi:10.1080/10447318.2026.2668620
Coughlan, T., Kubiak, C., & Haider, S. (2026) · European Journal of Open Distance and E-Learning · doi:10.65043/eurodl.166
The influence of virtual reality on the ethical behavior and emotions of managers and workers
Fevre-Obarrio, M., & Pascual‐Ezama, D. (2026) · UCJC Business and Society Review (formerly known as Universia Business Review) · doi:10.57087/ucjcbsr.2026.23.89.4856
Haj-Bolouri, A., Nilsson, S., Poturovic, D., & Katende, J. (2026) · Interactive Learning Environments · doi:10.1080/10494820.2026.2686800
Olade, I., Campbell, O. O., & Omeh, C. B. (2026) · IEEE Global Engineering Education Conference (EDUCON) · doi:10.1109/educon67543.2026.11574086
“Scalability and equitable access also present difficulties: limited resources force students into groups, reducing individual hands-on time and leading to unequal participation, where some actively assemble while others merely observe [1].”
Fussell, S. G., Ficke, C., Flowers, B. A., & Rebensky, S. (2026) · Lecture notes in computer science · doi:10.1007/978-3-032-31421-5_10
Virtual Reality and Communicating the Past
Keep, T. J. (2026) · doi:10.1093/9780197835210.003.0020
Dı́az, B. D., García‐Ramos, R., & Martín, S. A. (2026) · Revista ICONO14 · doi:10.7195/ri14.v24i1.2332
Introducing SMALL STEPS: A Virtual Reality Platform for First Aid Training
Haddad, M. E., Helou, J. E., Najjar, V. A., Yaacoub, C., & Rihana, S. A. (2026) · Future education and learning spaces · doi:10.1007/978-981-95-8852-7_10
Msweli, N. T., Kgopa, A. T., & Hamunyela, S. L. (2026) · IEEE International Conference on Mechanical and Intelligent Manufacturing Technologies (ICMIMT) · doi:10.1109/icmimt69639.2026.11642842
Learning and Training: Approaches Based on Serious Games and Virtual Reality
Chittaro, L., & Buttussi, F. (2026) · Springer eBooks · doi:10.1007/978-3-319-27648-9_112-1
Development and Application of a Virtual Experiment Software for Chaotic Circuits Based on Unity3D
Zhang, J., Bai, Y., Guo, M., & Jia, X. (2026) · Computer Applications in Engineering Education · doi:10.1002/cae.70266
“…of application evaluation, most existing studies adopt a combined method of controlled experiments, System Usability Scale (SUS), questionnaires, and performance tests, which preliminarily verify the positive effects of virtual simulation on improving learning motivation and knowledge mastery [24].”
Keese, J. (2026) · International journal of evidence based coaching and mentoring · doi:10.1177/17418305261485735
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Li, X., Zheng, Y., & Chen, J. (2026) · Journal of Computer Assisted Learning · doi:10.1002/jcal.70324
Ruth, T. K., Young, S., Granberry, T., Conner, N. W., & Greig, J. A. (2026) · Journal of Agricultural Education · doi:10.5032/jae.v67i3.3346
Lucena, A. F. E., Fazinga, W. R., & Ortenzi, A. (2026) · Computer Applications in Engineering Education · doi:10.1002/cae.70281
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Park, J., Lim, J., & Yoo, Y. (2026) · ACM Transactions on Interactive Intelligent Systems · doi:10.1145/3857807
From Heat to Headset: Virtual Firefighting and the Lived Body in Training
Sellberg, C., & Viktorelius, M. (2026) · Lecture notes in educational technology · doi:10.1007/978-981-92-5197-1_5
Reasco, E. V. C., & Campoverde-Moscol, A. I. (2026) · ASCE MAGAZINE · doi:10.70577/asce.v5i4.1133
Metadata
- Authors
- Abich, J., Parker, J., Murphy, J. S., & Eudy, M.
- Corresponding author
- Abich, Julian
- ORCID
- Abich, Julian
- Venue
- Virtual Reality
- Published
- 2021-01-08
- Volume
- 25
- Issue
- 4
- Pages
- 919-933
- ISSN
- 1359-4338 (ISSN-L)
- 1434-9957
- OpenAlex
- W3119286888
- Cited by
- 253
- References
- 41
- Citations by year
- 2026: 38 · 2025: 80 · 2024: 60 · 2023: 39 · 2022: 30 · 2021: 5
- FWCI
- 20.55
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Virtual Reality (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Physical Sciences › Engineering › Control and Systems Engineering › Simulation and Modeling Applications
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
- Keywords
- virtual reality training, training effectiveness, knowledge, skills and abilities, psychomotor performance, knowledge acquisition, spatial ability, training outcomes
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