Cited by 200Embodied and Extended CognitionVirtual Reality Applications and ImpactsCorporeality, Perception, and Education

Enactive Metaphors: Learning Through Full-Body Engagement

Gallagher, Shaun, Lindgren, Robb·2015·Educational Psychology Review

Integrity signals

Registry

Crossref · 10.1007/s10648-015-9327-1

Cites

81 of 81 references verified0 citation errors · 0 not checkable

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  • The use of embodied metaphors has been shown to be an effective instructional method.

    “Indeed, the use of embodied metaphors (i.e., applying perceptually rich knowledge to process abstract knowledge) has been shown to be an effective instructional method (e.g., Bakker etal., 2012; for an overview, see Gallagher & Lindgren, 2015).”

    From The Cognitive Architecture of Digital Externalization (2023) · cites this paper as Gallagher & Lindgren, 2015

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2 of the 83 references couldn’t be matched to a known paper.

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Authors
Gallagher, S., & Lindgren, R.
Affiliations
  • University of Wollongong (AU)
  • University of Illinois Urbana-Champaign (US)
Corresponding author
  • Gallagher, Shaun
  • Lindgren, Robb
Venue
Educational Psychology Review
Published
2015-07-16
Volume
27
Issue
3
Pages
391-404
ISSN
  • 1040-726X (ISSN-L)
  • 1573-336X
OpenAlex
W1168768560
Cited by
200
References
83
Citations by year
2026: 16 · 2025: 21 · 2024: 12 · 2023: 27 · 2022: 28 · 2021: 23 · 2020: 22 · 2019: 20 · 2018: 15 · 2017: 10 · 2016: 5 · 2015: 1
FWCI
6.21
Type
journal article
Language
en
Open access
closed
Locations
  • Educational Psychology Review (publishedVersion)
  • Research Online (University of Wollongong) (submittedVersion)
Topics
  • Life Sciences › Neuroscience › Cognitive Neuroscience › Embodied and Extended Cognition
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Social Sciences › Arts and Humanities › General Arts and Humanities › Corporeality, Perception, and Education
Keywords
enactivism, embodied learning, cognitive semantics, emotional processing, virtual reality, mixed reality, learning

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