Cited by 200Embodied and Extended CognitionVirtual Reality Applications and ImpactsCorporeality, Perception, and Education

The DOI matches its Crossref record; 80 of the 83 references it cites were found in a registry or an index.

Enactive Metaphors: Learning Through Full-Body Engagement

Gallagher, Shaun, Lindgren, Robb·2015·Educational Psychology Review

Overview

Integrity signals

Registry

Crossref · 10.1007/s10648-015-9327-1

Cites

80 of 80 references verified0 citation errors · 0 not checkable

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Verification

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Citations

Cites

Research works printed but not linked: 2

  1. Gallagher, S. (2013b). Enactive hands. In Z. Radman (Ed.), The hand: an organ of the mind (pp. 209–225). Cambridge: MIT Press.
  2. Huttenlocher, J., & Higgins, E. T. (1978). Issues in the study of symbolic development. In W. Collins (Ed.), Huttenlocher Minnesota symposia on child psychology (Vol. 11, pp. 98–140). Hillsdale, NJ: Erlbaum.

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Metadata

Authors
Gallagher, S., & Lindgren, R.
Affiliations
  • University of Wollongong (AU)
  • University of Illinois Urbana-Champaign (US)
Corresponding author
  • Gallagher, Shaun
  • Lindgren, Robb
Venue
Educational Psychology Review
Published
2015-07-16
Volume
27
Issue
3
Pages
391-404
ISSN
  • 1040-726X (ISSN-L)
  • 1573-336X
OpenAlex
W1168768560
Cited by
200
References
83
Citations by year
2026: 16 · 2025: 21 · 2024: 12 · 2023: 27 · 2022: 28 · 2021: 23 · 2020: 22 · 2019: 20 · 2018: 15 · 2017: 10 · 2016: 5 · 2015: 1
FWCI
6.21
Type
journal article
Language
en
Open access
closed
Locations
  • Educational Psychology Review (publishedVersion)
  • Research Online (University of Wollongong) (submittedVersion)
Topics
  • Life Sciences › Neuroscience › Cognitive Neuroscience › Embodied and Extended Cognition
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Social Sciences › Arts and Humanities › General Arts and Humanities › Corporeality, Perception, and Education
Keywords
enactivism, embodied learning, cognitive semantics, emotional processing, virtual reality, mixed reality, learning

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