Leveraging the Potential of Large Language Models in Education Through Playful and Game-Based Learning
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Abstract This perspective piece explores the transformative potential and associated challenges of large language models (LLMs) in education and how those challenges might be addressed utilizing playful and game-based learning. While providing many opportunities, the stochastic elements incorporated in how present LLMs process text, requires domain expertise for a critical evaluation and responsible use of the generated output. Yet, due to their low opportunity cost, LLMs in education may pose some risk of over-reliance, potentially and unintendedly limiting the development of such expertise. Education is thus faced with the challenge of preserving reliable expertise development while not losing out on emergent opportunities. To address this challenge, we first propose a playful approach focusing on skill practice and human judgment. Drawing from game-based learning research, we then go beyond this playful account by reflecting on the potential of well-designed games to foster a willingness to practice, and thus nurturing domain-specific expertise. We finally give some perspective on how a new pedagogy of learning with AI might utilize LLMs for learning by generating games and gamifying learning materials, leveraging the full potential of human-AI interaction in education.
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A major concern associated with inadequate use or implementation of AI in learning contexts is its potential to undermine the acquisition of knowledge and skills.
“A major concern associated with an inadequate use or implementation of AI in learning contexts is its potential to undermine the acquisition of knowledge and skills (Huber et al., 2024;Kasneci et al., 2023).”
From Looking Beyond the Hype: Understanding the Effects of AI on Learning (2025) · cites this paper as Huber et al., 2024
Generative AI can support preparation and implementation of instructional approaches, such as problem-based learning, scenario-based learning, and game-based learning, enhancing cognitive engagement.
“Further, generative AI can support the preparation and implementation of instructional approaches, such as problem-based learning, scenario-based learning, and game-based learning, enhancing cognitive engagement (Huber et al., 2024;Kasneci et al., 2023).”
From Looking Beyond the Hype: Understanding the Effects of AI on Learning (2025) · cites this paper as Huber et al., 2024
Generative AI can assist learners in creating text elements, visuals, or code, for example, to design games and other creative outputs.
“Generative AI can assist learners in creating text elements, visuals, or code, for example, to design games and other creative outputs (Huber et al., 2024).”
From Looking Beyond the Hype: Understanding the Effects of AI on Learning (2025) · cites this paper as Huber et al., 2024
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Cited by
Sorted by citations
Two Tales of Persona in LLMs: A Survey of Role-Playing and Personalization
Tseng, Y.-M., Huang, Y.-C., Hsiao, T.-Y., Chen, W.-L., Huang, C.-W., Meng, Y., & Chen, Y.-N. (2024) · Findings of the Association for Computational Linguistics: EMNLP 2024 · doi:10.18653/v1/2024.findings-emnlp.969 · Cited by 87 · see citing works
- Authors
- Huber, S. E., Kiili, K., Nebel, S., Ryan, R. M., Sailer, M., & Ninaus, M.
- Affiliations
- University of Graz (AT)
- Tampere University (FI)
- University of Potsdam (DE)
- Ewha Womans University (KR)
- University of Augsburg (DE)
- Corresponding author
- Ninaus, Manuel
- Venue
- Educational Psychology Review
- Published
- 2024-02-27
- Volume
- 36
- Issue
- 1
- ISSN
- 1040-726X (ISSN-L)
- 1573-336X
- OpenAlex
- W4392196220
- Cited by
- 85
- References
- 19
- Citations by year
- 2026: 34 · 2025: 41 · 2024: 10
- FWCI
- 32.06
- Type
- journal article
- Language
- en
- Open access
- hybrid
- doi.org
- Locations
- Educational Psychology Review (publishedVersion, cc-by)
- OPUS (Augsburg University) (submittedVersion, cc-by)
- Tampere University Institutional Repository (Tampere University) (submittedVersion, cc-by)
- Funders
- Strategic Research Council (335625, 358250)
- University of Graz
- Topics
- Physical Sciences › Computer Science › Information Systems › Artificial Intelligence in Education
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Physical Sciences › Computer Science › Artificial Intelligence › Intelligent Tutoring Systems and Adaptive Learning
- Keywords
- large language models, game-based learning, playful learning, domain knowledge, overreliance on AI, human judgment, skill practice, gamification, AI-assisted learning, human-AI interaction, critical evaluation of AI-generated content
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