The DOI matches its Crossref record; 72 of the 72 references it cites were found in a registry or an index.
Game-Based Learning in Science Education: A Review of Relevant Research
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Citations
Cites
School Engagement: Potential of the Concept, State of the Evidence
Fredricks, J. A., Blumenfeld, P. C., & Paris, A. H. (2004) · Review of Educational Research · doi:10.3102/00346543074001059 · Cited by 12,581 · cited 1×
“The identified learning foci were then classified into six categories drawn from the literature of science learning and digital learning (Alsop and Watts 2003; Fredricks et al. 2004; OECD 2003; Osborne et al. 2003; Stone and Glascott 1997).”
BackgroundWhat Video Games Have to Teach Us about Learning and Literacy
(2004) · Education + Training · doi:10.1108/et.2004.00446dae.002 · Cited by 6,674
Attitudes towards science: A review of the literature and its implications
Osborne, J., Simon, S., & Collins, S. (2003) · International Journal of Science Education · doi:10.1080/0950069032000032199 · Cited by 3,143
Prensky, M. (2003) · Computers in Entertainment · doi:10.1145/950566.950596 · Cited by 3,089
(2020) · Encyclopedia of Education and Information Technologies · doi:10.1007/978-3-030-10576-1_300187 · Cited by 2,893
A systematic literature review of empirical evidence on computer games and serious games
Connolly, T. M., Boyle, E. A., MacArthur, E., Hainey, T., & Boyle, J. M. (2012) · Computers & Education · doi:10.1016/j.compedu.2012.03.004 · Cited by 2,890
Design-based research and technology-enhanced learning environments
Wang, F., & Hannafin, M. J. (2005) · Educational Technology Research and Development · doi:10.1007/bf02504682 · Cited by 2,230
Ertmer, P. A., & Newby, T. J. (1993) · Performance Improvement Quarterly · doi:10.1111/j.1937-8327.1993.tb00605.x · Cited by 1,410
Computer Gaming and Interactive Simulations for Learning: A Meta-Analysis
Vogel, J. J., Vogel, D. S., Cannon-Bowers, J., Bowers, C. A., Muse, K., & Wright, M. (2006) · Journal of Educational Computing Research · doi:10.2190/flhv-k4wa-wpvq-h0ym · Cited by 935
Our Princess Is in Another Castle: A Review of Trends in Serious Gaming for Education
Young, M. F., Slota, S., Cutter, A. B., Jalette, G., Mullin, G., Lai, B., Simeoni, Z., Tran, M., & Yukhymenko, M. (2012) · Review of Educational Research · doi:10.3102/0034654312436980 · Cited by 736
Cited by
The effect of games and simulations on higher education: a systematic literature review
Vlachopoulos, D., & Makri, A. (2017) · International Journal of Educational Technology in Higher Education · doi:10.1186/s41239-017-0062-1 · Cited by 776
A scoping review of research on digital game-based language learning
Hung, H.-T., Yang, J. C., Hwang, G.-J., Chu, H.-C., & Wang, C.-C. (2018) · Computers & Education · doi:10.1016/j.compedu.2018.07.001 · Cited by 319
Effects of digital game-based STEM education on students’ learning achievement: a meta-analysis
Wang, L.-H., Chen, B., Hwang, G.-J., Guan, J.-Q., & Wang, Y.-Q. (2022) · International Journal of STEM Education · doi:10.1186/s40594-022-00344-0 · Cited by 316
“In the existing literature review, Li and Tsai (2013) divided the games into two types: without a role-play mechanism and with a role-play mechanism.”
BackgroundAcquah, E. O., & Katz, H. T. (2020) · Computers & Education · doi:10.1016/j.compedu.2019.103667 · Cited by 280
Alam, A., & Mohanty, A. (2023) · Cogent Engineering · doi:10.1080/23311916.2023.2283282 · Cited by 269
Metadata
- Authors
- Li, M.-C., & Tsai, C.-C.
- Venue
- Journal of Science Education and Technology
- Published
- 2013-02-06
- Volume
- 22
- Issue
- 6
- Pages
- 877-898
- ISSN
- 1059-0145 (ISSN-L)
- 1573-1839
- OpenAlex
- W2123471895
- Cited by
- 391
- References
- 72
- FWCI
- 28.52
- Type
- journal article
- Language
- en
- Open access
- closed
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- CoChat. (2026). Citation check: Game-Based Learning in Science Education: A Review of Relevant Research. https://app.cochat.ai/papers/10.1007/s10956-013-9436-x
- The paper
- Li, M.-C., & Tsai, C.-C. (2013). Game-Based Learning in Science Education: A Review of Relevant Research. Journal of Science Education and Technology. https://doi.org/10.1007/s10956-013-9436-x
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.