Does recreational computer use affect high school achievement?
Open accessIntegrity signals
Registry
Cites
Statistics
Claims the paper makes
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
Within the one-to-two-hour-per-day range, video gaming does not interfere with sleep, homework, or school attendance.
“This is especially true within the one-to-two-hour-per-day range, when video gaming does not interfere with sleep, homework, or school attendance (Bowers & Berland, 2012;Hartanto et al., 2018).”
From Extracurricular Video Game Use and Academic Achievement: A Systematic Literature Review (2026) · cites this paper as Bowers & Berland, 2012
Small amounts of video game time do not necessarily lead to negative academic outcomes.
“Taken together, the evidence suggests that small amounts of video game time do not necessarily lead to negative academic outcomes (Bowers & Berland, 2012;Drummond & Sauer, 2014;Poulain et al., 2018).”
From Extracurricular Video Game Use and Academic Achievement: A Systematic Literature Review (2026) · cites this paper as Bowers & Berland, 2012
Tenth-grade students who played video games for one to two hours per day demonstrated higher achievement in reading and mathematics compared to both non-players and high-use players.
“Bowers and Berland (2012) found that tenth-grade students who played video games for one to two hours per day demonstrated higher achievement in reading and mathematics achievement compared to both non-players and high-use players.”
From Extracurricular Video Game Use and Academic Achievement: A Systematic Literature Review (2026) · cites this paper as Bowers and Berland (2012)
For students who spend only 1-2 hours a day playing video games, there is little to no negative effect on academic outcomes.
“For students who spend only 1-2 hours a day playing video games, there is little to no negative effect on academic outcomes”
From Extracurricular Video Game Use and Academic Achievement: A Systematic Literature Review (2026) · cites this paper as Bowers & Berland, 2012
Moderate and low video game use was sometimes associated with positive academic outcomes.
“Moderate and low video game use, on the other hand, was sometimes associated with positive academic outcomes (Adachi & Willoughby, 2013;Bowers & Berland, 2012).”
From Extracurricular Video Game Use and Academic Achievement: A Systematic Literature Review (2026) · cites this paper as Bowers & Berland, 2012
Playing video games for one to two hours per day had a small but statistically significant association with higher grades in reading and mathematics among high-schoolers in the United States.
“Bowers and Berland (2012) found that playing video games for one to two hours per day had a small but statistically significant association with higher grades in reading and mathematics among high-schoolers in the United States.”
From Extracurricular Video Game Use and Academic Achievement: A Systematic Literature Review (2026) · cites this paper as Bowers and Berland (2012)
Some studies found positive influences of 1-2 hours per day of video game play on academic outcomes.
“some studies even found some positive influences (Bowers & Berland, 2012;Ventura et al., 2012).”
From Extracurricular Video Game Use and Academic Achievement: A Systematic Literature Review (2026) · cites this paper as Bowers & Berland, 2012
Cites
Hierarchical Linear Models: Applications and Data Analysis Methods.
Longford, N. T., Bryk, A. S., & Raudenbush, S. W. (1993) · Contemporary Sociology A Journal of Reviews · doi:10.2307/2075823 · Cited by 18,768 · see citing works
Hierarchical Linear Models: Applications and Data Analysis Methods
Davidian, M. (2003) · Journal of the American Statistical Association · doi:10.1198/jasa.2003.s288 · Cited by 13,820 · see citing works
(1980) · Medical Entomology and Zoology · Cited by 7,534 · see citing works
What Video Games Have to Teach Us about Learning and Literacy
(2004) · Education + Training · doi:10.1108/et.2004.00446dae.002 · Cited by 6,674 · see citing works
Life on the Screen: Identity in the Age of the Internet
Turkle, S. (1997) · Cited by 6,340 · see citing works
Multilevel analysis techniques and applications
Hox, J. J., Moerbeek, M., & van de Schoot, R. (2002) · Cited by 6,005 · see citing works
What video games have to teach us about learning and literacy
Gee, J. P. (2003) · Computers in Entertainment · doi:10.1145/950566.950595 · Cited by 5,735 · see citing works
Alone together: why we expect more from technology and less from each other
Fernández Pedemonte, D. (2011) · Choice Reviews Online · doi:10.5860/choice.48-7239 · Cited by 4,606 · see citing works
Hox, J., Moerbeek, M., & van de Schoot, R. (2010) · doi:10.4324/9780203852279 · Cited by 3,469 · see citing works
Reality is Broken Why Games Make Us Better and How They Can Change the World
(2012) · Choice Reviews Online · doi:10.5860/choice.49-6095 · Cited by 2,933 · see citing works
Action video game modifies visual selective attention
Green, C. S., & Bavelier, D. (2003) · Nature · doi:10.1038/nature01647 · Cited by 2,540 · see citing works
Anderson, C. A., Shibuya, A., Ihori, N., Swing, E. L., Bushman, B. J., Sakamoto, A., Rothstein, H. R., & Saleem, M. (2010) · Psychological Bulletin · doi:10.1037/a0018251 · Cited by 2,048 · see citing works
Computational thinking and thinking about computing
Wing, J. M. (2008) · Philosophical Transactions of the Royal Society A: Mathematical, Physical and Engineering Sciences · doi:10.1098/rsta.2008.0118 · Cited by 1,784 · see citing works
Fans, bloggers, and gamers: exploring participatory culture
Jenkins, H. (2007) · Choice Reviews Online · doi:10.5860/choice.44-4296 · Cited by 1,727 · see citing works
Why Youth Heart Social Network Sites: The Role of Networked Publics in Teenage Social LifePreprint
boyd, D. (2017) · doi:10.31219/osf.io/22hq2 · Cited by 1,408 · see citing works
(2000) · Cited by 1,369 · see citing works
Youth, Identity, and Digital Media
Buckingham, D. (2007) · Directory of Open access Books (OAPEN Foundation) · doi:10.1162/dmal.9780262524834.vii · Cited by 1,257 · see citing works
Kuncel, N. R., Credé, M., & Thomas, L. L. (2005) · Review of Educational Research · doi:10.3102/00346543075001063 · Cited by 1,137 · see citing works
(2010) · Cited by 1,013 · see citing works
Gentile, D. A., Lynch, P. J., Linder, J. R., & Walsh, D. A. (2004) · Journal of Adolescence · doi:10.1016/j.adolescence.2003.10.002 · Cited by 962 · see citing works
Rethinking education in the age of technology: the digital revolution and schooling in America
(2010) · Choice Reviews Online · doi:10.5860/choice.47-5154 · Cited by 855 · see citing works
Why Youth Heart Social Network Sites: The Role of Networked Publics in Teenage Social Life
boyd, D. (2017) · Issue Lab (Candid) · doi:10.17605/osf.io/22hq2 · Cited by 735 · see citing works
20世紀の名著名論:Seymour Papert: Mindstorms:Children Computers and Powerful Ideas Basic Books New York 1980
湯淺, 太. (2005) · 情報処理 · Cited by 727 · see citing works
Methods for Handling Missing Data
Graham, J. A., Cumsille, P. E., & Elek, E. (2003) · Handbook of Psychology · doi:10.1002/0471264385.wei0204 · Cited by 658 · see citing works
den Bulck, J. V. (2004) · SLEEP · doi:10.1093/sleep/27.1.101 · Cited by 594 · see citing works
The impact of computer use on children's and adolescents' development
Subrahmanyam, K., Greenfield, P. M., Kraut, R. E., & Gross, E. F. (2001) · Journal of Applied Developmental Psychology · doi:10.1016/s0193-3973(00)00063-0 · Cited by 565 · see citing works
What accounts for international differences in student performance? A re-examination using PISA data
Fuchs, T., & Woessmann, L. (2006) · Empirical Economics · doi:10.1007/s00181-006-0087-0 · Cited by 557 · see citing works
Scientific Habits of Mind in Virtual Worlds
Steinkuehler, C., & Duncan, S. (2008) · Journal of Science Education and Technology · doi:10.1007/s10956-008-9120-8 · Cited by 545 · see citing works
Instant messaging, literacies, and social identities
Lewis, C., & Fabos, B. (2005) · Reading Research Quarterly · doi:10.1598/rrq.40.4.5 · Cited by 434 · see citing works
Information problem solving by experts and novices: analysis of a complex cognitive skill
Brand‐Gruwel, S., Wopereis, I. G. J. H., & Vermetten, Y. (2004) · Computers in Human Behavior · doi:10.1016/j.chb.2004.10.005 · Cited by 413 · see citing works
Communication patterns in computer mediated versus face-to-face group problem solving
Jonassen, D. H., & Kwon, H. I. (2001) · Educational Technology Research and Development · doi:10.1007/bf02504505 · Cited by 391 · see citing works
Woessmann, L., & Fuchs, T. (2004) · SSRN Electronic Journal · doi:10.2139/ssrn.619101 · Cited by 388 · see citing works
Does home internet use influence the academic performance of low-income children?
Jackson, L. A., von Eye, A., Biocca, F. A., Barbatsis, G. S., Zhao, Y., & Fitzgerald, H. E. (2006) · Developmental Psychology · doi:10.1037/0012-1649.42.3.429 · Cited by 324 · see citing works
Home Computers and School Performance
Attewell, J. B. P. (1999) · The Information Society · doi:10.1080/019722499128628 · Cited by 315 · see citing works
Ferguson, C. J., & Kilburn, J. (2010) · Psychological Bulletin · doi:10.1037/a0018566 · Cited by 311 · see citing works
Test Scores, Dropout Rates, and Transfer Rates as Alternative Indicators of High School Performance
Rumberger, R. W., & Palardy, G. J. (2005) · American Educational Research Journal · doi:10.3102/00028312042001003 · Cited by 299 · see citing works
Parental involvement, homework, and tv time: direct and indirect effects on high school achievement.
Keith, T. Z., Reimers, T. M., Fehrmann, P. G., Pottebaum, S. M., & Aubey, L. W. (1986) · Journal of Educational Psychology · doi:10.1037/0022-0663.78.5.373 · Cited by 292 · see citing works
Willoughby, T. (2008) · Developmental Psychology · doi:10.1037/0012-1649.44.1.195 · Cited by 288 · see citing works
Association of Television Viewing During Childhood With Poor Educational Achievement
Hancox, R. J., Milne, B. J., & Poulton, R. (2005) · Archives of Pediatrics and Adolescent Medicine · doi:10.1001/archpedi.159.7.614 · Cited by 277 · see citing works
Collaborative Strategic Board Games as a Site for Distributed Computational Thinking
Berland, M., & Lee, V. R. (2011) · International Journal of Game-Based Learning · doi:10.4018/ijgbl.2011040105 · Cited by 212 · see citing works
Self-citationFrom Wikipedia to the classroom: exploring online publication and learning
Forte, A., & Bruckman, A. S. (2006) · Cited by 180 · see citing works
Jackson, L. A., von Eye, A., Witt, E. A., Zhao, Y., & Fitzgerald, H. E. (2011) · Computers in Human Behavior · doi:10.1016/j.chb.2010.08.001 · Cited by 172 · see citing works
How experts and novices search the Web
Tabatabai, D., & Shore, B. M. (2005) · Library & Information Science Research · doi:10.1016/j.lisr.2005.01.005 · Cited by 158 · see citing works
Is students’ computer use at home related to their mathematical performance at school?
Wittwer, J., & Senkbeil, M. (2007) · Computers & Education · doi:10.1016/j.compedu.2007.03.001 · Cited by 146 · see citing works
Education Longitudinal Study of 2002: Base Year Data File User's Manual. NCES 2004-405.
Ingels, S. J., Pratt, D. J., Rogers, J. E., Siegel, P. H., & Stutts, E. S. (2004) · National Center for Education Statistics · Cited by 146 · see citing works
(2004) · RePEc: Research Papers in Economics · Cited by 143 · see citing works
What's in a grade? The multidimensional nature of what teacher-assigned grades assess in high school
Bowers, A. J. (2011) · Educational Research and Evaluation · doi:10.1080/13803611.2011.597112 · Cited by 140 · see citing works
Self-citationBorzekowski, D. L. G., & Robinson, T. N. (2005) · Archives of Pediatrics & Adolescent Medicine · doi:10.1001/archpedi.159.7.607 · Cited by 128 · see citing works
Methods for Handling Missing Data
Graham, J. A., Cumsille, P. E., & Shevock, A. E. (2012) · Handbook of Psychology, Second Edition · doi:10.1002/9781118133880.hop202004 · Cited by 128 · see citing works
Ingels, S. J., Pratt, D. J., Wilson, D., Burns, L. J., Currivan, D. B., Rogers, J. E., & Hubbard-Bednasz, S. (2007) · National Center for Education Statistics · Cited by 111 · see citing works
Huesmann, L. R. (2010) · Psychological Bulletin · doi:10.1037/a0018567 · Cited by 107 · see citing works
Narrowing in on Educational Resources That Do Affect Student Achievement
Archibald, S. (2006) · Peabody Journal of Education · doi:10.1207/s15327930pje8104_2 · Cited by 103 · see citing works
Women and Gaming: The Sims and 21st Century Learning
Gee, J. P., & Hayes, E. (2010) · Cited by 99 · see citing works
A new environment for education? The computer in the home
Sutherland, R., Facer, K., Furlong, R., & Furlong, J. J. (2000) · Computers & Education · doi:10.1016/s0360-1315(99)00045-7 · Cited by 96 · see citing works
Can Computer Use Hurt Science Achievement? The USA Results from PISA
Papanastasiou, E. C., Zembylas, M., & Vrasidas, C. (2003) · Journal of Science Education and Technology · doi:10.1023/a:1025093225753 · Cited by 95 · see citing works
Connected mathematics : builiding concrete relationships with mathematical knowledge
Wilensky, U. J. (1993) · DSpace@MIT (Massachusetts Institute of Technology) · Cited by 77 · see citing works
Handbook of Data-Based Decision Making in Education
Kowalski, T. J., & Lasley, T. J. (2010) · Routledge eBooks · doi:10.4324/9780203888803 · Cited by 69 · see citing works
Reconsidering grades as data for decision making: more than just academic knowledge
Bowers, A. J. (2009) · Journal of Educational Administration · doi:10.1108/09578230910981080 · Cited by 69 · see citing works
Self-citationJackson, L. A. (2008) · Oxford University Press eBooks · doi:10.1093/acprof:oso/9780195342956.003.0014 · Cited by 53 · see citing works
Are Students Ready for a Technology-Rich World?
OECD (2006) · Programme for international student assessment/Internationale Schulleistungsstudie · doi:10.1787/9789264036093-en · Cited by 46 · see citing works
Handbook of Psychology: Volume 2 : Vol. 2: Research Methods in Psychology.
Weiner, I. B., Schinka, J. A., & Velicer, W. F. (2012) · Cited by 42 · see citing works
Home-PC usage and achievement in English
Nævdal, F. (2006) · Computers & Education · doi:10.1016/j.compedu.2006.01.003 · Cited by 39 · see citing works
The Good, the Bad, or the Ugly?
Southwell, B. G., & Doyle, K. O. (2004) · American Behavioral Scientist · doi:10.1177/0002764204270277 · Cited by 25 · see citing works
Accessing and Analyzing National Databases
Strayhorn, T. L. (2008) · doi:10.4324/9780203888803.ch7 · Cited by 22 · see citing works
What accounts for international differences in student performance
Fuchs, T., & Woessmann, L. (2004) · Econstor (Econstor) · Cited by 17 · see citing works
The Eect of Computer Use on Child OutcomesPreprint
Malamud, O., & Pop-Eleches, C. (2008) · RePEc: Research Papers in Economics · Cited by 11 · see citing works
Flagged first, then by citations
4 of the 70 references couldn’t be matched to a known paper.
Cited by
Sorted by citations
Carson, V., Hunter, S., Kuzik, N., Gray, C. E., Poitras, V. J., Chaput, J.-P., Saunders, T. J., Katzmarzyk, P. T., Okely, A. D., Connor Gorber, S., et al. (2016) · Applied Physiology, Nutrition, and Metabolism · doi:10.1139/apnm-2015-0630 · Cited by 1,380 · see citing works
Adelantado-Renau, M., Moliner-Urdiales, D., Cavero-Redondo, I., Beltran-Valls, M. R., Martínez-Vizcaíno, V., & Álvarez-Bueno, C. (2019) · JAMA Pediatrics · doi:10.1001/jamapediatrics.2019.3176 · Cited by 313 · see citing works
Entertainment Video Games for Academic Learning: A Systematic Review
Martinez, L., Gimenes, M., & Lambert, E. G. (2022) · Journal of Educational Computing Research · doi:10.1177/07356331211053848 · Cited by 155 · see citing works
Peiró-Velert, C., Valencia-Peris, A., González, L. M., García-Massó, X., Serra-Añó, P., & Devís-Devís, J. (2014) · PLoS ONE · doi:10.1371/journal.pone.0099478 · Cited by 99 · see citing works
Kuzik, N., da Costa, B. G. G., Hwang, Y., Verswijveren, S. J. J. M., Rollo, S., Tremblay, M. S., Bélanger, S. A., Carson, V., Davis, M. J., Hornby, S., et al. (2022) · International Journal of Behavioral Nutrition and Physical Activity · doi:10.1186/s12966-022-01258-4 · Cited by 88 · see citing works
Gaming History: A Framework for What Video Games Teach About the Past
Metzger, S. A., & Paxton, R. J. (2016) · Theory & Research in Social Education · doi:10.1080/00933104.2016.1208596 · Cited by 72 · see citing works
Effect of internet use and electronic game-play on academic performance of Australian children
Islam, M. I., Biswas, R. K., & Khanam, R. (2020) · Scientific Reports · doi:10.1038/s41598-020-78916-9 · Cited by 63 · see citing works
Nunes, C., Oliveira, T., Castelli, M., & Cruz‐Jesus, F. (2023) · Heliyon · doi:10.1016/j.heliyon.2023.e13335 · Cited by 55 · see citing works
Influence of computers in students’ academic achievement
Simões, S., Oliveira, T., & Nunes, C. (2022) · Heliyon · doi:10.1016/j.heliyon.2022.e09004 · Cited by 54 · see citing works
Li, W., Zhu, Y., & Nower, L. (2021) · Computers in Human Behavior · doi:10.1016/j.chb.2021.106846 · Cited by 50 · see citing works
Солдатова, Г., & Vishneva, A. (2019) · Counseling Psychology and Psychotherapy · doi:10.17759/cpp.2019270307 · Cited by 50 · see citing works
Salomon, A., & Kolikant, Y. B. (2016) · Computers in Human Behavior · doi:10.1016/j.chb.2016.06.024 · Cited by 47 · see citing works
Screen time impairs the relationship between physical fitness and academic attainment in children
Aguilar, M. M., Vergara, F. A., Velásquez, E. J. A., Marina, R., & García‐Hermoso, A. (2015) · Jornal de Pediatria · doi:10.1016/j.jped.2014.10.004 · Cited by 44 · see citing works
Scherer, R., & Hatlevik, O. E. (2017) · Computers & Education · doi:10.1016/j.compedu.2017.08.003 · Cited by 42 · see citing works
Gnambs, T., Stasielowicz, L., Wolter, I., & Appel, M. (2020) · Psychology of Popular Media · doi:10.1037/ppm0000204 · Cited by 35 · see citing works
Jantanukul, W. (2024) · Journal of Education and Learning Reviews · doi:10.60027/jelr.2024.750 · Cited by 30 · see citing works
Screen time and working memory in adolescents: A longitudinal study
Soares, P. S. M., de Oliveira, P. D., Wehrmeister, F. C., Menezes, A. M. B., & Gonçalves, H. (2021) · Journal of Psychiatric Research · doi:10.1016/j.jpsychires.2021.02.066 · Cited by 27 · see citing works
Солдатова, Г., & Игоревна, Т. О. (2017) · Journal of Modern Foreign Psychology · doi:10.17759/jmfp.2017060402 · Cited by 20 · see citing works
Idrett, dataspilling og skole - konkurrerende eller «på lag»?
Sletten, M. A., Strandbu, Å., & Gilje, Ø. (2015) · Norsk pedagogisk tidsskrift · doi:10.18261/issn1504-2987-2015-05-03 · Cited by 18 · see citing works
A Typology of Players in the Game Physics Playground
Slater, S., Bowers, A., Kai, S., & Shute, V. J. (2017) · doi:10.26503/dl.v2017i1.925 · Cited by 13 · see citing works
Self-citationHunter, S., Leatherdale, S. T., & Carson, V. (2018) · Journal of School Health · doi:10.1111/josh.12672 · Cited by 11 · see citing works
Video Gaming as a Factor That Affects Academic Performance in Grade Nine.
Terry, M., & Malik, A. (2018) · Cited by 8 · see citing works
Active screen time and imagination in 5–6-years-old children
Bukhalenkova, D., & Almazova, O. V. (2023) · Frontiers in Psychology · doi:10.3389/fpsyg.2023.1197540 · Cited by 8 · see citing works
Screen time impairs the relationship between physical fitness and academic attainment in children
Aguilar, M. M., Vergara, F. A., Velásquez, E. J. A., Marina, R., & García‐Hermoso, A. (2015) · Jornal de Pediatria (Versão em Português) · doi:10.1016/j.jpedp.2015.04.005 · Cited by 8 · see citing works
Mathematics and Mother Tongue Academic Achievement: A Machine Learning Approach
Nunes, C., Beatriz-Afonso, A., Cruz‐Jesus, F., Oliveira, T., & Castelli, M. (2022) · Emerging Science Journal · doi:10.28991/esj-2022-sied-010 · Cited by 5 · see citing works
NOOR, H. M., Omar, M. A., Ramli, A. M., & Wong, M. S. C. (2021) · International Journal of Academic Research in Business and Social Sciences · doi:10.6007/ijarbss/v11-i5/9890 · Cited by 3 · see citing works
HOW ICT TEACHERS FEEL ABOUT TEACHING: A COMPARATIVE STUDY BETWEEN GREECE AND INDONESIA
Paraskevopoulou-Kollia, E.-A., Kurniasih, N., & Michalakopoulos, C.-A. (2021) · European Journal of Education Studies · doi:10.46827/ejes.v8i1.3516 · Cited by 2 · see citing works
Krishnapradeep, S., Kumarendran, B., & Thanusia, T. (2019) · Open Journal of Pediatrics and Child Health · doi:10.17352/ojpch.000020 · Cited by 2 · see citing works
Stokke, S. S., Stenseng, F., Morin, A. H., Hygen, B. W., Wichstrøm, L., Steinsbekk, S., Dybendal, B. H., & Skalická, V. (2025) · Media Psychology · doi:10.1080/15213269.2025.2576017 · Cited by 1 · see citing works
Li, W., & Zhu, Y. (2026) · International Journal of Social Welfare · doi:10.1111/ijsw.70075 · Cited by 1 · see citing works
Gaming to Increase Reading Skills
Kieran, L., & Anderson, C. (2016) · Advances in human and social aspects of technology book series · doi:10.4018/978-1-5225-0261-6.ch012 · Cited by 1 · see citing works
Social Media and the High School Environment
Morgan, C., & Starčič, A. I. (2018) · Lecture notes in computer science · doi:10.1007/978-3-319-99737-7_39 · Cited by 1 · see citing works
Extracurricular Video Game Use and Academic Achievement: A Systematic Literature Review
Hartman, C., Makanoa, T., Thoms, L., Lowry, A., & Chandler, K. (2026) · Journal of Educational Impact · doi:10.70617/jedi2026017
A Comprehensive Analysis of Computer Use Among African Americans
Smith, K. L. (2015) · ScholarWorks (Walden University)
What Literary Scholars Can Learn from the “Simple View of Reading”
Elfenbein, A. (2015) · PMLA/Publications of the Modern Language Association of America · doi:10.1632/pmla.2015.130.3.684
Wood, J. R. (2021) · Advances in game-based learning book series · doi:10.4018/978-1-7998-7069-2.ch015
Výskyt a korelace závislosti na videohrách mezi nigerijskými školu navštěvujícími adolescenty
Onivehu, A. O. (2022) · Pedagogická orientace · doi:10.5817/pedor2020-4-425
Ortiz-Ortiz, Y. O., Torres-Lebrón, A. P., Badillo‐Cabrera, A. L., Velo-Nazario, S. G., & González, M. G. (2022) · Revista Caribeña de Psicología · doi:10.37226/rcp.v6i1.6251
Redes neuronais com protótipos para quantificar os determinantes do desempenho acadêmico
Beatriz-Afonso, A., Cruz‐Jesus, F., Castelli, M., de Oliveira, T., & Nunes, C. (2023) · Tecnologias Sociedade e Conhecimento · doi:10.20396/tsc.v9i2.17394
Education and Development in Early Years From Cultural-historical Theory
(2024) · Frontiers research topics · doi:10.3389/978-2-8325-4499-0
Hyunanda, V. F., Sánchez, P. M., & Andúgar, I. S. (2023) · CONCEPT · doi:10.37130/dq0qh515
Bowers, A., & berland, M. (2013) · Figshare · doi:10.6084/m9.figshare.679853
Self-citationBridging the Gap: A Pedagogical Tool for Teaching Mathematical Modeling with Spreadsheets
Paksi, D., Csóka, M., & Svitek, S. (2025) · Mathematics and Informatics · doi:10.53656/math2025-4-6-bgp
Abe, T., Kitayuguchi, J., Kamada, M., Okada, S., Fukushima, N., Kidokoro, T., Miyazaki, R., & Tanaka, C. (2026) · The Journal of Physical Fitness and Sports Medicine · doi:10.7600/jpfsm.2025.025
Relación entre la edad y tamaño corporal con el número de pasos en un recreo escolar en adolescentes
Villablanca, S. A., Vidal-Espinoza, R., Urra-Albornoz, C., Alvear-Vasquez, F., de Campos, L. F. C. C., Jorquera-Donoso, B., Gómez‐Campos, R., & Cossio-Bolaños, M. (2026) · Sportis Scientific Journal of School Sport Physical Education and Psychomotricity · doi:10.17979/sportis.2026.12.2.12487
Screen viewing time from age 1 to 8 years and subsequent academic performance and working memory
Yang, S., Padmapriya, N., Saw, S., Chong, Y. S., Shek, L., Gluckman, P. D., Godfrey, K. M., Eriksson, J. G., Müller‐Riemenschneider, F., Law, E. C. N., et al. (2026) · World Journal of Pediatrics · doi:10.1007/s12519-026-01046-1
- Authors
- Bowers, A. J., & Berland, M.
- Affiliations
- Columbia University (US)
- The University of Texas at San Antonio (US)
- Corresponding author
- Bowers, Alex J.
- Venue
- Educational Technology Research and Development
- Published
- 2012-10-06
- Volume
- 61
- Issue
- 1
- Pages
- 51-69
- ISSN
- 1042-1629 (ISSN-L)
- 1556-6501
- OpenAlex
- W2149932019
- Cited by
- 40
- References
- 70
- Citations by year
- 2026: 2 · 2025: 2 · 2024: 2 · 2023: 3 · 2022: 6 · 2021: 5 · 2020: 1 · 2019: 3 · 2018: 4 · 2017: 2 · 2016: 4 · 2015: 5 · 2014: 1
- FWCI
- 6.33
- Type
- journal article
- Language
- en
- Open access
- green
- doi.org
- Licence
- www.springer.com/tdm (tdm)
- Locations
- Educational Technology Research and Development (publishedVersion)
- Columbia Academic Commons (Columbia University)
- Topics
- Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Keywords
- video gaming, academic performance, high school students, reading achievement, mathematics achievement, achievement growth
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review