A longitudinal study of the effects of internet use and videogame playing on academic performance and the roles of gender, race and income in these relationships
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Depending on the circumstances, the impact of video games on academic achievement could be positive or negative.
“These environmental variables are likely the reason our dataset shows that, depending on the circumstances, the impact of video games on academic achievement could be positive or negative (Hartanto et al., 2018;Islam et al., 2020;Jackson et al., 2011;Ventura et al., 2012).”
From Extracurricular Video Game Use and Academic Achievement: A Systematic Literature Review (2026) · cites this paper as Jackson et al., 2011
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Stereotype threat and the intellectual test performance of African Americans.
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Relationships among smartphone addiction, stress, academic performance, and satisfaction with life
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Does recreational computer use affect high school achievement?
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Extracurricular Video Game Use and Academic Achievement: A Systematic Literature Review
Hartman, C., Makanoa, T., Thoms, L., Lowry, A., & Chandler, K. (2026) · Journal of Educational Impact · doi:10.70617/jedi2026017
- Authors
- Jackson, L. A., von Eye, A., Witt, E. A., Zhao, Y., & Fitzgerald, H. E.
- Affiliations
- Michigan State University (US)
- Corresponding author
- Jackson, Linda A.
- Venue
- Computers in Human Behavior
- Publisher
- Elsevier BV
- Published
- 2011-01
- Volume
- 27
- Issue
- 1
- Pages
- 228-239
- ISSN
- 0747-5632 (ISSN-L)
- OpenAlex
- W2042048223
- Cited by
- 172
- References
- 2
- Citations by year
- 2026: 5 · 2025: 7 · 2024: 10 · 2023: 14 · 2022: 17 · 2021: 20 · 2020: 7 · 2019: 8 · 2018: 13 · 2017: 13 · 2016: 15 · 2015: 17 · 2014: 7 · 2013: 9 · 2012: 8
- FWCI
- 28.70
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Computers in Human Behavior (publishedVersion)
- Topics
- Social Sciences › Education › Child Development and Digital Technology
- Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
- Social Sciences › Gender Studies › Gender and Technology in Education
- Keywords
- internet use, academic performance, reading skills, visuospatial ability, grade point average, children, adolescents, gender differences, race, income, educational technology
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