Trait emotional intelligence and internet gaming disorder among gamers: The mediating role of online gaming motives and moderating role of age groups
Open accessAbstract
Personality differences are important determinants of problematic online behaviors. The purpose of the present study was to investigate the mediating role of loneliness, depression, and online gaming motives and moderating role of age on the relationship between trait emotional intelligence (EI) and Internet gaming disorder (IGD) via the construction of a multiple mediation model. A total of 478 online gamers completed a self-report online survey, including validated psychometric scales assessing the aforementioned constructs. Results indicated that trait EI was directly and indirectly associated with IGD and that the motive of escape was a partial mediator between trait EI and IGD among the total sample and adult gamers, but not among adolescents. Moreover, trait EI was associated with coping, skill development, fantasy, and recreation gaming motives only among total sample and adult gamers, and the escape motive was positively associated with IGD among total sample and adult gamers. However, among these relationships, only the association between trait EI and fantasy was significantly moderated by age group. Furthermore, the direct effect of trait EI was stronger among adolescent gamers when compared to adult gamers. Results showed that trait EI is inversely associated with IGD and affects gaming for different motives among adolescent and adult gamers.
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Some studies concluded that escape motivation mediates the associations between people's characteristics and problematic behaviors, such as trait emotional intelligence and Internet gaming disorder, and social anxiety and smartphone overuse.
“some studies have concluded that escape motivation mediates the associations between people’s characteristics and problematic behaviors, such as trait emotional intelligence, Internet gaming disorder (Kircaburun et al., 2020), social anxiety, and smartphone overuse (Shen & Ran, 2018).”
From Loneliness and problematic mobile phone use among adolescents during the COVID-19 pandemic: The roles of escape motivation and self-control (2021) · cites this paper as Kircaburun et al., 2020
Escapism-oriented motivation can be a powerful predictor of problematic use of video game live-streaming services and Internet gaming disorder.
“Escapism-oriented motivation can be a powerful predictor of problematic use of video game live-streaming services (Chen & Chang, 2019) and Internet gaming disorder (Kircaburun et al., 2020).”
From Loneliness and problematic mobile phone use among adolescents during the COVID-19 pandemic: The roles of escape motivation and self-control (2021) · cites this paper as Kircaburun et al., 2020
Escape motivation may mediate the relationship between a person's characteristics and problematic behaviors.
“which is similar to previous findings that escape motivation may mediate the relationship between one’s characteristics and problematic behaviors (Kircaburun et al., 2020, Shen and Wang, 2019)”
From Loneliness and problematic mobile phone use among adolescents during the COVID-19 pandemic: The roles of escape motivation and self-control (2021) · cites this paper as Kircaburun et al., 2020
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Self-citation
- Authors
- Kircaburun, K., Demetrovics, Z., Griffiths, M. D., Király, O., Kun, B., & Tosuntaş, Ş. B.
- Affiliations
- Eötvös Loránd University (HU)
- Nottingham Trent University (GB)
- Bursa Uludağ Üni̇versi̇tesi̇ (TR)
- Venue
- International Journal of Mental Health and Addiction
- Published
- 2019-12-03
- Volume
- 18
- Issue
- 5
- Pages
- 1446-1457
- ISSN
- 1557-1874 (ISSN-L)
- 1557-1882
- OpenAlex
- W2993756831
- Cited by
- 64
- References
- 40
- Citations by year
- 2026: 5 · 2025: 9 · 2024: 10 · 2023: 11 · 2022: 12 · 2021: 10 · 2020: 5 · 2019: 1 · 2018: 1
- FWCI
- 14.10
- Type
- journal article
- Language
- en
- Open access
- hybrid
- doi.org
- Locations
- International Journal of Mental Health and Addiction (publishedVersion, cc-by)
- Nottingham Trent University's Institutional Repository (Nottingham Trent Repository) (acceptedVersion)
- Repository of the Academy's Library (Library of the Hungarian Academy of Sciences) (acceptedVersion)
- Bursa Uludag University - AVESIS (submittedVersion)
- ELTE Digital Institutional Repository (EDIT) (Eötvös Loránd University) (submittedVersion, other-oa)
- Funders
- Nottingham Trent University
- Topics
- Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Social Sciences › Psychology › Clinical Psychology › Gambling Behavior and Treatments
- Keywords
- trait emotional intelligence, internet gaming disorder, escape motive, loneliness, depression, age differences, adolescents, adults, problematic online behavior, coping motives
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