The DOI matches its Crossref record; 60 of the 60 references it cites were found in a registry or an index.
High Involvement Versus Pathological Involvement in Video Games: a Crucial Distinction for Ensuring the Validity and Utility of Gaming Disorder
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In the citing paper
“The evolution of the components model of addiction has often been misattributed to the psychologist Iain Brown.”
From The evolution of the 'components model of addiction' and the need for a confirmatory approach in conceptualizing behavioral addictions (2020) · cites this paper as [16]
In the citing paper
“In their latest paper on gaming disorder, Billieux et al. (16) made the case that there is a distinction between excessive involvement in gaming and addiction to it. I cannot think of a single researcher working in the behavioral addiction field who would not agree that there is a clear and differentiated distinction between high involvement and pathological involvement.”
From The evolution of the 'components model of addiction' and the need for a confirmatory approach in conceptualizing behavioral addictions (2020) · cites this paper as [16]
In the citing paper
“Where the problem really lies is that the operationalization of salience in many psychometric instruments based on my model does not necessarily include a negative wording and it is this aspect that Billieux et al. (16) concentrated on in their paper, not the operational definition of salience in the actual components model of addiction.”
From The evolution of the 'components model of addiction' and the need for a confirmatory approach in conceptualizing behavioral addictions (2020) · cites this paper as [16]
In the citing paper
“Another key criticism made by Billieux et al. (16) is that many researchers in the behavioral addiction field (and I would argue it is the overwhelming majority including myself) adhere to the confirmatory approach where behavioral addictions are classified on the basis of criteria of substance use disorders or behavioral addictions such as gambling disorder.”
From The evolution of the 'components model of addiction' and the need for a confirmatory approach in conceptualizing behavioral addictions (2020) · cites this paper as [16]
In the citing paper
“Finally, I could not help but notice that almost all the examples of 'moot behavioural addictions' that Billieux et al. (16) cited - as did the paper by Kardefelt-Winther et al. (31) - are papers that I co-authored.”
From The evolution of the 'components model of addiction' and the need for a confirmatory approach in conceptualizing behavioral addictions (2020) · cites this paper as [16]
In the citing paper
“Finally, Billieux et al. (16) made observations about the problems in operationalizing tolerance (in relation to gaming rather than addiction more generally); but again, the components model of addiction defines tolerance in relation to mood modifying experiences which as explained above are rooted in more negative than positive experiences:”
From The evolution of the 'components model of addiction' and the need for a confirmatory approach in conceptualizing behavioral addictions (2020) · cites this paper as [16]
In the citing paper
“Some authors have reported that gamers who do not exhibit evidence of other psychopathology or functional impairment may endorse such items intended to parallel substance addiction 174-176 , thus challenging their diagnostic utility 172 .”
In the citing paper
“An advantage of the more streamlined ICD-11 conceptualization of gaming disorder as compared to DSM-5's has been its clarity regarding the scope and clinical description of the condition, eschewing some traditional addiction concepts that have been criticized or have received mixed support as applied to problem gaming 140,141,172 .”
Citations
Cites
Diagnostic and Statistical Manual of Mental Disorders
American Psychiatric Association (2013) · doi:10.1176/appi.books.9780890425596 · Cited by 116,369
A “components” model of addiction within a biopsychosocial framework
Griffiths, M. (2005) · Journal of Substance Use · doi:10.1080/14659890500114359 · Cited by 3,088
Les passions de l'ame: on obsessive and harmonious passion
Vallerand, R. J., Blanchard, C., Mageau, G. A., Koestner, R., Ratelle, C., Léonard, M., Gagné, M., & Marsolais, J. (2003) · Journal of Personality and Social Psychology · doi:10.1037/0022-3514.85.4.756 · Cited by 2,566
Distinguishing addiction and high engagement in the context of online game playing
Charlton, J. P., & Danforth, I. D. W. (2007) · Computers in Human Behavior · doi:10.1016/j.chb.2005.07.002 · Cited by 946
Are we overpathologizing everyday life? A tenable blueprint for behavioral addiction research
Billieux, J., Schimmenti, A., Khazaal, Y., Maurage, P., & Heeren, A. (2015) · Journal of Behavioral Addictions · doi:10.1556/2006.4.2015.009 · Cited by 920
Self-citationAn international consensus for assessing internet gaming disorder using the new DSM ‐5 approach
Petry, N. M., Rehbein, F., Gentile, D. A., Lemmens, J. S., Rumpf, H., Mößle, T., Bischof, G., Tao, R., Fung, D. S. S., Borges, G., et al. (2014) · Addiction · doi:10.1111/add.12457 · Cited by 919
Self-citationHow can we conceptualize behavioural addiction without pathologizing common behaviours?
Kardefelt‐Winther, D., Heeren, A., Schimmenti, A., van Rooij, A., Maurage, P., Carras, M., Edman, J., Blaszczynski, A., Khazaal, Y., & Billieux, J. (2017) · Addiction · doi:10.1111/add.13763 · Cited by 780
Self-citationThe Internet Gaming Disorder Scale.
Lemmens, J. S., Valkenburg, P. M., & Gentile, D. A. (2015) · Psychological Assessment · doi:10.1037/pas0000062 · Cited by 742
Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal
Aarseth, E., Bean, A. M., Boonen, H., Colder Carras, M., Coulson, M., Das, D., Deleuze, J., Dunkels, E., Edman, J., Ferguson, C. J., et al. (2017) · Journal of Behavioral Addictions · doi:10.1556/2006.5.2016.088 · Cited by 629
Rehbein, F., Kliem, S., Baier, D., Mößle, T., & Petry, N. M. (2015) · Addiction · doi:10.1111/add.12849 · Cited by 567
Cited by
Sorted by citations
Problematic online gaming and the COVID-19 pandemic
King, D. L., Delfabbro, P., Billieux, J., & Potenza, M. N. (2020) · Journal of Behavioral Addictions · doi:10.1556/2006.2020.00016 · Cited by 682
Self-citationScreening and assessment tools for gaming disorder: A comprehensive systematic review
King, D. L., Chamberlain, S. R., Carragher, N., Billieux, J., Stein, D., Mueller, K., Potenza, M. N., Rumpf, H. J., Saunders, J., Starcevic, V., et al. (2020) · Clinical Psychology Review · doi:10.1016/j.cpr.2020.101831 · Cited by 369
“GD tools may need to reflect some of these structural elements in gaming activities, such as additional questions to examine different behaviors and consequences related to different types of games and modes of access (e.g., smartphones, virtual reality) (King, Koster, & Billieux, 2019).”
BackgroundSelf-citationPrevalence of gaming disorder: A meta-analysis
Kim, H. S., Son, G., Roh, E.-B., Ahn, W., Kim, J., Shin, S.-H., Chey, J., & Choi, K. (2021) · Addictive Behaviors · doi:10.1016/j.addbeh.2021.107183 · Cited by 328
Expert appraisal of criteria for assessing gaming disorder: an international Delphi study
Castro‐Calvo, J., King, D. L., Stein, D. J., Brand, M., Carmi, L., Chamberlain, S. R., Demetrovics, Z., Fineberg, N. A., Rumpf, H., Yücel, M., et al. (2021) · Addiction · doi:10.1111/add.15411 · Cited by 236
“garding the diagnostic validity of ICD-11 criteria is not yet available, these preliminary data suggest that the conservative approach of the ICD-11may better avoid false positives in screening [1,26].”
BackgroundResultInfluentialSelf-citationPrevalence of Internet-based addictive behaviors during COVID-19 pandemic: a systematic review
Masaeli, N., & Farhadi, H. (2021) · Journal of Addictive Diseases · doi:10.1080/10550887.2021.1895962 · Cited by 260
Metadata
- Authors
- Billieux, J., Flayelle, M., Rumpf, H.-J., & Stein, D. J.
- Affiliations
- University of Luxembourg (LU)
- University of Lübeck (DE)
- South African Medical Research Council (ZA)
- Corresponding author
- Billieux, Joël
- Venue
- Current Addiction Reports
- Published
- 2019-05-23
- Volume
- 6
- Issue
- 3
- Pages
- 323-330
- ISSN
- 2196-2952 (ISSN-L)
- OpenAlex
- W2946062009
- Cited by
- 242
- References
- 60
- Citations by year
- 2026: 27 · 2025: 47 · 2024: 32 · 2023: 33 · 2022: 35 · 2021: 40 · 2020: 24 · 2019: 4
- FWCI
- 48.55
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Current Addiction Reports (publishedVersion)
- Open Repository and Bibliography (University of Luxembourg) (submittedVersion)
- Topics
- Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
- Social Sciences › Psychology › Clinical Psychology › Gambling Behavior and Treatments
- Social Sciences › Psychology › Clinical Psychology › Sexuality, Behavior, and Technology
- Keywords
- gaming disorder, gaming addiction, ICD-11, diagnostic validity, overdiagnosis, functional disability, problem gaming
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