Cited by 299Virtual Reality Applications and ImpactsSimulation and Modeling ApplicationsInteractive and Immersive Displays

Psychological and physiological human responses to simulated and real environments: a comparison between photographs, 360° panoramas, and virtual reality

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Higuera-Trujillo, Juan Luis, López-Tarruella Maldonado, Juan, Llinares Millán, Carmen·2017·Applied Ergonomics

Abstract

Psychological research into human factors frequently uses simulations to study the relationship between human behaviour and the environment. Their validity depends on their similarity with the physical environments. This paper aims to validate three environmental-simulation display formats: photographs, 360° panoramas, and virtual reality. To do this we compared the psychological and physiological responses evoked by simulated environments set-ups to those from a physical environment setup; we also assessed the users' sense of presence. Analysis show that 360° panoramas offer the closest to reality results according to the participants' psychological responses, and virtual reality according to the physiological responses. Correlations between the feeling of presence and physiological and other psychological responses were also observed. These results may be of interest to researchers using environmental-simulation technologies currently available in order to replicate the experience of physical environments.

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  • 360° panoramas could evoke similar cognitive and emotional responses to those experienced in a real physical environment and are more realistic than still images.

    “Thus, 360° panoramas could have potential because they can evoke similar cognitive and emotional responses to the ones experienced in a real physical environment, and they are more realistic than still images (Minns et al., 2018; Higuera-Trujillo et al., 2017).”

    From An internet-based treatment for flying phobia using 360° images: A feasibility pilot study (2022) · cites this paper as Higuera-Trujillo et al., 2017

  • It has been suggested that 360° panoramas could be useful because they can evoke more similar psychological responses to the real physical environment they recreate, compared to still images.

    “In this line, it has been suggested that 360° panoramas could be useful because they can evoke more similar psychological responses (in terms of cognitive and emotional factors) to the ones experienced in the real physical environment that they recreate, and in comparison to still images (Higuera-Trujillo et al., 2017).”

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Research works printed but not linked: 6

  1. Dillon, C., Keogh, E., Freeman, J., 2002. 'It's been emotional': affect, physiology, and presence, in: Proceedings of 5th International Workshop on Presence (Presence 2002). Porto, Portugal.
  2. Jacobs, C., 2004. Interactive panoramas: techniques for digital panoramic photography. Springer, Heidelberg, Germany.
  3. Janssens, J., Küller, R., 1986. Utilizing An Environmental Simulation Laboratory In Sweden, in: Smardon, R.C., Palmer, J.F., Felleman, J.P. (Eds.), Foundations For Visual Project Analysis. Wil, New York, USA, pp. 265-275.
  4. Javidi, B., Tekalp, A.M., 2017. Emerging 3-D Imaging and Display Technologies. Proc. IEEE 105, 786-788.
  5. Reason, J.T., Brand, J.J., 1975. Motion Sickness. Academic Press, Oxford, UK.
  6. Youngblut, C., Perrin, B.M., 2002. Investigating the relationship between presence and performance in virtual environments, in: IMAGE 2002 Conference. Scottdale, USA.

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Authors
Higuera-Trujillo, J. L., López-Tarruella Maldonado, J., & Llinares Millán, C.
Affiliations
Universitat Politècnica de València (ES)
Corresponding author
Higuera-Trujillo, Juan Luis
Venue
Applied Ergonomics
Publisher
Elsevier BV
Published
2017-11
Volume
65
Pages
398-409
ISSN
0003-6870 (ISSN-L)
OpenAlex
W2744764651
Cited by
299
References
117
Citations by year
2026: 29 · 2025: 31 · 2024: 52 · 2023: 48 · 2022: 37 · 2021: 42 · 2020: 34 · 2019: 19 · 2018: 6 · 2014: 1
FWCI
19.94
Type
journal article
Language
en
Open access
Locations
  • Applied Ergonomics (publishedVersion)
  • PubMed (publishedVersion)
  • RiuNet (Universitat Politècnica de València) (submittedVersion, cc-by-nc-nd)
Funders
Ministerio de Economía y Competitividad (TIN2013-45736-R)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Physical Sciences › Engineering › Control and Systems Engineering › Simulation and Modeling Applications
  • Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
Keywords
environmental simulation, 360° panoramas, virtual reality, photographs, presence, physiological responses, psychological reactions, simulation validity, human-nature relationship
MeSH terms
Virtual Reality, Adaptation, Physiological, Adaptation, Psychological, Adult, Electrocardiography, Environment, Female, Galvanic Skin Response, Humans, Male, Middle Aged, Photic Stimulation, Photography, Young Adult

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