Cited by 292Educational Games and GamificationFlow Experience in Various FieldsVisual and Cognitive Learning Processes

Is game-based learning better in flow experience and various types of cognitive load than non-game-based learning? Perspective from multimedia and media richness

Chang, Chi-Cheng, Liang, Chaoyun, Chou, Pao-Nan, Lin, Guan-You·2017·Computers in Human Behavior

Integrity signals

Registry

Crossref · 10.1016/j.chb.2017.01.031

Cites

6 of 6 references verified0 citation errors · 0 not checkable

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Authors
Chang, C.-C., Liang, C., Chou, P.-N., & Lin, G.-Y.
Affiliations
  • National Taiwan Normal University (TW)
  • National Taiwan University (TW)
  • National University of Tainan (TW)
Corresponding author
Chang, Chi-Cheng
Venue
Computers in Human Behavior
Publisher
Elsevier BV
Published
2017-06
Volume
71
Pages
218-227
ISSN
0747-5632 (ISSN-L)
OpenAlex
W2582775127
Cited by
292
References
6
Citations by year
2026: 29 · 2025: 44 · 2024: 39 · 2023: 41 · 2022: 32 · 2021: 38 · 2020: 32 · 2019: 21 · 2018: 6 · 2017: 10
FWCI
35.22
Type
journal article
Language
en
Open access
closed
Locations
Computers in Human Behavior (publishedVersion)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Psychology › Developmental and Educational Psychology › Flow Experience in Various Fields
  • Social Sciences › Psychology › Experimental and Cognitive Psychology › Visual and Cognitive Learning Processes
Keywords
game-based learning, flow experience, cognitive load, intrinsic cognitive load, extraneous cognitive load, germane cognitive load, media richness, multimedia learning, student interest, student concentration, university students

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