Gamified learning in higher education: A systematic review of the literature
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- Developing mobile game application for introduction to financial accountingMohamed Imran Mohamed Ariff, Fuad Mohd Khalil, Rahayu Abdul Rahman, Suraya Masrom, Noreen Izza Arshad · 2022 · Indonesian Journal of Electrical Engineering and Computer Science
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- Comparative Evaluation of Sustainable Framework in STEM Intensive Programs for Secondary and Tertiary EducationMihaela‐Elena Ulmeanu, Cristian‐Vasile Doicin, Paulina Spânu · 2021 · Sustainability
- Exploring fishery history in game form: ‘Never again April 18!’Jørn Weines · 2021 · Rethinking History
- Disrupting the College Classroom ExperienceKelly Moore Torres · 2022 · Advances in higher education and professional development book series
- Digitized Simulation and Gamified Pedagogy in a First Year Accounting Core SubjectViktor Arity, Gillian Maree Vesty, Belinda Moloney · 2023 · Springer eBooks
- Proposal of a Novel Bug Bounty Implementation Using GamificationJamie Alexander O'Hare, Lynsay A. Shepherd · 2020 · arXiv (Cornell University)
- More motivated but equally good: no effect of gamification on visual working memory performanceMaria Mystakidou, Ronald van den Berg · 2020 · bioRxiv (Cold Spring Harbor Laboratory)
- Gamificación en la Enseñanza de Ciencias Naturales: Evaluación de su Impacto en la Motivación, Comprensión Conceptual y Rendimiento Aca-démico de los EstudiantesCarlos Oswaldo García Paredes, William Alfredo Andrade Avilés, Bélgica Viviana Días Mena, Lupe Estela Vallejo Guatos, Luis Alfredo Gordillo Lopez, Ismael Augusto Moya López, Carmita Elizabeth Fajardo Lopez · 2024 · Ciencia Latina Revista Científica Multidisciplinar
- Gamification in Education: Effectiveness and Impact on Student MotivationMiroslav Reiter · 2025 · Acta Educationis Generalis
- A systematic literature review of mathematics interactive games in elementary educationXiaoyu Ni, Zalik Nuryana, Shiqi Lu, Wenbin Xu · 2025 · Interactive Learning Environments
- Finance Literacy Thematic Board Game Development and Game-based Learning EvaluationChing Hsiang Chang, Rayn Sheng-Ming Wang · 2025 · IEEE Gaming, Entertainment, and Media Conference (GEM)
- VClass Engager: A Generative AI-Based System for Enhancing Student Engagement in Synchronous Online ClassesAli Saleh Alammary · 2025 · Electronics
- Omni-leadership and digital agility: enhancing strategic communication in higher education digital transformationTaufan Teguh Akbari, Dhita Widya Putri, Debora Claresta Arifelly Lasmaniar Aruan, Adrian Szilárd Nagy · 2025 · Journal of Information Communication and Ethics in Society
- Gamification Research in Sustainable Educational Settings: A Thematic Analysis ApproachTurgut Karaköse, Stamatios Papadakis · 2025 · International Journal of Interactive Mobile Technologies (iJIM)
- Gamification and educational technology synergy in higher educationJahangeer Ahmad Dar, Ankur Nandi, Moomin Ahmad Rather · 2026 · Discover Education
- Gamification in Higher Education: A PRISMA-Based Systematic Review of Motivation and Engagement OutcomesYgnacio Salvador Tomaylla-Quispe, Olger Gutiérrez-Aguilar, Sandra Chicaña Huanca · 2026 · Asian Journal of Interdisciplinary Research
- Analysis on the Particularity of Higher Education Subject Development under the Background of Artificial IntelligenceYancai Wang · 2022 · International Transactions on Electrical Energy Systems · Retracted
- Exploring the Role of Mobile Technologies in Higher Education: The Impact of Online Teaching on Traditional LearningSyed Far Abid Hossain, Armana Hakim Nadi, Rahma Akhter, Md. Ahmedul Islam Sohan, Faiza Tanaz Ahsan, Mahbuba Rahman Sofin, Saadman Shabab, Tanusree Karmoker, Krishna Paul · 2023 · International series in management science/operations research/International series in operations research & management science
- Flipped Micro-Modules for Teaching Sustainable Engineering PracticesHuiying Cynthia Hou, Haoran Zhang, Yishan Wang · 2023 · Education Sciences
- Retrieval, repetition, and retention: unveiling vocabulary acquisition strategies for ESL learnersBrian Strong · 2023 · Arts & Humanities Open Access Journal
- Impacto de una estrategia didáctica gamificada sobre el alumnado de una asignatura de Química universitariaEva María Terrado · 2023 · REDU Revista de Docencia Universitaria
- THE IMPACT OF GAME-BASED LEARNING ON COGNITIVE DEVELOPMENT IN EARLY CHILDHOOD: A REVIEW OF THE LITERATUREHaerul Annuar, Etin Solihatin, Khaerudin Khaerudin · 2024 · Proceedings of International Conference on Education
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- An Approach for Automatic Adaptation of Serious Games Applied to Virtual Motor RehabilitationAlexandre Kira, Rodrigo Garcia Pontes, Luciano Vieira de Araújo, Carlos Bandeira de Mello Monteiro, Álvaro Uribe-Quevedo, Fátima L. S. Nunes · 2024 · SeGAH ... IEEE ... International Conference on Serious Games and Applications for Health/IEEE International Conference on Serious Games and Applications for Health
- Examination of the effect of different techniques (demonstration, telesimulation and game-based training) in teaching the management of shoulder dystocia: A randomized controlled trialİ̇lknur Münevver Gönenç, Menekşe Nazlı Aker, Yeşim Çetinkaya Şen · 2024 · Clinical Simulation in Nursing
- Understanding Children’s Perceptions of Game Elements in an Online Gamified Intervention: Contributions by the Self-Determination TheoryHélder P. Oliveira, Gabriela Figueiredo, Beatriz Pereira, Mariana Magalhães, Pedro José Sales Luís Fonseca Rosário, Paula Magalhães · 2024 · International Journal of Human-Computer Interaction
- Oyunların Büyüsü Eğitimle Buluşuyor: Eğitim Programlarını Oyunlaştırma ile ZenginleştirmekEgemen Şen, Hatice Şahin · 2024 · Tıp Eğitimi Dünyası
- Students' behavioural, cognitive and affective outcomes in gamified flipped classrooms: A meta‐analysisXinlei Sun, Maximilian Sailer · 2025 · Review of Education
- An interactive mobile three-dimensional virtual laboratory for learning ear anatomyAtina Putri, Fahma Waluya Rosmansyah, Chessa Nur Triejunita, Yuda Sukmana, Nyilo Purnami, Sakina Sakina, Yuni Sari Amalia, Yusep Rosmansyah · 2025 · Smart Learning Environments
- A Mobile-Enabled Adaptive Gamification Framework for Programming EducationIbrahim Alkore Alshalabi, Tawfiq Alrawashdeh, Anas AbuKaraki, Malek Zakarya Alksasbeh · 2025 · International Journal of Interactive Mobile Technologies (iJIM)
- A New Serious Game (e-SoundWay) for Learning English PhoneticsA. Lago, María de los Ángeles Gómez González, J.C. López-Ardao · 2025 · Multimodal Technologies and Interaction
- STUDENTS’ LEARNING AUTONOMY: A SYSTEMATIC LITERATURE REVIEWRui Pedro Lopes, Cristina Mesquita, Lourival Aparecido de Góis, Guataçara dos Santos · 2019 · EDULEARN proceedings
- Taking Playful Scholarship Seriously: Discursive Game Design as a Means of Tackling Intractable ControversiesStefan Werning, Jasper van Vught · 2021 · Eludamos Journal for Computer Game Culture
- Exploring the Use of African Indigenous Games in Teaching Critical Thinking SkillsHulisani Mulaudzi, Rendani Tshifhumulo, Justice Makhanikhe · 2021 · Advances in game-based learning book series
- Gamified Reviewer Based on the EFM Model for An Effective Learning EnvironmentKatrina D. Gayao, John Paul D. Aben, Jerameel Y. Remiendo, Thelma Domingo Palaoag · 2021 · International Conference in Information and Computing Research (iCORE)
- Gamified Teaching-Learning Approaches in Higher Education: A scoping reviewZeinab Mokhtari, Ghasem Salimi, Afsaneh Safavi · 2021 · International and National Conference on E-Learning and E-Teaching (ICeLeT)
- Students' Approaches to Learning in a Gamified Course in Higher EducationMónica Raleiras, Fernando Albuquerque Costa, Joana Viana · 2021 · International Conference on Information Technology Based Higher Education and Training (ITHET)
- Revisão sistemática da literatura sobre a gamificação no ensino superior em administração e ciências contábeisValkiria Farias do Rosário Cavalcante, Maria Aldinete de Almeida Reinaldi, Annecy Tojeiro Giordani · 2022 · Research Society and Development
- Developing synchronous and asynchronous online learning models for engineering college students in India: A grounded theory approachKomal Chopra, Jaya Chitranshi · 2022 · Journal of Engineering Education/Journal of engineering education transformations/Journal of engineering education transformation
- Preferences of Grade R-12 learners in South Africa for Digital Game-based LearningMakhasane Mamotheti, Olawande J. Daramola · 2022 · European Conference on e-Learning
- A logic-based event controller for means-end reasoning in simulation environmentsAudun Stolpe, Ivar Rummelhoff, Jo Erskine Hannay · 2023 · SIMULATION
- Designing Effective Assessment Strategies for Online Courses in Higher EducationIris-Panagiota Efthymiou · 2023 · Advances in educational technologies and instructional design book series
- Neuroscience Support Gamification Improving MemoryLi Lü, Chunling Tai · 2023 · Advances in Social Science, Education and Humanities Research/Advances in social science, education and humanities research
- Increasing Microbiology Literacy about the Public Health Threat of Antimicrobial Resistance Through Art-Science InteractionsNatasha Niethamer, Mark A. Roughley, Raechelle A. D’Sa · 2023 · Biomedical visualization
- The use of Escape Room as an alternative teaching strategy for sustainable mobilitySilvia Sipone, Andrés Rodríguez, José Luis Moura, Marta Rojo · 2024 · Transportation research procedia
- TreEducation: A Visual Education Platform for Teaching Treemap Layout AlgorithmsJohannes Fuchs, Bastian Jäckl, Michael Jüttler, Daniel A. Keim, Rita Sevastjanova · 2024 · IEEE Transactions on Visualization and Computer Graphics
- Gamification in Support of Decision Making in Military Higher EducationTomislav Ivanjko, Danijela Lucić, Zvonko Trzun · 2024 · International Convention on Information and Communication Technology, Electronics and Microelectronics
- In-Class Teaching With Serious Games—Does Experience Matter?Manal Kharbouch, Ambrosio Toval, Francisco García‐Sánchez, José A. García‐Berná, José Luis Fernández‐Alemán · 2024 · IEEE Transactions on Education
- Modelo pedagógico mediado por TIC integrando ADDIE y gamificación: Una propuesta para mejorar la investigación educativaMaría del Cisne Loján Carrión, María José Zambrano-Solís, Olga Libia Torres Torres, Alba Paola Chávez Colcha, Nelson Morales · 2025 · Revista Científica UISRAEL
- Board Games And Social Interaction – Fashion Or Real Priorities In The Digital Era?Cătălina Radu, George Daniel Mateescu · 2018 · RePEc: Research Papers in Economics
- Implementing Gamified TeachingLászló Szendrői, Krishna S. Dhir, Katalin Feketéné Czakó · 2021 · International Journal of Game-Based Learning
- Exploring the existence and variation of Game Player Traits among Undergraduate students in MalaysiaMageswaran Sanmugam · 2021
- Boosting Students Motivation Through Gamified Hybrid Learning Environments Bleurabbit Case StudyM. Berehil · 2021 · Smart innovation, systems and technologies
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- Components of digital assistants in higher education environmentsSophie Henne, Vanessa Mehlin, Elena Schmid, Sigurd Schacht · 2022 · IEEE International Conference on Engineering, Technology and Innovation (ICE/ITMC)
- Gamified Online Industry Learning Platform for Teaching of Foundational Computing SkillsYi Meng Lau, Rafael Jaime Hernández Barros, Swapna Gottipati, Kyong Jin Shim · 2022 · IEEE International Conference on Teaching, Assessment, and Learning for Engineering
- The University in Transformation: Rationales, Challenges and Prospective ActionsJosep Gallifa, Albert Sangrà · 2024 · European Journal of Education
- Development and validation of an adolescent internet adaptability educational game based on situated learning theoryWeijun Wang, Jiayang Li, Siyang Liu, Jianmei Ye, Shihao Ma · 2025 · Education and Information Technologies
- The Impact of Gamification on Reading Comprehension: Transforming Literacy Skills Among High School Students in Puyo, EcuadorÁlvaro Marcelo Moyano-Barahona, Carlos Alberto Espinosa-Pinos, Paulina Magally Amaluisa Rendón · 2025 · Lecture notes in computer science
- Improving elementary students' English‐speaking skills through non‐digital gamification: An action research studyHatice Sancar Tokmak, Senem Bostanci · 2025 · British Educational Research Journal
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- An Intelligent Gamified Reviewer System for Enhancing Student Engagement and Performance in Cyber-Physical Learning EnvironmentsMary Jezza M. Saballa-Marin, Ricardo A. Catanghal, Edward Louie M. Marin · 2025 · International Conference on Communication, Computing, Networking, and Control in Cyber-Physical Systems (CCNCPS)
- Advancing the University Entrepreneurship Model: the Synergistic Impact of Gamification and EdTech on Business College Students at Comprehensive Universities in Zhejiang, ChinaMidya Yousefi, Jun Zhang, Jahirul Mullick, Ziwei Jiang · 2025
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