Gamified learning in higher education: A systematic review of the literature
Cited by (875)
Items 601–700 of 875
- Gamification Elements in E-Library Services in Higher Education: A Systematic ReviewFolashade Oyinlola Adedokun, Norasnita Ahmad, Suraya Miskon · 2022 · Lecture notes on data engineering and communications technologies
- Developing a gamified system and a questionnaire for the future study of students’ motivation through gamification for learning Spanish as a foreign language in the university contextAmanda García-Álvarez, Enric Serradell-López · 2022 · Research on Education and Media
- Developing a Gamified Peer-Reviewed Bug Bounty ProgrammeJamie Alexander O'Hare, Lynsay A. Shepherd · 2022 · Communications in computer and information science
- LMS de apoio a metodologias de aprendizagem ativasRui Pedro Lopes, Sandra Gonçalves · 2021 · International Conference on Innovation, Documentation and Education (INNODOCT)
- An Assessment of Statistical Classification for Gamification and Socially Oriented Methodologies in Undergraduate EducationM.E. Sousa‐Vieira, J.C. López-Ardao, Manuel Fernández‐Veiga · 2022 · Communications in computer and information science
- Serious Games Effect Analysis On Player's CharacteristicsPolyxeni Kaimara, Emmanuel Fokides, Antonia Plerou, Penelope Atsikpasi, Ioannis Deliyannis · 2022 · IGI Global eBooks
- Nonlinear Pedagogy Effect and Value of the City and New Technologies as a Didactic Resource in the Training of Future TeachersSalvador Pérez Muñoz, Amparo Casado Melo, Santiago Huete García, Alberto Rodríguez Cayetano · 2023 · Education Sciences
- Exploring the Relationship between Self-Regulation and Fun in LearningGabriella Tisza, Konstantinos Tsiakas, Panos Markopoulos · 2022 · SSRN Electronic Journal
- MOTEMO-OUTDOOR: Guaranteeing safety against COVID-19 through outdoor and e-learning teaching innovation experiences of active learning in higher educationCorel Mateo Canedo, Neus Crespo-Puig, Anna Muro, Ramón Cladellas, Jorge Luis Méndez-Ulrich, Antoni Sanz · 2022
- Effectiveness of Game-Based Teaching Method on Nursing Students’ Knowledge of Enhanced Recovery After Surgery (ERAS)Ibrahim S S Abumettleq, Nurhan Bayraktar, Burcu Totur Dikmen · 2023 · Research Square
- Tailoring gamified educational systems to users and contextLuiz Rodrigues · 2022 · Digital Library of Theses and Dissertations (Universidade de São Paulo)
- Why so serious?Anne van Gaalen · 2023 · University of Groningen research database (University of Groningen / Centre for Information Technology)
- Systematic Review on Utilization of Whatsapp in EducationTamil Selvan, G. Kalaiyarasan · 2023 · Research Square
- APAR: A Structural Design and Guidance Framework for Gamification in EducationJ.C. López-Ardao, Miguel Rodríguez‐Pérez, María Estrella Sousa-Vieira, Raúl F. Rodríguez-Rubio, Alfonso Lago Ferreiro, Sergio Herrerı́a-Alonso, Andrés Suárez-González · 2024 · Preprints.org
- Gamification and LLTCaroline Cruaud · 2025 · Springer eBooks
- Gamification as a Teaching Strategy to Develop Action-Research Competencies in Social Work StudentsVíctor Hugo Pérez Gallo · 2025 · Preprints.org
- Innovative communication protocols for teaching in rural secondary schoolsMinenhle Madida · 2018
- Effects of gamification examined in three working memory experimentsRonald van den Berg · 2020 · bioRxiv (Cold Spring Harbor Laboratory)
- Using Gamification and Serious Games to Design a New CurriculumKutay Tinç, Meltem Gülçin Karadayı · 2020 · Advances in higher education and professional development book series
- Enhancing student wellbeing and student belonging in university through a gamification approach to rewarding and recognising extracurricular activitiesJan Katherine Bamford, Sheelagh Heugh · 2020 · London Met Repository (London Metropolitan University)
- Improving Remedial Middle School Standardized Test ScoresRoger Lee Keaton · 2020 · Digital Commons (Liberty University)
- THE NEW AND THE OLD FOR ENGAGEMENT IN BUSINESS LEARNING: GAMIFIED COURSE DESIGN AND OP-ED WRITING PROJECTHee Yoon Kwon · 2020 · Digital Commons - URI (University of Rhode Island)
- THE ATTRACTIVENESS OF A DIDACTIC GAMIFICATION MODEL TESTED IN A POSTGRADUATE PROGRAMRemus Văidăhăzan · 2020 · Studia Universitatis Babeş-Bolyai Educatio Artis Gymnasticae
- O uso de metodologias alternativas de ensino através de projeto de intervenção na pragmática docente em cinco escolas municipais de ensino fundamental na cidade de Novo Progresso – Pará – BrasilMaria do Socorro de Lima Oliveira · 2020 · Editora Poisson eBooks
- A importância do uso das mídias no Ensino Fundamental na Escola Municipal Anatalia Carneiro em Água Branca PIGorete Rodrigues da Silva · 2020 · Editora Poisson eBooks
- O uso das tecnologias digitais no ambiente educacional à luz da psicologia positivaRackel Peralva Menezes Vasconcellos, Cristiana Barcelos da Silva, Poliana Campos Côrtes Luna, Carlos Henrique Medeiros de Souza, Beatriz Araújo de Rezende Neves · 2020 · Editora Poisson eBooks
- U-learning com o whatsapp na produção do conhecimento matemático de probabilidadeVicente Eudes Veras da Silva · 2020 · Editora Poisson eBooks
- Modelación Matemática y Matemática Experimental: Una propuesta para la enseñanza de funciones AlgebraicasRobinson Junior Conde-Carmona, Angie P. Samper-Taboada, Luis José Camacho Mendoza · 2020 · Editora Poisson eBooks
- Novo olhar sobre o ensino da escrita na escola: De um ato mecânico a um processo de interação verbalCleide Inês Wittke, Sandra Maria Leal Alves · 2020 · Editora Poisson eBooks
- العلاقة بین الأعتماد علی التلعیب فی التعلیم و نتائج تعلم الطلاب تحلیل تجمیعى The Correlation of Gamification with Learning Outcomes A meta-analysisنیفین الحبیشى · 2020 · مجلة البحوث المالیة والتجاریة
- Influence of Gamification on Student Motivation in Business Organization SubjectsAntonio López-Arquillos, María Martínez Rojas, María del Carmen Pardo-Ferreira, Juan Carlos Rubio‐Romero · 2021 · Lecture notes in management and industrial engineering
- Harnessing the Power of GamificationIlias Karasavvidis · 2021 · Advances in educational technologies and instructional design book series
- Randomized Evaluation of Reading Skills: an Opportunity for Systematic Literature ReviewJesus Honorato Errazuriz, María Soledad · 2021
- InteractDiff: A 3D Sandbox Game for Online Teaching and Campus Life ExperienceDavy P. Y. Wong, Chia‐Ming Hsu, Jie-Ke Pan, Man-Lin Huang, Yen Nee Chew, Ju-Ting Chang · 2021 · Lecture notes in computer science
- Investigación sobre la metodología pedagógica basada en el aula invertida durante la pandemia por la COVID-19: Un estudio cienciométricoEstefanía Caballano‐Infantes, Daniel Enrique Di Zeo-Sánchez, Pablo Sánchez-Núñez, Lorenzo Gabriel Borrego · 2021 · Congreso de Innovación Educativa y Docencia en Red (IN-RED)
- Educación comprometida con los Objetivos de Desarrollo Sostenible: Calidad, equidad educativa y metodología aprendizaje servicioMarta Liesa Orús · 2021 · Facultad de Ciencias Humanas y de la Educación. Universidad de Zaragoza eBooks
- Effect of Game Elements on Game-Based Learning for Computer Programming Using Task-Technology FitWei‐Tsong Wang, Mega Kartika Sari · 2021 · Lecture notes in computer science
- Gamification Tools to Facilitate Student Learning Engagement in Higher EducationMark Schofield · 2021 · IGI Global eBooks
- Percepção e desempenho de estudantes em relação ao uso das ferramentas on-line Socrative® e Kahoot!® na disciplina de UrologiaAndré Matos de Oliveira, Fernando Meyer, Mark Fernando Neumaier, Gabriela Redivo Ströher, Gabriele da Silva, Maíra de Mayo Oliveira Nogueira Loesch · 2021 · Revista Brasileira de Educação Médica
- Student perception and performance using the online tools Socrative® vs. Kahoot!® in the discipline of UrologyAndré Matos de Oliveira, Fernando Meyer, Mark Fernando Neumaier, Gabriela Redivo Ströher, Gabriele da Silva, Maíra de Mayo Oliveira Nogueira Loesch · 2021 · Revista Brasileira de Educação Médica
- Supplemental Material for The Influence of Automated Praise on Behavior and PerformanceBenjamin A. Motz, Elizabeth A. Canning, Dorainne Jodi-Ann Green, Matthew G. Mallon, Joshua Quick · 2020 · Technology Mind and Behavior
- WORK ON EXPRESSION-COMMUNICATION SKILLS AT THE UNIVERSITY BY PLAYING LORD OF THE RINGS ONLINEChristine Bolou-Chiaravalli · 2020 · Cognition and Exploratory Learning in Digital Age
- Inside the Antichamber: How Purposeful Game Design Reveals and Refines Player Archetypes2021 · Issues in Information Systems
- Using Gamification and Serious Games to Design a New CurriculumKutay Tinç, Meltem Gülçin Karadayı · 2021 · IGI Global eBooks
- Educação Contemporânea – Volume 2 – Metodologias, Tecnologias2020 · Editora Poisson eBooks
- Influence and Perception of Innovation and Creativity in Higher EducationOscar Tiago Fontes Bernardes, Vanessa Amorim, Bárbara Santos · 2022 · Advances in educational technologies and instructional design book series
- Traditional Mural Learning Effectiveness of Using Serious Game Based on Scaffolding Teaching TheoryQiang Li, Peng Wang, Zexue Liu · 2022 · Communications in computer and information science
- Mobile Applications in Dentistry: Traditional ReviewLiyan Agrin ÖZDOĞAN, Yeliz Güven, Oya Aktören · 2022 · Turkiye Klinikleri Journal of Dental Sciences
- IPAcman – or how to gamify introductory phonetics and phonology educationMarcin Fortuna · 2021 · Beyond Philology An International Journal of Linguistics Literary Studies and English Language Teaching
- Fostering Motivation to Learn Through GamificationGiada Marinensi, Brunella Botte · 2022 · Advances in game-based learning book series
- Mobile Game Based Learning in Hospitality Management EducationErsin Arıkan · 2022 · JOURNAL OF ACADEMIC SOCIAL RESOURCES
- Effect of oral health intervention program on the self oral care of children attending childcare facilities: a quasi-experimental studySu-Jung Lee, Jong‐Hwa Jang · 2022 · Bioscience Journal
- Interactive Methods in Teaching of the Elective Discipline “Fundamentals of Patent Law” as an Element of the Legal Education of Future DoctorsАнастасія Болотнікова, Ярослава Миколаївна Пушкарьова, Galina A. Zaitseva, Сергій Гождзінський · 2022 · European Journal of Education and Pedagogy
- Climate Adaptation as an Economic Challenge: Finding Business Strategies by Game-based LearningSophie Fischer · 2022 · European Conference on Games Based Learning
- Juegos y mecánicas de juegos en la educación contable: gamificación. Una revisión de la literaturaHermes David Chaves Ferrin, Yessika Carolina Ordóñez Báez · 2022 · Apuntes Contables
- Milyen a jo „komoly jatek”? : Jatekfejlesztes, teszteles es hallgatoi visszajelzesekAnita Kéri, Szabolcs Prónay · 2022 · Vezetéstudomány / Budapest Management Review
- Instagram as a Learning Space to Introduce Virtual Technology Tools Into Post-COVID Higher EducationDaniel Belanche, Marta Flavián, Sergio Ibáñez‐Sánchez, Alfredo Pérez-Rueda · 2022 · IGI Global eBooks
- Tablet Splitting: Influence of Technique and Tablet FormatAna Alexandre, Sónia Ferreira, Angelo Miguel Cardoso Jesus · 2022 · University of Maribor, University Press eBooks
- Enhancing Information Literacy Skills: A Game Design for Seeking Information and Making QueriesPaavo Arvola, Tuulikki Alamettälä · 2022 · Lecture notes in computer science
- Play in Post-Compulsory EducationNicola Whitton · 2022 · Springer eBooks
- Living the Culture through the CommoningDaniele Paragano, Giada Semeraro · 2022 · University of Maribor, University Press eBooks
- Is Game-based Learning as a Computer Game a Benefit for Teaching?Hans-Georg Reimer, Felix A. Gers, Steffen Prowe · 2022 · Nomos Verlagsgesellschaft mbH & Co. KG eBooks
- Pendekatan Model ADDIE dan Framework MDA pada Gamifikasi Edukasi Pendidikan Seks Anak Usia DiniCynthia Hayat, Stefani Cancerita · 2022 · Jurnal Teknologi Informasi dan Ilmu Komputer
- Marketing technologies in educational management: current problemsTetiana Zhytomyrska, Iryna Zrybnieva, Романюк Надія Василівна, Iryna Havrysh, Tetyana Gorditsa · 2022 · EDUWEB
- HYBRID LEARNING AND THE BEST DIGITAL TOOLS FOR TEACHING ENGLISH AT UNIVERSITIESTatyana Bukina, Малахова Лилия Адгамовна, Elena Novgorodova, Liliya Nurova · 2023 · International Conference on Education and Education of Social Sciences (INTCESS)
- Ergänzende Konzepte und Werkzeuge zur Digitalisierung des innerstädtischen EinzelhandelsPhilipp zur Heiden, C. Ingo Berendes, Christian Bartelheimer, Jan Hendrik Betzing, Marco Niemann, Benedikt Hoffmeister, Daniel Beverungen, Jörg Becker · 2012 · Springer eBooks
- Improvement and Evaluation of Serious Game “Friend Me”Georgina Skraparli, Marios Akritidis, Lampros Karavidas, Τhrasyvoulos Tsiatsos · 2023 · Lecture notes in networks and systems
- Big Data Trends in the Analysis of City ResourcesRegina Gubareva, Rui Pedro Lopes · 2023 · Communications in computer and information science
- Common Pitfalls in Quantitative Research – A Game of Family fortunesAlison Loddick, Sheryl Mansfield · 2023 · MSOR Connections
- СОЦІАЛЬНІ МЕДІА НАУКОВОЇ БІБЛІОТЕКИ ЗАКЛАДУ ВИЩОЇ ОСВІТИ ЯК ПРОСТІР ДЛЯ СПІВПРАЦІ ТА КОМУНІКАЦІЇЮрій Іванович Горбань · 2023 · ГРААЛЬ НАУКИ
- Monitoring student engagement and learning in a virtual learning environment using badgesLauren Schrock, Asima Iqbal, Maryam Masood · 2022 · Annual Conference of the European Society for Engineering Education (SEFI)
- Current State of Research and Analysis of Game-based LearningZi-Ying Zhao, Zhe Li · 2023
- Gamified Learning App and Exam Performance in Undergraduate Accounting Courses Before and During COVID-19Julian Langenhagen, Anna Rohlfing-Bastian · 2023 · SSRN Electronic Journal
- Jugando y aprendiendo con péndulos y muellesFernando Giménez Palomares, Juan Antonio Monsoriu · 2023 · Modelling in Science Education and Learning
- The Flight Physics Concept Inventory: Reliably Evaluating Aerodynamic Lift, Drag and Associated (Naïve) Concepts of Flight in Class and In-GameFlorian Genz, André Bresges, Kathleen Ann Falconer · 2023 · CourseSource
- O ENSINO DA MATEMÁTICA NO AMBIENTE REMOTO DURANTE A PANDEMIA DO COVID-19Vivianne Souza de Oliveira Nascimento, Ezeneide Eduarda Silva de Almeida · 2023
- EXPERIMENTAÇÕES E INTERESSES DOS ESTUDANTES SOBRE LUTAS NA EDUCAÇÃO FÍSICA ESCOLARWaynne Ferreira de Faria, Adrian Gabriel da Silva, Ana Luiza Pereira Barbosa, Marcela Elânia Alves Corrêa · 2023
- Mobile Gamification Tools for Foreign Language Teaching in Higher EducationMuhammet Demirbilek · 2023 · Advances in educational technologies and instructional design book series
- Work, Costs and the Unexpected in the academic’s creation and use of Games and Simulations in Teaching and LearningIan Stewart, Kun Wang · 2023 · European Conference on Games Based Learning
- Aprendizagem Baseada em Jogos Aplicada ao Ensino de MatemáticaWilton Conegundes Rodrigues · 2023 · Revista Científica FESA
- Development of the Edpuzzle Platform as an Audio Visual Learning Media for Arabic Language Learning at Madrasah AliyahAndy Rachman, Dede Sutisna, Li Sopiandi, Muh Fihris Khalik, Mahon Nitin · 2023 · Journal International of Lingua and Technology
- Aspectos analíticos envolvidos na elaboração de linhas de balançoEduardo Mesquita Santos Marques, Kaio Pimentel Rêgo de Oliveira, Ariovaldo Denis Granja · 2023 · Simpósio Brasileiro de Gestão e Economia da Construção/Anais do ... Simpósio Brasileiro de Gestão e Economia da Construção
- More Fit, Less Load? Cognitive Processes of Feedback Framed toward Own PreferencesMarc Philipp Janson, Oliver Dickhäuser · 2023 · The Journal of Experimental Education
- Capítulo 5: Habilidades digitales y uso de estrategias de gamificación en docentes universitarios en PerúUniversidad Privada de Tacna, Kevin Mario Laura-De La Cruz, Paulo Cesar Chiri Saraviar, Universidad Nacional Enrique Guzmán y Valle, Analy Solange Matos Juárez, Universidad Nacional Enrique Guzmán y Valle, Sam Michael Espinoza Vidaurre, Universidad Privada de Tacna, Norma Constanza Velásquez Rodríguez, Universidad Católica Sedes Sapientiae et al. · 2023
- Evaluation of a Learning Application Designed to Improve Motivation and Engagement of Students in Higher EducationMax Schlosser, Mona Urban, Duc Tran, Carolina da Rocha Nobre, Peter Kreißig, Susan Labude, Dominik Breck, Christian Roschke, Marc Ritter, Matthias Vodel · 2023 · International Journal of Intelligent Computing Research
- Investigating the effect of challenge-based gamification on mathematics learning in SMP laboratorium UMSapti Wahyuningsih, Abd. Qohar, Azizah Azizah, Asmianto Asmianto, Noor Azean Atan · 2024 · AIP conference proceedings
- GAMIFICACIÓN EN GIMNASIA DE MEMORIA PARA ESTUDIANTESAnwar Julio Yarín Achachagua · 2024 · Llimpi
- Reimagining Education in The Digital Age: Narrative Insights from Pre-Service Teachers on The Impact of Technological AdvancementsHilary K. Y. Ng · 2023 · the Proceedings of the World Conference on Future of Education
- Utilisation of Android Learning Video Application in Improving Student AchievementRezeki Nur, Erna Wahyuni, Rosianna Gusniasari, Xie Guilin, Yeffriansjah Salim · 2023 · World Psychology
- Systematic review on utilization of WhatsApp in educationTamil Selvan, G. Kalaiyarasan · 2024 · E-Learning and Digital Media
- Bidrag från universitetspedagogisk konferens2021
- Framgångsfaktorer bakom goda tentamensresultatMikael Svanberg · 2021
- Augmenting Open and Distance Learning Through GamificationS K Pulist, Ramesh C. Sharma · 2024 · EAI/Springer Innovations in Communication and Computing
- THE IMPACT OF GAMIFICATION WITH AN EMPHASIS ON EXTERNAL MOTIVATION IN MOOCS FOR STUDENTS IN EMERGING REGIONS FROM AN UNDERPRIVILEGED GROUP: A CASE STUDY OF THE LEVEL UP COURSE BY GAMELAB KBTU AND UNICEF IN KAZAKHSTANN. Zhumabayeva, A. Mezin, A. Knysheva · 2024 · Herald of Kazakh-British technical university
- Innovative Framework Based on Open-Source Programs in Engineering Education to Modeled Buildings’ Heat GainsM. Jiménez Torres, Liliana San‐Pedro, O. May Tzuc, Román Alejandro Canul Turriza, Daniela Navarrete Cahuich · 2024 · Springer eBooks
- Impact of Gamification on Student Learning: An Empirical EvidenceAnchal Garg, Madhulika · 2024 · Lecture notes in electrical engineering
- Student Involvement in Development of Learning Tools - Collaboration Models and ChallengesJens Liebehenschel · 2024 · IEEE Global Engineering Education Conference (EDUCON)
- Effect of Gamification Element on Students Academic Performance In Mathematics In Basic Schools In Kwara StateJustina Ojoma Attah, Oyeronke Olufunmilola Ogunlade, Ayotunde Atanda Falade · 2024 · Tunas Jurnal Pendidikan Guru Sekolah Dasar
- Teaching Innovation of University Grade in Automotive EngineeringFrancesc Pérez–Ràfols, Maria Niubó, José Juan de Felipe Blanch · 2024 · Proceedings of The International Conference on Future of Teaching and Education
- ESCAPE ROOM EDUCACIONAL NA GRADUAÇÃO EM SAÚDE: REVISÃO NARRATIVASimone Mantuan Marciano, Meline Rossetto Kron Rodrigues, Débora Rodrigues Vaz, Larayne Gallo Farias Oliveira, Alfredo Almeida Pina-Oliveira · 2024 · Educere