Gamified learning in higher education: A systematic review of the literature
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- Unplugged Versus Plugged Gamification – A Comparative Study in Higher Education on Engagement, Motivation and Teachers’ PerceptionPhuoc Hoang Ho, Yeray Barrios-Fleitas, Carina Soledad González González · 2024 · Lecture notes in educational technology
- Assessment of the Effectiveness of “Thermika,” a Serious Game, in Teaching ThermochemistryMiel Gabriel Lagdan, Pauline Khyla Gabatin, Niño Sherwin Lumancas, Romalyn Balagtas-Arguelles, Toshio Akira Capintog · 2024 · KIMIKA
- STRENGTHEN LEARNING ENGAGEMENT THROUGH GAMIFICATION: RESEARCH ON STUDENTS AT UNIVERSITIES IN DA NANG CITYLE Thai Phuong · 2024 · Tạp chí Khoa học Trường Đại học Vinh. Series C Khoa học và công nghệ giáo dục
- THE IMPACT OF GAMIFICATION WITH AN EMPHASIS ON EXTERNAL MOTIVATION IN MOOCS FOR STUDENTS IN EMERGING REGIONS FROM AN UNDERPRIVILEGED GROUP: A CASE STUDY OF THE LEVEL UP COURSE BY GAMELAB KBTU AND UNICEF IN KAZAKHSTANN. Zhumabayeva, A. Mezin, A. Knysheva · 2024 · Herald of Kazakh-British technical university
- Code Legends: RPG Game as a Support Tool for Programming in High SchoolAlailson E. S. Gomes, Vitor Márcio D. Mota, Pedro Oliveira · 2024 · Communications in computer and information science
- The Implication of Expected Grades in the Evaluation of Traditional Pedagogical Materials and GamificationEva Del Pozo García, Jesús Barreal Pernas, Raquel González del Pozo, Marina Segura · 2024 · Springer eBooks
- MetaNODES: A Virtual Reality-Based Approach to Intelligent Neuro-Ophthalmology EducationTianqin Yang, Vincent W. L. Tam, Edmund Y. M. Lam, Alex H. S. Kan, Khant Nyar Aung, Allie Lee · 2024 · IEEE Digital Education and MOOCS Conference (DEMOcon)
- ABORDAGENS GAMIFICADAS PARA O ENSINO DE FÍSICA: SEQUÊNCIA DIDÁTICA PARA O ESTUDO DE SATÉLITES E GPSSilvio Luiz Rutz da Silva, Luis Henrique Mendes De Souza · 2024 · Aracê.
- The Role of Gaming in HE: Strengthening Distributed Leadership and Student CommitmentCarina Lion, María Verónica Perosi · 2024 · Lecture notes in networks and systems
- Analyzing Gamification Impact in Diverse Learning Environments: A Systematic Literature ReviewMarchel Hermanliansyah, Lydiawati Kosasih Asalla · 2024 · International Conference on Information Management and Technology (ICIMTech)
- Development of physical education e-modules for students of the Islamic early childhood education program: utilisation of the FlipHTML5 applicationCahniyo Wijaya Kuswanto, Dona Dinda Pratiwi · 2024 · Edu Sportivo/Edu Sportivo
- GDS System: Uma proposta de construção da gamificação educacional através de narrativaJoão Ricardo Serique Bernardo, Laís Calderado, Tayana Uchôa Conte, Fernanda Pires, Marcela Pessoa · 2024 · Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames)
- Gender Differences, Age Differences, and the Relationship between Time Spent Playing Video Games and Cognitive, Affective, and Behavioral EngagementReem Almazyad · 2022 · University of North Texas Digital Library (University of North Texas)
- Design and Development of A GPBL College English Module and its Effectiveness on Students' Achievement, Interest and Self-Efficacy in ChinaZhuxin Liang · 2025 · Journal of Ecohumanism
- Enhancing engagement in nursing education: The impact of gamification on elearning modulesSquires David, Guerra Elizabeth · 2024 · i-manager’s Journal on Nursing
- Student Engagement, Motivation, and Perceptions of Gamified Learning: A Pilot StudySabiha Nuzhat · 2025 · Signals and communication technology
- ESD-EDU Simulator: Game Based Learning Strategy to Foster Student Motivation in EntrepreneurshipNur Anita Yunikawati, Magistyo Purboyo Priambodo, Ni`matul Istiqomah, Emma Yunika Puspasari, Rochman Hadi Mustofa, Fatimah Sidi · 2024 · International Conference on Business and Industrial Research (ICBIR)
- Game-Based Learning Framework for Business Analysis EducationYasmine Z. Rosunally · 2024 · International Conference on Emerging Trends in Electrical, Electronic and Communications Engineering (ELECOM)
- Research on the Innovative Path of Intelligent Technology-Enabled Curriculum Design in the Process of High-Quality Development of Higher EducationYan Chen, Zhiming Chen · 2025 · Applied Mathematics and Nonlinear Sciences
- Interactive Resources to Promote Self-Assessment Skills and Independent LearningHanane Benali Taouis, Sidoní López Pérez · 2025 · IGI Global eBooks
- The ideation of final year undergraduate project topics as a creative process: the case of a distance-learning engineering moduleMartin Braun · 2025 · Open Learning The Journal of Open Distance and e-Learning
- Learning Infant Development and Surveillance Through a Series of Board Games Designed for Psychology StudentsChinun Boonroungrut · 2025 · Education Sciences
- The Future of Online LearningMaha Khaldi, Mohamed Khaldi · 2025 · Advances in educational technologies and instructional design book series
- K.Ö.SZ.I. – Kommunikáció és Összhang a Szülők és az Iskola közöttZsófia Kocsis, B. Daniel, Zsolt Csák, Gabriella Pusztai · 2025 · Iskolakultúra
- Pengelolaan Pembelajaran Berbasis Inquiri untuk Meningkatkan Sikap Kritis Siswa di SMA Al Ashriyyah Nurul Iman Parung BogorBibit Mu’in, Akhmad Shunhaji, Khasnah Saidah · 2024 · Blantika Multidisciplinary Journal
- The Role of Learning Activities in Shaping Emotional Responses of U.S. Study Abroad Students in Learning CzechSilvie Převrátilová · 2025 · Frontiers The Interdisciplinary Journal of Study Abroad
- Strategies of Support for Inclusive Teaching and Learning in Higher EducationThabo Makhalemele, Appolonia Masunungure · 2025 · Emerald Group Publishing Limited eBooks
- Influence of AI Disruption in School EducationElantheraiyan Perumal, Logasakthi Kandasamy, Ravishankar Krishnan, M. S. R. Mariyappan, D. Praveenadevi · 2025 · Advances in computational intelligence and robotics book series
- Design and implementing gamified learning in a digital literacy course at an open distance university in South AfricaPoomoney Govender · 2025 · The Independent Journal of Teaching and Learning
- Navigating challenges in online mathematics education: insights and solutions for higher educationNorazzila Shafie · 2025 · Muallim Journal of Social Science and Humanities
- The counterintuitive potentials of play for learning in higher educationRobin Samuelsson · 2025 · Innovations in Education and Teaching International
- Visualizing the Evolution of Educational Technology in Higher Education: A Bibliometric Analysis using R StudioShreya Arora · 2024 · Frontiers in Health Informatics
- Educational Escape Rooms: A Narrative Review of Design Frameworks in Higher EducationLeila Homayouni, Manoosh Mehrabi · 2025 · International and National Conference on E-Learning and E-Teaching (ICeLeT)
- Evaluating Medical Education Escape Rooms: A Scoping Review Using the Kirpatrick ModelHannah Sturm, Garrett Brown, Eric A. Gantwerker · 2025 · MedEdPublish
- Who wants to be a millionaire? A game-based approach to enhancing engagement and teamwork in immunology educationAlessio Iannetti · 2025 · Frontiers in Education
- Análisis bibliométrico sobre gamificación en la educación universitariaChap Kau Kwan Chung, César Cáceres Méndez, Katherin Arrúa · 2025 · Company games & business simulation academic journal.
- A Meta-analysis of Pedagogical Agents promoting Self-Regulated LearningXinghan Yin, Junmin Ye, Shuang Yu, Sheng Luo, Mengting Nan, Gang Zhao, Yiliang Xie, Lei Zheng · 2025 · International Conference on Computer Science and Technologies in Education (CSTE)
- Developing an Interactive Breakout Ball GameRohit Patel · 2025 · Journal of Integrated Engineering Sciences
- GAMIFICATION AS A STRATEGY FOR TEACHING MATERIALS IN ENGINEERING2025 · Education and New Developments 2022 – Volume I
- Boosting faculty engagement: the cultural and gender dynamics of gamification in universitiesSilva Karkoulian · 2025 · Cogent Education
- Gamification and Online QuizzesReka Ratkaine Jablonkai, Dan Zhao · 2025 · Springer eBooks
- Engaging Students on a Construction Execution Course by Applying a Gamified Flipped classroomTathyana Moratti, Ricardo Juan José Oviedo-Haito, Beshoy W. Morkos · 2025 · ASEE Annual Conference & Exposition
- Co-STARS: a Community of Students Through Augmented Reality SystemsMohamad Hammam Alsafrjalani · 2025 · ASEE Annual Conference & Exposition
- Gamified learning enhances psychiatric symptom knowledge in nursing studentsKamonchanok Moonchai, Duangjai Vatanasin, Pornpimon Pramnoi, Silpthai Thamruangrit · 2025 · Teaching and learning in nursing
- Gamification: An Experimental Study on Enhancing Academic Achievement and Student Engagement in Higher EducationMohitgiri P Goswami · 2024 · Vidhyayana
- Novel Interactive Learning Tool for Cleaner Production Studies: Case StudyĢirts Bohvalovs, Andra Blumberga, Veronika Liberova, Dagnija Blumberga · 2025 · Environmental and Climate Technologies
- Welcome to Novaland: A Proof-of-Concept Study to Analyse Individual Behaviour in a Virtual State on a Text-Based PlatformAchim Goerres, Jakob Eicheler, Jan Karem Höhne · 2025 · SSRN Electronic Journal
- Gamification in Physics Education: An Experimental Study on Secondary School Students’ Learning OutcomesJasur Qudrat O'g'li Jamolov · 2025 · Research Square
- A Systematic Review of Tiktok-Based Gamification for Civic Education Among Generation ZReno Fernandes, Eka Vidya Putra, Haldi Patra, Rhavy Ferdyan · 2025 · Salud Ciencia y Tecnología
- Card games are effective tools to enhance foundation year health and safety inductionsRumana Rafiq, Holly Matthews, Daniya Abedalreza, Faten Yahya, Matthew Allan Jones · 2025 · FEBS Open Bio
- The Role of Perceived Usefulness and Attitude in Student Engagement: A Conceptual Study in Malaysian Blended Learning EnvironmentMohd Zailani Othman, Shahreena Daud, Norraeffa Md Taib, Zarinah Abu Yazid, Nornajihah Nadia Hasbullah · 2025 · Information Management and Business Review
- Balancing Reality, Meaning, and Play: The case of a digital game about the Swiss food system. A reflection on Foodscape’s design journey and its lessons for future serious gamesAlice H. Aubert, René Bauer, Sonja Böckler, Isabel Jaisli, Ennio Marian, Stefan Schmidlin, Sonja Trachsel · 2025 · GAIA - Ecological Perspectives for Science and Society
- Jogo da Vida Universitária Digital: Um jogo educativo para ensinar gestão de tempo na vida universitáriaBreno Avelino Costa da Silva, Kauã Castro, Gustavo Bahia, Marcus Parreiras, Marcelo José Dias Silva, Geraldo Bonorino Xexeo · 2025 · Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames)
- Evaluating Medical Education Escape Rooms: A Scoping Review Using the Kirpatrick ModelHannah Sturm, Garrett Brown, Eric A. Gantwerker · 2025 · MedEdPublish
- Transforming Graduate Teaching Assistant Training Through Blended Learning, Gamification and AI: A Case StudyKa Hei Karina Yuen, Tsz Hei Yeung, Beatrice Chu · 2025 · Innovative Teaching and Learning
- ARE ONLINE LEARNING PLATFORMS GAMIFIED?Tetiana A. Luhova · 2025 · OPEN EDUCATIONAL E-ENVIRONMENT OF MODERN UNIVERSITY
- Plataforma Codefólio: Uma Ferramenta para Potencializar o Aprendizado no Contexto do Ensino HíbridoMatheus Martins Ciocca, Emanuel C. Ferreira, Gabriel Silva, Camilla Borchhardt Quincozes, Silvio E. Quincozes, Paulo S. S. de Souza · 2025 · Anais do ... Simpósio Brasileiro de Informática na Educação/Anais do Simpósio Brasileiro de Informática na Educação
- Comparative Study of Gamification Interventions for Enhancing Statistics Learning in AI-Focused EducationHongwei Wang, Deepak Ganta, Maria Vasquez, Khaled Enab · 2025 · AI in Education
- Additional file 1 of Gamified E-learning in medical terminology: the TERMInator toolSeidlein, Anna-Henrikje, Hartmut Bettin, Philipp Franikowski, Sabine Salloch · 2020 · Figshare
- Balancing reality, meaning, and play - the case of a digital game about the Swiss food system : a reflection on Foodscape’s design journey and its lessons for future serious gamesAubert, Alice H., Bauer, René, Böckler, Nija Sonja, Jaisli, Isabel, Mariani, Ennio, Schmidlin, Stefan, Trachsel, Sonja · 2025 · Zürcher Hochschule für Angewandte Wissenschaften digital collection (Zurich University of Applied Sciences)
- Impacto de las tecnologías emergentes en la sostenibilidad de la gamificación educativa: una revisión de la literaturaFelipe Antonio De León Santos · 2025 · Pedagogical Constellation
- Gamificação no Ensino de Programação para Iniciantes: Um Mapeamento Sistemático da LiteraturaElton Moraes dos Santos, Igor Oliveira Vasconcelos · 2025 · Escola Regional de Computação Bahia, Alagoas e Sergipe (ERBASE)
- Level Up Learning! How Gamification Transforms B-School Students in KeralaP. Rosina George, Dhanya Ajayaghosh · 2026 · Studies in systems, decision and control
- Effect of Gamification Pedagogy on Students’ Engagement in Indian Higher EducationRenu Yadav · 2025 · Lecture notes in educational technology
- Gamification Strategies and Their Effectiveness in Enhancing Brand Engagement Within the MetaverseNeerupa Chauhan, Panduranganagouda Honnali, L. Thomas Robinson, M. Anil Kumar, V. S. Divyasre, R. Sateesh Kumar · 2026 · Studies in systems, decision and control
- The Fast-Thinkers Game as a Grade 12 accounting and mathematics interdisciplinary teaching and learning toolCelesté Brittz, Hendri Theron, Jacobus Rossouw, Aletta D. Koekemoer, Elmarie Goodchild, Kobus Swanepoel · 2026 · African Journal of Teacher Education and Development
- Transforming Teaching and Learning in Business EducationSarra Berraies, Wajdi Ben Rejeb, Syrine Zine El Abidine · 2026 · Advances in computational intelligence and robotics book series
- Bridging Disciplines Through GamificationLaura E. Mendoza, Daisy C. Alvarado · 2026 · IGI Global eBooks
- The Validity of Educational Games Kahoot as Learning Assessment Tools for Prospective Biology Teacher StudentsNana Citrawati Lestari, Rezky Nefianthi, Rabiatul Adawiyah · 2025 · Jurnal Penelitian Pendidikan IPA
- Knowledge Graph-Based Educational Gamification Interaction Design and Learning Effectiveness Verificationchang xu · 2025 · International Conference on Artificial Intelligence, Virtual Reality and Interaction Design
- Technologies for Supporting Academic DevelopmentPaolo Fusco, Alessio Di Paolo, Michele Domenico Todino · 2026 · Encyclopedia
- GAMIFICACIÓN PARA MEJORAR EL RENDIMIENTO EN PRESENTACIONES VISUALES ESCOLARES: UNA INTERVENCIÓN CON ESTUDIANTES DE PRIMER SEMESTREAurea Paola Villanueva Domínguez, José Borges Cabrera, Elda Nayiber Villanueva Domínguez · 2025 · AvaCient.
- Exploring Teachers’ Experiences on ICT-Integrated Gamification in Science ClassesPrincess Jade Malifero, Jose Marie Ocdenaria · 2026 · Psychology and Education A Multidisciplinary Journal
- Assessing the Pedagogical Effectiveness of English Language Teachers Using Extreme Learning Machine and Random Forest ClassifierJayini Bhaumik, Julius Irudayasamy, Vidhi Mehta, Ullal Akshatha Nayak, Prasanthi Gottumukkala, Ayushi · 2025 · International Conference for Advancement in Technology (ICONAT)
- EVALUACIÓN EDUCATIVA Y GAMIFICACIÓN: NUEVAS TENDENCIAS PARA MEDIR EL APRENDIZAJELizeth Carolina Rondón Gómez, Francisco Javier Prada López, Yonnis Patricia Diaz Mosquera · 2026 · DIALÉCTICA
- Gamifying Business Model Innovation: A Tool for Enriching Entrepreneurship EducationF. Javier Martínez-Borreguero, Sandra Ramos-Gutiérrez, Isabel García · 2026 · Lecture notes on data engineering and communications technologies
- Gameful Learning as a Safe Haven: Embracing Diversity in Student-Centered EducationA. M. Mamlouk, Dominik Mairhöfer · 2025 · Grid Economics and Business Models
- The New Era of Gamified EducationMuralidhar Kurni, Ramesh Krishnamaneni, Srinivasa K. G. · 2026 · Springer eBooks
- Theoretical Foundations and Emerging ParadigmsMuralidhar Kurni, Ramesh Krishnamaneni, Srinivasa K. G. · 2026 · Springer eBooks
- Activismo Lúdico: Un proyecto de Aprendizaje-Servicio y juego para la transformación personal y comunitariaPablo Sotoca Orgaz, M. Masip López, Héctor del Castillo Fernández · 2026 · European Public & Social Innovation Review
- Acceptability and effectiveness of training elementary and secondary students in gamified CPR and AED use in three Canadian provincesKatherine S. Allan, Holly McCulloch, Kim Ruether, Jeanine Zotzman, Ian E. Blanchard, Michael Janczyszyn, Natalie Wong, Emma O’Neil, John L. Sapp, Santokh Dhillon · 2026 · Resuscitation Plus
- AI-Assisted Gamified Experiences for Teaching IEEE Standards in Software Engineering EducationLydia Velázquez-García, Antonio Cedillo-Hernández, Ismael Domínguez Jiménez · 2025 · International Conference on Education Technology and Computer
- A Socio-Constructivist Conceptual and Design Framework for Educational Escape Room GamesAmanda Glavaš · 2026 · Education Sciences
- AI-Enhanced Educational Motivation in Collaborative Learning EnvironmentsIbrahem Mohammed Abdullah Alamoush · 2026 · Advances in computational intelligence and robotics book series
- Integrating the Triple Jump Exercise and gamification (G-Jump) to enhance learning outcomes among anesthesia students: a preliminary quasi-experimental studyHasanali Jafarpoor, Hossein Ghasemi Falavarjani, Amirhossein Shokrani, Yosef Mortazavi, Asal Kazemzadeh, Fatemeh Hasaninejad Darzi, Fatemeh Behnam · 2026 · BMC Medical Education
- Play to plan: Integrating gamification into the entrepreneurship curriculum to predict and enhance students’ intentionsMidya Yousefi, Jun Zhang, Jahirul Mullick, Ziwei Jiang · 2026 · The Curriculum Journal
- Enhancing Marketing Communication Through Gamification in the Fashion IndustryNeetu Singh · 2026 · IGI Global eBooks
- Learning Microbiology in Pharmacy Education: Students’ Perceptions, Satisfaction, and Challenges: A Mixed-Methods StudyRajaa Alqudah, Muna M. Barakat, Amin Omar, Mohra Aladwani, Najem Al-Qudah, Mohammad A. A. Al‐Najjar · 2026 · SSRN Electronic Journal
- The Role of Gamification in Teaching Youth Responsible Use of AI and LLM Technologies for Sustainable DevelopmentMadhav Tyagi, Anupriya Jain · 2026 · Communications in computer and information science
- Game on: Transforming ESL learning through gamification in higher educationMelissa Özlem Grab · 2026 · Next research.
- Dispositifs d’enseignement hybride : étude des liens entre composantes pédagogiques, facteurs motivationnels et performances des étudiantsMargault Sacré · 2021 · theses.fr (ABES)
- The Impact of Gamification on Nursing Students’ Academic Performance: An Integrative ReviewAlana Azoulay, Fidelindo A. Lim · 2026 · Nursing Education Perspectives
- Implementación de un programa innovador de tutorías para estudiantes universitarios en ChileMauricio Andrés Fabres Venegas, Paz Adriana Alvarado Araya · 2026 · Investigación en Educación Médica
- Juegos de mesa como estrategia para fortalecer el pensamiento crítico y la comprensión conceptual en químicaCarolina Herrera López, Jayson Bernate · 2026 · Revista Multidisciplinaria Voces de América y el Caribe
- Gamification and Course Satisfaction in English for Specific Purposes: A Self-Determination Theory PerspectiveIva Grubješić, Tomislav Ivanjko, Martina Hajdek · 2026 · Education Sciences
- Gamification and active learning in project management: A replicable model for business and management educationPablo Aparicio-Ruiz, Ana María De la Torre-Sierra, Elena Barbadilla-Martín · 2026 · International Journal of Educational Research
- Features of using the board game “Rights or duties?” in teaching the course “Financial law” and its potential for integration into online learning formatsV. V. Pysmennyi · 2026 · Scientific Notes of Junior Academy of Sciences of Ukraine
- Enhancing Biochemistry Education for Medical Students Through Game‐Based Learning: Students' Perception and PerformanceShereen El Tarhouny, Amira Hassouna, Marwa Mohamed Zalat, Shayma Aljedaani, Tayseer Mansour · 2026 · Biochemistry and Molecular Biology Education
- Game-changing education: Evaluating the impact of gamification on transversal skills and academic outcomes in higher educationCecilia Latorre Cosculluela, Verónica Sierra Sánchez, Cristina Suárez · 2026 · International Journal of Educational Research
- The Role of Digital Learning Tools in Enhancing Elementary School EducationChairan Zibar L. Parisu, Sri Marlia Puteri, Ridwan Ardi, Waode Ekadayanti, Ashari Usman, Umi Felina, Andi Reza Saputra · 2026 · STEAM-H: Science, Technology, Engineering, Agriculture, Mathematics & Health