The DOI matches its Crossref record; 75 of the 75 references it cites were found in a registry or an index.
Enhancing learning and engagement through embodied interaction within a mixed reality simulation
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Citations
Cites
Lakoff, G., & Johnson, M. (2003) · University of Chicago Press eBooks · doi:10.7208/chicago/9780226470993.001.0001 · Cited by 20,632
(1980) · Medical Entomology and Zoology · Cited by 7,534
Barsalou, L. W. (1999) · Behavioral and Brain Sciences · doi:10.1017/s0140525x99002149 · Cited by 6,887
The Body in the Mind: The Bodily Basis of Meaning, Imagination, and Reason
Johnson, M. (1987) · University of Chicago Press eBooks · doi:10.7208/chicago/9780226177847.001.0001 · Cited by 6,465
Measuring Presence in Virtual Environments: A Presence Questionnaire
Witmer, B. G., & Singer, M. J. (1998) · Presence: Teleoperators and Virtual Environments · doi:10.1162/105474698565686 · Cited by 6,371
A Taxonomy of Mixed Reality Visual Displays
Milgram, P., & Kishino, F. (1994) · IEICE Transactions on Information and Systems · Cited by 4,905
Six views of embodied cognition
Wilson, M. (2002) · Psychonomic Bulletin & Review · doi:10.3758/bf03196322 · Cited by 4,782
The Cambridge Handbook of the Learning Sciences
(2005) · Cambridge University Press eBooks · doi:10.1017/cbo9780511816833 · Cited by 4,601
The growth of logical thinking: From childhood to adolescence.
Inhelder, B., & Piaget, J. (1958) · Basic Books · doi:10.1037/10034-000 · Cited by 4,596
Pekrun, R., Goetz, T., Titz, W., & Perry, R. P. (2002) · Educational Psychologist · doi:10.1207/s15326985ep3702_4 · Cited by 3,931
Cited by
Virtual, augmented and mixed reality in K–12 education: a review of the literature
Maas, M. J., & Hughes, J. M. (2020) · Technology, Pedagogy and Education · doi:10.1080/1475939x.2020.1737210 · Cited by 357
The potential of immersive virtual reality to enhance learning: A meta-analysis
Coban, M., Bolat, Y. I., & Goksu, I. (2022) · Educational Research Review · doi:10.1016/j.edurev.2022.100452 · Cited by 354
Chen, H., Park, H. W., & Breazeal, C. (2020) · Computers & Education · doi:10.1016/j.compedu.2020.103836 · Cited by 258
Affordances and challenges of artificial intelligence in K-12 education: a systematic review
Crompton, H., Jones, M. V., & Burke, D. (2024) · Journal of Research on Technology in Education · doi:10.1080/15391523.2022.2121344 · Cited by 213
Enactive Metaphors: Learning Through Full-Body Engagement
Gallagher, S., & Lindgren, R. (2015) · Educational Psychology Review · doi:10.1007/s10648-015-9327-1 · Cited by 200
Self-citation
Metadata
- Authors
- Lindgren, R., Tscholl, M., Wang, S., & Johnson, E.
- Venue
- Computers & Education
- Publisher
- Elsevier BV
- Published
- 2016-04
- Volume
- 95
- Pages
- 174-187
- ISSN
- 0360-1315 (ISSN-L)
- OpenAlex
- W2228329932
- Cited by
- 560
- References
- 75
- FWCI
- 55.13
- Type
- journal article
- Language
- en
- Open access
- bronze
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- Lindgren, R., Tscholl, M., Wang, S., & Johnson, E. (2016). Enhancing learning and engagement through embodied interaction within a mixed reality simulation. Computers & Education. https://doi.org/10.1016/j.compedu.2016.01.001
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.