The DOI matches its Crossref record; 73 of the 73 references it cites were found in a registry or an index.
Impacts of an augmented reality-based flipped learning guiding approach on students’ scientific project performance and perceptions
Abstract
Abstract In recent years, flipped learning has received increasing emphasis; it engages students in deriving basic knowledge through instructional videos before the class, and hence more time is available for practicing, applying knowledge, or student-teacher interaction in class. Many scholars have pointed out that, with such a learning approach, teachers can design more effective in-class activities by guiding students to have higher order thinking as well as interactions with peers and teachers. In the meantime, researchers have also indicated that employing proper educational technologies or learning strategies could further improve students’ performance. Therefore, in this study, an Augmented Reality (AR)-based learning guiding mode is proposed for developing a flipped learning system. To examine the effectiveness of the proposed approach, an experiment was conducted in a natural science learning activity of an elementary school using the developed system. The participants were four classes of 111 fifth graders. Two classes were assigned to the experimental group, while the others were the control group. Those learning in the experimental group used the AR-based flipped learning mode, while those in the control group learned with the conventional flipped learning mode. From the experimental results, it was found that the AR-based flipped learning guiding approach not only benefited the students in terms of promoting their project performance, but also improved their learning motivation, critical thinking tendency, and group self-efficacy.
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Meta-analysis of the impact of Augmented Reality on students’ learning gains
Garzón, J., & Acevedo, J. (2019) · Educational Research Review · doi:10.1016/j.edurev.2019.04.001 · Cited by 491
Facilitating student engagement through the flipped learning approach in K-12: A systematic review
Bond, M. (2020) · Computers & Education · doi:10.1016/j.compedu.2020.103819 · Cited by 380
Garzón, J., Kinshuk, Baldiris, S., Gutiérrez, J., & Pavón, J. (2020) · Educational Research Review · doi:10.1016/j.edurev.2020.100334 · Cited by 291
Augmented reality in STEM education: a systematic review
Sırakaya, M., & Alsancak Sırakaya, D. (2022) · Interactive Learning Environments · doi:10.1080/10494820.2020.1722713 · Cited by 282
Wang, X.-M., Hu, Q.-N., Hwang, G.-J., & Yu, X.-H. (2023) · Interactive Learning Environments · doi:10.1080/10494820.2022.2057549 · Cited by 87
Self-citation
Metadata
- Authors
- Chang, S.-C., & Hwang, G.-J.
- Venue
- Computers & Education
- Publisher
- Elsevier BV
- Published
- 2018-10
- Volume
- 125
- Pages
- 226-239
- ISSN
- 0360-1315 (ISSN-L)
- OpenAlex
- W2807927925
- Cited by
- 394
- References
- 73
- FWCI
- 18.57
- Type
- journal article
- Language
- en
- Open access
- closed
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Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.