Cited by 139Impact of Technology on AdolescentsGambling Behavior and TreatmentsNeural and Behavioral Psychology Studies

Cognitive control and reward/loss processing in Internet gaming disorder: Results from a comparison with recreational Internet game-users

Dong, G., Li, H., Wang, L., Potenza, M.N.·2017·European Psychiatry

Abstract

Although playing of Internet games may lead to Internet gaming disorder (IGD), most game-users do not develop problems and only a relatively small subset experiences IGD. Game playing may have positive health associations, whereas IGD has been repeatedly associated with negative health measures, and it is thus important to understand differences between individuals with IGD, recreational (non-problematic) game use (RGU) and non-/low-frequency game use (NLFGU). Individuals with IGD have shown differences in neural activations from non-gamers, yet few studies have examined neural differences between individuals with IGD, RGU and NLFGU. Eighteen individuals with IGD, 21 with RGU and 19 with NFLGU performed a color-word Stroop task and a guessing task assessing reward/loss processing. Behavioral and functional imaging data were collected and compared between groups. RGU and NLFGU subjects showed lower Stroop effects as compared with those with IGD. RGU subjects as compared to those with IGD demonstrated less frontal cortical activation brain activation during Stroop performance. During the guessing task, RGU subjects showed greater cortico-striatal activations than IGD subjects during processing of winning outcomes and greater frontal brain during processing of losing outcomes. Findings suggest that RGU as compared with IGD subjects show greater executive control and greater activations of brain regions implicated in motivational processes during reward processing and greater cortical activations during loss processing. These findings suggest neural and behavioral features distinguishing RGU from IGD and mechanisms by which RGU may be motivated to play online games frequently yet avoid developing IGD.

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Crossref · 10.1016/j.eurpsy.2017.03.004

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  • Many works have found an impairment of inhibitory control in relation to internet addiction (Balconi et al., 2016; Dong, et al. 2017; Jeromin et al., 2016; Jiang et al., 2017; Littel et al., 2012; Tekin et al., 2018; Wang et al., 2017b; Xing, et al., 2014; Yao et al., 2014).

    “Muchos trabajos han encontrado una afectación del control inhibitorio en relación con la adicción a internet (Balconi et al., 2016; Dong, et al. 2017; Jeromin et al., 2016; Jiang et al., 2017; Littel et al., 2012; Tekin et al., 2018; Wang et al., 2017b; Xing, et al., 2014; Yao et al., 2014)”

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Authors
Dong, G., Li, H., Wang, L., & Potenza, M. N.
Affiliations
  • Zhejiang Normal University (CN)
  • Yale University (US)
Corresponding author
  • Dong, G.
  • Potenza, M.N.
Venue
European Psychiatry
Published
2017-07
Volume
44
Pages
30-38
ISSN
  • 0924-9338 (ISSN-L)
  • 1778-3585
OpenAlex
W2601626401
Cited by
139
References
12
Citations by year
2026: 19 · 2025: 23 · 2024: 20 · 2023: 13 · 2022: 9 · 2021: 18 · 2020: 11 · 2019: 13 · 2018: 9 · 2017: 4
FWCI
25.92
Type
journal article
Language
en
Open access
closed
Locations
  • European Psychiatry (publishedVersion)
  • PubMed (publishedVersion)
Funders
  • National Science foundation of China (31371023)
  • Open Research Fund of the State Key Laboratory of Cognitive Neuroscience and Learning (CNLYB 1207)
  • National Center on Addiction and Substance Abuse and the National Center for Responsible Gaming
Topics
  • Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
  • Social Sciences › Psychology › Clinical Psychology › Gambling Behavior and Treatments
  • Life Sciences › Neuroscience › Cognitive Neuroscience › Neural and Behavioral Psychology Studies
Keywords
internet gaming disorder, cognitive control, executive function, reward processing, loss processing, Stroop task, frontal cortex activation, online games, motivational processes
MeSH terms
Adult, Brain, Brain Mapping, Cognition, Humans, Magnetic Resonance Imaging, Male, Reward, Neostriatum, Video Games, Internet, Young Adult, Executive Function, Stroop Test

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