Cited by 53Impact of Technology on AdolescentsGambling Behavior and TreatmentsSexuality, Behavior, and Technology

Gaming Disorder Is a Disorder due to Addictive Behaviors: Evidence from Behavioral and Neuroscientific Studies Addressing Cue Reactivity and Craving, Executive Functions, and Decision-Making

Brand, Matthias, Rumpf, Hans-Jürgen, Demetrovics, Zsolt, King, Daniel L., Potenza, Marc N., Wegmann, Elisa·2019·Current Addiction Reports

Integrity signals

Registry

Crossref · 10.1007/s40429-019-00258-y

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76 of 76 references verified0 citation errors · 0 not checkable

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Authors
Brand, M., Rumpf, H.-J., Demetrovics, Z., King, D. L., Potenza, M. N., & Wegmann, E.
Affiliations
  • Erwin L. Hahn Institute for Magnetic Resonance Imaging (DE)
  • University of Lübeck (DE)
  • Eötvös Loránd University (HU)
  • The University of Adelaide (AU)
  • Yale University (US)
  • University of Duisburg-Essen (DE)
Corresponding author
Brand, Matthias
Venue
Current Addiction Reports
Published
2019-05-30
Volume
6
Issue
3
Pages
296-302
ISSN
2196-2952 (ISSN-L)
OpenAlex
W2947835822
Cited by
53
References
76
Citations by year
2026: 8 · 2025: 8 · 2024: 5 · 2023: 10 · 2022: 7 · 2021: 3 · 2020: 11 · 2019: 1
FWCI
10.37
Type
journal article
Language
en
Open access
closed
Locations
Current Addiction Reports (publishedVersion)
Funders
COST (CA16207)
Topics
  • Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
  • Social Sciences › Psychology › Clinical Psychology › Gambling Behavior and Treatments
  • Social Sciences › Psychology › Clinical Psychology › Sexuality, Behavior, and Technology
Keywords
gaming disorder, addictive behavior, cue reactivity, craving, inhibitory control, executive function, decision-making, substance use disorders, gambling addiction, ICD-11, neurobiology of addiction

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