How level of realism influences anxiety in virtual reality environments for a job interview
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In research with participants with clinical symptoms, higher levels of immersion do not lead to higher levels of anxiety than medium levels of immersion, although some level of presence is needed.
“research with participants with clinical symptoms also suggests that, although some level of presence is needed, higher levels of immersion do not lead to higher levels of anxiety than medium levels of immersion (Kwon et al., 2013).”
From An Internet-based treatment for Flying Phobia using 360° images: Study protocol for a feasibility pilot study (2021) · cites this paper as Kwon et al., 2013
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“It has been suggested that, although high levels of immersion might not be necessary with clinical participants (Kwon et al., 2013), some immersive factors, such as a wider field of view, have an impact on presence (Cummings and Bailenson, 2016).”
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“…technology and presence and anxiety (Ling et al., 2014), but research with participants with clinical symptoms also suggests that, although some level of presence is needed, higher levels of immersion do not lead to higher levels of anxiety than medium levels of immersion (Kwon et al., 2013).”
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- Authors
- Kwon, J. H., Powell, J., & Chalmers, A.
- Affiliations
- Korea Institute of Science and Technology (KR)
- University of Warwick (GB)
- Corresponding author
- Kwon, Joung Huem
- Venue
- International Journal of Human-Computer Studies
- Publisher
- Elsevier BV
- Published
- 2013-10
- Volume
- 71
- Issue
- 10
- Pages
- 978-987
- ISSN
- 1071-5819 (ISSN-L)
- OpenAlex
- W1997155091
- Cited by
- 115
- References
- 34
- Citations by year
- 2026: 3 · 2025: 12 · 2024: 16 · 2023: 14 · 2022: 10 · 2021: 11 · 2020: 14 · 2019: 9 · 2018: 9 · 2017: 6 · 2016: 2 · 2015: 6 · 2014: 3
- FWCI
- 6.67
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- International Journal of Human-Computer Studies (publishedVersion)
- Funders
- University of Warwick
- Engineering and Physical Sciences Research Council (EP/K014056/1)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Social Sciences › Psychology › Social Psychology › Social Robot Interaction and HRI
- Physical Sciences › Engineering › Control and Systems Engineering › Simulation and Modeling Applications
- Keywords
- virtual reality, exposure therapy, presence, virtual humans, career services
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