A qualitative analysis of gamers' experiences with vocabulary acquisition: insights from grounded theory
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The autonomy-supportive structure of game environments, opportunities for instant feedback, and goal-oriented progress mechanisms contribute to the sustainability of the learning process by strengthening intrinsic motivation.
“In this context, the autonomy-supportive structure of game environments, opportunities for instant feedback, and goal-oriented progress mechanisms contribute to the sustainability of the learning process by strengthening intrinsic motivation (Al-Aosail et al., 2024; Shahiwala and Rahul, 2025).”
From Incidental vocabulary learning from digital games: the predictive role of game playing time, foreign language motivation, and anxiety (2026) · cites this paper as Shahiwala and Rahul, 2025
Both the depth and retention of incidental word learning increase with these features.
“In this context, both the depth and retention of incidental word learning increase (Chen and Hsu, 2020; Loor and Vivero, 2025; Shahiwala and Rahul, 2025; Rasti-Behbahani and Shahbazi, 2022; Vnucko and Klimova, 2023).”
From Incidental vocabulary learning from digital games: the predictive role of game playing time, foreign language motivation, and anxiety (2026) · cites this paper as Shahiwala and Rahul, 2025
Features such as the use of words in different contexts in digital games and the frequent repetition of visual, auditory, and interactive inputs help learners make healthy form-meaning associations with words.
“features such as the use of words in different contexts in digital games and the frequent repetition of visual, auditory, and interactive inputs help learners make healthy form-meaning associations with words.”
From Incidental vocabulary learning from digital games: the predictive role of game playing time, foreign language motivation, and anxiety (2026) · cites this paper as Shahiwala and Rahul, 2025
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Akbulut, S., Şimşek, B., Direkci, B., Koparan, B., Gülmez, M., Şimşek, E. E., & Kayır, G. (2026) · Frontiers in Psychology · doi:10.3389/fpsyg.2026.1798613
“In this context, both the depth and retention of incidental word learning increase (Chen and Hsu, 2020; Loor and Vivero, 2025; Shahiwala and Rahul, 2025; Rasti-Behbahani and Shahbazi, 2022; Vnucko and Klimova, 2023).”
A Bayesian Meta‐Analysis of Digital Game‐Enhanced Vocabulary Learning
Shahiwala, S., & Rahul, D. R. (2026) · Journal of Computer Assisted Learning · doi:10.1002/jcal.70246 · Cited by 1 · see citing works
Self-citation
- Authors
- Shahiwala, S., & Rahul, D. R.
- Affiliations
- Indian Institute of Technology Dhanbad (IN)
- Corresponding author
- Rahul, D.R.
- Venue
- System
- Publisher
- Elsevier BV
- Published
- 2025-12
- Volume
- 135
- Pages
- 103864
- ISSN
- 0346-251X (ISSN-L)
- OpenAlex
- W4414824997
- Cited by
- 2
- References
- 59
- Citations by year
- 2026: 2
- FWCI
- 4.01
- Type
- journal article
- Language
- en
- Open access
- closed
- Licence
- Locations
- System (publishedVersion)
- Funders
- Indian Institute of Technology Dhanbad (MISC 0084)
- Topics
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Social Sciences › Psychology › Developmental and Educational Psychology › Second Language Acquisition and Learning
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Keywords
- vocabulary acquisition, game-based language learning, incidental learning, immersive gameplay, game genres, student empowerment
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