The DOI matches its Crossref record; 11 of the 11 references it cites were found in a registry or an index.
Serious games and the gamification of tourism
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Citations
Cites
Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions
Ryan, R. M., & Deci, E. L. (2000) · Contemporary Educational Psychology · doi:10.1006/ceps.1999.1020 · Cited by 18,666 · cited 3×
“Based on the self-determination theory (Ryan & Deci, 2000), some design frameworks of gamification have been proposed (Aparicio et al., 2012; Werbach & Hunter, 2012; Burke, 2014).”
BackgroundMethodFrom game design elements to gamefulness: defining "gamification"
Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011) · Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments · doi:10.1145/2181037.2181040 · Cited by 8,402
Service-dominant logic: continuing the evolution
Vargo, S. L., & Lusch, R. F. (2008) · Journal of the Academy of Marketing Science · doi:10.1007/s11747-007-0069-6 · Cited by 7,824
Deci, E. L., Koestner, R., & Ryan, R. M. (1999) · Psychological Bulletin · doi:10.1037/0033-2909.125.6.627 · Cited by 7,176 · cited 1×
“As intrinsic elements respond to the players’ inner call, focusing on the hedonistic function of gaming, it is often found to be more influential, and will contribute to a deep engagement and great satisfaction (Deci et al., 1999; Ryan, 2012).”
BackgroundBuhalis, D., & Law, R. (2008) · Tourism Management · doi:10.1016/j.tourman.2008.01.005 · Cited by 3,823 · cited 2×
“Researchers suggest the benefits for service providers of using online communities maybe include brand awareness and feedback collection (Buhalis & Law, 2008).”
BackgroundSelf-citationGamification in theory and action: a survey
Seaborn, K., & Fels, D. I. (2015) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2014.09.006 · Cited by 2,515 · cited 5×
“Researchers consider those serious games as ‘alternative reality games’ (McGonigal, 2011) due to fact that reality has been added into the fantasy world (Seaborn & Fels, 2015).”
BackgroundInfluentialCustomer engagement: exploring customer relationships beyond purchase.
Vivek, S. D., Beatty, S. E., & Morgan, R. M. (2012) · Journal of Marketing Theory and Practice · doi:10.2753/mtp1069-6679200201 · Cited by 2,089
Measuring and defining the experience of immersion in games
Jennett, C., Cox, A. L., Cairns, P., Dhoparee, S., Epps, A., Tijs, T., & Walton, A. (2008) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2008.04.004 · Cited by 2,065
Design of an mHealth app for the self-management of adolescent type 1 diabetes: a pilot study
Cafazzo, J. A., Casselman, M., Hamming, N., Katzman, D. K., & Palmert, M. R. (2012) · Journal of Medical Internet Research · doi:10.2196/jmir.2058 · Cited by 676
The role of affective factors on perceived cruise vacation value
Duman, T., & Mattila, A. S. (2005) · Tourism Management · doi:10.1016/j.tourman.2003.11.014 · Cited by 652
Cited by
Dwivedi, Y. K., Hughes, L., Baabdullah, A. M., Ribeiro-Navarrete, S., Giannakis, M., Al-Debei, M. M., Dennehy, D., Metri, B., Buhalis, D., Cheung, C. M. K., et al. (2022) · International Journal of Information Management · doi:10.1016/j.ijinfomgt.2022.102542 · Cited by 2,753
Self-citationMetaverse as a disruptive technology revolutionising tourism management and marketing
Buhalis, D., Leung, D., & Lin, M. (2023) · Tourism Management · doi:10.1016/j.tourman.2023.104724 · Cited by 915
Self-citationEnhancing user engagement: The role of gamification in mobile apps
Bitrián, P., Buil, I., & Catalán, S. (2021) · Journal of Business Research · doi:10.1016/j.jbusres.2021.04.028 · Cited by 442
Augmented Reality in Cultural Heritage: An Overview of the Last Decade of Applications
Boboc, R. G., Băutu, E., Gîrbacia, F., Popovici, N., & Popovici, D.-M. (2022) · Applied Sciences · doi:10.3390/app12199859 · Cited by 387
Hamid, R. A., Albahri, A. S., Alwan, J. K., Al-qaysi, Z. T., Albahri, O. S., Zaidan, A. A., Alnoor, A., Alamoodi, A. H., & Zaidan, B. B. (2021) · Computer Science Review · doi:10.1016/j.cosrev.2020.100337 · Cited by 273
Metadata
- Authors
- Xu, F., Buhalis, D., & Weber, J.
- Venue
- Tourism Management
- Publisher
- Elsevier BV
- Published
- 2017-06
- Volume
- 60
- Pages
- 244-256
- ISSN
- 0261-5177 (ISSN-L)
- OpenAlex
- W2565845347
- Cited by
- 530
- References
- 11
- FWCI
- 55.46
- Type
- journal article
- Language
- en
- Open access
- green
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- Xu, F., Buhalis, D., & Weber, J. (2017). Serious games and the gamification of tourism. Tourism Management. https://doi.org/10.1016/j.tourman.2016.11.020
Data sources
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.